Don't hard crash on a failed kiway player due to null reference
This is possible if a kiface fails loading due to missing dlls, etc
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5100f720ef
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@ -351,7 +351,7 @@ KIWAY_PLAYER* KIWAY::Player( FRAME_T aFrameType, bool doCreate, wxTopLevelWindow
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// way it gets some explanatory text.
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wxASSERT_MSG( 0, wxT( "caller has a bug, passed a bad aFrameType" ) );
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return NULL;
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return nullptr;
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}
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// return the previously opened window
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@ -381,19 +381,19 @@ KIWAY_PLAYER* KIWAY::Player( FRAME_T aFrameType, bool doCreate, wxTopLevelWindow
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}
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catch( const IO_ERROR& ioe )
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{
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DisplayErrorMessage( NULL, _( "Error loading editor" ), ioe.What() );
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DisplayErrorMessage( nullptr, _( "Error loading editor" ), ioe.What() );
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}
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catch( const std::exception& e)
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{
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DisplayErrorMessage( NULL, _( "Error loading editor" ), e.what() );
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DisplayErrorMessage( nullptr, _( "Error loading editor" ), e.what() );
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}
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catch( ... )
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{
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DisplayErrorMessage( NULL, _( "Error loading editor" ) );
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DisplayErrorMessage( nullptr, _( "Error loading editor" ) );
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}
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}
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return NULL;
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return nullptr;
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}
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@ -369,6 +369,11 @@ bool PGM_SINGLE_TOP::OnPgmInit()
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// and is one of the types in FRAME_T.
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KIWAY_PLAYER* frame = Kiway.Player( appType, true );
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if( frame == nullptr )
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{
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return false;
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}
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Kiway.SetTop( frame );
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App().SetTopWindow( frame ); // wxApp gets a face.
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