3d: Disable floor rendering by default
The floor render in raytracing creates interesting shadow effects but significantly increasing the processing time for renders and has the side effect of making the bottom of the board very dark if you simply flip it over. Making this option off by default, we allow power users to turn it on if needed for their renders while speeding up the default raytrace and preventing new user confusion.
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@ -731,7 +731,7 @@ void EDA_3D_VIEWER::LoadSettings( wxConfigBase *aCfg )
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aCfg->Read( keyRenderRAY_Shadows, &tmp, true );
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aCfg->Read( keyRenderRAY_Shadows, &tmp, true );
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m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS, tmp );
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m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS, tmp );
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aCfg->Read( keyRenderRAY_Backfloor, &tmp, true );
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aCfg->Read( keyRenderRAY_Backfloor, &tmp, false );
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m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR, tmp );
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m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR, tmp );
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aCfg->Read( keyRenderRAY_Refractions, &tmp, true );
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aCfg->Read( keyRenderRAY_Refractions, &tmp, true );
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