P&S router: fixed shove force propagation incorrect issues causing improper via dragging.

This commit is contained in:
Tomasz Wlostowski 2014-11-14 19:17:52 +01:00 committed by Maciej Suminski
parent 4e67de5c15
commit 4e280f065f
2 changed files with 24 additions and 11 deletions

View File

@ -175,7 +175,7 @@ static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_SEGMENT& aSeg, i
if( col && aNeedMTV )
{
aMTV = pushoutForce( aA, aSeg.GetSeg(), aClearance + aSeg.GetWidth() / 2);
aMTV = -pushoutForce( aA, aSeg.GetSeg(), aClearance + aSeg.GetWidth() / 2);
}
return col;
}
@ -231,16 +231,28 @@ static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_SEGMENT& aB,
}
template<class ShapeAType, class ShapeBType> bool
CollCase( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV )
template<class ShapeAType, class ShapeBType>
inline bool CollCase( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV )
{
return Collide (*static_cast<const ShapeAType*>( aA ),
*static_cast<const ShapeBType*>( aB ),
aClearance, aNeedMTV, aMTV);
}
bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV )
template<class ShapeAType, class ShapeBType>
inline bool CollCaseReversed ( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV )
{
bool rv = Collide (*static_cast<const ShapeBType*>( aB ),
*static_cast<const ShapeAType*>( aA ),
aClearance, aNeedMTV, aMTV);
if(rv && aNeedMTV)
aMTV = -aMTV;
return rv;
}
bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV )
{
switch( aA->Type() )
{
case SH_RECT:
@ -263,8 +275,8 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed
switch( aB->Type() )
{
case SH_RECT:
return CollCase<SHAPE_RECT, SHAPE_CIRCLE>( aB, aA, aClearance, aNeedMTV, aMTV );
return CollCaseReversed<SHAPE_CIRCLE, SHAPE_RECT>( aA, aB, aClearance, aNeedMTV, aMTV );
case SH_CIRCLE:
return CollCase<SHAPE_CIRCLE, SHAPE_CIRCLE>( aA, aB, aClearance, aNeedMTV, aMTV );
@ -272,8 +284,9 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed
return CollCase<SHAPE_CIRCLE, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aNeedMTV, aMTV );
case SH_SEGMENT:
return CollCase<SHAPE_CIRCLE, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV );
default:
return CollCase<SHAPE_CIRCLE, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV );
default:
break;
}
@ -303,7 +316,7 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed
return CollCase<SHAPE_RECT, SHAPE_SEGMENT>( aB, aA, aClearance, aNeedMTV, aMTV );
case SH_CIRCLE:
return CollCase<SHAPE_CIRCLE, SHAPE_SEGMENT>( aB, aA, aClearance, aNeedMTV, aMTV );
return CollCaseReversed<SHAPE_SEGMENT, SHAPE_CIRCLE>( aA, aB, aClearance, aNeedMTV, aMTV );
case SH_LINE_CHAIN:
return CollCase<SHAPE_LINE_CHAIN, SHAPE_SEGMENT>( aB, aA, aClearance, aNeedMTV, aMTV );

View File

@ -597,7 +597,7 @@ PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::onCollidingVia (PNS_ITEM* aCurrent, PNS_VIA*
{
CollideShapes( aObstacleVia->Shape(), aCurrent->Shape(),
clearance + PNS_HULL_MARGIN, true, mtvSolid );
mtv = mtvSolid;
mtv = -mtvSolid;
rank = aCurrent->Rank() + 10000;
}
@ -924,7 +924,7 @@ PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::ShoveLines( const PNS_LINE& aCurrentHead )
if( m_newHead && st == SH_OK )
{
st = SH_HEAD_MODIFIED;
Router()->DisplayDebugLine( m_newHead->CLine(), 3, 20000 );
//Router()->DisplayDebugLine( m_newHead->CLine(), 3, 20000 );
}
m_currentNode->RemoveByMarker( MK_HEAD );