libs/kimath: introducing empty shape object (SHAPE_NULL)
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@ -45,7 +45,8 @@ enum SHAPE_TYPE
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SH_SIMPLE, ///> simple polygon
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SH_POLY_SET, ///> set of polygons (with holes, etc.)
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SH_COMPOUND, ///> compound shape, consisting of multiple simple shapes
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SH_ARC ///> circular arc
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SH_ARC, ///> circular arc
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SH_NULL ///> empty shape (no shape...)
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};
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static inline wxString SHAPE_TYPE_asString( SHAPE_TYPE a )
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@ -60,6 +61,7 @@ static inline wxString SHAPE_TYPE_asString( SHAPE_TYPE a )
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case SH_POLY_SET: return "SH_POLY_SET";
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case SH_COMPOUND: return "SH_COMPOUND";
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case SH_ARC: return "SH_ARC";
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case SH_NULL: return "SH_NULL";
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}
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return wxEmptyString; // Just to quiet GCC.
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@ -113,6 +115,17 @@ public:
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return NULL;
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};
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/**
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* Function IsNull()
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*
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* Returns true if the shape is a null shape.
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* @retval true if null :-)
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*/
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bool IsNull() const
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{
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return m_type == SH_NULL;
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}
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/**
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* Function Collide()
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*
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@ -0,0 +1,79 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2020 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __SHAPE_NULL_H
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#define __SHAPE_NULL_H
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#include <geometry/shape.h>
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#include <math/box2.h>
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#include <math/vector2d.h>
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#include <algorithm>
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class SHAPE_NULL : public SHAPE
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{
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public:
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SHAPE_NULL() :
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SHAPE( SH_NULL )
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{}
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SHAPE_NULL( const SHAPE_NULL& aOther ) :
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SHAPE( SH_NULL )
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{};
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~SHAPE_NULL()
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{}
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SHAPE* Clone() const override
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{
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return new SHAPE_NULL( *this );
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}
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SHAPE_NULL& operator=( const SHAPE_NULL& ) = default;
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const BOX2I BBox( int aClearance = 0 ) const override
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{
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return BOX2I();
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}
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bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr ) const override
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{
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return false;
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}
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void Move( const VECTOR2I& aVector ) override
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{
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}
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void Rotate( double aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override
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{
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}
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bool IsSolid() const override
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{
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return false;
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}
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};
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#endif
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