Gerbview: better progress reporter info when loading more than one file
This commit is contained in:
parent
7c37641d83
commit
4f73530c4a
|
@ -269,10 +269,7 @@ bool GERBVIEW_FRAME::loadListOfGerberAndDrillFiles( const wxString& aPath,
|
||||||
wxString msg;
|
wxString msg;
|
||||||
WX_STRING_REPORTER reporter( &msg );
|
WX_STRING_REPORTER reporter( &msg );
|
||||||
|
|
||||||
// Show progress dialog after 1 second of loading
|
// Create progress dialog (only used if more than 1 file to load
|
||||||
static const long long progressShowDelay = 1000;
|
|
||||||
|
|
||||||
auto startTime = wxGetUTCTimeMillis();
|
|
||||||
std::unique_ptr<WX_PROGRESS_REPORTER> progress = nullptr;
|
std::unique_ptr<WX_PROGRESS_REPORTER> progress = nullptr;
|
||||||
|
|
||||||
for( unsigned ii = 0; ii < aFilenameList.GetCount(); ii++ )
|
for( unsigned ii = 0; ii < aFilenameList.GetCount(); ii++ )
|
||||||
|
@ -294,20 +291,23 @@ bool GERBVIEW_FRAME::loadListOfGerberAndDrillFiles( const wxString& aPath,
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if( !progress && wxGetUTCTimeMillis() - startTime > progressShowDelay )
|
m_lastFileName = filename.GetFullPath();
|
||||||
|
|
||||||
|
if( !progress && ( aFilenameList.GetCount() > 1 ) )
|
||||||
{
|
{
|
||||||
progress = std::make_unique<WX_PROGRESS_REPORTER>( this,
|
progress = std::make_unique<WX_PROGRESS_REPORTER>( this,
|
||||||
_( "Loading Gerber files..." ), 1, false );
|
_( "Loading Gerber files..." ), 1, false );
|
||||||
progress->SetMaxProgress( aFilenameList.GetCount() - 1 );
|
progress->SetMaxProgress( aFilenameList.GetCount() - 1 );
|
||||||
progress->Report( _("Loading Gerber files..." ) );
|
progress->Report( wxString::Format( _("Loading %d/%d %s" ), ii+1,
|
||||||
|
aFilenameList.GetCount(), m_lastFileName ) );
|
||||||
}
|
}
|
||||||
else if( progress )
|
else if( progress )
|
||||||
{
|
{
|
||||||
|
progress->Report( wxString::Format( _("Loading %d/%d %s" ), ii+1,
|
||||||
|
aFilenameList.GetCount(), m_lastFileName ) );
|
||||||
progress->KeepRefreshing();
|
progress->KeepRefreshing();
|
||||||
}
|
}
|
||||||
|
|
||||||
m_lastFileName = filename.GetFullPath();
|
|
||||||
|
|
||||||
SetActiveLayer( layer, false );
|
SetActiveLayer( layer, false );
|
||||||
|
|
||||||
visibility[ layer ] = true;
|
visibility[ layer ] = true;
|
||||||
|
|
Loading…
Reference in New Issue