Turns out only MSW has odd behavior for bitmap sizing
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@ -95,7 +95,7 @@ void BITMAP_BUTTON::SetPadding( int aPadding )
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void BITMAP_BUTTON::SetBitmap( const wxBitmapBundle& aBmp )
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{
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m_normalBitmap = aBmp;
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#ifdef __WXMAC__
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#ifndef __WXMSW__
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m_unadjustedMinSize = m_normalBitmap.GetDefaultSize();
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#else
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m_unadjustedMinSize = m_normalBitmap.GetPreferredBitmapSizeFor( this );
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@ -97,7 +97,7 @@ void SPLIT_BUTTON::SetBitmap( const wxBitmapBundle& aBmp )
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{
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m_bitmap = aBmp;
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#ifdef __WXMAC__
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#ifndef __WXMSW__
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SetMinSize( m_bitmap.GetDefaultSize() );
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#else
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SetMinSize( m_bitmap.GetPreferredBitmapSizeFor( this ) );
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@ -77,7 +77,7 @@ void STD_BITMAP_BUTTON::SetBitmap( const wxBitmapBundle& aBmp )
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{
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m_bitmap = aBmp;
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#ifdef __WXMAC__
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#ifndef __WXMSW__
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wxSize size = m_bitmap.GetDefaultSize();
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#else
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wxSize size = m_bitmap.GetPreferredBitmapSizeFor( this );
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