Simplified error checking in OPENGL_GAL test.
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@ -1501,53 +1501,32 @@ void OPENGL_GAL::OPENGL_TEST::Render( wxPaintEvent& WXUNUSED( aEvent ) )
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GLenum err = glewInit();
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GLenum err = glewInit();
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if( GLEW_OK != err )
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if( GLEW_OK != err )
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{
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error( (const char*) glewGetErrorString( err ) );
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error( (const char*) glewGetErrorString( err ) );
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return;
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}
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// Check the OpenGL version (minimum 2.1 is required)
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// Check the OpenGL version (minimum 2.1 is required)
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if( !GLEW_VERSION_2_1 )
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else if( !GLEW_VERSION_2_1 )
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{
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error( "OpenGL 2.1 or higher is required!" );
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error( "OpenGL 2.1 or higher is required!" );
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return;
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}
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// Framebuffers have to be supported
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// Framebuffers have to be supported
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if( !GLEW_EXT_framebuffer_object )
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else if( !GLEW_EXT_framebuffer_object )
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{
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error( "Framebuffer objects are not supported!" );
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error( "Framebuffer objects are not supported!" );
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return;
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}
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// Vertex buffer has to be supported
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// Vertex buffer has to be supported
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if( !GLEW_ARB_vertex_buffer_object )
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else if( !GLEW_ARB_vertex_buffer_object )
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{
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error( "Vertex buffer objects are not supported!" );
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error( "Vertex buffer objects are not supported!" );
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return;
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}
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// Prepare shaders
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// Prepare shaders
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if( !m_gal->shader.LoadBuiltinShader( 0, SHADER_TYPE_VERTEX ) )
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else if( !m_gal->shader.LoadBuiltinShader( 0, SHADER_TYPE_VERTEX ) )
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{
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error( "Cannot compile vertex shader!" );
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error( "Cannot compile vertex shader!" );
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return;
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}
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if( !m_gal->shader.LoadBuiltinShader( 1, SHADER_TYPE_FRAGMENT ) )
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else if( !m_gal->shader.LoadBuiltinShader( 1, SHADER_TYPE_FRAGMENT ) )
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{
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error( "Cannot compile fragment shader!" );
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error( "Cannot compile fragment shader!" );
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return;
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}
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if( !m_gal->shader.Link() )
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else if( !m_gal->shader.Link() )
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{
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error( "Cannot link the shaders!" );
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error( "Cannot link the shaders!" );
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return;
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}
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// Check if video card supports textures big enough to fit font atlas
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int maxTextureSize;
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int maxTextureSize;
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glGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxTextureSize );
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glGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxTextureSize );
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if( maxTextureSize < (int) bitmap_font.width || maxTextureSize < (int) bitmap_font.height )
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if( maxTextureSize < (int) bitmap_font.width || maxTextureSize < (int) bitmap_font.height )
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