Gerbview: better progress reporter info when loading more than one file
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@ -269,10 +269,7 @@ bool GERBVIEW_FRAME::loadListOfGerberAndDrillFiles( const wxString& aPath,
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wxString msg;
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WX_STRING_REPORTER reporter( &msg );
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// Show progress dialog after 1 second of loading
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static const long long progressShowDelay = 1000;
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auto startTime = wxGetUTCTimeMillis();
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// Create progress dialog (only used if more than 1 file to load
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std::unique_ptr<WX_PROGRESS_REPORTER> progress = nullptr;
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for( unsigned ii = 0; ii < aFilenameList.GetCount(); ii++ )
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@ -294,20 +291,23 @@ bool GERBVIEW_FRAME::loadListOfGerberAndDrillFiles( const wxString& aPath,
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continue;
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}
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if( !progress && wxGetUTCTimeMillis() - startTime > progressShowDelay )
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m_lastFileName = filename.GetFullPath();
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if( !progress && ( aFilenameList.GetCount() > 1 ) )
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{
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progress = std::make_unique<WX_PROGRESS_REPORTER>( this,
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_( "Loading Gerber files..." ), 1, false );
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progress->SetMaxProgress( aFilenameList.GetCount() - 1 );
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progress->Report( _("Loading Gerber files..." ) );
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progress->Report( wxString::Format( _("Loading %d/%d %s" ), ii+1,
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aFilenameList.GetCount(), m_lastFileName ) );
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}
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else if( progress )
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{
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progress->Report( wxString::Format( _("Loading %d/%d %s" ), ii+1,
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aFilenameList.GetCount(), m_lastFileName ) );
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progress->KeepRefreshing();
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}
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m_lastFileName = filename.GetFullPath();
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SetActiveLayer( layer, false );
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visibility[ layer ] = true;
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