Rationalise 3D settings data-structure.
Move the camera out to its own so that everything else is board- related, and then rename BOARD_ADAPTER. At some point the flags should probably be moved out too, and they can have the EDA_3D_SETTINGS name.
This commit is contained in:
parent
3e247a70d5
commit
5134856f18
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@ -42,7 +42,11 @@
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PANEL_PREV_3D::PANEL_PREV_3D( wxWindow* aParent, PCB_BASE_FRAME* aFrame, MODULE* aModule,
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std::vector<MODULE_3D_SETTINGS>* aParentModelList ) :
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PANEL_PREV_3D_BASE( aParent, wxID_ANY )
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PANEL_PREV_3D_BASE( aParent, wxID_ANY ),
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m_previewPane( nullptr ),
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m_boardAdapter(),
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m_currentCamera( m_trackBallCamera ),
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m_trackBallCamera( RANGE_SCALE_3D )
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{
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m_userUnits = aFrame->GetUserUnits();
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@ -79,12 +83,9 @@ PANEL_PREV_3D::PANEL_PREV_3D( wxWindow* aParent, PCB_BASE_FRAME* aFrame, MODULE*
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m_dummyModule = new MODULE( *aModule );
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m_dummyBoard->Add( m_dummyModule );
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// Set 3d viewer configuration for preview
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m_settings3Dviewer = new EDA_3D_SETTINGS();
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// Create the 3D canvas
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m_previewPane = new EDA_3D_CANVAS( this, COGL_ATT_LIST::GetAttributesList( true ),
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m_dummyBoard, *m_settings3Dviewer,
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m_dummyBoard, m_boardAdapter, m_currentCamera,
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aFrame->Prj().Get3DCacheManager() );
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loadCommonSettings();
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@ -113,7 +114,6 @@ PANEL_PREV_3D::PANEL_PREV_3D( wxWindow* aParent, PCB_BASE_FRAME* aFrame, MODULE*
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PANEL_PREV_3D::~PANEL_PREV_3D()
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{
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delete m_settings3Dviewer;
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delete m_dummyBoard;
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delete m_previewPane;
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}
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@ -137,7 +137,7 @@ void PANEL_PREV_3D::loadCommonSettings()
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const DPI_SCALING dpi{ settings, this };
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m_previewPane->SetScaleFactor( dpi.GetScaleFactor() );
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m_settings3Dviewer->SetFlag( FL_MOUSEWHEEL_PANNING, settings->m_Input.mousewheel_pan );
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m_boardAdapter.SetFlag( FL_MOUSEWHEEL_PANNING, settings->m_Input.mousewheel_pan );
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}
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@ -42,6 +42,7 @@
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#include <tools_holder.h>
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#include <3d_canvas/eda_3d_canvas.h>
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#include <3d_viewer_id.h>
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#include <3d_rendering/ctrack_ball.h>
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// Define min and max parameter values
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#define MAX_SCALE 10000.0
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@ -66,10 +67,10 @@
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class S3D_CACHE;
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class FILENAME_RESOLVER;
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class BOARD;
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class EDA_3D_SETTINGS;
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class BOARD_ADAPTER;
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class MODULE;
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class PANEL_PREV_3D: public EDA_3D_SETTINGS_HOLDER, public TOOLS_HOLDER, public PANEL_PREV_3D_BASE
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class PANEL_PREV_3D: public EDA_3D_BOARD_HOLDER, public TOOLS_HOLDER, public PANEL_PREV_3D_BASE
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{
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public:
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PANEL_PREV_3D( wxWindow* aParent, PCB_BASE_FRAME* aFrame, MODULE* aModule,
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@ -79,7 +80,9 @@ public:
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private:
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EDA_3D_CANVAS* m_previewPane;
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EDA_3D_SETTINGS* m_settings3Dviewer;
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BOARD_ADAPTER m_boardAdapter;
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CCAMERA& m_currentCamera;
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CTRACK_BALL m_trackBallCamera;
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BOARD* m_dummyBoard;
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MODULE* m_dummyModule;
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@ -141,7 +144,7 @@ private:
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void View3DISO( wxCommandEvent& event ) override
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{
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m_settings3Dviewer->CameraGet().ToggleProjection();
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m_currentCamera.ToggleProjection();
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m_previewPane->Refresh();
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}
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@ -189,7 +192,9 @@ public:
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void OnMenuEvent( wxMenuEvent& aEvent );
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wxWindow* GetToolCanvas() const override { return m_previewPane; }
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EDA_3D_SETTINGS* GetSettings() override { return m_settings3Dviewer; }
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BOARD_ADAPTER& GetAdapter() override { return m_boardAdapter; }
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CCAMERA& GetCurrentCamera() override { return m_currentCamera; }
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/**
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* @brief SetModelDataIdx - Sets the currently selected index in the model list so that
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@ -28,7 +28,7 @@
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*/
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#include "../3d_rendering/ccamera.h"
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#include "3d_settings.h"
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#include "board_adapter.h"
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#include <3d_rendering/3d_render_raytracing/shapes2D/cpolygon2d.h>
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#include <class_board.h>
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#include <3d_math.h>
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@ -44,22 +44,17 @@
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* "KI_TRACE_EDA_CINFO3D_VISU". See the wxWidgets documentation on wxLogTrace for
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* more information.
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*/
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const wxChar *EDA_3D_SETTINGS::m_logTrace = wxT( "KI_TRACE_EDA_CINFO3D_VISU" );
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const wxChar *BOARD_ADAPTER::m_logTrace = wxT( "KI_TRACE_EDA_CINFO3D_VISU" );
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EDA_3D_SETTINGS G_null_EDA_3D_SETTINGS;
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EDA_3D_SETTINGS::EDA_3D_SETTINGS() :
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BOARD_ADAPTER::BOARD_ADAPTER() :
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m_board( nullptr ),
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m_3d_model_manager( nullptr ),
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m_colors( nullptr ),
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m_layerZcoordTop(),
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m_layerZcoordBottom(),
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m_currentCamera( m_trackBallCamera ),
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m_trackBallCamera( RANGE_SCALE_3D )
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m_layerZcoordBottom()
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{
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wxLogTrace( m_logTrace, wxT( "EDA_3D_SETTINGS::EDA_3D_SETTINGS" ) );
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wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::BOARD_ADAPTER" ) );
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m_3D_grid_type = GRID3D_TYPE::NONE;
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m_drawFlags.resize( FL_LAST, false );
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@ -119,13 +114,13 @@ EDA_3D_SETTINGS::EDA_3D_SETTINGS() :
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}
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EDA_3D_SETTINGS::~EDA_3D_SETTINGS()
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BOARD_ADAPTER::~BOARD_ADAPTER()
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{
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destroyLayers();
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}
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bool EDA_3D_SETTINGS::Is3DLayerEnabled( PCB_LAYER_ID aLayer ) const
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bool BOARD_ADAPTER::Is3DLayerEnabled( PCB_LAYER_ID aLayer ) const
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{
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wxASSERT( aLayer < PCB_LAYER_ID_COUNT );
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@ -208,7 +203,7 @@ bool EDA_3D_SETTINGS::Is3DLayerEnabled( PCB_LAYER_ID aLayer ) const
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}
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bool EDA_3D_SETTINGS::GetFlag( DISPLAY3D_FLG aFlag ) const
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bool BOARD_ADAPTER::GetFlag( DISPLAY3D_FLG aFlag ) const
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{
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wxASSERT( aFlag < FL_LAST );
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@ -216,14 +211,14 @@ bool EDA_3D_SETTINGS::GetFlag( DISPLAY3D_FLG aFlag ) const
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}
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void EDA_3D_SETTINGS::SetFlag( DISPLAY3D_FLG aFlag, bool aState )
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void BOARD_ADAPTER::SetFlag( DISPLAY3D_FLG aFlag, bool aState )
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{
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wxASSERT( aFlag < FL_LAST );
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m_drawFlags[aFlag] = aState;
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}
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bool EDA_3D_SETTINGS::ShouldModuleBeDisplayed( MODULE_ATTR_T aModuleAttributs ) const
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bool BOARD_ADAPTER::ShouldModuleBeDisplayed( MODULE_ATTR_T aModuleAttributs ) const
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{
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if( ( ( aModuleAttributs == MOD_DEFAULT ) &&
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GetFlag( FL_MODULE_ATTRIBUTES_NORMAL ) ) ||
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@ -243,12 +238,12 @@ bool EDA_3D_SETTINGS::ShouldModuleBeDisplayed( MODULE_ATTR_T aModuleAttributs )
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#define COPPER_THICKNESS KiROUND( 0.035 * IU_PER_MM ) // for 35 um
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#define TECH_LAYER_THICKNESS KiROUND( 0.04 * IU_PER_MM )
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int EDA_3D_SETTINGS::GetCopperThicknessBIU() const
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int BOARD_ADAPTER::GetCopperThicknessBIU() const
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{
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return COPPER_THICKNESS;
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}
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unsigned int EDA_3D_SETTINGS::GetNrSegmentsCircle( float aDiameter3DU ) const
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unsigned int BOARD_ADAPTER::GetNrSegmentsCircle( float aDiameter3DU ) const
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{
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wxASSERT( aDiameter3DU > 0.0f );
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@ -256,7 +251,7 @@ unsigned int EDA_3D_SETTINGS::GetNrSegmentsCircle( float aDiameter3DU ) const
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}
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unsigned int EDA_3D_SETTINGS::GetNrSegmentsCircle( int aDiameterBIU ) const
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unsigned int BOARD_ADAPTER::GetNrSegmentsCircle( int aDiameterBIU ) const
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{
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wxASSERT( aDiameterBIU > 0 );
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@ -265,7 +260,7 @@ unsigned int EDA_3D_SETTINGS::GetNrSegmentsCircle( int aDiameterBIU ) const
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}
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double EDA_3D_SETTINGS::GetCircleCorrectionFactor( int aNrSides ) const
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double BOARD_ADAPTER::GetCircleCorrectionFactor( int aNrSides ) const
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{
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wxASSERT( aNrSides >= 3 );
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@ -273,9 +268,9 @@ double EDA_3D_SETTINGS::GetCircleCorrectionFactor( int aNrSides ) const
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}
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void EDA_3D_SETTINGS::InitSettings( REPORTER* aStatusTextReporter, REPORTER* aWarningTextReporter )
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void BOARD_ADAPTER::InitSettings( REPORTER* aStatusTextReporter, REPORTER* aWarningTextReporter )
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{
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wxLogTrace( m_logTrace, wxT( "EDA_3D_SETTINGS::InitSettings" ) );
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wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::InitSettings" ) );
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// Calculates the board bounding box
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// First, use only the board outlines
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@ -446,7 +441,7 @@ void EDA_3D_SETTINGS::InitSettings( REPORTER* aStatusTextReporter, REPORTER* aWa
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#ifdef PRINT_STATISTICS_3D_VIEWER
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unsigned stats_stopCreateLayersTime = GetRunningMicroSecs();
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printf( "EDA_3D_SETTINGS::InitSettings times\n" );
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printf( "BOARD_ADAPTER::InitSettings times\n" );
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printf( " CreateBoardPoly: %.3f ms\n",
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(float)( stats_stopCreateBoardPolyTime - stats_startCreateBoardPolyTime ) / 1e3 );
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printf( " CreateLayers and holes: %.3f ms\n",
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}
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bool EDA_3D_SETTINGS::createBoardPolygon()
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bool BOARD_ADAPTER::createBoardPolygon()
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{
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m_board_poly.RemoveAllContours();
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@ -466,7 +461,7 @@ bool EDA_3D_SETTINGS::createBoardPolygon()
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}
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float EDA_3D_SETTINGS::GetModulesZcoord3DIU( bool aIsFlipped ) const
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float BOARD_ADAPTER::GetModulesZcoord3DIU( bool aIsFlipped ) const
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{
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if( aIsFlipped )
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{
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@ -485,7 +480,7 @@ float EDA_3D_SETTINGS::GetModulesZcoord3DIU( bool aIsFlipped ) const
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}
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SFVEC3F EDA_3D_SETTINGS::GetLayerColor( PCB_LAYER_ID aLayerId ) const
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SFVEC3F BOARD_ADAPTER::GetLayerColor( PCB_LAYER_ID aLayerId ) const
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{
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wxASSERT( aLayerId < PCB_LAYER_ID_COUNT );
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@ -495,13 +490,13 @@ SFVEC3F EDA_3D_SETTINGS::GetLayerColor( PCB_LAYER_ID aLayerId ) const
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}
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SFVEC3F EDA_3D_SETTINGS::GetItemColor( int aItemId ) const
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SFVEC3F BOARD_ADAPTER::GetItemColor( int aItemId ) const
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{
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return GetColor( m_colors->GetColor( aItemId ) );
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}
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SFVEC3F EDA_3D_SETTINGS::GetColor( COLOR4D aColor ) const
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SFVEC3F BOARD_ADAPTER::GetColor( COLOR4D aColor ) const
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{
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return SFVEC3F( aColor.r, aColor.g, aColor.b );
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}
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@ -22,8 +22,8 @@
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef EDA_3D_SETTINGS_H
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#define EDA_3D_SETTINGS_H
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#ifndef BOARD_ADAPTER_H
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#define BOARD_ADAPTER_H
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#include <array>
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#include <vector>
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#include "../3d_rendering/3d_render_raytracing/accelerators/ccontainer.h"
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#include "../3d_rendering/3d_render_raytracing/shapes3D/cbbox.h"
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#include "../3d_rendering/ccamera.h"
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#include "../3d_rendering/ctrack_ball.h"
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#include "../3d_enums.h"
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#include "../3d_cache/3d_cache.h"
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@ -62,16 +61,16 @@ typedef std::map< PCB_LAYER_ID, SHAPE_POLY_SET *> MAP_POLY;
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/**
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* Class EDA_3D_SETTINGS
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* Class BOARD_ADAPTER
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* Helper class to handle information needed to display 3D board
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*/
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class EDA_3D_SETTINGS
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class BOARD_ADAPTER
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{
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public:
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EDA_3D_SETTINGS();
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BOARD_ADAPTER();
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~EDA_3D_SETTINGS();
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~BOARD_ADAPTER();
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/**
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* @brief Set3DCacheManager - Update the Cache manager pointer
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*/
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float GetModulesZcoord3DIU( bool aIsFlipped ) const ;
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/**
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* @brief CameraGet - get current camera in use
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* @return a camera
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*/
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CCAMERA &CameraGet() const { return m_currentCamera; }
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/**
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* @brief GridGet - get the current grid
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* @return space type of the grid
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private:
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/// Current board
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BOARD *m_board;
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/// pointer to the 3d model manager
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S3D_CACHE *m_3d_model_manager;
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/// pointer to current color settings
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COLOR_SETTINGS* m_colors;
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BOARD* m_board;
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S3D_CACHE* m_3d_model_manager;
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COLOR_SETTINGS* m_colors;
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// Render options
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/// options flags to render the board
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std::vector< bool > m_drawFlags;
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/// Stores the current grid type
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GRID3D_TYPE m_3D_grid_type;
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/// render engine currently on use
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RENDER_ENGINE m_render_engine;
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/// mode to render the 3d shape models material
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MATERIAL_MODE m_material_mode;
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// Pcb board bounding boxes
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/// 3d bounding box of the pcb board in 3d units
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CBBOX m_boardBoundingBox;
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CBBOX m_boardBoundingBox;
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/// It contains polygon contours for each layer
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MAP_POLY m_layers_poly;
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/// Non copper layers thickness
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float m_nonCopperLayerThickness3DU;
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// Cameras
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/// Holds a pointer to current camera in use.
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CCAMERA &m_currentCamera;
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CTRACK_BALL m_trackBallCamera;
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/// min factor used for cicle segment approximation calculation
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float m_calc_seg_min_factor3DU;
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@ -680,14 +654,11 @@ private:
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};
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/// This is a dummy visualization configuration
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extern EDA_3D_SETTINGS G_null_EDA_3D_SETTINGS;
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class EDA_3D_SETTINGS_HOLDER
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class EDA_3D_BOARD_HOLDER
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{
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public:
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virtual EDA_3D_SETTINGS* GetSettings() = 0;
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virtual BOARD_ADAPTER& GetAdapter() = 0;
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virtual CCAMERA& GetCurrentCamera() = 0;
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};
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#endif // EDA_3D_SETTINGS_H
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#endif // BOARD_ADAPTER_H
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@ -30,17 +30,12 @@
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* board_items_to_polygon_shape_transform.cpp
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*/
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#include "3d_settings.h"
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#include "../3d_rendering/3d_render_raytracing/shapes2D/cring2d.h"
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#include "../3d_rendering/3d_render_raytracing/shapes2D/cfilledcircle2d.h"
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#include "../3d_rendering/3d_render_raytracing/shapes2D/croundsegment2d.h"
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#include "../3d_rendering/3d_render_raytracing/shapes2D/cpolygon4pts2d.h"
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#include "../3d_rendering/3d_render_raytracing/shapes2D/cpolygon2d.h"
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#include "../3d_rendering/3d_render_raytracing/shapes2D/ctriangle2d.h"
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#include "../3d_rendering/3d_render_raytracing/accelerators/ccontainer2d.h"
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#include "../3d_rendering/3d_render_raytracing/shapes3D/ccylinder.h"
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#include "../3d_rendering/3d_render_raytracing/shapes3D/clayeritem.h"
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#include <board_adapter.h>
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#include <class_board.h>
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#include <class_module.h>
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#include <class_pad.h>
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||||
|
@ -87,10 +82,10 @@ void addTextSegmToContainer( int x0, int y0, int xf, int yf, void* aData )
|
|||
// Based on
|
||||
// void TEXTE_PCB::TransformShapeWithClearanceToPolygonSet
|
||||
// board_items_to_polygon_shape_transform.cpp
|
||||
void EDA_3D_SETTINGS::AddShapeWithClearanceToContainer( const TEXTE_PCB* aText,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
PCB_LAYER_ID aLayerId,
|
||||
int aClearanceValue )
|
||||
void BOARD_ADAPTER::AddShapeWithClearanceToContainer( const TEXTE_PCB* aText,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
PCB_LAYER_ID aLayerId,
|
||||
int aClearanceValue )
|
||||
{
|
||||
wxSize size = aText->GetTextSize();
|
||||
|
||||
|
@ -131,10 +126,10 @@ void EDA_3D_SETTINGS::AddShapeWithClearanceToContainer( const TEXTE_PCB* aText,
|
|||
}
|
||||
|
||||
|
||||
void EDA_3D_SETTINGS::AddShapeWithClearanceToContainer( const DIMENSION* aDimension,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
PCB_LAYER_ID aLayerId,
|
||||
int aClearanceValue )
|
||||
void BOARD_ADAPTER::AddShapeWithClearanceToContainer( const DIMENSION* aDimension,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
PCB_LAYER_ID aLayerId,
|
||||
int aClearanceValue )
|
||||
{
|
||||
AddShapeWithClearanceToContainer(&aDimension->Text(), aDstContainer, aLayerId, aClearanceValue);
|
||||
|
||||
|
@ -168,10 +163,10 @@ void EDA_3D_SETTINGS::AddShapeWithClearanceToContainer( const DIMENSION* aDimens
|
|||
// Based on
|
||||
// void MODULE::TransformGraphicShapesWithClearanceToPolygonSet
|
||||
// board_items_to_polygon_shape_transform.cpp#L204
|
||||
void EDA_3D_SETTINGS::AddGraphicsShapesWithClearanceToContainer( const MODULE* aModule,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
PCB_LAYER_ID aLayerId,
|
||||
int aInflateValue )
|
||||
void BOARD_ADAPTER::AddGraphicsShapesWithClearanceToContainer( const MODULE* aModule,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
PCB_LAYER_ID aLayerId,
|
||||
int aInflateValue )
|
||||
{
|
||||
std::vector<TEXTE_MODULE *> texts; // List of TEXTE_MODULE to convert
|
||||
EDGE_MODULE* outline;
|
||||
|
@ -234,8 +229,8 @@ void EDA_3D_SETTINGS::AddGraphicsShapesWithClearanceToContainer( const MODULE* a
|
|||
}
|
||||
|
||||
|
||||
COBJECT2D *EDA_3D_SETTINGS::createNewTrack( const TRACK* aTrack,
|
||||
int aClearanceValue ) const
|
||||
COBJECT2D *BOARD_ADAPTER::createNewTrack( const TRACK* aTrack,
|
||||
int aClearanceValue ) const
|
||||
{
|
||||
SFVEC2F start3DU( aTrack->GetStart().x * m_biuTo3Dunits,
|
||||
-aTrack->GetStart().y * m_biuTo3Dunits ); // y coord is inverted
|
||||
|
@ -281,9 +276,9 @@ COBJECT2D *EDA_3D_SETTINGS::createNewTrack( const TRACK* aTrack,
|
|||
// Based on:
|
||||
// void D_PAD:: TransformShapeWithClearanceToPolygon(
|
||||
// board_items_to_polygon_shape_transform.cpp
|
||||
void EDA_3D_SETTINGS::createNewPadWithClearance( const D_PAD* aPad,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
wxSize aClearanceValue ) const
|
||||
void BOARD_ADAPTER::createNewPadWithClearance( const D_PAD* aPad,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
wxSize aClearanceValue ) const
|
||||
{
|
||||
// note: for most of shapes, aClearanceValue.x = aClearanceValue.y
|
||||
// only rectangular and oval shapes can have different values
|
||||
|
@ -295,7 +290,7 @@ void EDA_3D_SETTINGS::createNewPadWithClearance( const D_PAD* aPad,
|
|||
if( !dx || !dy )
|
||||
{
|
||||
wxLogTrace( m_logTrace,
|
||||
wxT( "EDA_3D_SETTINGS::createNewPadWithClearance - found an invalid pad" ) );
|
||||
wxT( "BOARD_ADAPTER::createNewPadWithClearance - found an invalid pad" ) );
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -533,13 +528,13 @@ void EDA_3D_SETTINGS::createNewPadWithClearance( const D_PAD* aPad,
|
|||
// Based on:
|
||||
// BuildPadDrillShapePolygon
|
||||
// board_items_to_polygon_shape_transform.cpp
|
||||
COBJECT2D *EDA_3D_SETTINGS::createNewPadDrill( const D_PAD* aPad, int aInflateValue )
|
||||
COBJECT2D *BOARD_ADAPTER::createNewPadDrill( const D_PAD* aPad, int aInflateValue )
|
||||
{
|
||||
wxSize drillSize = aPad->GetDrillSize();
|
||||
|
||||
if( !drillSize.x || !drillSize.y )
|
||||
{
|
||||
wxLogTrace( m_logTrace, wxT( "EDA_3D_SETTINGS::createNewPadDrill - found an invalid pad" ) );
|
||||
wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::createNewPadDrill - found an invalid pad" ) );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -584,11 +579,11 @@ COBJECT2D *EDA_3D_SETTINGS::createNewPadDrill( const D_PAD* aPad, int aInflateVa
|
|||
}
|
||||
|
||||
|
||||
void EDA_3D_SETTINGS::AddPadsShapesWithClearanceToContainer( const MODULE* aModule,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
PCB_LAYER_ID aLayerId,
|
||||
int aInflateValue,
|
||||
bool aSkipNPTHPadsWihNoCopper )
|
||||
void BOARD_ADAPTER::AddPadsShapesWithClearanceToContainer( const MODULE* aModule,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
PCB_LAYER_ID aLayerId,
|
||||
int aInflateValue,
|
||||
bool aSkipNPTHPadsWihNoCopper )
|
||||
{
|
||||
wxSize margin;
|
||||
|
||||
|
@ -647,13 +642,13 @@ void EDA_3D_SETTINGS::AddPadsShapesWithClearanceToContainer( const MODULE* aModu
|
|||
|
||||
// based on TransformArcToPolygon function from
|
||||
// common/convert_basic_shapes_to_polygon.cpp
|
||||
void EDA_3D_SETTINGS::TransformArcToSegments( const wxPoint &aCentre,
|
||||
const wxPoint &aStart,
|
||||
double aArcAngle,
|
||||
int aCircleToSegmentsCount,
|
||||
int aWidth,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
const BOARD_ITEM &aBoardItem )
|
||||
void BOARD_ADAPTER::TransformArcToSegments( const wxPoint &aCentre,
|
||||
const wxPoint &aStart,
|
||||
double aArcAngle,
|
||||
int aCircleToSegmentsCount,
|
||||
int aWidth,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
const BOARD_ITEM &aBoardItem )
|
||||
{
|
||||
wxPoint arc_start, arc_end;
|
||||
int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree
|
||||
|
@ -724,10 +719,10 @@ void EDA_3D_SETTINGS::TransformArcToSegments( const wxPoint &aCentre,
|
|||
// Based on
|
||||
// TransformShapeWithClearanceToPolygon
|
||||
// board_items_to_polygon_shape_transform.cpp#L431
|
||||
void EDA_3D_SETTINGS::AddShapeWithClearanceToContainer( const DRAWSEGMENT* aDrawSegment,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
PCB_LAYER_ID aLayerId,
|
||||
int aClearanceValue )
|
||||
void BOARD_ADAPTER::AddShapeWithClearanceToContainer( const DRAWSEGMENT* aDrawSegment,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
PCB_LAYER_ID aLayerId,
|
||||
int aClearanceValue )
|
||||
{
|
||||
// The full width of the lines to create
|
||||
// The extra 1 protects the inner/outer radius values from degeneracy
|
||||
|
@ -815,9 +810,9 @@ void EDA_3D_SETTINGS::AddShapeWithClearanceToContainer( const DRAWSEGMENT* aDraw
|
|||
// Based on
|
||||
// TransformSolidAreasShapesToPolygonSet
|
||||
// board_items_to_polygon_shape_transform.cpp
|
||||
void EDA_3D_SETTINGS::AddSolidAreasShapesToContainer( const ZONE_CONTAINER* aZoneContainer,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
PCB_LAYER_ID aLayerId )
|
||||
void BOARD_ADAPTER::AddSolidAreasShapesToContainer( const ZONE_CONTAINER* aZoneContainer,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
PCB_LAYER_ID aLayerId )
|
||||
{
|
||||
// Copy the polys list because we have to simplify it
|
||||
SHAPE_POLY_SET polyList = SHAPE_POLY_SET( aZoneContainer->GetFilledPolysList(), true );
|
||||
|
@ -896,9 +891,9 @@ void EDA_3D_SETTINGS::AddSolidAreasShapesToContainer( const ZONE_CONTAINER* aZon
|
|||
|
||||
|
||||
|
||||
void EDA_3D_SETTINGS::buildPadShapeThickOutlineAsSegments( const D_PAD* aPad,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
int aWidth )
|
||||
void BOARD_ADAPTER::buildPadShapeThickOutlineAsSegments( const D_PAD* aPad,
|
||||
CGENERICCONTAINER2D *aDstContainer,
|
||||
int aWidth )
|
||||
{
|
||||
if( aPad->GetShape() == PAD_SHAPE_CIRCLE ) // Draw a ring
|
||||
{
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
* board_items_to_polygon_shape_transform.cpp
|
||||
*/
|
||||
|
||||
#include "3d_settings.h"
|
||||
#include "board_adapter.h"
|
||||
#include "../3d_rendering/3d_render_raytracing/shapes2D/cring2d.h"
|
||||
#include "../3d_rendering/3d_render_raytracing/shapes2D/cfilledcircle2d.h"
|
||||
#include "../3d_rendering/3d_render_raytracing/shapes2D/croundsegment2d.h"
|
||||
|
@ -58,7 +58,7 @@
|
|||
|
||||
#include <profile.h>
|
||||
|
||||
void EDA_3D_SETTINGS::destroyLayers()
|
||||
void BOARD_ADAPTER::destroyLayers()
|
||||
{
|
||||
if( !m_layers_poly.empty() )
|
||||
{
|
||||
|
@ -113,7 +113,7 @@ void EDA_3D_SETTINGS::destroyLayers()
|
|||
}
|
||||
|
||||
|
||||
void EDA_3D_SETTINGS::createLayers( REPORTER *aStatusTextReporter )
|
||||
void BOARD_ADAPTER::createLayers( REPORTER *aStatusTextReporter )
|
||||
{
|
||||
destroyLayers();
|
||||
|
||||
|
@ -1059,7 +1059,7 @@ void EDA_3D_SETTINGS::createLayers( REPORTER *aStatusTextReporter )
|
|||
#ifdef PRINT_STATISTICS_3D_VIEWER
|
||||
unsigned stats_endHolesBVHTime = GetRunningMicroSecs();
|
||||
|
||||
printf( "EDA_3D_SETTINGS::createLayers times\n" );
|
||||
printf( "BOARD_ADAPTER::createLayers times\n" );
|
||||
printf( " Copper Layers: %.3f ms\n",
|
||||
(float)( stats_endCopperLayersTime - stats_startCopperLayersTime ) / 1e3 );
|
||||
printf( " Holes BVH creation: %.3f ms\n",
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
* board_items_to_polygon_shape_transform.cpp
|
||||
*/
|
||||
|
||||
#include "3d_settings.h"
|
||||
#include "board_adapter.h"
|
||||
#include <convert_basic_shapes_to_polygon.h>
|
||||
#include <class_edge_mod.h>
|
||||
#include <class_module.h>
|
||||
|
@ -38,9 +38,9 @@
|
|||
|
||||
// This is the same function as in board_items_to_polygon_shape_transform.cpp
|
||||
// but it adds the rect/trapezoid shapes with a different winding
|
||||
void EDA_3D_SETTINGS::buildPadShapePolygon( const D_PAD* aPad,
|
||||
SHAPE_POLY_SET& aCornerBuffer,
|
||||
wxSize aInflateValue ) const
|
||||
void BOARD_ADAPTER::buildPadShapePolygon( const D_PAD* aPad,
|
||||
SHAPE_POLY_SET& aCornerBuffer,
|
||||
wxSize aInflateValue ) const
|
||||
{
|
||||
wxPoint PadShapePos = aPad->ShapePos(); /* Note: for pad having a shape offset,
|
||||
* the pad position is NOT the shape position */
|
||||
|
@ -105,9 +105,9 @@ void EDA_3D_SETTINGS::buildPadShapePolygon( const D_PAD* aPad,
|
|||
}
|
||||
|
||||
|
||||
void EDA_3D_SETTINGS::buildPadShapeThickOutlineAsPolygon( const D_PAD* aPad,
|
||||
SHAPE_POLY_SET& aCornerBuffer,
|
||||
int aWidth ) const
|
||||
void BOARD_ADAPTER::buildPadShapeThickOutlineAsPolygon( const D_PAD* aPad,
|
||||
SHAPE_POLY_SET& aCornerBuffer,
|
||||
int aWidth ) const
|
||||
{
|
||||
if( aPad->GetShape() == PAD_SHAPE_CIRCLE ) // Draw a ring
|
||||
{
|
||||
|
@ -139,10 +139,10 @@ void EDA_3D_SETTINGS::buildPadShapeThickOutlineAsPolygon( const D_PAD* aPad,
|
|||
|
||||
// Based on the same function name in board_items_to_polyshape_transform.cpp
|
||||
// It was implemented here to allow dynamic segments count per pad shape
|
||||
void EDA_3D_SETTINGS::transformPadsShapesWithClearanceToPolygon( const PADS& aPads, PCB_LAYER_ID aLayer,
|
||||
SHAPE_POLY_SET& aCornerBuffer,
|
||||
int aInflateValue,
|
||||
bool aSkipNPTHPadsWihNoCopper ) const
|
||||
void BOARD_ADAPTER::transformPadsShapesWithClearanceToPolygon( const PADS& aPads, PCB_LAYER_ID aLayer,
|
||||
SHAPE_POLY_SET& aCornerBuffer,
|
||||
int aInflateValue,
|
||||
bool aSkipNPTHPadsWihNoCopper ) const
|
||||
{
|
||||
wxSize margin;
|
||||
for( auto pad : aPads )
|
||||
|
@ -198,9 +198,9 @@ void EDA_3D_SETTINGS::transformPadsShapesWithClearanceToPolygon( const PADS& aPa
|
|||
}
|
||||
}
|
||||
|
||||
void EDA_3D_SETTINGS::transformGraphicModuleEdgeToPolygonSet( const MODULE *aModule,
|
||||
PCB_LAYER_ID aLayer,
|
||||
SHAPE_POLY_SET& aCornerBuffer ) const
|
||||
void BOARD_ADAPTER::transformGraphicModuleEdgeToPolygonSet( const MODULE *aModule,
|
||||
PCB_LAYER_ID aLayer,
|
||||
SHAPE_POLY_SET& aCornerBuffer ) const
|
||||
{
|
||||
for( auto item : aModule->GraphicalItems() )
|
||||
{
|
||||
|
|
|
@ -84,14 +84,16 @@ BEGIN_EVENT_TABLE( EDA_3D_CANVAS, wxGLCanvas )
|
|||
END_EVENT_TABLE()
|
||||
|
||||
|
||||
EDA_3D_CANVAS::EDA_3D_CANVAS( wxWindow *aParent, const int *aAttribList, BOARD *aBoard,
|
||||
EDA_3D_SETTINGS &aSettings , S3D_CACHE *a3DCachePointer ) :
|
||||
EDA_3D_CANVAS::EDA_3D_CANVAS( wxWindow* aParent, const int* aAttribList, BOARD* aBoard,
|
||||
BOARD_ADAPTER& aBoardAdapter, CCAMERA& aCamera,
|
||||
S3D_CACHE* a3DCachePointer ) :
|
||||
HIDPI_GL_CANVAS( aParent, wxID_ANY, aAttribList, wxDefaultPosition, wxDefaultSize,
|
||||
wxFULL_REPAINT_ON_RESIZE ),
|
||||
m_eventDispatcher( nullptr ),
|
||||
m_parentStatusBar( nullptr ),
|
||||
m_glRC( nullptr ),
|
||||
m_settings( aSettings ),
|
||||
m_boardAdapter( aBoardAdapter ),
|
||||
m_camera( aCamera ),
|
||||
m_3d_render( nullptr )
|
||||
{
|
||||
wxLogTrace( m_logTrace, "EDA_3D_CANVAS::EDA_3D_CANVAS" );
|
||||
|
@ -123,8 +125,8 @@ EDA_3D_CANVAS::EDA_3D_CANVAS( wxWindow *aParent, const int *aAttribList, BOARD *
|
|||
m_render_raytracing_was_requested = false;
|
||||
m_opengl_supports_raytracing = false;
|
||||
|
||||
m_3d_render_raytracing = new C3D_RENDER_RAYTRACING( aSettings );
|
||||
m_3d_render_ogl_legacy = new C3D_RENDER_OGL_LEGACY( aSettings );
|
||||
m_3d_render_raytracing = new C3D_RENDER_RAYTRACING( m_boardAdapter, m_camera );
|
||||
m_3d_render_ogl_legacy = new C3D_RENDER_OGL_LEGACY( m_boardAdapter, m_camera );
|
||||
|
||||
wxASSERT( m_3d_render_raytracing != NULL );
|
||||
wxASSERT( m_3d_render_ogl_legacy != NULL );
|
||||
|
@ -137,12 +139,12 @@ EDA_3D_CANVAS::EDA_3D_CANVAS( wxWindow *aParent, const int *aAttribList, BOARD *
|
|||
RenderEngineChanged();
|
||||
|
||||
wxASSERT( aBoard != NULL );
|
||||
m_settings.SetBoard( aBoard );
|
||||
m_boardAdapter.SetBoard( aBoard );
|
||||
|
||||
m_settings.SetColorSettings( Pgm().GetSettingsManager().GetColorSettings() );
|
||||
m_boardAdapter.SetColorSettings( Pgm().GetSettingsManager().GetColorSettings() );
|
||||
|
||||
wxASSERT( a3DCachePointer != NULL );
|
||||
m_settings.Set3DCacheManager( a3DCachePointer );
|
||||
m_boardAdapter.Set3DCacheManager( a3DCachePointer );
|
||||
|
||||
const wxEventType events[] =
|
||||
{
|
||||
|
@ -287,12 +289,12 @@ void EDA_3D_CANVAS::GetScreenshot( wxImage &aDstImage )
|
|||
void EDA_3D_CANVAS::ReloadRequest( BOARD *aBoard , S3D_CACHE *aCachePointer )
|
||||
{
|
||||
if( aCachePointer != NULL )
|
||||
m_settings.Set3DCacheManager( aCachePointer );
|
||||
m_boardAdapter.Set3DCacheManager( aCachePointer );
|
||||
|
||||
if( aBoard != NULL )
|
||||
m_settings.SetBoard( aBoard );
|
||||
m_boardAdapter.SetBoard( aBoard );
|
||||
|
||||
m_settings.SetColorSettings( Pgm().GetSettingsManager().GetColorSettings() );
|
||||
m_boardAdapter.SetColorSettings( Pgm().GetSettingsManager().GetColorSettings() );
|
||||
|
||||
if( m_3d_render )
|
||||
m_3d_render->ReloadRequest();
|
||||
|
@ -319,10 +321,10 @@ void EDA_3D_CANVAS::DisplayStatus()
|
|||
{
|
||||
wxString msg;
|
||||
|
||||
msg.Printf( "dx %3.2f", m_settings.CameraGet().GetCameraPos().x );
|
||||
msg.Printf( "dx %3.2f", m_camera.GetCameraPos().x );
|
||||
m_parentStatusBar->SetStatusText( msg, static_cast<int>( EDA_3D_VIEWER_STATUSBAR::X_POS ) );
|
||||
|
||||
msg.Printf( "dy %3.2f", m_settings.CameraGet().GetCameraPos().y );
|
||||
msg.Printf( "dy %3.2f", m_camera.GetCameraPos().y );
|
||||
m_parentStatusBar->SetStatusText( msg, static_cast<int>( EDA_3D_VIEWER_STATUSBAR::Y_POS ) );
|
||||
}
|
||||
}
|
||||
|
@ -380,7 +382,7 @@ void EDA_3D_CANVAS::OnPaint( wxPaintEvent &event )
|
|||
// is wrong when next another canvas is repainted.
|
||||
wxSize clientSize = GetNativePixelSize();
|
||||
|
||||
const bool windows_size_changed = m_settings.CameraGet().SetCurWindowSize( clientSize );
|
||||
const bool windows_size_changed = m_camera.SetCurWindowSize( clientSize );
|
||||
|
||||
// Initialize openGL if need
|
||||
// /////////////////////////////////////////////////////////////////////////
|
||||
|
@ -399,13 +401,13 @@ void EDA_3D_CANVAS::OnPaint( wxPaintEvent &event )
|
|||
{
|
||||
m_3d_render = m_3d_render_ogl_legacy;
|
||||
m_render_raytracing_was_requested = false;
|
||||
m_settings.RenderEngineSet( RENDER_ENGINE::OPENGL_LEGACY );
|
||||
m_boardAdapter.RenderEngineSet( RENDER_ENGINE::OPENGL_LEGACY );
|
||||
}
|
||||
|
||||
// Check if a raytacing was requested and need to switch to raytracing mode
|
||||
if( m_settings.RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
|
||||
if( m_boardAdapter.RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
|
||||
{
|
||||
const bool was_camera_changed = m_settings.CameraGet().ParametersChanged();
|
||||
const bool was_camera_changed = m_camera.ParametersChanged();
|
||||
|
||||
// It reverts back to OpenGL mode if it was requested a raytracing
|
||||
// render of the current scene. AND the mouse / camera is moving
|
||||
|
@ -426,7 +428,7 @@ void EDA_3D_CANVAS::OnPaint( wxPaintEvent &event )
|
|||
{
|
||||
const unsigned curtime_delta = GetRunningMicroSecs() - m_strtime_camera_movement;
|
||||
curtime_delta_s = (curtime_delta / 1e6) * m_camera_moving_speed;
|
||||
m_settings.CameraGet().Interpolate( curtime_delta_s );
|
||||
m_camera.Interpolate( curtime_delta_s );
|
||||
|
||||
if( curtime_delta_s > 1.0f )
|
||||
{
|
||||
|
@ -456,7 +458,7 @@ void EDA_3D_CANVAS::OnPaint( wxPaintEvent &event )
|
|||
|
||||
if( m_render_pivot )
|
||||
{
|
||||
const float scale = glm::min( m_settings.CameraGet().ZoomGet(), 1.0f );
|
||||
const float scale = glm::min( m_camera.ZoomGet(), 1.0f );
|
||||
render_pivot( curtime_delta_s, scale * scale );
|
||||
}
|
||||
|
||||
|
@ -480,7 +482,7 @@ void EDA_3D_CANVAS::OnPaint( wxPaintEvent &event )
|
|||
}
|
||||
|
||||
// This will reset the flag of camera parameters changed
|
||||
m_settings.CameraGet().ParametersChanged();
|
||||
m_camera.ParametersChanged();
|
||||
|
||||
if( !err_messages.IsEmpty() )
|
||||
wxLogMessage( err_messages );
|
||||
|
@ -540,9 +542,9 @@ void EDA_3D_CANVAS::OnMouseWheel( wxMouseEvent &event )
|
|||
if( m_camera_is_moving )
|
||||
return;
|
||||
|
||||
float delta_move = m_delta_move_step_factor * m_settings.CameraGet().ZoomGet();
|
||||
float delta_move = m_delta_move_step_factor * m_camera.ZoomGet();
|
||||
|
||||
if( m_settings.GetFlag( FL_MOUSEWHEEL_PANNING ) )
|
||||
if( m_boardAdapter.GetFlag( FL_MOUSEWHEEL_PANNING ) )
|
||||
delta_move *= (0.01f * event.GetWheelRotation());
|
||||
else
|
||||
if( event.GetWheelRotation() < 0 )
|
||||
|
@ -557,28 +559,28 @@ void EDA_3D_CANVAS::OnMouseWheel( wxMouseEvent &event )
|
|||
// wheel + ctrl -> horizontal scrolling;
|
||||
// wheel -> zooming.
|
||||
|
||||
if( m_settings.GetFlag( FL_MOUSEWHEEL_PANNING ) && !event.ControlDown() )
|
||||
if( m_boardAdapter.GetFlag( FL_MOUSEWHEEL_PANNING ) && !event.ControlDown() )
|
||||
{
|
||||
if( event.GetWheelAxis() == wxMOUSE_WHEEL_HORIZONTAL || event.ShiftDown() )
|
||||
m_settings.CameraGet().Pan( SFVEC3F( -delta_move, 0.0f, 0.0f ) );
|
||||
m_camera.Pan( SFVEC3F( -delta_move, 0.0f, 0.0f ) );
|
||||
else
|
||||
m_settings.CameraGet().Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
|
||||
m_camera.Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
|
||||
|
||||
mouseActivity = true;
|
||||
}
|
||||
else if( event.ShiftDown() && !m_settings.GetFlag( FL_MOUSEWHEEL_PANNING ) )
|
||||
else if( event.ShiftDown() && !m_boardAdapter.GetFlag( FL_MOUSEWHEEL_PANNING ) )
|
||||
{
|
||||
m_settings.CameraGet().Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
|
||||
m_camera.Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
|
||||
mouseActivity = true;
|
||||
}
|
||||
else if( event.ControlDown() && !m_settings.GetFlag( FL_MOUSEWHEEL_PANNING ) )
|
||||
else if( event.ControlDown() && !m_boardAdapter.GetFlag( FL_MOUSEWHEEL_PANNING ) )
|
||||
{
|
||||
m_settings.CameraGet().Pan( SFVEC3F( delta_move, 0.0f, 0.0f ) );
|
||||
m_camera.Pan( SFVEC3F( delta_move, 0.0f, 0.0f ) );
|
||||
mouseActivity = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
mouseActivity = m_settings.CameraGet().Zoom( event.GetWheelRotation() > 0 ? 1.1f : 1/1.1f );
|
||||
mouseActivity = m_camera.Zoom( event.GetWheelRotation() > 0 ? 1.1f : 1/1.1f );
|
||||
}
|
||||
|
||||
// If it results on a camera movement
|
||||
|
@ -594,7 +596,7 @@ void EDA_3D_CANVAS::OnMouseWheel( wxMouseEvent &event )
|
|||
}
|
||||
|
||||
// Update the cursor current mouse position on the camera
|
||||
m_settings.CameraGet().SetCurMousePosition( event.GetPosition() );
|
||||
m_camera.SetCurMousePosition( event.GetPosition() );
|
||||
}
|
||||
|
||||
|
||||
|
@ -611,7 +613,7 @@ void EDA_3D_CANVAS::OnMagnify( wxMouseEvent& event )
|
|||
|
||||
float magnification = ( event.GetMagnification() + 1.0f );
|
||||
|
||||
m_settings.CameraGet().Zoom( magnification );
|
||||
m_camera.Zoom( magnification );
|
||||
|
||||
DisplayStatus();
|
||||
Request_refresh();
|
||||
|
@ -626,14 +628,14 @@ void EDA_3D_CANVAS::OnMouseMove( wxMouseEvent &event )
|
|||
if( m_camera_is_moving )
|
||||
return;
|
||||
|
||||
m_settings.CameraGet().SetCurWindowSize( GetNativePixelSize() );
|
||||
m_camera.SetCurWindowSize( GetNativePixelSize() );
|
||||
|
||||
if( event.Dragging() )
|
||||
{
|
||||
if( event.LeftIsDown() ) // Drag
|
||||
m_settings.CameraGet().Drag( event.GetPosition() );
|
||||
m_camera.Drag( event.GetPosition() );
|
||||
else if( event.MiddleIsDown() ) // Pan
|
||||
m_settings.CameraGet().Pan( event.GetPosition() );
|
||||
m_camera.Pan( event.GetPosition() );
|
||||
|
||||
m_mouse_is_moving = true;
|
||||
m_mouse_was_moved = true;
|
||||
|
@ -644,7 +646,7 @@ void EDA_3D_CANVAS::OnMouseMove( wxMouseEvent &event )
|
|||
}
|
||||
|
||||
const wxPoint eventPosition = event.GetPosition();
|
||||
m_settings.CameraGet().SetCurMousePosition( eventPosition );
|
||||
m_camera.SetCurMousePosition( eventPosition );
|
||||
}
|
||||
|
||||
|
||||
|
@ -774,7 +776,7 @@ void EDA_3D_CANVAS::move_pivot_based_on_cur_mouse_position()
|
|||
SFVEC3F rayDir;
|
||||
|
||||
// Generate a ray origin and direction based on current mouser position and camera
|
||||
m_settings.CameraGet().MakeRayAtCurrrentMousePosition( rayOrigin, rayDir );
|
||||
m_camera.MakeRayAtCurrrentMousePosition( rayOrigin, rayDir );
|
||||
|
||||
RAY mouseRay;
|
||||
mouseRay.Init( rayOrigin, rayDir );
|
||||
|
@ -782,12 +784,12 @@ void EDA_3D_CANVAS::move_pivot_based_on_cur_mouse_position()
|
|||
float hit_t;
|
||||
|
||||
// Test it with the board bounding box
|
||||
if( m_settings.GetBBox3DU().Intersect( mouseRay, &hit_t ) )
|
||||
if( m_boardAdapter.GetBBox3DU().Intersect( mouseRay, &hit_t ) )
|
||||
{
|
||||
m_settings.CameraGet().SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_settings.CameraGet().SetT0_and_T1_current_T();
|
||||
m_settings.CameraGet().SetLookAtPos_T1( mouseRay.at( hit_t ) );
|
||||
m_settings.CameraGet().ResetXYpos_T1();
|
||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_camera.SetT0_and_T1_current_T();
|
||||
m_camera.SetLookAtPos_T1( mouseRay.at( hit_t ) );
|
||||
m_camera.ResetXYpos_T1();
|
||||
|
||||
request_start_moving_camera();
|
||||
}
|
||||
|
@ -799,7 +801,7 @@ bool EDA_3D_CANVAS::SetView3D( int aKeycode )
|
|||
if( m_camera_is_moving )
|
||||
return false;
|
||||
|
||||
const float delta_move = m_delta_move_step_factor * m_settings.CameraGet().ZoomGet();
|
||||
const float delta_move = m_delta_move_step_factor * m_camera.ZoomGet();
|
||||
const float arrow_moving_time_speed = 8.0f;
|
||||
bool handled = false;
|
||||
|
||||
|
@ -810,126 +812,124 @@ bool EDA_3D_CANVAS::SetView3D( int aKeycode )
|
|||
return true;
|
||||
|
||||
case WXK_LEFT:
|
||||
m_settings.CameraGet().SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
|
||||
m_settings.CameraGet().SetT0_and_T1_current_T();
|
||||
m_settings.CameraGet().Pan_T1( SFVEC3F( -delta_move, 0.0f, 0.0f ) );
|
||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
|
||||
m_camera.SetT0_and_T1_current_T();
|
||||
m_camera.Pan_T1( SFVEC3F( -delta_move, 0.0f, 0.0f ) );
|
||||
request_start_moving_camera( arrow_moving_time_speed, false );
|
||||
return true;
|
||||
|
||||
case WXK_RIGHT:
|
||||
m_settings.CameraGet().SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
|
||||
m_settings.CameraGet().SetT0_and_T1_current_T();
|
||||
m_settings.CameraGet().Pan_T1( SFVEC3F( +delta_move, 0.0f, 0.0f ) );
|
||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
|
||||
m_camera.SetT0_and_T1_current_T();
|
||||
m_camera.Pan_T1( SFVEC3F( +delta_move, 0.0f, 0.0f ) );
|
||||
request_start_moving_camera( arrow_moving_time_speed, false );
|
||||
return true;
|
||||
|
||||
case WXK_UP:
|
||||
m_settings.CameraGet().SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
|
||||
m_settings.CameraGet().SetT0_and_T1_current_T();
|
||||
m_settings.CameraGet().Pan_T1( SFVEC3F( 0.0f, +delta_move, 0.0f ) );
|
||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
|
||||
m_camera.SetT0_and_T1_current_T();
|
||||
m_camera.Pan_T1( SFVEC3F( 0.0f, +delta_move, 0.0f ) );
|
||||
request_start_moving_camera( arrow_moving_time_speed, false );
|
||||
return true;
|
||||
|
||||
case WXK_DOWN:
|
||||
m_settings.CameraGet().SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
|
||||
m_settings.CameraGet().SetT0_and_T1_current_T();
|
||||
m_settings.CameraGet().Pan_T1( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
|
||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
|
||||
m_camera.SetT0_and_T1_current_T();
|
||||
m_camera.Pan_T1( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
|
||||
request_start_moving_camera( arrow_moving_time_speed, false );
|
||||
return true;
|
||||
|
||||
case WXK_HOME:
|
||||
m_settings.CameraGet().SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_settings.CameraGet().SetT0_and_T1_current_T();
|
||||
m_settings.CameraGet().Reset_T1();
|
||||
request_start_moving_camera( glm::min( glm::max( m_settings.CameraGet().ZoomGet(), 1/1.26f ), 1.26f ) );
|
||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_camera.SetT0_and_T1_current_T();
|
||||
m_camera.Reset_T1();
|
||||
request_start_moving_camera( glm::min( glm::max( m_camera.ZoomGet(), 1/1.26f ), 1.26f ) );
|
||||
return true;
|
||||
|
||||
case WXK_END:
|
||||
break;
|
||||
|
||||
case WXK_TAB:
|
||||
m_settings.CameraGet().SetInterpolateMode( CAMERA_INTERPOLATION::EASING_IN_OUT );
|
||||
m_settings.CameraGet().SetT0_and_T1_current_T();
|
||||
m_settings.CameraGet().RotateZ_T1( glm::radians( 45.0f ) );
|
||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::EASING_IN_OUT );
|
||||
m_camera.SetT0_and_T1_current_T();
|
||||
m_camera.RotateZ_T1( glm::radians( 45.0f ) );
|
||||
request_start_moving_camera();
|
||||
handled = true;
|
||||
break;
|
||||
|
||||
case WXK_F1:
|
||||
m_settings.CameraGet().SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_settings.CameraGet().SetT0_and_T1_current_T();
|
||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_camera.SetT0_and_T1_current_T();
|
||||
|
||||
if( m_settings.CameraGet().Zoom_T1( 1.26f ) ) // 3 steps per doubling
|
||||
if( m_camera.Zoom_T1( 1.26f ) ) // 3 steps per doubling
|
||||
request_start_moving_camera( 3.0f );
|
||||
|
||||
return true;
|
||||
|
||||
case WXK_F2:
|
||||
m_settings.CameraGet().SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_settings.CameraGet().SetT0_and_T1_current_T();
|
||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_camera.SetT0_and_T1_current_T();
|
||||
|
||||
if( m_settings.CameraGet().Zoom_T1( 1/1.26f ) ) // 3 steps per halving
|
||||
if( m_camera.Zoom_T1( 1/1.26f ) ) // 3 steps per halving
|
||||
request_start_moving_camera( 3.0f );
|
||||
|
||||
return true;
|
||||
|
||||
case ID_VIEW3D_RESET:
|
||||
m_settings.CameraGet().SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_settings.CameraGet().SetT0_and_T1_current_T();
|
||||
m_settings.CameraGet().Reset_T1();
|
||||
request_start_moving_camera( glm::min( glm::max( m_settings.CameraGet().ZoomGet(), 0.5f ), 1.125f ) );
|
||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_camera.SetT0_and_T1_current_T();
|
||||
m_camera.Reset_T1();
|
||||
request_start_moving_camera( glm::min( glm::max( m_camera.ZoomGet(), 0.5f ), 1.125f ) );
|
||||
return true;
|
||||
|
||||
case ID_VIEW3D_RIGHT:
|
||||
m_settings.CameraGet().SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_settings.CameraGet().SetT0_and_T1_current_T();
|
||||
m_settings.CameraGet().Reset_T1();
|
||||
m_settings.CameraGet().RotateZ_T1( glm::radians( -90.0f ) );
|
||||
m_settings.CameraGet().RotateX_T1( glm::radians( -90.0f ) );
|
||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_camera.SetT0_and_T1_current_T();
|
||||
m_camera.Reset_T1();
|
||||
m_camera.RotateZ_T1( glm::radians( -90.0f ) );
|
||||
m_camera.RotateX_T1( glm::radians( -90.0f ) );
|
||||
request_start_moving_camera();
|
||||
return true;
|
||||
|
||||
case ID_VIEW3D_LEFT:
|
||||
m_settings.CameraGet().SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_settings.CameraGet().SetT0_and_T1_current_T();
|
||||
m_settings.CameraGet().Reset_T1();
|
||||
m_settings.CameraGet().RotateZ_T1( glm::radians( 90.0f ) );
|
||||
m_settings.CameraGet().RotateX_T1( glm::radians( -90.0f ) );
|
||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_camera.SetT0_and_T1_current_T();
|
||||
m_camera.Reset_T1();
|
||||
m_camera.RotateZ_T1( glm::radians( 90.0f ) );
|
||||
m_camera.RotateX_T1( glm::radians( -90.0f ) );
|
||||
request_start_moving_camera();
|
||||
return true;
|
||||
|
||||
case ID_VIEW3D_FRONT:
|
||||
m_settings.CameraGet().SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_settings.CameraGet().SetT0_and_T1_current_T();
|
||||
m_settings.CameraGet().Reset_T1();
|
||||
m_settings.CameraGet().RotateX_T1( glm::radians( -90.0f ) );
|
||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_camera.SetT0_and_T1_current_T();
|
||||
m_camera.Reset_T1();
|
||||
m_camera.RotateX_T1( glm::radians( -90.0f ) );
|
||||
request_start_moving_camera();
|
||||
return true;
|
||||
|
||||
case ID_VIEW3D_BACK:
|
||||
m_settings.CameraGet().SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_settings.CameraGet().SetT0_and_T1_current_T();
|
||||
m_settings.CameraGet().Reset_T1();
|
||||
m_settings.CameraGet().RotateX_T1( glm::radians( -90.0f ) );
|
||||
m_settings.CameraGet().RotateZ_T1( glm::radians( -180.0f ) );
|
||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_camera.SetT0_and_T1_current_T();
|
||||
m_camera.Reset_T1();
|
||||
m_camera.RotateX_T1( glm::radians( -90.0f ) );
|
||||
m_camera.RotateZ_T1( glm::radians( -180.0f ) );
|
||||
request_start_moving_camera();
|
||||
return true;
|
||||
|
||||
case ID_VIEW3D_TOP:
|
||||
m_settings.CameraGet().SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_settings.CameraGet().SetT0_and_T1_current_T();
|
||||
m_settings.CameraGet().Reset_T1();
|
||||
request_start_moving_camera(
|
||||
glm::min( glm::max( m_settings.CameraGet().ZoomGet(), 0.5f ), 1.125f ) );
|
||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_camera.SetT0_and_T1_current_T();
|
||||
m_camera.Reset_T1();
|
||||
request_start_moving_camera( glm::min( glm::max( m_camera.ZoomGet(), 0.5f ), 1.125f ) );
|
||||
return true;
|
||||
|
||||
case ID_VIEW3D_BOTTOM:
|
||||
m_settings.CameraGet().SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_settings.CameraGet().SetT0_and_T1_current_T();
|
||||
m_settings.CameraGet().Reset_T1();
|
||||
m_settings.CameraGet().RotateY_T1( glm::radians( 180.0f ) );
|
||||
request_start_moving_camera(
|
||||
glm::min( glm::max( m_settings.CameraGet().ZoomGet(), 0.5f ), 1.125f ) );
|
||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||
m_camera.SetT0_and_T1_current_T();
|
||||
m_camera.Reset_T1();
|
||||
m_camera.RotateY_T1( glm::radians( 180.0f ) );
|
||||
request_start_moving_camera( glm::min( glm::max( m_camera.ZoomGet(), 0.5f ), 1.125f ) );
|
||||
return true;
|
||||
|
||||
default:
|
||||
|
@ -949,7 +949,7 @@ bool EDA_3D_CANVAS::SetView3D( int aKeycode )
|
|||
|
||||
void EDA_3D_CANVAS::RenderEngineChanged()
|
||||
{
|
||||
switch( m_settings.RenderEngineGet() )
|
||||
switch( m_boardAdapter.RenderEngineGet() )
|
||||
{
|
||||
case RENDER_ENGINE::OPENGL_LEGACY: m_3d_render = m_3d_render_ogl_legacy; break;
|
||||
case RENDER_ENGINE::RAYTRACING: m_3d_render = m_3d_render_raytracing; break;
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
#define EDA_3D_CANVAS_H
|
||||
|
||||
|
||||
#include "3d_settings.h"
|
||||
#include "board_adapter.h"
|
||||
#include "3d_rendering/c3d_render_base.h"
|
||||
#include "3d_cache/3d_cache.h"
|
||||
#include <gal/hidpi_gl_canvas.h>
|
||||
|
@ -53,11 +53,8 @@ class EDA_3D_CANVAS : public HIDPI_GL_CANVAS
|
|||
* @param aBoard: The board
|
||||
* @param aSettings: the settings options to be used by this canvas
|
||||
*/
|
||||
EDA_3D_CANVAS( wxWindow *aParent,
|
||||
const int *aAttribList = 0,
|
||||
BOARD *aBoard = NULL,
|
||||
EDA_3D_SETTINGS &aSettings = G_null_EDA_3D_SETTINGS,
|
||||
S3D_CACHE *a3DCachePointer = NULL );
|
||||
EDA_3D_CANVAS( wxWindow* aParent, const int* aAttribList, BOARD* aBoard,
|
||||
BOARD_ADAPTER& aSettings, CCAMERA& aCamera, S3D_CACHE* a3DCachePointer );
|
||||
|
||||
~EDA_3D_CANVAS();
|
||||
|
||||
|
@ -212,8 +209,8 @@ private:
|
|||
float m_camera_moving_speed; // 1.0f will be 1:1
|
||||
unsigned m_strtime_camera_movement; // Ticktime of camera movement start
|
||||
|
||||
EDA_3D_SETTINGS& m_settings; // Pre-computed 3D information and visual
|
||||
// settings to render the board
|
||||
BOARD_ADAPTER& m_boardAdapter; // Pre-computed 3D info and settings
|
||||
CCAMERA& m_camera;
|
||||
C3D_RENDER_BASE* m_3d_render;
|
||||
C3D_RENDER_RAYTRACING* m_3d_render_raytracing;
|
||||
C3D_RENDER_OGL_LEGACY* m_3d_render_ogl_legacy;
|
||||
|
|
|
@ -81,7 +81,7 @@ void EDA_3D_CANVAS::render_pivot( float t , float aScale )
|
|||
if( t > 1.0f )
|
||||
t = 1.0f;
|
||||
|
||||
const SFVEC3F &lookAtPos = m_settings.CameraGet().GetLookAtPos_T1();
|
||||
const SFVEC3F &lookAtPos = m_camera.GetLookAtPos_T1();
|
||||
|
||||
glDisable( GL_LIGHTING );
|
||||
glDisable( GL_DEPTH_TEST );
|
||||
|
@ -90,11 +90,11 @@ void EDA_3D_CANVAS::render_pivot( float t , float aScale )
|
|||
// Set projection and modelview matrixes
|
||||
// /////////////////////////////////////////////////////////////////////////
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadMatrixf( glm::value_ptr( m_settings.CameraGet().GetProjectionMatrix() ) );
|
||||
glLoadMatrixf( glm::value_ptr( m_camera.GetProjectionMatrix() ) );
|
||||
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glLoadMatrixf( glm::value_ptr( m_settings.CameraGet().GetViewMatrix() ) );
|
||||
glLoadMatrixf( glm::value_ptr( m_camera.GetViewMatrix() ) );
|
||||
|
||||
glEnable( GL_COLOR_MATERIAL );
|
||||
glColor4f( 0.0f, 1.0f, 0.0f, 0.75f - t * 0.75f );
|
||||
|
|
|
@ -141,7 +141,7 @@ void C3D_RENDER_OGL_LEGACY::add_object_to_triangle_layer( const CRING2D * aRing,
|
|||
generate_ring_contour( center,
|
||||
inner,
|
||||
outer,
|
||||
m_settings.GetNrSegmentsCircle( outer * 2.0f ),
|
||||
m_boardAdapter.GetNrSegmentsCircle( outer * 2.0f ),
|
||||
innerContour,
|
||||
outerContour,
|
||||
false );
|
||||
|
@ -318,7 +318,7 @@ CLAYERS_OGL_DISP_LISTS *C3D_RENDER_OGL_LEGACY::generate_holes_display_list(
|
|||
layerTriangles->AddToMiddleContourns( aPoly,
|
||||
aZbot,
|
||||
aZtop,
|
||||
m_settings.BiuTo3Dunits(),
|
||||
m_boardAdapter.BiuTo3Dunits(),
|
||||
aInvertFaces );
|
||||
}
|
||||
|
||||
|
@ -348,14 +348,14 @@ void C3D_RENDER_OGL_LEGACY::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
|
||||
unsigned stats_startReloadTime = GetRunningMicroSecs();
|
||||
|
||||
m_settings.InitSettings( aStatusTextReporter, aWarningTextReporter );
|
||||
m_boardAdapter.InitSettings( aStatusTextReporter, aWarningTextReporter );
|
||||
|
||||
#ifdef PRINT_STATISTICS_3D_VIEWER
|
||||
unsigned stats_endReloadTime = GetRunningMicroSecs();
|
||||
#endif
|
||||
|
||||
SFVEC3F camera_pos = m_settings.GetBoardCenter3DU();
|
||||
m_settings.CameraGet().SetBoardLookAtPos( camera_pos );
|
||||
SFVEC3F camera_pos = m_boardAdapter.GetBoardCenter3DU();
|
||||
m_camera.SetBoardLookAtPos( camera_pos );
|
||||
|
||||
#ifdef PRINT_STATISTICS_3D_VIEWER
|
||||
unsigned stats_start_OpenGL_Load_Time = GetRunningMicroSecs();
|
||||
|
@ -368,11 +368,11 @@ void C3D_RENDER_OGL_LEGACY::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
// /////////////////////////////////////////////////////////////////////////
|
||||
|
||||
CCONTAINER2D boardContainer;
|
||||
SHAPE_POLY_SET tmpBoard = m_settings.GetBoardPoly();
|
||||
SHAPE_POLY_SET tmpBoard = m_boardAdapter.GetBoardPoly();
|
||||
Convert_shape_line_polygon_to_triangles( tmpBoard,
|
||||
boardContainer,
|
||||
m_settings.BiuTo3Dunits(),
|
||||
(const BOARD_ITEM &)*m_settings.GetBoard() );
|
||||
m_boardAdapter.BiuTo3Dunits(),
|
||||
(const BOARD_ITEM &)*m_boardAdapter.GetBoard() );
|
||||
|
||||
const LIST_OBJECT2D &listBoardObject2d = boardContainer.GetList();
|
||||
|
||||
|
@ -409,7 +409,7 @@ void C3D_RENDER_OGL_LEGACY::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
layer_z_bot );
|
||||
}
|
||||
|
||||
const SHAPE_POLY_SET &boardPoly = m_settings.GetBoardPoly();
|
||||
const SHAPE_POLY_SET &boardPoly = m_boardAdapter.GetBoardPoly();
|
||||
|
||||
wxASSERT( boardPoly.OutlineCount() > 0 );
|
||||
|
||||
|
@ -418,7 +418,7 @@ void C3D_RENDER_OGL_LEGACY::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
layerTriangles->AddToMiddleContourns( boardPoly,
|
||||
layer_z_bot,
|
||||
layer_z_top,
|
||||
m_settings.BiuTo3Dunits(),
|
||||
m_boardAdapter.BiuTo3Dunits(),
|
||||
false );
|
||||
|
||||
m_ogl_disp_list_board = new CLAYERS_OGL_DISP_LISTS( *layerTriangles,
|
||||
|
@ -437,52 +437,52 @@ void C3D_RENDER_OGL_LEGACY::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
aStatusTextReporter->Report( _( "Load OpenGL: holes and vias" ) );
|
||||
|
||||
m_ogl_disp_list_through_holes_outer = generate_holes_display_list(
|
||||
m_settings.GetThroughHole_Outer().GetList(),
|
||||
m_settings.GetThroughHole_Outer_poly(),
|
||||
1.0f,
|
||||
0.0f,
|
||||
false );
|
||||
m_boardAdapter.GetThroughHole_Outer().GetList(),
|
||||
m_boardAdapter.GetThroughHole_Outer_poly(),
|
||||
1.0f,
|
||||
0.0f,
|
||||
false );
|
||||
|
||||
SHAPE_POLY_SET bodyHoles = m_settings.GetThroughHole_Outer_poly();
|
||||
SHAPE_POLY_SET bodyHoles = m_boardAdapter.GetThroughHole_Outer_poly();
|
||||
|
||||
bodyHoles.BooleanAdd( m_settings.GetThroughHole_Outer_poly_NPTH(),
|
||||
bodyHoles.BooleanAdd( m_boardAdapter.GetThroughHole_Outer_poly_NPTH(),
|
||||
SHAPE_POLY_SET::PM_FAST );
|
||||
|
||||
m_ogl_disp_list_through_holes_outer_with_npth = generate_holes_display_list(
|
||||
m_settings.GetThroughHole_Outer().GetList(),
|
||||
bodyHoles,
|
||||
1.0f,
|
||||
0.0f,
|
||||
false );
|
||||
m_boardAdapter.GetThroughHole_Outer().GetList(),
|
||||
bodyHoles,
|
||||
1.0f,
|
||||
0.0f,
|
||||
false );
|
||||
|
||||
m_ogl_disp_list_through_holes_inner = generate_holes_display_list(
|
||||
m_settings.GetThroughHole_Inner().GetList(),
|
||||
m_settings.GetThroughHole_Inner_poly(),
|
||||
1.0f,
|
||||
0.0f,
|
||||
true );
|
||||
m_boardAdapter.GetThroughHole_Inner().GetList(),
|
||||
m_boardAdapter.GetThroughHole_Inner_poly(),
|
||||
1.0f,
|
||||
0.0f,
|
||||
true );
|
||||
|
||||
|
||||
m_ogl_disp_list_through_holes_vias_outer = generate_holes_display_list(
|
||||
m_settings.GetThroughHole_Vias_Outer().GetList(),
|
||||
m_settings.GetThroughHole_Vias_Outer_poly(),
|
||||
1.0f,
|
||||
0.0f,
|
||||
false );
|
||||
m_boardAdapter.GetThroughHole_Vias_Outer().GetList(),
|
||||
m_boardAdapter.GetThroughHole_Vias_Outer_poly(),
|
||||
1.0f,
|
||||
0.0f,
|
||||
false );
|
||||
|
||||
// Not in use
|
||||
//m_ogl_disp_list_through_holes_vias_inner = generate_holes_display_list(
|
||||
// m_settings.GetThroughHole_Vias_Inner().GetList(),
|
||||
// m_settings.GetThroughHole_Vias_Inner_poly(),
|
||||
// m_boardAdapter.GetThroughHole_Vias_Inner().GetList(),
|
||||
// m_boardAdapter.GetThroughHole_Vias_Inner_poly(),
|
||||
// 1.0f, 0.0f,
|
||||
// false );
|
||||
|
||||
const MAP_POLY & innerMapHoles = m_settings.GetPolyMapHoles_Inner();
|
||||
const MAP_POLY & outerMapHoles = m_settings.GetPolyMapHoles_Outer();
|
||||
const MAP_POLY & innerMapHoles = m_boardAdapter.GetPolyMapHoles_Inner();
|
||||
const MAP_POLY & outerMapHoles = m_boardAdapter.GetPolyMapHoles_Outer();
|
||||
|
||||
wxASSERT( innerMapHoles.size() == outerMapHoles.size() );
|
||||
|
||||
const MAP_CONTAINER_2D &map_holes = m_settings.GetMapLayersHoles();
|
||||
const MAP_CONTAINER_2D &map_holes = m_boardAdapter.GetMapLayersHoles();
|
||||
|
||||
if( outerMapHoles.size() > 0 )
|
||||
{
|
||||
|
@ -526,13 +526,13 @@ void C3D_RENDER_OGL_LEGACY::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
if( aStatusTextReporter )
|
||||
aStatusTextReporter->Report( _( "Load OpenGL: layers" ) );
|
||||
|
||||
for( MAP_CONTAINER_2D::const_iterator ii = m_settings.GetMapLayers().begin();
|
||||
ii != m_settings.GetMapLayers().end();
|
||||
for( MAP_CONTAINER_2D::const_iterator ii = m_boardAdapter.GetMapLayers().begin();
|
||||
ii != m_boardAdapter.GetMapLayers().end();
|
||||
++ii )
|
||||
{
|
||||
PCB_LAYER_ID layer_id = static_cast<PCB_LAYER_ID>(ii->first);
|
||||
|
||||
if( !m_settings.Is3DLayerEnabled( layer_id ) )
|
||||
if( !m_boardAdapter.Is3DLayerEnabled( layer_id ) )
|
||||
continue;
|
||||
|
||||
const CBVHCONTAINER2D *container2d = static_cast<const CBVHCONTAINER2D *>(ii->second);
|
||||
|
@ -593,7 +593,7 @@ void C3D_RENDER_OGL_LEGACY::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
}
|
||||
}
|
||||
|
||||
const MAP_POLY &map_poly = m_settings.GetPolyMap();
|
||||
const MAP_POLY &map_poly = m_boardAdapter.GetPolyMap();
|
||||
|
||||
// Load the vertical (Z axis) component of shapes
|
||||
if( map_poly.find( layer_id ) != map_poly.end() )
|
||||
|
@ -602,7 +602,7 @@ void C3D_RENDER_OGL_LEGACY::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
|
||||
if( polyList->OutlineCount() > 0 )
|
||||
layerTriangles->AddToMiddleContourns( *polyList, layer_z_bot, layer_z_top,
|
||||
m_settings.BiuTo3Dunits(), false );
|
||||
m_boardAdapter.BiuTo3Dunits(), false );
|
||||
}
|
||||
|
||||
// Create display list
|
||||
|
@ -675,8 +675,8 @@ void C3D_RENDER_OGL_LEGACY::get_layer_z_pos ( PCB_LAYER_ID aLayerID,
|
|||
float &aOutZtop,
|
||||
float &aOutZbot ) const
|
||||
{
|
||||
aOutZbot = m_settings.GetLayerBottomZpos3DU( aLayerID );
|
||||
aOutZtop = m_settings.GetLayerTopZpos3DU( aLayerID );
|
||||
aOutZbot = m_boardAdapter.GetLayerBottomZpos3DU( aLayerID );
|
||||
aOutZtop = m_boardAdapter.GetLayerTopZpos3DU( aLayerID );
|
||||
|
||||
if( aOutZtop < aOutZbot )
|
||||
{
|
||||
|
@ -731,12 +731,12 @@ void C3D_RENDER_OGL_LEGACY::generate_cylinder( const SFVEC2F &aCenter,
|
|||
|
||||
void C3D_RENDER_OGL_LEGACY::generate_3D_Vias_and_Pads()
|
||||
{
|
||||
if( m_settings.GetStats_Nr_Vias() )
|
||||
if( m_boardAdapter.GetStats_Nr_Vias() )
|
||||
{
|
||||
const unsigned int reserve_nr_triangles_estimation =
|
||||
m_settings.GetNrSegmentsCircle( m_settings.GetStats_Med_Via_Hole_Diameter3DU() ) *
|
||||
m_boardAdapter.GetNrSegmentsCircle( m_boardAdapter.GetStats_Med_Via_Hole_Diameter3DU() ) *
|
||||
8 *
|
||||
m_settings.GetStats_Nr_Vias();
|
||||
m_boardAdapter.GetStats_Nr_Vias();
|
||||
|
||||
CLAYER_TRIANGLES *layerTriangleVIA = new CLAYER_TRIANGLES( reserve_nr_triangles_estimation );
|
||||
|
||||
|
@ -744,20 +744,20 @@ void C3D_RENDER_OGL_LEGACY::generate_3D_Vias_and_Pads()
|
|||
// /////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Insert vias holes (vertical cylinders)
|
||||
for( auto track : m_settings.GetBoard()->Tracks() )
|
||||
for( auto track : m_boardAdapter.GetBoard()->Tracks() )
|
||||
{
|
||||
if( track->Type() == PCB_VIA_T )
|
||||
{
|
||||
const VIA *via = static_cast<const VIA*>(track);
|
||||
|
||||
const float holediameter = via->GetDrillValue() * m_settings.BiuTo3Dunits();
|
||||
const float thickness = m_settings.GetCopperThickness3DU();
|
||||
const int nrSegments = m_settings.GetNrSegmentsCircle( via->GetDrillValue() );
|
||||
const double correctionFactor = m_settings.GetCircleCorrectionFactor( nrSegments );
|
||||
const float holediameter = via->GetDrillValue() * m_boardAdapter.BiuTo3Dunits();
|
||||
const float thickness = m_boardAdapter.GetCopperThickness3DU();
|
||||
const int nrSegments = m_boardAdapter.GetNrSegmentsCircle( via->GetDrillValue() );
|
||||
const double correctionFactor = m_boardAdapter.GetCircleCorrectionFactor( nrSegments );
|
||||
const float hole_inner_radius = ( holediameter / 2.0f ) * correctionFactor;
|
||||
|
||||
const SFVEC2F via_center( via->GetStart().x * m_settings.BiuTo3Dunits(),
|
||||
-via->GetStart().y * m_settings.BiuTo3Dunits() );
|
||||
const SFVEC2F via_center( via->GetStart().x * m_boardAdapter.BiuTo3Dunits(),
|
||||
-via->GetStart().y * m_boardAdapter.BiuTo3Dunits() );
|
||||
|
||||
PCB_LAYER_ID top_layer, bottom_layer;
|
||||
via->LayerPair( &top_layer, &bottom_layer );
|
||||
|
@ -788,7 +788,7 @@ void C3D_RENDER_OGL_LEGACY::generate_3D_Vias_and_Pads()
|
|||
}
|
||||
|
||||
|
||||
if( m_settings.GetStats_Nr_Holes() > 0 )
|
||||
if( m_boardAdapter.GetStats_Nr_Holes() > 0 )
|
||||
{
|
||||
SHAPE_POLY_SET tht_outer_holes_poly; // Stores the outer poly of the copper holes (the pad)
|
||||
SHAPE_POLY_SET tht_inner_holes_poly; // Stores the inner poly of the copper holes (the hole)
|
||||
|
@ -797,7 +797,7 @@ void C3D_RENDER_OGL_LEGACY::generate_3D_Vias_and_Pads()
|
|||
tht_inner_holes_poly.RemoveAllContours();
|
||||
|
||||
// Insert pads holes (vertical cylinders)
|
||||
for( const auto module : m_settings.GetBoard()->Modules() )
|
||||
for( const auto module : m_boardAdapter.GetBoard()->Modules() )
|
||||
{
|
||||
for( auto pad : module->Pads() )
|
||||
{
|
||||
|
@ -812,10 +812,10 @@ void C3D_RENDER_OGL_LEGACY::generate_3D_Vias_and_Pads()
|
|||
// we use the hole diameter to calculate the seg count.
|
||||
// for round holes, drillsize.x == drillsize.y
|
||||
// for slots, the diameter is the smaller of (drillsize.x, drillsize.y)
|
||||
int copperThickness = m_settings.GetCopperThicknessBIU();
|
||||
int copperThickness = m_boardAdapter.GetCopperThicknessBIU();
|
||||
int radius = std::min( drillsize.x, drillsize.y ) / 2 + copperThickness;
|
||||
int nrSegments = m_settings.GetNrSegmentsCircle( radius * 2 );
|
||||
double correctionFactor = m_settings.GetCircleCorrectionFactor( nrSegments );
|
||||
int nrSegments = m_boardAdapter.GetNrSegmentsCircle( radius * 2 );
|
||||
double correctionFactor = m_boardAdapter.GetCircleCorrectionFactor( nrSegments );
|
||||
int correction = radius * ( correctionFactor - 1 );
|
||||
|
||||
pad->BuildPadDrillShapePolygon(
|
||||
|
@ -834,8 +834,8 @@ void C3D_RENDER_OGL_LEGACY::generate_3D_Vias_and_Pads()
|
|||
|
||||
Convert_shape_line_polygon_to_triangles( tht_outer_holes_poly,
|
||||
holesContainer,
|
||||
m_settings.BiuTo3Dunits(),
|
||||
(const BOARD_ITEM &)*m_settings.GetBoard() );
|
||||
m_boardAdapter.BiuTo3Dunits(),
|
||||
(const BOARD_ITEM &)*m_boardAdapter.GetBoard() );
|
||||
|
||||
const LIST_OBJECT2D &listHolesObject2d = holesContainer.GetList();
|
||||
|
||||
|
@ -873,7 +873,7 @@ void C3D_RENDER_OGL_LEGACY::generate_3D_Vias_and_Pads()
|
|||
{
|
||||
layerTriangles->AddToMiddleContourns( tht_outer_holes_poly,
|
||||
layer_z_bot, layer_z_top,
|
||||
m_settings.BiuTo3Dunits(),
|
||||
m_boardAdapter.BiuTo3Dunits(),
|
||||
false );
|
||||
|
||||
m_ogl_disp_list_pads_holes = new CLAYERS_OGL_DISP_LISTS(
|
||||
|
@ -896,13 +896,13 @@ void C3D_RENDER_OGL_LEGACY::generate_3D_Vias_and_Pads()
|
|||
*/
|
||||
void C3D_RENDER_OGL_LEGACY::load_3D_models( REPORTER *aStatusTextReporter )
|
||||
{
|
||||
if( (!m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL )) &&
|
||||
(!m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT )) &&
|
||||
(!m_settings.GetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL )) )
|
||||
if((!m_boardAdapter.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL )) &&
|
||||
(!m_boardAdapter.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT )) &&
|
||||
(!m_boardAdapter.GetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL )) )
|
||||
return;
|
||||
|
||||
// Go for all modules
|
||||
for( auto module : m_settings.GetBoard()->Modules() )
|
||||
for( auto module : m_boardAdapter.GetBoard()->Modules() )
|
||||
{
|
||||
if( !module->Models().empty() )
|
||||
{
|
||||
|
@ -930,14 +930,14 @@ void C3D_RENDER_OGL_LEGACY::load_3D_models( REPORTER *aStatusTextReporter )
|
|||
{
|
||||
// It is not present, try get it from cache
|
||||
const S3DMODEL *modelPtr =
|
||||
m_settings.Get3DCacheManager()->GetModel( sM->m_Filename );
|
||||
m_boardAdapter.Get3DCacheManager()->GetModel( sM->m_Filename );
|
||||
|
||||
// only add it if the return is not NULL
|
||||
if( modelPtr )
|
||||
{
|
||||
C_OGL_3DMODEL* ogl_model =
|
||||
new C_OGL_3DMODEL( *modelPtr,
|
||||
m_settings.MaterialModeGet() );
|
||||
m_boardAdapter.MaterialModeGet() );
|
||||
|
||||
if( ogl_model )
|
||||
m_3dmodel_map[ sM->m_Filename ] = ogl_model;
|
||||
|
|
|
@ -44,8 +44,8 @@
|
|||
*/
|
||||
#define UNITS3D_TO_UNITSPCB (IU_PER_MM)
|
||||
|
||||
C3D_RENDER_OGL_LEGACY::C3D_RENDER_OGL_LEGACY( EDA_3D_SETTINGS &aSettings ) :
|
||||
C3D_RENDER_BASE( aSettings )
|
||||
C3D_RENDER_OGL_LEGACY::C3D_RENDER_OGL_LEGACY( BOARD_ADAPTER& aAdapter, CCAMERA& aCamera ) :
|
||||
C3D_RENDER_BASE( aAdapter, aCamera )
|
||||
{
|
||||
wxLogTrace( m_logTrace, wxT( "C3D_RENDER_OGL_LEGACY::C3D_RENDER_OGL_LEGACY" ) );
|
||||
|
||||
|
@ -148,8 +148,7 @@ void C3D_RENDER_OGL_LEGACY::render_3D_arrows()
|
|||
glm::mat4(1.0f),
|
||||
SFVEC3F( 0.0f, 0.0f, -(arrow_size * 2.75f) ) );
|
||||
|
||||
const glm::mat4 ViewMatrix = TranslationMatrix *
|
||||
m_settings.CameraGet().GetRotationMatrix();
|
||||
const glm::mat4 ViewMatrix = TranslationMatrix * m_camera.GetRotationMatrix();
|
||||
|
||||
glLoadMatrixf( glm::value_ptr( ViewMatrix ) );
|
||||
|
||||
|
@ -178,23 +177,23 @@ void C3D_RENDER_OGL_LEGACY::setupMaterials()
|
|||
{
|
||||
m_materials = {};
|
||||
|
||||
if( m_settings.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
{
|
||||
// http://devernay.free.fr/cours/opengl/materials.html
|
||||
|
||||
// Copper material mixed with the copper color
|
||||
m_materials.m_Copper.m_Ambient = SFVEC3F( m_settings.m_CopperColor.r * 0.1f,
|
||||
m_settings.m_CopperColor.g * 0.1f,
|
||||
m_settings.m_CopperColor.b * 0.1f);
|
||||
m_materials.m_Copper.m_Ambient = SFVEC3F( m_boardAdapter.m_CopperColor.r * 0.1f,
|
||||
m_boardAdapter.m_CopperColor.g * 0.1f,
|
||||
m_boardAdapter.m_CopperColor.b * 0.1f);
|
||||
|
||||
m_materials.m_Copper.m_Specular = SFVEC3F( m_settings.m_CopperColor.r * 0.75f + 0.25f,
|
||||
m_settings.m_CopperColor.g * 0.75f + 0.25f,
|
||||
m_settings.m_CopperColor.b * 0.75f + 0.25f );
|
||||
m_materials.m_Copper.m_Specular = SFVEC3F( m_boardAdapter.m_CopperColor.r * 0.75f + 0.25f,
|
||||
m_boardAdapter.m_CopperColor.g * 0.75f + 0.25f,
|
||||
m_boardAdapter.m_CopperColor.b * 0.75f + 0.25f );
|
||||
|
||||
// This guess the material type(ex: copper vs gold) to determine the
|
||||
// shininess factor between 0.1 and 0.4
|
||||
float shininessfactor = 0.40f - mapf( fabs( m_settings.m_CopperColor.r -
|
||||
m_settings.m_CopperColor.g ),
|
||||
float shininessfactor = 0.40f - mapf( fabs( m_boardAdapter.m_CopperColor.r -
|
||||
m_boardAdapter.m_CopperColor.g ),
|
||||
0.15f, 1.00f,
|
||||
0.00f, 0.30f );
|
||||
|
||||
|
@ -203,69 +202,73 @@ void C3D_RENDER_OGL_LEGACY::setupMaterials()
|
|||
|
||||
|
||||
// Paste material mixed with paste color
|
||||
m_materials.m_Paste.m_Ambient = SFVEC3F( m_settings.m_SolderPasteColor.r,
|
||||
m_settings.m_SolderPasteColor.g,
|
||||
m_settings.m_SolderPasteColor.b );
|
||||
m_materials.m_Paste.m_Ambient = SFVEC3F( m_boardAdapter.m_SolderPasteColor.r,
|
||||
m_boardAdapter.m_SolderPasteColor.g,
|
||||
m_boardAdapter.m_SolderPasteColor.b );
|
||||
|
||||
m_materials.m_Paste.m_Specular = SFVEC3F( m_settings.m_SolderPasteColor.r *
|
||||
m_settings.m_SolderPasteColor.r,
|
||||
m_settings.m_SolderPasteColor.g *
|
||||
m_settings.m_SolderPasteColor.g,
|
||||
m_settings.m_SolderPasteColor.b *
|
||||
m_settings.m_SolderPasteColor.b );
|
||||
m_materials.m_Paste.m_Specular = SFVEC3F( m_boardAdapter.m_SolderPasteColor.r *
|
||||
m_boardAdapter.m_SolderPasteColor.r,
|
||||
m_boardAdapter.m_SolderPasteColor.g *
|
||||
m_boardAdapter.m_SolderPasteColor.g,
|
||||
m_boardAdapter.m_SolderPasteColor.b *
|
||||
m_boardAdapter.m_SolderPasteColor.b );
|
||||
|
||||
m_materials.m_Paste.m_Shininess = 0.1f * 128.0f;
|
||||
m_materials.m_Paste.m_Emissive = SFVEC3F( 0.0f, 0.0f, 0.0f );
|
||||
|
||||
|
||||
// Silk screen material mixed with silk screen color
|
||||
m_materials.m_SilkSTop.m_Ambient = SFVEC3F( m_settings.m_SilkScreenColorTop.r,
|
||||
m_settings.m_SilkScreenColorTop.g, m_settings.m_SilkScreenColorTop.b );
|
||||
m_materials.m_SilkSTop.m_Ambient = SFVEC3F( m_boardAdapter.m_SilkScreenColorTop.r,
|
||||
m_boardAdapter.m_SilkScreenColorTop.g,
|
||||
m_boardAdapter.m_SilkScreenColorTop.b );
|
||||
|
||||
m_materials.m_SilkSTop.m_Specular = SFVEC3F(
|
||||
m_settings.m_SilkScreenColorTop.r * m_settings.m_SilkScreenColorTop.r + 0.10f,
|
||||
m_settings.m_SilkScreenColorTop.g * m_settings.m_SilkScreenColorTop.g + 0.10f,
|
||||
m_settings.m_SilkScreenColorTop.b * m_settings.m_SilkScreenColorTop.b + 0.10f );
|
||||
m_boardAdapter.m_SilkScreenColorTop.r * m_boardAdapter.m_SilkScreenColorTop.r + 0.10f,
|
||||
m_boardAdapter.m_SilkScreenColorTop.g * m_boardAdapter.m_SilkScreenColorTop.g + 0.10f,
|
||||
m_boardAdapter.m_SilkScreenColorTop.b * m_boardAdapter.m_SilkScreenColorTop.b + 0.10f );
|
||||
|
||||
m_materials.m_SilkSTop.m_Shininess = 0.078125f * 128.0f;
|
||||
m_materials.m_SilkSTop.m_Emissive = SFVEC3F( 0.0f, 0.0f, 0.0f );
|
||||
|
||||
// Silk screen material mixed with silk screen color
|
||||
m_materials.m_SilkSBot.m_Ambient = SFVEC3F( m_settings.m_SilkScreenColorBot.r,
|
||||
m_settings.m_SilkScreenColorBot.g, m_settings.m_SilkScreenColorBot.b );
|
||||
m_materials.m_SilkSBot.m_Ambient = SFVEC3F( m_boardAdapter.m_SilkScreenColorBot.r,
|
||||
m_boardAdapter.m_SilkScreenColorBot.g,
|
||||
m_boardAdapter.m_SilkScreenColorBot.b );
|
||||
|
||||
m_materials.m_SilkSBot.m_Specular = SFVEC3F(
|
||||
m_settings.m_SilkScreenColorBot.r * m_settings.m_SilkScreenColorBot.r + 0.10f,
|
||||
m_settings.m_SilkScreenColorBot.g * m_settings.m_SilkScreenColorBot.g + 0.10f,
|
||||
m_settings.m_SilkScreenColorBot.b * m_settings.m_SilkScreenColorBot.b + 0.10f );
|
||||
m_boardAdapter.m_SilkScreenColorBot.r * m_boardAdapter.m_SilkScreenColorBot.r + 0.10f,
|
||||
m_boardAdapter.m_SilkScreenColorBot.g * m_boardAdapter.m_SilkScreenColorBot.g + 0.10f,
|
||||
m_boardAdapter.m_SilkScreenColorBot.b * m_boardAdapter.m_SilkScreenColorBot.b + 0.10f );
|
||||
|
||||
m_materials.m_SilkSBot.m_Shininess = 0.078125f * 128.0f;
|
||||
m_materials.m_SilkSBot.m_Emissive = SFVEC3F( 0.0f, 0.0f, 0.0f );
|
||||
|
||||
|
||||
// Solder mask material mixed with solder mask color
|
||||
m_materials.m_SolderMaskTop.m_Ambient = SFVEC3F( m_settings.m_SolderMaskColorTop.r * 0.3f,
|
||||
m_settings.m_SolderMaskColorTop.g * 0.3f,
|
||||
m_settings.m_SolderMaskColorTop.b * 0.3f );
|
||||
m_materials.m_SolderMaskTop.m_Ambient = SFVEC3F(
|
||||
m_boardAdapter.m_SolderMaskColorTop.r * 0.3f,
|
||||
m_boardAdapter.m_SolderMaskColorTop.g * 0.3f,
|
||||
m_boardAdapter.m_SolderMaskColorTop.b * 0.3f );
|
||||
|
||||
m_materials.m_SolderMaskTop.m_Specular =
|
||||
SFVEC3F( m_settings.m_SolderMaskColorTop.r * m_settings.m_SolderMaskColorTop.r,
|
||||
m_settings.m_SolderMaskColorTop.g * m_settings.m_SolderMaskColorTop.g,
|
||||
m_settings.m_SolderMaskColorTop.b * m_settings.m_SolderMaskColorTop.b );
|
||||
m_materials.m_SolderMaskTop.m_Specular = SFVEC3F(
|
||||
m_boardAdapter.m_SolderMaskColorTop.r * m_boardAdapter.m_SolderMaskColorTop.r,
|
||||
m_boardAdapter.m_SolderMaskColorTop.g * m_boardAdapter.m_SolderMaskColorTop.g,
|
||||
m_boardAdapter.m_SolderMaskColorTop.b * m_boardAdapter.m_SolderMaskColorTop.b );
|
||||
|
||||
m_materials.m_SolderMaskTop.m_Shininess = 0.8f * 128.0f;
|
||||
m_materials.m_SolderMaskTop.m_Transparency = 0.17f;
|
||||
m_materials.m_SolderMaskTop.m_Emissive = SFVEC3F( 0.0f, 0.0f, 0.0f );
|
||||
|
||||
// Solder mask material mixed with solder mask color
|
||||
m_materials.m_SolderMaskBot.m_Ambient = SFVEC3F( m_settings.m_SolderMaskColorBot.r * 0.3f,
|
||||
m_settings.m_SolderMaskColorBot.g * 0.3f,
|
||||
m_settings.m_SolderMaskColorBot.b * 0.3f );
|
||||
m_materials.m_SolderMaskBot.m_Ambient = SFVEC3F(
|
||||
m_boardAdapter.m_SolderMaskColorBot.r * 0.3f,
|
||||
m_boardAdapter.m_SolderMaskColorBot.g * 0.3f,
|
||||
m_boardAdapter.m_SolderMaskColorBot.b * 0.3f );
|
||||
|
||||
m_materials.m_SolderMaskBot.m_Specular =
|
||||
SFVEC3F( m_settings.m_SolderMaskColorBot.r * m_settings.m_SolderMaskColorBot.r,
|
||||
m_settings.m_SolderMaskColorBot.g * m_settings.m_SolderMaskColorBot.g,
|
||||
m_settings.m_SolderMaskColorBot.b * m_settings.m_SolderMaskColorBot.b );
|
||||
m_materials.m_SolderMaskBot.m_Specular = SFVEC3F(
|
||||
m_boardAdapter.m_SolderMaskColorBot.r * m_boardAdapter.m_SolderMaskColorBot.r,
|
||||
m_boardAdapter.m_SolderMaskColorBot.g * m_boardAdapter.m_SolderMaskColorBot.g,
|
||||
m_boardAdapter.m_SolderMaskColorBot.b * m_boardAdapter.m_SolderMaskColorBot.b );
|
||||
|
||||
m_materials.m_SolderMaskBot.m_Shininess = 0.8f * 128.0f;
|
||||
m_materials.m_SolderMaskBot.m_Transparency = 0.17f;
|
||||
|
@ -277,7 +280,7 @@ void C3D_RENDER_OGL_LEGACY::setupMaterials()
|
|||
97.0f / 255.0f,
|
||||
47.0f / 255.0f );
|
||||
|
||||
m_materials.m_EpoxyBoard.m_Diffuse = m_settings.m_BoardBodyColor;
|
||||
m_materials.m_EpoxyBoard.m_Diffuse = m_boardAdapter.m_BoardBodyColor;
|
||||
|
||||
m_materials.m_EpoxyBoard.m_Specular = SFVEC3F( 18.0f / 255.0f,
|
||||
3.0f / 255.0f,
|
||||
|
@ -332,7 +335,7 @@ void C3D_RENDER_OGL_LEGACY::setupMaterials()
|
|||
|
||||
// Epoxy material
|
||||
m_materials.m_EpoxyBoard.m_Ambient = matAmbientColor;
|
||||
m_materials.m_EpoxyBoard.m_Diffuse = m_settings.m_BoardBodyColor;
|
||||
m_materials.m_EpoxyBoard.m_Diffuse = m_boardAdapter.m_BoardBodyColor;
|
||||
m_materials.m_EpoxyBoard.m_Specular = matSpecularColor;
|
||||
m_materials.m_EpoxyBoard.m_Shininess = matShininess;
|
||||
m_materials.m_EpoxyBoard.m_Emissive = SFVEC3F( 0.0f, 0.0f, 0.0f );
|
||||
|
@ -415,9 +418,9 @@ void C3D_RENDER_OGL_LEGACY::set_layer_material( PCB_LAYER_ID aLayerID )
|
|||
|
||||
SFVEC3F C3D_RENDER_OGL_LEGACY::get_layer_color( PCB_LAYER_ID aLayerID )
|
||||
{
|
||||
SFVEC3F layerColor = m_settings.GetLayerColor( aLayerID );
|
||||
SFVEC3F layerColor = m_boardAdapter.GetLayerColor( aLayerID );
|
||||
|
||||
if( m_settings.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
{
|
||||
switch( aLayerID )
|
||||
{
|
||||
|
@ -426,22 +429,22 @@ SFVEC3F C3D_RENDER_OGL_LEGACY::get_layer_color( PCB_LAYER_ID aLayerID )
|
|||
break;
|
||||
|
||||
case B_Mask:
|
||||
layerColor = m_settings.m_SolderMaskColorBot;
|
||||
layerColor = m_boardAdapter.m_SolderMaskColorBot;
|
||||
break;
|
||||
case F_Mask:
|
||||
layerColor = m_settings.m_SolderMaskColorTop;
|
||||
layerColor = m_boardAdapter.m_SolderMaskColorTop;
|
||||
break;
|
||||
|
||||
case B_Paste:
|
||||
case F_Paste:
|
||||
layerColor = m_settings.m_SolderPasteColor;
|
||||
layerColor = m_boardAdapter.m_SolderPasteColor;
|
||||
break;
|
||||
|
||||
case B_SilkS:
|
||||
layerColor = m_settings.m_SilkScreenColorBot;
|
||||
layerColor = m_boardAdapter.m_SilkScreenColorBot;
|
||||
break;
|
||||
case F_SilkS:
|
||||
layerColor = m_settings.m_SilkScreenColorTop;
|
||||
layerColor = m_boardAdapter.m_SilkScreenColorTop;
|
||||
break;
|
||||
|
||||
case Dwgs_User:
|
||||
|
@ -461,7 +464,7 @@ SFVEC3F C3D_RENDER_OGL_LEGACY::get_layer_color( PCB_LAYER_ID aLayerID )
|
|||
break;
|
||||
|
||||
default:
|
||||
layerColor = m_settings.m_CopperColor;
|
||||
layerColor = m_boardAdapter.m_CopperColor;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -539,16 +542,16 @@ bool C3D_RENDER_OGL_LEGACY::Redraw(
|
|||
setupMaterials();
|
||||
|
||||
// generate a new 3D grid as the size of the board may had changed
|
||||
m_last_grid_type = m_settings.GridGet();
|
||||
m_last_grid_type = m_boardAdapter.GridGet();
|
||||
generate_new_3DGrid( m_last_grid_type );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check if grid was changed
|
||||
if( m_settings.GridGet() != m_last_grid_type )
|
||||
if( m_boardAdapter.GridGet() != m_last_grid_type )
|
||||
{
|
||||
// and generate a new one
|
||||
m_last_grid_type = m_settings.GridGet();
|
||||
m_last_grid_type = m_boardAdapter.GridGet();
|
||||
generate_new_3DGrid( m_last_grid_type );
|
||||
}
|
||||
}
|
||||
|
@ -573,8 +576,8 @@ bool C3D_RENDER_OGL_LEGACY::Redraw(
|
|||
|
||||
// Draw the background ( rectangle with color gradient)
|
||||
// /////////////////////////////////////////////////////////////////////////
|
||||
OGL_DrawBackground( SFVEC3F( m_settings.m_BgColorTop ),
|
||||
SFVEC3F( m_settings.m_BgColorBot ) );
|
||||
OGL_DrawBackground( SFVEC3F( m_boardAdapter.m_BgColorTop ),
|
||||
SFVEC3F( m_boardAdapter.m_BgColorBot ) );
|
||||
|
||||
glEnable( GL_DEPTH_TEST );
|
||||
|
||||
|
@ -582,11 +585,11 @@ bool C3D_RENDER_OGL_LEGACY::Redraw(
|
|||
// Set projection and modelview matrixes
|
||||
// /////////////////////////////////////////////////////////////////////////
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadMatrixf( glm::value_ptr( m_settings.CameraGet().GetProjectionMatrix() ) );
|
||||
glLoadMatrixf( glm::value_ptr( m_camera.GetProjectionMatrix() ) );
|
||||
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glLoadMatrixf( glm::value_ptr( m_settings.CameraGet().GetViewMatrix() ) );
|
||||
glLoadMatrixf( glm::value_ptr( m_camera.GetViewMatrix() ) );
|
||||
|
||||
|
||||
// Position the headlight
|
||||
|
@ -599,7 +602,7 @@ bool C3D_RENDER_OGL_LEGACY::Redraw(
|
|||
glEnable( GL_LIGHTING );
|
||||
|
||||
{
|
||||
const SFVEC3F &cameraPos = m_settings.CameraGet().GetPos();
|
||||
const SFVEC3F &cameraPos = m_camera.GetPos();
|
||||
|
||||
// Place the light at a minimun Z so the diffuse factor will not drop
|
||||
// and the board will still look with good light.
|
||||
|
@ -625,12 +628,12 @@ bool C3D_RENDER_OGL_LEGACY::Redraw(
|
|||
|
||||
// Display board body
|
||||
// /////////////////////////////////////////////////////////////////////////
|
||||
if( m_settings.GetFlag( FL_SHOW_BOARD_BODY ) )
|
||||
if( m_boardAdapter.GetFlag( FL_SHOW_BOARD_BODY ) )
|
||||
{
|
||||
if( m_ogl_disp_list_board )
|
||||
{
|
||||
m_ogl_disp_list_board->ApplyScalePosition( -m_settings.GetEpoxyThickness3DU() / 2.0f,
|
||||
m_settings.GetEpoxyThickness3DU() );
|
||||
m_ogl_disp_list_board->ApplyScalePosition( -m_boardAdapter.GetEpoxyThickness3DU() / 2.0f,
|
||||
m_boardAdapter.GetEpoxyThickness3DU() );
|
||||
|
||||
OGL_SetMaterial( m_materials.m_EpoxyBoard );
|
||||
|
||||
|
@ -639,8 +642,8 @@ bool C3D_RENDER_OGL_LEGACY::Redraw(
|
|||
if( m_ogl_disp_list_through_holes_outer_with_npth )
|
||||
{
|
||||
m_ogl_disp_list_through_holes_outer_with_npth->ApplyScalePosition(
|
||||
-m_settings.GetEpoxyThickness3DU() / 2.0f,
|
||||
m_settings.GetEpoxyThickness3DU() );
|
||||
-m_boardAdapter.GetEpoxyThickness3DU() / 2.0f,
|
||||
m_boardAdapter.GetEpoxyThickness3DU() );
|
||||
|
||||
m_ogl_disp_list_board->DrawAllCameraCulledSubtractLayer(
|
||||
m_ogl_disp_list_through_holes_outer_with_npth,
|
||||
|
@ -654,7 +657,7 @@ bool C3D_RENDER_OGL_LEGACY::Redraw(
|
|||
}
|
||||
|
||||
|
||||
if( m_settings.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
{
|
||||
// Draw vias and pad holes with copper material
|
||||
set_layer_material( B_Cu );
|
||||
|
@ -689,7 +692,7 @@ bool C3D_RENDER_OGL_LEGACY::Redraw(
|
|||
continue;
|
||||
|
||||
// Do not show inner layers when it is displaying the board
|
||||
if( m_settings.GetFlag( FL_SHOW_BOARD_BODY ) )
|
||||
if( m_boardAdapter.GetFlag( FL_SHOW_BOARD_BODY ) )
|
||||
{
|
||||
if( (layer_id > F_Cu) && (layer_id < B_Cu) )
|
||||
continue;
|
||||
|
@ -737,7 +740,7 @@ bool C3D_RENDER_OGL_LEGACY::Redraw(
|
|||
}
|
||||
else
|
||||
{
|
||||
if( m_settings.GetFlag( FL_SUBTRACT_MASK_FROM_SILK ) &&
|
||||
if( m_boardAdapter.GetFlag( FL_SUBTRACT_MASK_FROM_SILK ) &&
|
||||
( ( ( layer_id == B_SilkS ) &&
|
||||
( m_ogl_disp_lists_layers.find( B_Mask ) != m_ogl_disp_lists_layers.end() ) ) ||
|
||||
( ( layer_id == F_SilkS ) &&
|
||||
|
@ -767,8 +770,7 @@ bool C3D_RENDER_OGL_LEGACY::Redraw(
|
|||
}
|
||||
else
|
||||
{
|
||||
pLayerDispList->DrawAllCameraCulled( m_settings.CameraGet().GetPos().z,
|
||||
(aIsMoving == false) );
|
||||
pLayerDispList->DrawAllCameraCulled( m_camera.GetPos().z, aIsMoving == false );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -791,7 +793,7 @@ bool C3D_RENDER_OGL_LEGACY::Redraw(
|
|||
|
||||
// Display transparent mask layers
|
||||
// /////////////////////////////////////////////////////////////////////////
|
||||
if( m_settings.GetFlag( FL_SOLDERMASK ) )
|
||||
if( m_boardAdapter.GetFlag( FL_SOLDERMASK ) )
|
||||
{
|
||||
//setLight_Top( true );
|
||||
//setLight_Bottom( true );
|
||||
|
@ -801,20 +803,20 @@ bool C3D_RENDER_OGL_LEGACY::Redraw(
|
|||
glEnable( GL_POLYGON_OFFSET_FILL );
|
||||
glPolygonOffset( 0.0f, -1.0f );
|
||||
|
||||
if( m_settings.CameraGet().GetPos().z > 0 )
|
||||
if( m_camera.GetPos().z > 0 )
|
||||
{
|
||||
render_solder_mask_layer( B_Mask, m_settings.GetLayerTopZpos3DU( B_Mask ),
|
||||
render_solder_mask_layer( B_Mask, m_boardAdapter.GetLayerTopZpos3DU( B_Mask ),
|
||||
aIsMoving );
|
||||
|
||||
render_solder_mask_layer( F_Mask, m_settings.GetLayerBottomZpos3DU( F_Mask ),
|
||||
render_solder_mask_layer( F_Mask, m_boardAdapter.GetLayerBottomZpos3DU( F_Mask ),
|
||||
aIsMoving );
|
||||
}
|
||||
else
|
||||
{
|
||||
render_solder_mask_layer( F_Mask, m_settings.GetLayerBottomZpos3DU( F_Mask ),
|
||||
render_solder_mask_layer( F_Mask, m_boardAdapter.GetLayerBottomZpos3DU( F_Mask ),
|
||||
aIsMoving );
|
||||
|
||||
render_solder_mask_layer( B_Mask, m_settings.GetLayerTopZpos3DU( B_Mask ),
|
||||
render_solder_mask_layer( B_Mask, m_boardAdapter.GetLayerTopZpos3DU( B_Mask ),
|
||||
aIsMoving );
|
||||
}
|
||||
|
||||
|
@ -838,7 +840,7 @@ bool C3D_RENDER_OGL_LEGACY::Redraw(
|
|||
// Render Grid
|
||||
// /////////////////////////////////////////////////////////////////////////
|
||||
|
||||
if( m_settings.GridGet() != GRID3D_TYPE::NONE )
|
||||
if( m_boardAdapter.GridGet() != GRID3D_TYPE::NONE )
|
||||
{
|
||||
glDisable( GL_LIGHTING );
|
||||
|
||||
|
@ -851,7 +853,7 @@ bool C3D_RENDER_OGL_LEGACY::Redraw(
|
|||
|
||||
// Render 3D arrows
|
||||
// /////////////////////////////////////////////////////////////////////////
|
||||
if( m_settings.GetFlag( FL_AXIS ) )
|
||||
if( m_boardAdapter.GetFlag( FL_AXIS ) )
|
||||
render_3D_arrows();
|
||||
|
||||
// Return back to the original viewport (this is important if we want
|
||||
|
@ -1032,12 +1034,12 @@ void C3D_RENDER_OGL_LEGACY::render_solder_mask_layer( PCB_LAYER_ID aLayerID,
|
|||
|
||||
if( m_ogl_disp_list_through_holes_vias_outer )
|
||||
m_ogl_disp_list_through_holes_vias_outer->ApplyScalePosition(
|
||||
aZPosition,
|
||||
m_settings.GetNonCopperLayerThickness3DU() );
|
||||
aZPosition,
|
||||
m_boardAdapter.GetNonCopperLayerThickness3DU() );
|
||||
|
||||
m_ogl_disp_list_board->ApplyScalePosition(
|
||||
aZPosition,
|
||||
m_settings.GetNonCopperLayerThickness3DU() );
|
||||
aZPosition,
|
||||
m_boardAdapter.GetNonCopperLayerThickness3DU() );
|
||||
|
||||
set_layer_material( aLayerID );
|
||||
|
||||
|
@ -1054,12 +1056,12 @@ void C3D_RENDER_OGL_LEGACY::render_solder_mask_layer( PCB_LAYER_ID aLayerID,
|
|||
|
||||
if( m_ogl_disp_list_through_holes_vias_outer )
|
||||
m_ogl_disp_list_through_holes_vias_outer->ApplyScalePosition(
|
||||
aZPosition,
|
||||
m_settings.GetNonCopperLayerThickness3DU() );
|
||||
aZPosition,
|
||||
m_boardAdapter.GetNonCopperLayerThickness3DU() );
|
||||
|
||||
m_ogl_disp_list_board->ApplyScalePosition(
|
||||
aZPosition,
|
||||
m_settings.GetNonCopperLayerThickness3DU() );
|
||||
aZPosition,
|
||||
m_boardAdapter.GetNonCopperLayerThickness3DU() );
|
||||
|
||||
set_layer_material( aLayerID );
|
||||
|
||||
|
@ -1078,10 +1080,10 @@ void C3D_RENDER_OGL_LEGACY::render_3D_models( bool aRenderTopOrBot,
|
|||
bool aRenderTransparentOnly )
|
||||
{
|
||||
// Go for all modules
|
||||
for( auto module : m_settings.GetBoard()->Modules() )
|
||||
for( auto module : m_boardAdapter.GetBoard()->Modules() )
|
||||
{
|
||||
if( !module->Models().empty() )
|
||||
if( m_settings.ShouldModuleBeDisplayed( (MODULE_ATTR_T) module->GetAttributes() ) )
|
||||
if( m_boardAdapter.ShouldModuleBeDisplayed((MODULE_ATTR_T) module->GetAttributes() ) )
|
||||
if( ( aRenderTopOrBot && !module->IsFlipped() )
|
||||
|| ( !aRenderTopOrBot && module->IsFlipped() ) )
|
||||
render_3D_module( module, aRenderTransparentOnly );
|
||||
|
@ -1094,14 +1096,14 @@ void C3D_RENDER_OGL_LEGACY::render_3D_module( const MODULE* module,
|
|||
{
|
||||
if( !module->Models().empty() )
|
||||
{
|
||||
const double zpos = m_settings.GetModulesZcoord3DIU( module->IsFlipped() );
|
||||
const double zpos = m_boardAdapter.GetModulesZcoord3DIU( module->IsFlipped() );
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
wxPoint pos = module->GetPosition();
|
||||
|
||||
glTranslatef( pos.x * m_settings.BiuTo3Dunits(),
|
||||
-pos.y * m_settings.BiuTo3Dunits(),
|
||||
glTranslatef( pos.x * m_boardAdapter.BiuTo3Dunits(),
|
||||
-pos.y * m_boardAdapter.BiuTo3Dunits(),
|
||||
zpos );
|
||||
|
||||
if( module->GetOrientation() )
|
||||
|
@ -1113,7 +1115,7 @@ void C3D_RENDER_OGL_LEGACY::render_3D_module( const MODULE* module,
|
|||
glRotatef( 180.0f, 0.0f, 0.0f, 1.0f );
|
||||
}
|
||||
|
||||
double modelunit_to_3d_units_factor = m_settings.BiuTo3Dunits() * UNITS3D_TO_UNITSPCB;
|
||||
double modelunit_to_3d_units_factor = m_boardAdapter.BiuTo3Dunits() * UNITS3D_TO_UNITSPCB;
|
||||
|
||||
glScaled( modelunit_to_3d_units_factor,
|
||||
modelunit_to_3d_units_factor,
|
||||
|
@ -1153,7 +1155,7 @@ void C3D_RENDER_OGL_LEGACY::render_3D_module( const MODULE* module,
|
|||
else
|
||||
modelPtr->Draw_opaque();
|
||||
|
||||
if( m_settings.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) )
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) )
|
||||
{
|
||||
glEnable( GL_BLEND );
|
||||
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
||||
|
@ -1210,11 +1212,11 @@ void C3D_RENDER_OGL_LEGACY::generate_new_3DGrid( GRID3D_TYPE aGridType )
|
|||
const double zpos = 0.0;
|
||||
|
||||
// Color of grid lines
|
||||
const SFVEC3F gridColor = m_settings.GetColor( DARKGRAY );
|
||||
const SFVEC3F gridColor = m_boardAdapter.GetColor( DARKGRAY );
|
||||
|
||||
// Color of grid lines every 5 lines
|
||||
const SFVEC3F gridColor_marker = m_settings.GetColor( LIGHTGRAY );
|
||||
const double scale = m_settings.BiuTo3Dunits();
|
||||
const SFVEC3F gridColor_marker = m_boardAdapter.GetColor( LIGHTGRAY );
|
||||
const double scale = m_boardAdapter.BiuTo3Dunits();
|
||||
const double transparency = 0.35;
|
||||
|
||||
double griSizeMM = 0.0;
|
||||
|
@ -1240,8 +1242,8 @@ void C3D_RENDER_OGL_LEGACY::generate_new_3DGrid( GRID3D_TYPE aGridType )
|
|||
|
||||
glNormal3f( 0.0, 0.0, 1.0 );
|
||||
|
||||
const wxSize brd_size = m_settings.GetBoardSizeBIU();
|
||||
wxPoint brd_center_pos = m_settings.GetBoardPosBIU();
|
||||
const wxSize brd_size = m_boardAdapter.GetBoardSizeBIU();
|
||||
wxPoint brd_center_pos = m_boardAdapter.GetBoardPosBIU();
|
||||
|
||||
brd_center_pos.y = -brd_center_pos.y;
|
||||
|
||||
|
|
|
@ -59,14 +59,14 @@ typedef std::map< wxString, C_OGL_3DMODEL * > MAP_3DMODEL;
|
|||
class C3D_RENDER_OGL_LEGACY : public C3D_RENDER_BASE
|
||||
{
|
||||
public:
|
||||
explicit C3D_RENDER_OGL_LEGACY( EDA_3D_SETTINGS &aSettings );
|
||||
explicit C3D_RENDER_OGL_LEGACY( BOARD_ADAPTER& aAdapter, CCAMERA& aCamera );
|
||||
|
||||
~C3D_RENDER_OGL_LEGACY();
|
||||
|
||||
// Imported from C3D_RENDER_BASE
|
||||
void SetCurWindowSize( const wxSize &aSize ) override;
|
||||
bool Redraw( bool aIsMoving, REPORTER* aStatusTextReporter,
|
||||
REPORTER* aWarningTextReporter ) override;
|
||||
REPORTER* aWarningTextReporter ) override;
|
||||
|
||||
int GetWaitForEditingTimeOut() override;
|
||||
|
||||
|
@ -108,9 +108,6 @@ private:
|
|||
MAP_3DMODEL m_3dmodel_map;
|
||||
|
||||
private:
|
||||
void generate_through_outer_holes();
|
||||
void generate_through_inner_holes();
|
||||
|
||||
CLAYERS_OGL_DISP_LISTS *generate_holes_display_list( const LIST_OBJECT2D &aListHolesObject2d,
|
||||
const SHAPE_POLY_SET &aPoly,
|
||||
float aZtop,
|
||||
|
@ -213,11 +210,6 @@ private:
|
|||
|
||||
void set_layer_material( PCB_LAYER_ID aLayerID );
|
||||
SFVEC3F get_layer_color( PCB_LAYER_ID aLayerID );
|
||||
|
||||
public:
|
||||
const MAP_OGL_DISP_LISTS &GetLayerDispListMap() const { return m_ogl_disp_lists_layers; }
|
||||
const CLAYERS_OGL_DISP_LISTS *GetLayerDispList( PCB_LAYER_ID aLayerId ) const { return m_ogl_disp_lists_layers.at( aLayerId ); }
|
||||
const CLAYERS_OGL_DISP_LISTS *GetBoardDispList() const { return m_ogl_disp_list_board; }
|
||||
};
|
||||
|
||||
#endif // C3D_RENDER_OGL_LEGACY_H_
|
||||
|
|
|
@ -55,47 +55,48 @@
|
|||
|
||||
void C3D_RENDER_RAYTRACING::setupMaterials()
|
||||
{
|
||||
double mmTo3Dunits = IU_PER_MM * m_boardAdapter.BiuTo3Dunits();
|
||||
|
||||
if( m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) )
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) )
|
||||
{
|
||||
m_board_normal_perturbator = CBOARDNORMAL( 0.5f * IU_PER_MM * m_settings.BiuTo3Dunits() );
|
||||
m_board_normal_perturbator = CBOARDNORMAL( 0.5f * mmTo3Dunits );
|
||||
|
||||
m_copper_normal_perturbator = CCOPPERNORMAL( 4.0f * IU_PER_MM * m_settings.BiuTo3Dunits(),
|
||||
m_copper_normal_perturbator = CCOPPERNORMAL( 4.0f * mmTo3Dunits,
|
||||
&m_board_normal_perturbator );
|
||||
|
||||
m_solder_mask_normal_perturbator = CSOLDERMASKNORMAL( &m_board_normal_perturbator );
|
||||
|
||||
m_plastic_normal_perturbator = CPLASTICNORMAL( 0.15f * IU_PER_MM * m_settings.BiuTo3Dunits() );
|
||||
m_plastic_normal_perturbator = CPLASTICNORMAL( 0.15f * mmTo3Dunits );
|
||||
|
||||
m_plastic_shine_normal_perturbator = CPLASTICSHINENORMAL( 1.0f * IU_PER_MM * m_settings.BiuTo3Dunits() );
|
||||
m_plastic_shine_normal_perturbator = CPLASTICSHINENORMAL( 1.0f * mmTo3Dunits );
|
||||
|
||||
m_brushed_metal_normal_perturbator = CMETALBRUSHEDNORMAL( 1.0f * IU_PER_MM * m_settings.BiuTo3Dunits() );
|
||||
m_brushed_metal_normal_perturbator = CMETALBRUSHEDNORMAL( 1.0f * mmTo3Dunits );
|
||||
}
|
||||
|
||||
// http://devernay.free.fr/cours/opengl/materials.html
|
||||
|
||||
// Copper
|
||||
m_materials.m_Copper = CBLINN_PHONG_MATERIAL(
|
||||
ConvertSRGBToLinear( (SFVEC3F)m_settings.m_CopperColor ) *
|
||||
(SFVEC3F)(0.18f), // ambient
|
||||
ConvertSRGBToLinear( (SFVEC3F)m_boardAdapter.m_CopperColor ) *
|
||||
(SFVEC3F)(0.18f), // ambient
|
||||
SFVEC3F( 0.0f, 0.0f, 0.0f ), // emissive
|
||||
glm::clamp( ((SFVEC3F)(1.0f) -
|
||||
ConvertSRGBToLinear( (SFVEC3F)m_settings.m_CopperColor ) ),
|
||||
ConvertSRGBToLinear( (SFVEC3F)m_boardAdapter.m_CopperColor ) ),
|
||||
SFVEC3F( 0.0f ),
|
||||
SFVEC3F( 0.35f ) ), // specular
|
||||
0.4f * 128.0f, // shiness
|
||||
0.0f, // transparency
|
||||
0.0f );
|
||||
|
||||
if( m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) )
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) )
|
||||
m_materials.m_Copper.SetNormalPerturbator( &m_copper_normal_perturbator );
|
||||
|
||||
m_materials.m_Paste = CBLINN_PHONG_MATERIAL(
|
||||
ConvertSRGBToLinear( (SFVEC3F)m_settings.m_SolderPasteColor ) *
|
||||
ConvertSRGBToLinear( (SFVEC3F)m_settings.m_SolderPasteColor ), // ambient
|
||||
ConvertSRGBToLinear( (SFVEC3F)m_boardAdapter.m_SolderPasteColor ) *
|
||||
ConvertSRGBToLinear( (SFVEC3F)m_boardAdapter.m_SolderPasteColor ), // ambient
|
||||
SFVEC3F( 0.0f, 0.0f, 0.0f ), // emissive
|
||||
ConvertSRGBToLinear( (SFVEC3F)m_settings.m_SolderPasteColor ) *
|
||||
ConvertSRGBToLinear( (SFVEC3F)m_settings.m_SolderPasteColor ), // specular
|
||||
ConvertSRGBToLinear( (SFVEC3F)m_boardAdapter.m_SolderPasteColor ) *
|
||||
ConvertSRGBToLinear( (SFVEC3F)m_boardAdapter.m_SolderPasteColor ), // specular
|
||||
0.10f * 128.0f, // shiness
|
||||
0.0f, // transparency
|
||||
0.0f );
|
||||
|
@ -104,7 +105,7 @@ void C3D_RENDER_RAYTRACING::setupMaterials()
|
|||
SFVEC3F( 0.0f, 0.0f, 0.0f ), // emissive
|
||||
glm::clamp(
|
||||
( ( SFVEC3F )( 1.0f )
|
||||
- ConvertSRGBToLinear( (SFVEC3F) m_settings.m_SilkScreenColorTop ) ),
|
||||
- ConvertSRGBToLinear( (SFVEC3F) m_boardAdapter.m_SilkScreenColorTop ) ),
|
||||
SFVEC3F( 0.0f ),
|
||||
SFVEC3F( 0.10f ) ), // specular
|
||||
0.078125f * 128.0f, // shiness
|
||||
|
@ -112,18 +113,18 @@ void C3D_RENDER_RAYTRACING::setupMaterials()
|
|||
0.0f );
|
||||
|
||||
const float solderMaskTop_gray =
|
||||
( m_settings.m_SolderMaskColorTop.r + m_settings.m_SolderMaskColorTop.g
|
||||
+ m_settings.m_SolderMaskColorTop.b )
|
||||
( m_boardAdapter.m_SolderMaskColorTop.r + m_boardAdapter.m_SolderMaskColorTop.g
|
||||
+ m_boardAdapter.m_SolderMaskColorTop.b )
|
||||
/ 3.0f;
|
||||
|
||||
const float solderMaskTop_transparency = solderMaskTop_gray * 0.40f + 0.005f;
|
||||
|
||||
m_materials.m_SolderMask = CBLINN_PHONG_MATERIAL(
|
||||
ConvertSRGBToLinear( (SFVEC3F) m_settings.m_SolderMaskColorTop ) * 0.10f, // ambient
|
||||
ConvertSRGBToLinear( (SFVEC3F) m_boardAdapter.m_SolderMaskColorTop ) * 0.10f, // ambient
|
||||
SFVEC3F( 0.0f, 0.0f, 0.0f ), // emissive
|
||||
glm::clamp(
|
||||
( ( SFVEC3F )( 1.0f )
|
||||
- ConvertSRGBToLinear( (SFVEC3F) m_settings.m_SolderMaskColorTop ) ),
|
||||
- ConvertSRGBToLinear( (SFVEC3F) m_boardAdapter.m_SolderMaskColorTop ) ),
|
||||
SFVEC3F( 0.0f ),
|
||||
SFVEC3F( solderMaskTop_gray * 2.0f ) ), // specular
|
||||
0.85f * 128.0f, // shiness
|
||||
|
@ -131,18 +132,18 @@ void C3D_RENDER_RAYTRACING::setupMaterials()
|
|||
0.16f ); // reflection
|
||||
|
||||
const float solderMaskBot_gray =
|
||||
( m_settings.m_SolderMaskColorBot.r + m_settings.m_SolderMaskColorBot.g
|
||||
+ m_settings.m_SolderMaskColorBot.b )
|
||||
( m_boardAdapter.m_SolderMaskColorBot.r + m_boardAdapter.m_SolderMaskColorBot.g
|
||||
+ m_boardAdapter.m_SolderMaskColorBot.b )
|
||||
/ 3.0f;
|
||||
|
||||
const float solderMaskBot_transparency = solderMaskBot_gray * 0.40f + 0.005f;
|
||||
|
||||
m_materials.m_SolderMask = CBLINN_PHONG_MATERIAL(
|
||||
ConvertSRGBToLinear( (SFVEC3F) m_settings.m_SolderMaskColorBot ) * 0.10f, // ambient
|
||||
ConvertSRGBToLinear( (SFVEC3F) m_boardAdapter.m_SolderMaskColorBot ) * 0.10f, // ambient
|
||||
SFVEC3F( 0.0f, 0.0f, 0.0f ), // emissive
|
||||
glm::clamp(
|
||||
( ( SFVEC3F )( 1.0f )
|
||||
- ConvertSRGBToLinear( (SFVEC3F) m_settings.m_SolderMaskColorBot ) ),
|
||||
- ConvertSRGBToLinear( (SFVEC3F) m_boardAdapter.m_SolderMaskColorBot ) ),
|
||||
SFVEC3F( 0.0f ),
|
||||
SFVEC3F( solderMaskBot_gray * 2.0f ) ), // specular
|
||||
0.85f * 128.0f, // shiness
|
||||
|
@ -153,7 +154,7 @@ void C3D_RENDER_RAYTRACING::setupMaterials()
|
|||
m_materials.m_SolderMask.SetNrRefractionsSamples( 1 );
|
||||
m_materials.m_SolderMask.SetNrReflectionsSamples( 2 );
|
||||
|
||||
if( m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) )
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) )
|
||||
m_materials.m_SolderMask.SetNormalPerturbator( &m_solder_mask_normal_perturbator );
|
||||
|
||||
m_materials.m_EpoxyBoard = CBLINN_PHONG_MATERIAL(
|
||||
|
@ -171,11 +172,11 @@ void C3D_RENDER_RAYTRACING::setupMaterials()
|
|||
m_materials.m_EpoxyBoard.SetAbsorvance( 10.0f );
|
||||
m_materials.m_EpoxyBoard.SetNrRefractionsSamples( 3 );
|
||||
|
||||
if( m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) )
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) )
|
||||
m_materials.m_EpoxyBoard.SetNormalPerturbator( &m_board_normal_perturbator );
|
||||
|
||||
SFVEC3F bgTop = ConvertSRGBToLinear( (SFVEC3F)m_settings.m_BgColorTop );
|
||||
//SFVEC3F bgBot = (SFVEC3F)m_settings.m_BgColorBot;
|
||||
SFVEC3F bgTop = ConvertSRGBToLinear( (SFVEC3F)m_boardAdapter.m_BgColorTop );
|
||||
//SFVEC3F bgBot = (SFVEC3F)m_boardAdapter.m_BgColorBot;
|
||||
|
||||
m_materials.m_Floor = CBLINN_PHONG_MATERIAL(
|
||||
bgTop * 0.125f, // ambient
|
||||
|
@ -270,15 +271,15 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
|
||||
unsigned stats_startReloadTime = GetRunningMicroSecs();
|
||||
|
||||
m_settings.InitSettings( aStatusTextReporter, aWarningTextReporter );
|
||||
m_boardAdapter.InitSettings( aStatusTextReporter, aWarningTextReporter );
|
||||
|
||||
#ifdef PRINT_STATISTICS_3D_VIEWER
|
||||
unsigned stats_endReloadTime = GetRunningMicroSecs();
|
||||
unsigned stats_startConvertTime = GetRunningMicroSecs();
|
||||
#endif
|
||||
|
||||
SFVEC3F camera_pos = m_settings.GetBoardCenter3DU();
|
||||
m_settings.CameraGet().SetBoardLookAtPos( camera_pos );
|
||||
SFVEC3F camera_pos = m_boardAdapter.GetBoardCenter3DU();
|
||||
m_camera.SetBoardLookAtPos( camera_pos );
|
||||
|
||||
m_object_container.Clear();
|
||||
m_containerWithObjectsToDelete.Clear();
|
||||
|
@ -295,33 +296,33 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
|
||||
m_outlineBoard2dObjects = new CCONTAINER2D;
|
||||
|
||||
const int outlineCount = m_settings.GetBoardPoly().OutlineCount();
|
||||
const int outlineCount = m_boardAdapter.GetBoardPoly().OutlineCount();
|
||||
|
||||
if( outlineCount > 0 )
|
||||
{
|
||||
float divFactor = 0.0f;
|
||||
|
||||
if( m_settings.GetStats_Nr_Vias() )
|
||||
divFactor = m_settings.GetStats_Med_Via_Hole_Diameter3DU() * 18.0f;
|
||||
if( m_boardAdapter.GetStats_Nr_Vias() )
|
||||
divFactor = m_boardAdapter.GetStats_Med_Via_Hole_Diameter3DU() * 18.0f;
|
||||
else
|
||||
if( m_settings.GetStats_Nr_Holes() )
|
||||
divFactor = m_settings.GetStats_Med_Hole_Diameter3DU() * 8.0f;
|
||||
if( m_boardAdapter.GetStats_Nr_Holes() )
|
||||
divFactor = m_boardAdapter.GetStats_Med_Hole_Diameter3DU() * 8.0f;
|
||||
|
||||
SHAPE_POLY_SET boardPolyCopy = m_settings.GetBoardPoly();
|
||||
SHAPE_POLY_SET boardPolyCopy = m_boardAdapter.GetBoardPoly();
|
||||
boardPolyCopy.Fracture( SHAPE_POLY_SET::PM_FAST );
|
||||
|
||||
for( int iOutlinePolyIdx = 0; iOutlinePolyIdx < outlineCount; iOutlinePolyIdx++ )
|
||||
{
|
||||
Convert_path_polygon_to_polygon_blocks_and_dummy_blocks(
|
||||
boardPolyCopy,
|
||||
*m_outlineBoard2dObjects,
|
||||
m_settings.BiuTo3Dunits(),
|
||||
divFactor,
|
||||
*dynamic_cast<const BOARD_ITEM*>( m_settings.GetBoard() ),
|
||||
iOutlinePolyIdx );
|
||||
boardPolyCopy,
|
||||
*m_outlineBoard2dObjects,
|
||||
m_boardAdapter.BiuTo3Dunits(),
|
||||
divFactor,
|
||||
*dynamic_cast<const BOARD_ITEM*>( m_boardAdapter.GetBoard() ),
|
||||
iOutlinePolyIdx );
|
||||
}
|
||||
|
||||
if( m_settings.GetFlag( FL_SHOW_BOARD_BODY ) )
|
||||
if( m_boardAdapter.GetFlag( FL_SHOW_BOARD_BODY ) )
|
||||
{
|
||||
const LIST_OBJECT2D &listObjects = m_outlineBoard2dObjects->GetList();
|
||||
|
||||
|
@ -334,11 +335,11 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
std::vector<const COBJECT2D *> *object2d_B = new std::vector<const COBJECT2D *>();
|
||||
|
||||
// Check if there are any THT that intersects this outline object part
|
||||
if( !m_settings.GetThroughHole_Outer().GetList().empty() )
|
||||
if( !m_boardAdapter.GetThroughHole_Outer().GetList().empty() )
|
||||
{
|
||||
|
||||
CONST_LIST_OBJECT2D intersectionList;
|
||||
m_settings.GetThroughHole_Outer().GetListObjectsIntersects(
|
||||
m_boardAdapter.GetThroughHole_Outer().GetListObjectsIntersects(
|
||||
object2d_A->GetBBox(),
|
||||
intersectionList );
|
||||
|
||||
|
@ -367,17 +368,17 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
{
|
||||
#if 0
|
||||
create_3d_object_from( m_object_container, object2d_A,
|
||||
m_settings.GetLayerBottomZpos3DU( F_Cu ),
|
||||
m_settings.GetLayerBottomZpos3DU( B_Cu ),
|
||||
m_boardAdapter.GetLayerBottomZpos3DU( F_Cu ),
|
||||
m_boardAdapter.GetLayerBottomZpos3DU( B_Cu ),
|
||||
&m_materials.m_EpoxyBoard,
|
||||
g_epoxyColor );
|
||||
#else
|
||||
CLAYERITEM *objPtr = new CLAYERITEM( object2d_A,
|
||||
m_settings.GetLayerBottomZpos3DU( F_Cu ),
|
||||
m_settings.GetLayerBottomZpos3DU( B_Cu ) );
|
||||
m_boardAdapter.GetLayerBottomZpos3DU( F_Cu ),
|
||||
m_boardAdapter.GetLayerBottomZpos3DU( B_Cu ) );
|
||||
|
||||
objPtr->SetMaterial( &m_materials.m_EpoxyBoard );
|
||||
objPtr->SetColor( ConvertSRGBToLinear( (SFVEC3F)m_settings.m_BoardBodyColor ) );
|
||||
objPtr->SetColor( ConvertSRGBToLinear( (SFVEC3F)m_boardAdapter.m_BoardBodyColor ) );
|
||||
m_object_container.Add( objPtr );
|
||||
#endif
|
||||
}
|
||||
|
@ -387,16 +388,16 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
object2d_A,
|
||||
object2d_B,
|
||||
CSGITEM_FULL,
|
||||
(const BOARD_ITEM &)*m_settings.GetBoard() );
|
||||
(const BOARD_ITEM &)*m_boardAdapter.GetBoard() );
|
||||
|
||||
m_containerWithObjectsToDelete.Add( itemCSG2d );
|
||||
|
||||
CLAYERITEM *objPtr = new CLAYERITEM( itemCSG2d,
|
||||
m_settings.GetLayerBottomZpos3DU( F_Cu ),
|
||||
m_settings.GetLayerBottomZpos3DU( B_Cu ) );
|
||||
m_boardAdapter.GetLayerBottomZpos3DU( F_Cu ),
|
||||
m_boardAdapter.GetLayerBottomZpos3DU( B_Cu ) );
|
||||
|
||||
objPtr->SetMaterial( &m_materials.m_EpoxyBoard );
|
||||
objPtr->SetColor( ConvertSRGBToLinear( (SFVEC3F)m_settings.m_BoardBodyColor ) );
|
||||
objPtr->SetColor( ConvertSRGBToLinear( (SFVEC3F)m_boardAdapter.m_BoardBodyColor ) );
|
||||
m_object_container.Add( objPtr );
|
||||
}
|
||||
}
|
||||
|
@ -408,9 +409,9 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
// So this will add a full hole.
|
||||
// In fact, that is not need if the hole have copper.
|
||||
// /////////////////////////////////////////////////////////////////////////
|
||||
if( !m_settings.GetThroughHole_Outer().GetList().empty() )
|
||||
if( !m_boardAdapter.GetThroughHole_Outer().GetList().empty() )
|
||||
{
|
||||
const LIST_OBJECT2D &holeList = m_settings.GetThroughHole_Outer().GetList();
|
||||
const LIST_OBJECT2D &holeList = m_boardAdapter.GetThroughHole_Outer().GetList();
|
||||
|
||||
for( LIST_OBJECT2D::const_iterator hole = holeList.begin();
|
||||
hole != holeList.end();
|
||||
|
@ -426,12 +427,12 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
|
||||
CVCYLINDER *objPtr = new CVCYLINDER(
|
||||
hole2d->GetCentroid(),
|
||||
NextFloatDown( m_settings.GetLayerBottomZpos3DU( F_Cu ) ),
|
||||
NextFloatUp( m_settings.GetLayerBottomZpos3DU( B_Cu ) ),
|
||||
NextFloatDown( m_boardAdapter.GetLayerBottomZpos3DU( F_Cu ) ),
|
||||
NextFloatUp( m_boardAdapter.GetLayerBottomZpos3DU( B_Cu ) ),
|
||||
radius );
|
||||
|
||||
objPtr->SetMaterial( &m_materials.m_EpoxyBoard );
|
||||
objPtr->SetColor( ConvertSRGBToLinear( (SFVEC3F)m_settings.m_BoardBodyColor ) );
|
||||
objPtr->SetColor( ConvertSRGBToLinear( (SFVEC3F)m_boardAdapter.m_BoardBodyColor ) );
|
||||
|
||||
m_object_container.Add( objPtr );
|
||||
}
|
||||
|
@ -453,8 +454,8 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
printf("Add layers maps...\n");
|
||||
#endif
|
||||
|
||||
for( MAP_CONTAINER_2D::const_iterator ii = m_settings.GetMapLayers().begin();
|
||||
ii != m_settings.GetMapLayers().end();
|
||||
for( MAP_CONTAINER_2D::const_iterator ii = m_boardAdapter.GetMapLayers().begin();
|
||||
ii != m_boardAdapter.GetMapLayers().end();
|
||||
++ii )
|
||||
{
|
||||
PCB_LAYER_ID layer_id = static_cast<PCB_LAYER_ID>(ii->first);
|
||||
|
@ -476,27 +477,27 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
case F_Paste:
|
||||
materialLayer = &m_materials.m_Paste;
|
||||
|
||||
if( m_settings.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
layerColor = m_settings.m_SolderPasteColor;
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
layerColor = m_boardAdapter.m_SolderPasteColor;
|
||||
else
|
||||
layerColor = m_settings.GetLayerColor( layer_id );
|
||||
layerColor = m_boardAdapter.GetLayerColor( layer_id );
|
||||
break;
|
||||
|
||||
case B_SilkS:
|
||||
materialLayer = &m_materials.m_SilkS;
|
||||
|
||||
if( m_settings.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
layerColor = m_settings.m_SilkScreenColorBot;
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
layerColor = m_boardAdapter.m_SilkScreenColorBot;
|
||||
else
|
||||
layerColor = m_settings.GetLayerColor( layer_id );
|
||||
layerColor = m_boardAdapter.GetLayerColor( layer_id );
|
||||
break;
|
||||
case F_SilkS:
|
||||
materialLayer = &m_materials.m_SilkS;
|
||||
|
||||
if( m_settings.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
layerColor = m_settings.m_SilkScreenColorTop;
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
layerColor = m_boardAdapter.m_SilkScreenColorTop;
|
||||
else
|
||||
layerColor = m_settings.GetLayerColor( layer_id );
|
||||
layerColor = m_boardAdapter.GetLayerColor( layer_id );
|
||||
break;
|
||||
|
||||
case Dwgs_User:
|
||||
|
@ -518,10 +519,10 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
default:
|
||||
materialLayer = &m_materials.m_Copper;
|
||||
|
||||
if( m_settings.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
layerColor = m_settings.m_CopperColor;
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
layerColor = m_boardAdapter.m_CopperColor;
|
||||
else
|
||||
layerColor = m_settings.GetLayerColor( layer_id );
|
||||
layerColor = m_boardAdapter.GetLayerColor( layer_id );
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -548,7 +549,7 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
// Check if there are any layerhole that intersects this object
|
||||
// Eg: a segment is cutted by a via hole or THT hole.
|
||||
// /////////////////////////////////////////////////////////////
|
||||
const MAP_CONTAINER_2D &layerHolesMap = m_settings.GetMapLayersHoles();
|
||||
const MAP_CONTAINER_2D &layerHolesMap = m_boardAdapter.GetMapLayersHoles();
|
||||
|
||||
if( layerHolesMap.find(layer_id) != layerHolesMap.end() )
|
||||
{
|
||||
|
@ -579,11 +580,11 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
|
||||
// Check if there are any THT that intersects this object
|
||||
// /////////////////////////////////////////////////////////////
|
||||
if( !m_settings.GetThroughHole_Outer().GetList().empty() )
|
||||
if( !m_boardAdapter.GetThroughHole_Outer().GetList().empty() )
|
||||
{
|
||||
CONST_LIST_OBJECT2D intersectionList;
|
||||
|
||||
m_settings.GetThroughHole_Outer().GetListObjectsIntersects(
|
||||
m_boardAdapter.GetThroughHole_Outer().GetListObjectsIntersects(
|
||||
object2d_A->GetBBox(),
|
||||
intersectionList );
|
||||
|
||||
|
@ -604,9 +605,9 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
}
|
||||
|
||||
|
||||
const MAP_CONTAINER_2D& mapLayers = m_settings.GetMapLayers();
|
||||
const MAP_CONTAINER_2D& mapLayers = m_boardAdapter.GetMapLayers();
|
||||
|
||||
if( m_settings.GetFlag( FL_SUBTRACT_MASK_FROM_SILK ) &&
|
||||
if( m_boardAdapter.GetFlag( FL_SUBTRACT_MASK_FROM_SILK ) &&
|
||||
( ( ( layer_id == B_SilkS ) &&
|
||||
( mapLayers.find( B_Mask ) != mapLayers.end() ) ) ||
|
||||
( ( layer_id == F_SilkS ) &&
|
||||
|
@ -647,14 +648,14 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
#if 0
|
||||
create_3d_object_from( m_object_container,
|
||||
object2d_A,
|
||||
m_settings.GetLayerBottomZpos3DU( layer_id ),
|
||||
m_settings.GetLayerTopZpos3DU( layer_id ),
|
||||
m_boardAdapter.GetLayerBottomZpos3DU( layer_id ),
|
||||
m_boardAdapter.GetLayerTopZpos3DU( layer_id ),
|
||||
materialLayer,
|
||||
layerColor );
|
||||
#else
|
||||
CLAYERITEM *objPtr = new CLAYERITEM( object2d_A,
|
||||
m_settings.GetLayerBottomZpos3DU( layer_id ),
|
||||
m_settings.GetLayerTopZpos3DU( layer_id ) );
|
||||
m_boardAdapter.GetLayerBottomZpos3DU( layer_id ),
|
||||
m_boardAdapter.GetLayerTopZpos3DU( layer_id ) );
|
||||
objPtr->SetMaterial( materialLayer );
|
||||
objPtr->SetColor( ConvertSRGBToLinear( layerColor ) );
|
||||
m_object_container.Add( objPtr );
|
||||
|
@ -670,8 +671,8 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
m_containerWithObjectsToDelete.Add( itemCSG2d );
|
||||
|
||||
CLAYERITEM *objPtr = new CLAYERITEM( itemCSG2d,
|
||||
m_settings.GetLayerBottomZpos3DU( layer_id ),
|
||||
m_settings.GetLayerTopZpos3DU( layer_id ) );
|
||||
m_boardAdapter.GetLayerBottomZpos3DU( layer_id ),
|
||||
m_boardAdapter.GetLayerTopZpos3DU( layer_id ) );
|
||||
|
||||
objPtr->SetMaterial( materialLayer );
|
||||
objPtr->SetColor( ConvertSRGBToLinear( layerColor ) );
|
||||
|
@ -690,13 +691,13 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
// We will check for all objects in the outline if it intersects any object
|
||||
// in the layer container and also any hole.
|
||||
// /////////////////////////////////////////////////////////////////////////
|
||||
if( m_settings.GetFlag( FL_SOLDERMASK ) &&
|
||||
if( m_boardAdapter.GetFlag( FL_SOLDERMASK ) &&
|
||||
(m_outlineBoard2dObjects->GetList().size() >= 1) )
|
||||
{
|
||||
CMATERIAL *materialLayer = &m_materials.m_SolderMask;
|
||||
|
||||
for( MAP_CONTAINER_2D::const_iterator ii = m_settings.GetMapLayers().begin();
|
||||
ii != m_settings.GetMapLayers().end();
|
||||
for( MAP_CONTAINER_2D::const_iterator ii = m_boardAdapter.GetMapLayers().begin();
|
||||
ii != m_boardAdapter.GetMapLayers().end();
|
||||
++ii )
|
||||
{
|
||||
PCB_LAYER_ID layer_id = static_cast<PCB_LAYER_ID>(ii->first);
|
||||
|
@ -709,18 +710,18 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
continue;
|
||||
|
||||
SFVEC3F layerColor;
|
||||
if( m_settings.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
{
|
||||
if( layer_id == B_Mask )
|
||||
layerColor = m_settings.m_SolderMaskColorBot;
|
||||
layerColor = m_boardAdapter.m_SolderMaskColorBot;
|
||||
else
|
||||
layerColor = m_settings.m_SolderMaskColorTop;
|
||||
layerColor = m_boardAdapter.m_SolderMaskColorTop;
|
||||
}
|
||||
else
|
||||
layerColor = m_settings.GetLayerColor( layer_id );
|
||||
layerColor = m_boardAdapter.GetLayerColor( layer_id );
|
||||
|
||||
const float zLayerMin = m_settings.GetLayerBottomZpos3DU( layer_id );
|
||||
const float zLayerMax = m_settings.GetLayerTopZpos3DU( layer_id );
|
||||
const float zLayerMin = m_boardAdapter.GetLayerBottomZpos3DU( layer_id );
|
||||
const float zLayerMax = m_boardAdapter.GetLayerTopZpos3DU( layer_id );
|
||||
|
||||
// Get the outline board objects
|
||||
const LIST_OBJECT2D &listObjects = m_outlineBoard2dObjects->GetList();
|
||||
|
@ -734,12 +735,12 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
std::vector<const COBJECT2D *> *object2d_B = new std::vector<const COBJECT2D *>();
|
||||
|
||||
// Check if there are any THT that intersects this outline object part
|
||||
if( !m_settings.GetThroughHole_Outer().GetList().empty() )
|
||||
if( !m_boardAdapter.GetThroughHole_Outer().GetList().empty() )
|
||||
{
|
||||
|
||||
CONST_LIST_OBJECT2D intersectionList;
|
||||
|
||||
m_settings.GetThroughHole_Outer().GetListObjectsIntersects(
|
||||
m_boardAdapter.GetThroughHole_Outer().GetListObjectsIntersects(
|
||||
object2d_A->GetBBox(),
|
||||
intersectionList );
|
||||
|
||||
|
@ -846,9 +847,9 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
|
||||
// Add floor
|
||||
// /////////////////////////////////////////////////////////////////////////
|
||||
if( m_settings.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR ) )
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR ) )
|
||||
{
|
||||
CBBOX boardBBox = m_settings.GetBBox3DU();
|
||||
CBBOX boardBBox = m_boardAdapter.GetBBox3DU();
|
||||
|
||||
if( boardBBox.IsInitialized() )
|
||||
{
|
||||
|
@ -891,8 +892,8 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
newTriangle1->SetMaterial( (const CMATERIAL *)&m_materials.m_Floor );
|
||||
newTriangle2->SetMaterial( (const CMATERIAL *)&m_materials.m_Floor );
|
||||
|
||||
newTriangle1->SetColor( ConvertSRGBToLinear( (SFVEC3F)m_settings.m_BgColorTop ) );
|
||||
newTriangle2->SetColor( ConvertSRGBToLinear( (SFVEC3F)m_settings.m_BgColorTop ) );
|
||||
newTriangle1->SetColor( ConvertSRGBToLinear( (SFVEC3F)m_boardAdapter.m_BgColorTop ) );
|
||||
newTriangle2->SetColor( ConvertSRGBToLinear( (SFVEC3F)m_boardAdapter.m_BgColorTop ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -915,7 +916,7 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusTextReporter, REPORTER* aWa
|
|||
|
||||
// Option 1 - using Point Lights
|
||||
|
||||
const SFVEC3F &boarCenter = m_settings.GetBBox3DU().GetCenter();
|
||||
const SFVEC3F &boarCenter = m_boardAdapter.GetBBox3DU().GetCenter();
|
||||
|
||||
m_lights.Add( new CPOINTLIGHT( SFVEC3F( boarCenter.x, boarCenter.y, +RANGE_SCALE_3D * 2.0f ),
|
||||
SFVEC3F( light_top_bottom ) ) );
|
||||
|
@ -1035,19 +1036,19 @@ void C3D_RENDER_RAYTRACING::insert3DViaHole( const VIA* aVia )
|
|||
|
||||
aVia->LayerPair( &top_layer, &bottom_layer );
|
||||
|
||||
float topZ = m_settings.GetLayerBottomZpos3DU( top_layer ) +
|
||||
m_settings.GetCopperThickness3DU();
|
||||
float topZ = m_boardAdapter.GetLayerBottomZpos3DU( top_layer ) +
|
||||
m_boardAdapter.GetCopperThickness3DU();
|
||||
|
||||
float botZ = m_settings.GetLayerBottomZpos3DU( bottom_layer ) -
|
||||
m_settings.GetCopperThickness3DU();
|
||||
float botZ = m_boardAdapter.GetLayerBottomZpos3DU( bottom_layer ) -
|
||||
m_boardAdapter.GetCopperThickness3DU();
|
||||
|
||||
const SFVEC2F center = SFVEC2F( aVia->GetStart().x * m_settings.BiuTo3Dunits(),
|
||||
-aVia->GetStart().y * m_settings.BiuTo3Dunits() );
|
||||
const SFVEC2F center = SFVEC2F( aVia->GetStart().x * m_boardAdapter.BiuTo3Dunits(),
|
||||
-aVia->GetStart().y * m_boardAdapter.BiuTo3Dunits() );
|
||||
|
||||
CRING2D *ring = new CRING2D( center,
|
||||
radiusBUI * m_settings.BiuTo3Dunits(),
|
||||
( radiusBUI + m_settings.GetCopperThicknessBIU() ) *
|
||||
m_settings.BiuTo3Dunits(),
|
||||
radiusBUI * m_boardAdapter.BiuTo3Dunits(),
|
||||
( radiusBUI + m_boardAdapter.GetCopperThicknessBIU() ) *
|
||||
m_boardAdapter.BiuTo3Dunits(),
|
||||
*aVia );
|
||||
|
||||
m_containerWithObjectsToDelete.Add( ring );
|
||||
|
@ -1057,11 +1058,11 @@ void C3D_RENDER_RAYTRACING::insert3DViaHole( const VIA* aVia )
|
|||
|
||||
objPtr->SetMaterial( &m_materials.m_Copper );
|
||||
|
||||
if( m_settings.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
objPtr->SetColor( ConvertSRGBToLinear( (SFVEC3F)m_settings.m_CopperColor ) );
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
objPtr->SetColor( ConvertSRGBToLinear( (SFVEC3F)m_boardAdapter.m_CopperColor ) );
|
||||
else
|
||||
objPtr->SetColor( ConvertSRGBToLinear(
|
||||
m_settings.GetItemColor( LAYER_VIAS + static_cast<int>( aVia->GetViaType() ) ) ) );
|
||||
m_boardAdapter.GetItemColor( LAYER_VIAS + static_cast<int>( aVia->GetViaType() ) ) ) );
|
||||
|
||||
m_object_container.Add( objPtr );
|
||||
}
|
||||
|
@ -1075,10 +1076,10 @@ void C3D_RENDER_RAYTRACING::insert3DPadHole( const D_PAD* aPad )
|
|||
|
||||
SFVEC3F objColor;
|
||||
|
||||
if( m_settings.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
objColor = (SFVEC3F)m_settings.m_CopperColor;
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
objColor = (SFVEC3F)m_boardAdapter.m_CopperColor;
|
||||
else
|
||||
objColor = m_settings.GetItemColor( LAYER_PADS_TH );
|
||||
objColor = m_boardAdapter.GetItemColor( LAYER_PADS_TH );
|
||||
|
||||
const wxSize drillsize = aPad->GetDrillSize();
|
||||
const bool hasHole = drillsize.x && drillsize.y;
|
||||
|
@ -1086,22 +1087,22 @@ void C3D_RENDER_RAYTRACING::insert3DPadHole( const D_PAD* aPad )
|
|||
if( !hasHole )
|
||||
return;
|
||||
|
||||
const float topZ = m_settings.GetLayerBottomZpos3DU( F_Cu ) +
|
||||
m_settings.GetCopperThickness3DU();
|
||||
const float topZ = m_boardAdapter.GetLayerBottomZpos3DU( F_Cu ) +
|
||||
m_boardAdapter.GetCopperThickness3DU();
|
||||
|
||||
const float botZ = m_settings.GetLayerBottomZpos3DU( B_Cu ) -
|
||||
m_settings.GetCopperThickness3DU();
|
||||
const float botZ = m_boardAdapter.GetLayerBottomZpos3DU( B_Cu ) -
|
||||
m_boardAdapter.GetCopperThickness3DU();
|
||||
|
||||
if( drillsize.x == drillsize.y ) // usual round hole
|
||||
{
|
||||
SFVEC2F center = SFVEC2F( aPad->GetPosition().x * m_settings.BiuTo3Dunits(),
|
||||
-aPad->GetPosition().y * m_settings.BiuTo3Dunits() );
|
||||
SFVEC2F center = SFVEC2F( aPad->GetPosition().x * m_boardAdapter.BiuTo3Dunits(),
|
||||
-aPad->GetPosition().y * m_boardAdapter.BiuTo3Dunits() );
|
||||
|
||||
CRING2D *ring = new CRING2D( center,
|
||||
( drillsize.x / 2 ) * m_settings.BiuTo3Dunits(),
|
||||
( ( drillsize.x / 2 ) +
|
||||
m_settings.GetCopperThicknessBIU() ) *
|
||||
m_settings.BiuTo3Dunits(),
|
||||
( drillsize.x / 2 ) * m_boardAdapter.BiuTo3Dunits(),
|
||||
(( drillsize.x / 2 ) +
|
||||
m_boardAdapter.GetCopperThicknessBIU() ) *
|
||||
m_boardAdapter.BiuTo3Dunits(),
|
||||
*aPad );
|
||||
|
||||
m_containerWithObjectsToDelete.Add( ring );
|
||||
|
@ -1130,20 +1131,20 @@ void C3D_RENDER_RAYTRACING::insert3DPadHole( const D_PAD* aPad )
|
|||
wxPoint end = aPad->GetPosition() - ends_offset;
|
||||
|
||||
CROUNDSEGMENT2D *innerSeg = new CROUNDSEGMENT2D(
|
||||
SFVEC2F( start.x * m_settings.BiuTo3Dunits(),
|
||||
-start.y * m_settings.BiuTo3Dunits() ),
|
||||
SFVEC2F( end.x * m_settings.BiuTo3Dunits(),
|
||||
-end.y * m_settings.BiuTo3Dunits() ),
|
||||
width * m_settings.BiuTo3Dunits(),
|
||||
SFVEC2F( start.x * m_boardAdapter.BiuTo3Dunits(),
|
||||
-start.y * m_boardAdapter.BiuTo3Dunits() ),
|
||||
SFVEC2F( end.x * m_boardAdapter.BiuTo3Dunits(),
|
||||
-end.y * m_boardAdapter.BiuTo3Dunits() ),
|
||||
width * m_boardAdapter.BiuTo3Dunits(),
|
||||
*aPad );
|
||||
|
||||
CROUNDSEGMENT2D *outerSeg = new CROUNDSEGMENT2D(
|
||||
SFVEC2F( start.x * m_settings.BiuTo3Dunits(),
|
||||
-start.y * m_settings.BiuTo3Dunits() ),
|
||||
SFVEC2F( end.x * m_settings.BiuTo3Dunits(),
|
||||
-end.y * m_settings.BiuTo3Dunits() ),
|
||||
( width + m_settings.GetCopperThicknessBIU() * 2 ) *
|
||||
m_settings.BiuTo3Dunits(),
|
||||
SFVEC2F( start.x * m_boardAdapter.BiuTo3Dunits(),
|
||||
-start.y * m_boardAdapter.BiuTo3Dunits() ),
|
||||
SFVEC2F( end.x * m_boardAdapter.BiuTo3Dunits(),
|
||||
-end.y * m_boardAdapter.BiuTo3Dunits() ),
|
||||
( width + m_boardAdapter.GetCopperThicknessBIU() * 2 ) *
|
||||
m_boardAdapter.BiuTo3Dunits(),
|
||||
*aPad );
|
||||
|
||||
// NOTE: the round segment width is the "diameter", so we double the thickness
|
||||
|
@ -1170,12 +1171,12 @@ void C3D_RENDER_RAYTRACING::insert3DPadHole( const D_PAD* aPad )
|
|||
|
||||
// Check if there are any other THT that intersects this hole
|
||||
// It will use the non inflated holes
|
||||
if( !m_settings.GetThroughHole_Inner().GetList().empty() )
|
||||
if( !m_boardAdapter.GetThroughHole_Inner().GetList().empty() )
|
||||
{
|
||||
|
||||
CONST_LIST_OBJECT2D intersectionList;
|
||||
m_settings.GetThroughHole_Inner().GetListObjectsIntersects( object2d_A->GetBBox(),
|
||||
intersectionList );
|
||||
m_boardAdapter.GetThroughHole_Inner().GetListObjectsIntersects( object2d_A->GetBBox(),
|
||||
intersectionList );
|
||||
|
||||
if( !intersectionList.empty() )
|
||||
{
|
||||
|
@ -1232,7 +1233,7 @@ void C3D_RENDER_RAYTRACING::add_3D_vias_and_pads_to_container()
|
|||
// /////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Insert vias holes (vertical cylinders)
|
||||
for( auto track : m_settings.GetBoard()->Tracks() )
|
||||
for( auto track : m_boardAdapter.GetBoard()->Tracks() )
|
||||
{
|
||||
if( track->Type() == PCB_VIA_T )
|
||||
{
|
||||
|
@ -1242,7 +1243,7 @@ void C3D_RENDER_RAYTRACING::add_3D_vias_and_pads_to_container()
|
|||
}
|
||||
|
||||
// Insert pads holes (vertical cylinders)
|
||||
for( auto module : m_settings.GetBoard()->Modules() )
|
||||
for( auto module : m_boardAdapter.GetBoard()->Modules() )
|
||||
{
|
||||
for( auto pad : module->Pads() )
|
||||
if( pad->GetAttribute () != PAD_ATTRIB_HOLE_NOT_PLATED )
|
||||
|
@ -1256,20 +1257,20 @@ void C3D_RENDER_RAYTRACING::add_3D_vias_and_pads_to_container()
|
|||
void C3D_RENDER_RAYTRACING::load_3D_models()
|
||||
{
|
||||
// Go for all modules
|
||||
for( auto module : m_settings.GetBoard()->Modules() )
|
||||
for( auto module : m_boardAdapter.GetBoard()->Modules() )
|
||||
{
|
||||
if( (!module->Models().empty() ) &&
|
||||
m_settings.ShouldModuleBeDisplayed( (MODULE_ATTR_T)module->GetAttributes() ) )
|
||||
if((!module->Models().empty() ) &&
|
||||
m_boardAdapter.ShouldModuleBeDisplayed((MODULE_ATTR_T)module->GetAttributes() ) )
|
||||
{
|
||||
double zpos = m_settings.GetModulesZcoord3DIU( module->IsFlipped() );
|
||||
double zpos = m_boardAdapter.GetModulesZcoord3DIU( module->IsFlipped() );
|
||||
|
||||
wxPoint pos = module->GetPosition();
|
||||
|
||||
glm::mat4 moduleMatrix = glm::mat4( 1.0f );
|
||||
|
||||
moduleMatrix = glm::translate( moduleMatrix,
|
||||
SFVEC3F( pos.x * m_settings.BiuTo3Dunits(),
|
||||
-pos.y * m_settings.BiuTo3Dunits(),
|
||||
SFVEC3F( pos.x * m_boardAdapter.BiuTo3Dunits(),
|
||||
-pos.y * m_boardAdapter.BiuTo3Dunits(),
|
||||
zpos ) );
|
||||
|
||||
if( module->GetOrientation() )
|
||||
|
@ -1292,7 +1293,7 @@ void C3D_RENDER_RAYTRACING::load_3D_models()
|
|||
SFVEC3F( 0.0f, 0.0f, 1.0f ) );
|
||||
}
|
||||
|
||||
const double modelunit_to_3d_units_factor = m_settings.BiuTo3Dunits() *
|
||||
const double modelunit_to_3d_units_factor = m_boardAdapter.BiuTo3Dunits() *
|
||||
UNITS3D_TO_UNITSPCB;
|
||||
|
||||
moduleMatrix = glm::scale( moduleMatrix,
|
||||
|
@ -1309,7 +1310,7 @@ void C3D_RENDER_RAYTRACING::load_3D_models()
|
|||
{
|
||||
// get it from cache
|
||||
const S3DMODEL *modelPtr =
|
||||
m_settings.Get3DCacheManager()->GetModel( sM->m_Filename );
|
||||
m_boardAdapter.Get3DCacheManager()->GetModel( sM->m_Filename );
|
||||
|
||||
// only add it if the return is not NULL
|
||||
if( modelPtr )
|
||||
|
@ -1392,7 +1393,7 @@ void C3D_RENDER_RAYTRACING::add_3D_models( const S3DMODEL *a3DModel,
|
|||
imat < a3DModel->m_MaterialsSize;
|
||||
++imat )
|
||||
{
|
||||
if( m_settings.MaterialModeGet() == MATERIAL_MODE::NORMAL )
|
||||
if( m_boardAdapter.MaterialModeGet() == MATERIAL_MODE::NORMAL )
|
||||
{
|
||||
const SMATERIAL &material = a3DModel->m_Materials[imat];
|
||||
|
||||
|
@ -1412,7 +1413,7 @@ void C3D_RENDER_RAYTRACING::add_3D_models( const S3DMODEL *a3DModel,
|
|||
|
||||
SFVEC3F ambient;
|
||||
|
||||
if( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
{
|
||||
// apply a gain to the (dark) ambient colors
|
||||
|
||||
|
@ -1440,7 +1441,7 @@ void C3D_RENDER_RAYTRACING::add_3D_models( const S3DMODEL *a3DModel,
|
|||
material.m_Transparency,
|
||||
reflectionFactor );
|
||||
|
||||
if( m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) )
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) )
|
||||
{
|
||||
// Guess material type and apply a normal perturbator
|
||||
|
||||
|
@ -1571,14 +1572,14 @@ void C3D_RENDER_RAYTRACING::add_3D_models( const S3DMODEL *a3DModel,
|
|||
const SFVEC3F diffuseColor =
|
||||
a3DModel->m_Materials[mesh.m_MaterialIdx].m_Diffuse;
|
||||
|
||||
if( m_settings.MaterialModeGet() == MATERIAL_MODE::CAD_MODE )
|
||||
if( m_boardAdapter.MaterialModeGet() == MATERIAL_MODE::CAD_MODE )
|
||||
newTriangle->SetColor( ConvertSRGBToLinear( MaterialDiffuseToColorCAD( diffuseColor ) ) );
|
||||
else
|
||||
newTriangle->SetColor( ConvertSRGBToLinear( diffuseColor ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( m_settings.MaterialModeGet() == MATERIAL_MODE::CAD_MODE )
|
||||
if( m_boardAdapter.MaterialModeGet() == MATERIAL_MODE::CAD_MODE )
|
||||
newTriangle->SetColor( ConvertSRGBToLinear( MaterialDiffuseToColorCAD( mesh.m_Color[idx0] ) ),
|
||||
ConvertSRGBToLinear( MaterialDiffuseToColorCAD( mesh.m_Color[idx1] ) ),
|
||||
ConvertSRGBToLinear( MaterialDiffuseToColorCAD( mesh.m_Color[idx2] ) ) );
|
||||
|
|
|
@ -46,9 +46,9 @@
|
|||
// convertLinearToSRGB
|
||||
//#include <glm/gtc/color_space.hpp>
|
||||
|
||||
C3D_RENDER_RAYTRACING::C3D_RENDER_RAYTRACING( EDA_3D_SETTINGS &aSettings ) :
|
||||
C3D_RENDER_BASE( aSettings ),
|
||||
m_postshader_ssao( aSettings.CameraGet() )
|
||||
C3D_RENDER_RAYTRACING::C3D_RENDER_RAYTRACING( BOARD_ADAPTER& aAdapter, CCAMERA& aCamera ) :
|
||||
C3D_RENDER_BASE( aAdapter, aCamera ),
|
||||
m_postshader_ssao( aCamera )
|
||||
{
|
||||
wxLogTrace( m_logTrace, wxT( "C3D_RENDER_RAYTRACING::C3D_RENDER_RAYTRACING" ) );
|
||||
|
||||
|
@ -213,7 +213,7 @@ bool C3D_RENDER_RAYTRACING::Redraw(
|
|||
glDisable( GL_BLEND );
|
||||
|
||||
|
||||
const bool was_camera_changed = m_settings.CameraGet().ParametersChanged();
|
||||
const bool was_camera_changed = m_camera.ParametersChanged();
|
||||
|
||||
if( requestRedraw || aIsMoving || was_camera_changed )
|
||||
m_rt_render_state = RT_RENDER_STATE_MAX; // Set to an invalid state,
|
||||
|
@ -225,10 +225,10 @@ bool C3D_RENDER_RAYTRACING::Redraw(
|
|||
{
|
||||
// Set head light (camera view light) with the oposite direction of the camera
|
||||
if( m_camera_light )
|
||||
m_camera_light->SetDirection( -m_settings.CameraGet().GetDir() );
|
||||
m_camera_light->SetDirection( -m_camera.GetDir() );
|
||||
|
||||
OGL_DrawBackground( SFVEC3F(m_settings.m_BgColorTop),
|
||||
SFVEC3F(m_settings.m_BgColorBot) );
|
||||
OGL_DrawBackground( SFVEC3F( m_boardAdapter.m_BgColorTop),
|
||||
SFVEC3F( m_boardAdapter.m_BgColorBot) );
|
||||
|
||||
// Bind PBO
|
||||
glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, m_pboId );
|
||||
|
@ -274,8 +274,8 @@ bool C3D_RENDER_RAYTRACING::Redraw(
|
|||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
// Options if we want draw background instead
|
||||
//OGL_DrawBackground( SFVEC3F(m_settings.m_BgColorTop),
|
||||
// SFVEC3F(m_settings.m_BgColorBot) );
|
||||
//OGL_DrawBackground( SFVEC3F(m_boardAdapter.m_BgColorTop),
|
||||
// SFVEC3F(m_boardAdapter.m_BgColorBot) );
|
||||
}
|
||||
|
||||
glWindowPos2i( m_xoffset, m_yoffset );
|
||||
|
@ -307,9 +307,9 @@ void C3D_RENDER_RAYTRACING::render( GLubyte *ptrPBO , REPORTER *aStatusTextRepor
|
|||
restart_render_state();
|
||||
|
||||
if( m_camera_light )
|
||||
m_camera_light->SetDirection( -m_settings.CameraGet().GetDir() );
|
||||
m_camera_light->SetDirection( -m_camera.GetDir() );
|
||||
|
||||
if( m_settings.RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
|
||||
if( m_boardAdapter.RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
|
||||
{
|
||||
// Set all pixels of PBO transparent (Alpha to 0)
|
||||
// This way it will draw the full buffer but only shows the updated (
|
||||
|
@ -325,8 +325,8 @@ void C3D_RENDER_RAYTRACING::render( GLubyte *ptrPBO , REPORTER *aStatusTextRepor
|
|||
}
|
||||
}
|
||||
|
||||
m_BgColorTop_LinearRGB = ConvertSRGBToLinear( (SFVEC3F)m_settings.m_BgColorTop );
|
||||
m_BgColorBot_LinearRGB = ConvertSRGBToLinear( (SFVEC3F)m_settings.m_BgColorBot );
|
||||
m_BgColorTop_LinearRGB = ConvertSRGBToLinear( (SFVEC3F)m_boardAdapter.m_BgColorTop );
|
||||
m_BgColorBot_LinearRGB = ConvertSRGBToLinear( (SFVEC3F)m_boardAdapter.m_BgColorBot );
|
||||
}
|
||||
|
||||
switch( m_rt_render_state )
|
||||
|
@ -418,12 +418,10 @@ void C3D_RENDER_RAYTRACING::rt_render_tracing( GLubyte *ptrPBO ,
|
|||
// or mark it as finished
|
||||
if( m_nrBlocksRenderProgress >= m_blockPositions.size() )
|
||||
{
|
||||
if( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
m_rt_render_state = RT_RENDER_STATE_POST_PROCESS_SHADE;
|
||||
else
|
||||
{
|
||||
m_rt_render_state = RT_RENDER_STATE_FINISH;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -462,8 +460,7 @@ SFVEC3F ConvertSRGBToLinear( const SFVEC3F &aSRGBcolor )
|
|||
|
||||
#endif
|
||||
|
||||
void C3D_RENDER_RAYTRACING::rt_final_color( GLubyte *ptrPBO,
|
||||
const SFVEC3F &rgbColor,
|
||||
void C3D_RENDER_RAYTRACING::rt_final_color( GLubyte *ptrPBO, const SFVEC3F &rgbColor,
|
||||
bool applyColorSpaceConversion )
|
||||
{
|
||||
|
||||
|
@ -535,7 +532,7 @@ void C3D_RENDER_RAYTRACING::rt_trace_AA_packet( const SFVEC3F *aBgColorY,
|
|||
const RAY *aRayPck,
|
||||
SFVEC3F *aOutHitColor )
|
||||
{
|
||||
const bool is_testShadow = m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS );
|
||||
const bool is_testShadow = m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS );
|
||||
|
||||
for( unsigned int y = 0, i = 0; y < RAYPACKET_DIM; ++y )
|
||||
{
|
||||
|
@ -665,10 +662,9 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO ,
|
|||
const SFVEC2I blockPosI = SFVEC2I( blockPos.x + m_xoffset,
|
||||
blockPos.y + m_yoffset );
|
||||
|
||||
RAYPACKET blockPacket( m_settings.CameraGet(),
|
||||
(SFVEC2F)blockPosI + SFVEC2F(DISP_FACTOR, DISP_FACTOR),
|
||||
SFVEC2F(DISP_FACTOR, DISP_FACTOR) // Displacement random factor
|
||||
);
|
||||
RAYPACKET blockPacket( m_camera, (SFVEC2F)blockPosI + SFVEC2F(DISP_FACTOR, DISP_FACTOR),
|
||||
SFVEC2F(DISP_FACTOR, DISP_FACTOR) /* Displacement random factor */ );
|
||||
|
||||
|
||||
HITINFO_PACKET hitPacket_X0Y0[RAYPACKET_RAYS_PER_PACKET];
|
||||
|
||||
|
@ -692,7 +688,7 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO ,
|
|||
{
|
||||
|
||||
// If block is empty then set shades and continue
|
||||
if( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
{
|
||||
for( unsigned int y = 0; y < RAYPACKET_DIM; ++y )
|
||||
{
|
||||
|
@ -718,14 +714,13 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO ,
|
|||
// (as the final color will be computed on post processing)
|
||||
// but it is used for report progress
|
||||
|
||||
const bool isFinalColor = !m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING );
|
||||
const bool isFinalColor = !m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING );
|
||||
|
||||
for( unsigned int y = 0; y < RAYPACKET_DIM; ++y )
|
||||
{
|
||||
const SFVEC3F &outColor = bgColor[y];
|
||||
|
||||
const unsigned int yConst = blockPos.x +
|
||||
( (y + blockPos.y) * m_realBufferSize.x);
|
||||
const unsigned int yConst = blockPos.x + ( (y + blockPos.y) * m_realBufferSize.x);
|
||||
|
||||
for( unsigned int x = 0; x < RAYPACKET_DIM; ++x )
|
||||
{
|
||||
|
@ -748,10 +743,10 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO ,
|
|||
rt_shades_packet( bgColor,
|
||||
blockPacket.m_ray,
|
||||
hitPacket_X0Y0,
|
||||
m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ),
|
||||
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ),
|
||||
hitColor_X0Y0 );
|
||||
|
||||
if( m_settings.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) )
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) )
|
||||
{
|
||||
SFVEC3F hitColor_AA_X1Y1[RAYPACKET_RAYS_PER_PACKET];
|
||||
|
||||
|
@ -761,10 +756,8 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO ,
|
|||
HITINFO_PACKET hitPacket_AA_X1Y1[RAYPACKET_RAYS_PER_PACKET];
|
||||
HITINFO_PACKET_init( hitPacket_AA_X1Y1 );
|
||||
|
||||
RAYPACKET blockPacket_AA_X1Y1( m_settings.CameraGet(),
|
||||
(SFVEC2F)blockPosI + SFVEC2F(0.5f, 0.5f),
|
||||
SFVEC2F(DISP_FACTOR, DISP_FACTOR) // Displacement random factor
|
||||
);
|
||||
RAYPACKET blockPacket_AA_X1Y1( m_camera, (SFVEC2F)blockPosI + SFVEC2F(0.5f, 0.5f),
|
||||
SFVEC2F(DISP_FACTOR, DISP_FACTOR) );
|
||||
|
||||
if( !m_accelerator->Intersect( blockPacket_AA_X1Y1, hitPacket_AA_X1Y1 ) )
|
||||
{
|
||||
|
@ -784,7 +777,7 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO ,
|
|||
rt_shades_packet( bgColor,
|
||||
blockPacket_AA_X1Y1.m_ray,
|
||||
hitPacket_AA_X1Y1,
|
||||
m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ),
|
||||
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ),
|
||||
hitColor_AA_X1Y1
|
||||
);
|
||||
}
|
||||
|
@ -807,17 +800,17 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO ,
|
|||
RAY blockRayPck_AA_X0Y1[RAYPACKET_RAYS_PER_PACKET];
|
||||
RAY blockRayPck_AA_X1Y1_half[RAYPACKET_RAYS_PER_PACKET];
|
||||
|
||||
RAYPACKET_InitRays_with2DDisplacement( m_settings.CameraGet(),
|
||||
RAYPACKET_InitRays_with2DDisplacement( m_camera,
|
||||
(SFVEC2F)blockPosI + SFVEC2F(0.5f - DISP_FACTOR, DISP_FACTOR),
|
||||
SFVEC2F(DISP_FACTOR, DISP_FACTOR), // Displacement random factor
|
||||
blockRayPck_AA_X1Y0 );
|
||||
|
||||
RAYPACKET_InitRays_with2DDisplacement( m_settings.CameraGet(),
|
||||
RAYPACKET_InitRays_with2DDisplacement( m_camera,
|
||||
(SFVEC2F)blockPosI + SFVEC2F(DISP_FACTOR, 0.5f - DISP_FACTOR),
|
||||
SFVEC2F(DISP_FACTOR, DISP_FACTOR), // Displacement random factor
|
||||
blockRayPck_AA_X0Y1 );
|
||||
|
||||
RAYPACKET_InitRays_with2DDisplacement( m_settings.CameraGet(),
|
||||
RAYPACKET_InitRays_with2DDisplacement( m_camera,
|
||||
(SFVEC2F)blockPosI + SFVEC2F(0.25f - DISP_FACTOR, 0.25f - DISP_FACTOR),
|
||||
SFVEC2F(DISP_FACTOR, DISP_FACTOR), // Displacement random factor
|
||||
blockRayPck_AA_X1Y1_half );
|
||||
|
@ -858,7 +851,7 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO ,
|
|||
|
||||
const uint32_t ptrInc = (m_realBufferSize.x - RAYPACKET_DIM) * 4;
|
||||
|
||||
if( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
{
|
||||
SFVEC2I bPos;
|
||||
bPos.y = blockPos.y;
|
||||
|
@ -918,7 +911,7 @@ void C3D_RENDER_RAYTRACING::rt_render_post_process_shade( GLubyte *ptrPBO,
|
|||
{
|
||||
(void)ptrPBO; // unused
|
||||
|
||||
if( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
{
|
||||
if( aStatusTextReporter )
|
||||
aStatusTextReporter->Report( _("Rendering: Post processing shader") );
|
||||
|
@ -969,7 +962,7 @@ void C3D_RENDER_RAYTRACING::rt_render_post_process_blur_finish( GLubyte *ptrPBO,
|
|||
{
|
||||
(void)aStatusTextReporter; //unused
|
||||
|
||||
if( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
{
|
||||
// Now blurs the shader result and compute the final color
|
||||
std::atomic<size_t> nextBlock( 0 );
|
||||
|
@ -1105,16 +1098,16 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
const SFVEC2I windowsPos = SFVEC2I( windowPosUI.x + m_xoffset,
|
||||
windowPosUI.y + m_yoffset );
|
||||
|
||||
RAYPACKET blockPacket( m_settings.CameraGet(), windowsPos, 4 );
|
||||
RAYPACKET blockPacket( m_camera, windowsPos, 4 );
|
||||
|
||||
HITINFO_PACKET hitPacket[RAYPACKET_RAYS_PER_PACKET];
|
||||
|
||||
// Initialize hitPacket with a "not hit" information
|
||||
for( unsigned int i = 0; i < RAYPACKET_RAYS_PER_PACKET; ++i )
|
||||
for( HITINFO_PACKET& packet : hitPacket )
|
||||
{
|
||||
hitPacket[i].m_HitInfo.m_tHit = std::numeric_limits<float>::infinity();
|
||||
hitPacket[i].m_HitInfo.m_acc_node_info = 0;
|
||||
hitPacket[i].m_hitresult = false;
|
||||
packet.m_HitInfo.m_tHit = std::numeric_limits<float>::infinity();
|
||||
packet.m_HitInfo.m_acc_node_info = 0;
|
||||
packet.m_hitresult = false;
|
||||
}
|
||||
|
||||
// Intersect packet block
|
||||
|
@ -1129,8 +1122,8 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
{
|
||||
const float posYfactor = (float)(windowsPos.y + y * 4.0f) / (float)m_windowSize.y;
|
||||
|
||||
bgColor[y] = (SFVEC3F)m_settings.m_BgColorTop * SFVEC3F(posYfactor) +
|
||||
(SFVEC3F)m_settings.m_BgColorBot * ( SFVEC3F(1.0f) - SFVEC3F(posYfactor) );
|
||||
bgColor[y] = (SFVEC3F)m_boardAdapter.m_BgColorTop * SFVEC3F( posYfactor) +
|
||||
(SFVEC3F)m_boardAdapter.m_BgColorBot * ( SFVEC3F( 1.0f) - SFVEC3F( posYfactor) );
|
||||
}
|
||||
|
||||
CCOLORRGB hitColorShading[RAYPACKET_RAYS_PER_PACKET];
|
||||
|
@ -1728,7 +1721,7 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
|
|||
SFVEC3F hitPoint = aHitInfo.m_HitPoint;
|
||||
|
||||
if( !m_isPreview )
|
||||
hitPoint += aHitInfo.m_HitNormal * m_settings.GetNonCopperLayerThickness3DU() * 1.2f;
|
||||
hitPoint += aHitInfo.m_HitNormal * m_boardAdapter.GetNonCopperLayerThickness3DU() * 1.2f;
|
||||
|
||||
const CMATERIAL *objMaterial = aHitInfo.pHitObject->GetMaterial();
|
||||
wxASSERT( objMaterial != NULL );
|
||||
|
@ -1740,7 +1733,7 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
|
|||
const LIST_LIGHT &lightList = m_lights.GetList();
|
||||
|
||||
#if USE_EXPERIMENTAL_SOFT_SHADOWS
|
||||
const bool is_aa_enabled = m_settings.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) &&
|
||||
const bool is_aa_enabled = m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) &&
|
||||
(!m_isPreview);
|
||||
#endif
|
||||
|
||||
|
@ -1766,7 +1759,7 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
|
|||
/*
|
||||
if( (!m_isPreview) &&
|
||||
// Little hack to make randomness to the shading and shadows
|
||||
m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
vectorToLight = glm::normalize( vectorToLight +
|
||||
UniformRandomHemisphereDirection() * 0.1f );
|
||||
*/
|
||||
|
@ -1789,7 +1782,7 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
|
|||
(aRecursiveLevel > 0) ||
|
||||
|
||||
// Only use soft shadows if using post processing
|
||||
(!m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
(!m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
)
|
||||
{
|
||||
#endif
|
||||
|
@ -1835,7 +1828,7 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
|
|||
shadow_att_factor_sum += shadow_att_factor_light;
|
||||
}
|
||||
|
||||
if( !m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
if( !m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
{
|
||||
outColor += objMaterial->Shade( aRay,
|
||||
aHitInfo,
|
||||
|
@ -1894,7 +1887,7 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
|
|||
|
||||
if( !aIsInsideObject &&
|
||||
(objMaterial->GetReflection() > 0.0f) &&
|
||||
m_settings.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) )
|
||||
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) )
|
||||
{
|
||||
const unsigned int reflection_number_of_samples = objMaterial->GetNrReflectionsSamples();
|
||||
|
||||
|
@ -1941,8 +1934,8 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
|
|||
// Refractions
|
||||
// /////////////////////////////////////////////////////////////////////
|
||||
|
||||
if( (objMaterial->GetTransparency() > 0.0f) &&
|
||||
m_settings.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) )
|
||||
if((objMaterial->GetTransparency() > 0.0f) &&
|
||||
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) )
|
||||
{
|
||||
const float airIndex = 1.000293f;
|
||||
const float glassIndex = 1.49f;
|
||||
|
|
|
@ -59,7 +59,7 @@ typedef enum
|
|||
class C3D_RENDER_RAYTRACING : public C3D_RENDER_BASE
|
||||
{
|
||||
public:
|
||||
explicit C3D_RENDER_RAYTRACING( EDA_3D_SETTINGS &aSettings );
|
||||
explicit C3D_RENDER_RAYTRACING( BOARD_ADAPTER& aAdapter, CCAMERA& aCamera );
|
||||
|
||||
~C3D_RENDER_RAYTRACING();
|
||||
|
||||
|
|
|
@ -40,8 +40,9 @@
|
|||
const wxChar * C3D_RENDER_BASE::m_logTrace = wxT( "KI_TRACE_3D_RENDER" );
|
||||
|
||||
|
||||
C3D_RENDER_BASE::C3D_RENDER_BASE( EDA_3D_SETTINGS &aSettings) :
|
||||
m_settings( aSettings )
|
||||
C3D_RENDER_BASE::C3D_RENDER_BASE( BOARD_ADAPTER& aBoardAdapter, CCAMERA& aCamera ) :
|
||||
m_boardAdapter( aBoardAdapter ),
|
||||
m_camera( aCamera )
|
||||
{
|
||||
wxLogTrace( m_logTrace, wxT( "C3D_RENDER_BASE::C3D_RENDER_BASE" ) );
|
||||
m_is_opengl_initialized = false;
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
|
||||
|
||||
#include <pcb_base_frame.h>
|
||||
#include "3d_canvas/3d_settings.h"
|
||||
#include "3d_canvas/board_adapter.h"
|
||||
#include <reporter.h>
|
||||
|
||||
#include <widgets/busy_indicator.h>
|
||||
|
@ -47,7 +47,7 @@ class C3D_RENDER_BASE
|
|||
// Operations
|
||||
public:
|
||||
|
||||
explicit C3D_RENDER_BASE( EDA_3D_SETTINGS &aSettings );
|
||||
explicit C3D_RENDER_BASE( BOARD_ADAPTER& aBoardAdapter, CCAMERA& aCamera );
|
||||
|
||||
virtual ~C3D_RENDER_BASE() = 0;
|
||||
|
||||
|
@ -107,7 +107,9 @@ protected:
|
|||
std::unique_ptr<BUSY_INDICATOR> CreateBusyIndicator() const;
|
||||
|
||||
/// settings refrence in use for this render
|
||||
EDA_3D_SETTINGS &m_settings;
|
||||
BOARD_ADAPTER& m_boardAdapter;
|
||||
|
||||
CCAMERA& m_camera;
|
||||
|
||||
/// flag if the opengl specific for this render was already initialized
|
||||
bool m_is_opengl_initialized;
|
||||
|
|
|
@ -103,72 +103,72 @@ void EDA_3D_VIEWER::CreateMenuBar()
|
|||
//clang-format off
|
||||
auto raytracingCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.RenderEngineGet() != RENDER_ENGINE::OPENGL_LEGACY;
|
||||
return m_boardAdapter.RenderEngineGet() != RENDER_ENGINE::OPENGL_LEGACY;
|
||||
};
|
||||
|
||||
auto NormalModeCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.MaterialModeGet() == MATERIAL_MODE::NORMAL;
|
||||
return m_boardAdapter.MaterialModeGet() == MATERIAL_MODE::NORMAL;
|
||||
};
|
||||
|
||||
auto DiffuseModeCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.MaterialModeGet() == MATERIAL_MODE::DIFFUSE_ONLY;
|
||||
return m_boardAdapter.MaterialModeGet() == MATERIAL_MODE::DIFFUSE_ONLY;
|
||||
};
|
||||
|
||||
auto CADModeCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.MaterialModeGet() == MATERIAL_MODE::CAD_MODE;
|
||||
return m_boardAdapter.MaterialModeGet() == MATERIAL_MODE::CAD_MODE;
|
||||
};
|
||||
|
||||
auto copperThicknessCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS );
|
||||
return m_boardAdapter.GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS );
|
||||
};
|
||||
|
||||
auto boundingBoxesCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX );
|
||||
return m_boardAdapter.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX );
|
||||
};
|
||||
|
||||
auto renderShadowsCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS );
|
||||
return m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS );
|
||||
};
|
||||
|
||||
auto proceduralTexturesCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES );
|
||||
return m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES );
|
||||
};
|
||||
|
||||
auto showFloorCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR );
|
||||
return m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR );
|
||||
};
|
||||
|
||||
auto useRefractionsCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS );
|
||||
return m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS );
|
||||
};
|
||||
|
||||
auto useReflectionsCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS );
|
||||
return m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS );
|
||||
};
|
||||
|
||||
auto antiAliasingCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING );
|
||||
return m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING );
|
||||
};
|
||||
|
||||
auto postProcessCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING );
|
||||
return m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING );
|
||||
};
|
||||
|
||||
auto showAxesCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.GetFlag( FL_AXIS );
|
||||
return m_boardAdapter.GetFlag( FL_AXIS );
|
||||
};
|
||||
//clang-format on
|
||||
|
||||
|
@ -272,27 +272,27 @@ void EDA_3D_VIEWER::CreateMenuBar()
|
|||
//clang-format off
|
||||
auto noGridCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.GridGet() == GRID3D_TYPE::NONE;
|
||||
return m_boardAdapter.GridGet() == GRID3D_TYPE::NONE;
|
||||
};
|
||||
|
||||
auto grid10mmCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.GridGet() == GRID3D_TYPE::GRID_10MM;
|
||||
return m_boardAdapter.GridGet() == GRID3D_TYPE::GRID_10MM;
|
||||
};
|
||||
|
||||
auto grid5mmCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.GridGet() == GRID3D_TYPE::GRID_5MM;
|
||||
return m_boardAdapter.GridGet() == GRID3D_TYPE::GRID_5MM;
|
||||
};
|
||||
|
||||
auto grid2p5mmCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.GridGet() == GRID3D_TYPE::GRID_2P5MM;
|
||||
return m_boardAdapter.GridGet() == GRID3D_TYPE::GRID_2P5MM;
|
||||
};
|
||||
|
||||
auto grid_1mmCondition = [this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_settings.GridGet() == GRID3D_TYPE::GRID_1MM;
|
||||
return m_boardAdapter.GridGet() == GRID3D_TYPE::GRID_1MM;
|
||||
};
|
||||
//clang-format on
|
||||
|
||||
|
|
|
@ -102,7 +102,7 @@ void EDA_3D_VIEWER::ReCreateMainToolbar()
|
|||
|
||||
void EDA_3D_VIEWER::SyncToolbars()
|
||||
{
|
||||
bool isOrtho = m_settings.CameraGet().GetProjection() == PROJECTION_TYPE::ORTHO;
|
||||
bool isOrtho = m_currentCamera.GetProjection() == PROJECTION_TYPE::ORTHO;
|
||||
|
||||
m_mainToolBar->Toggle( EDA_3D_ACTIONS::toggleOrtho, isOrtho );
|
||||
m_mainToolBar->Refresh();
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
#include "dialog_3D_view_option_base.h"
|
||||
#include <3d_viewer/eda_3d_viewer.h>
|
||||
#include <3d_canvas/3d_settings.h>
|
||||
#include <3d_canvas/board_adapter.h>
|
||||
#include <bitmaps.h>
|
||||
|
||||
class DIALOG_3D_VIEW_OPTIONS : public DIALOG_3D_VIEW_OPTIONS_BASE
|
||||
|
@ -33,8 +33,8 @@ public:
|
|||
explicit DIALOG_3D_VIEW_OPTIONS( EDA_3D_VIEWER* parent );
|
||||
|
||||
private:
|
||||
EDA_3D_VIEWER* m_parent;
|
||||
EDA_3D_SETTINGS& m_settings;
|
||||
EDA_3D_VIEWER* m_parent;
|
||||
BOARD_ADAPTER& m_settings;
|
||||
|
||||
void initDialog();
|
||||
|
||||
|
@ -57,11 +57,11 @@ void EDA_3D_VIEWER::Install3DViewOptionDialog( wxCommandEvent& event )
|
|||
}
|
||||
|
||||
|
||||
DIALOG_3D_VIEW_OPTIONS::DIALOG_3D_VIEW_OPTIONS( EDA_3D_VIEWER* parent )
|
||||
: DIALOG_3D_VIEW_OPTIONS_BASE( parent ), m_settings( *parent->GetSettings() )
|
||||
DIALOG_3D_VIEW_OPTIONS::DIALOG_3D_VIEW_OPTIONS( EDA_3D_VIEWER* parent ) :
|
||||
DIALOG_3D_VIEW_OPTIONS_BASE( parent ),
|
||||
m_parent( parent ),
|
||||
m_settings( parent->GetAdapter() )
|
||||
{
|
||||
m_parent = parent;
|
||||
|
||||
initDialog();
|
||||
|
||||
m_sdbSizerOK->SetDefault();
|
||||
|
|
|
@ -89,6 +89,8 @@ EDA_3D_VIEWER::EDA_3D_VIEWER( KIWAY *aKiway, PCB_BASE_FRAME *aParent, const wxSt
|
|||
wxDefaultSize, style, QUALIFIED_VIEWER3D_FRAMENAME( aParent ) ),
|
||||
m_mainToolBar( nullptr ),
|
||||
m_canvas( nullptr ),
|
||||
m_currentCamera( m_trackBallCamera ),
|
||||
m_trackBallCamera( RANGE_SCALE_3D ),
|
||||
m_toolDispatcher( nullptr )
|
||||
{
|
||||
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::EDA_3D_VIEWER %s", aTitle );
|
||||
|
@ -112,7 +114,8 @@ EDA_3D_VIEWER::EDA_3D_VIEWER( KIWAY *aKiway, PCB_BASE_FRAME *aParent, const wxSt
|
|||
SetStatusWidths( arrayDim( status_dims ), status_dims );
|
||||
|
||||
m_canvas = new EDA_3D_CANVAS( this, COGL_ATT_LIST::GetAttributesList( true ),
|
||||
aParent->GetBoard(), m_settings, Prj().Get3DCacheManager() );
|
||||
aParent->GetBoard(), m_boardAdapter, m_currentCamera,
|
||||
Prj().Get3DCacheManager() );
|
||||
|
||||
if( m_canvas )
|
||||
m_canvas->SetStatusBar( status_bar );
|
||||
|
@ -236,10 +239,10 @@ void EDA_3D_VIEWER::Process_Special_Functions( wxCommandEvent &event )
|
|||
return;
|
||||
|
||||
case ID_MENU3D_BGCOLOR_BOTTOM:
|
||||
if( Set3DColorFromUser( m_settings.m_BgColorBot, _( "Background Color, Bottom" ),
|
||||
if( Set3DColorFromUser( m_boardAdapter.m_BgColorBot, _( "Background Color, Bottom" ),
|
||||
nullptr ) )
|
||||
{
|
||||
if( m_settings.RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
|
||||
if( m_boardAdapter.RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
|
||||
m_canvas->Request_refresh();
|
||||
else
|
||||
NewDisplay( true );
|
||||
|
@ -247,9 +250,9 @@ void EDA_3D_VIEWER::Process_Special_Functions( wxCommandEvent &event )
|
|||
return;
|
||||
|
||||
case ID_MENU3D_BGCOLOR_TOP:
|
||||
if( Set3DColorFromUser( m_settings.m_BgColorTop, _( "Background Color, Top" ), nullptr ) )
|
||||
if( Set3DColorFromUser( m_boardAdapter.m_BgColorTop, _( "Background Color, Top" ), nullptr ) )
|
||||
{
|
||||
if( m_settings.RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
|
||||
if( m_boardAdapter.RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
|
||||
m_canvas->Request_refresh();
|
||||
else
|
||||
NewDisplay( true );
|
||||
|
@ -282,17 +285,17 @@ void EDA_3D_VIEWER::Process_Special_Functions( wxCommandEvent &event )
|
|||
break;
|
||||
|
||||
case ID_MENU3D_FL_RENDER_MATERIAL_MODE_NORMAL:
|
||||
m_settings.MaterialModeSet( MATERIAL_MODE::NORMAL );
|
||||
m_boardAdapter.MaterialModeSet( MATERIAL_MODE::NORMAL );
|
||||
NewDisplay( true );
|
||||
return;
|
||||
|
||||
case ID_MENU3D_FL_RENDER_MATERIAL_MODE_DIFFUSE_ONLY:
|
||||
m_settings.MaterialModeSet( MATERIAL_MODE::DIFFUSE_ONLY );
|
||||
m_boardAdapter.MaterialModeSet( MATERIAL_MODE::DIFFUSE_ONLY );
|
||||
NewDisplay( true );
|
||||
return;
|
||||
|
||||
case ID_MENU3D_FL_RENDER_MATERIAL_MODE_CAD_MODE:
|
||||
m_settings.MaterialModeSet( MATERIAL_MODE::CAD_MODE );
|
||||
m_boardAdapter.MaterialModeSet( MATERIAL_MODE::CAD_MODE );
|
||||
NewDisplay( true );
|
||||
return;
|
||||
|
||||
|
@ -318,18 +321,18 @@ void EDA_3D_VIEWER::Process_Special_Functions( wxCommandEvent &event )
|
|||
|
||||
void EDA_3D_VIEWER::OnRenderEngineSelection( wxCommandEvent &event )
|
||||
{
|
||||
const RENDER_ENGINE old_engine = m_settings.RenderEngineGet();
|
||||
const RENDER_ENGINE old_engine = m_boardAdapter.RenderEngineGet();
|
||||
|
||||
if( old_engine == RENDER_ENGINE::OPENGL_LEGACY )
|
||||
m_settings.RenderEngineSet( RENDER_ENGINE::RAYTRACING );
|
||||
m_boardAdapter.RenderEngineSet( RENDER_ENGINE::RAYTRACING );
|
||||
else
|
||||
m_settings.RenderEngineSet( RENDER_ENGINE::OPENGL_LEGACY );
|
||||
m_boardAdapter.RenderEngineSet( RENDER_ENGINE::OPENGL_LEGACY );
|
||||
|
||||
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnRenderEngineSelection type %s ",
|
||||
( m_settings.RenderEngineGet() == RENDER_ENGINE::RAYTRACING ) ? "Ray Trace" :
|
||||
"OpenGL Legacy" );
|
||||
( m_boardAdapter.RenderEngineGet() == RENDER_ENGINE::RAYTRACING ) ? "Ray Trace" :
|
||||
"OpenGL Legacy" );
|
||||
|
||||
if( old_engine != m_settings.RenderEngineGet() )
|
||||
if( old_engine != m_boardAdapter.RenderEngineGet() )
|
||||
RenderEngineChanged();
|
||||
}
|
||||
|
||||
|
@ -339,7 +342,7 @@ void EDA_3D_VIEWER::OnDisableRayTracing( wxCommandEvent& aEvent )
|
|||
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::%s disabling ray tracing.", __WXFUNCTION__ );
|
||||
|
||||
m_disable_ray_tracing = true;
|
||||
m_settings.RenderEngineSet( RENDER_ENGINE::OPENGL_LEGACY );
|
||||
m_boardAdapter.RenderEngineSet( RENDER_ENGINE::OPENGL_LEGACY );
|
||||
}
|
||||
|
||||
|
||||
|
@ -390,19 +393,19 @@ void EDA_3D_VIEWER::LoadSettings( APP_SETTINGS_BASE *aCfg )
|
|||
aTarget.b = aColor.b;
|
||||
};
|
||||
|
||||
set_color( colors->GetColor( LAYER_3D_BACKGROUND_BOTTOM ), m_settings.m_BgColorBot );
|
||||
set_color( colors->GetColor( LAYER_3D_BACKGROUND_TOP ), m_settings.m_BgColorTop );
|
||||
set_color( colors->GetColor( LAYER_3D_BOARD ), m_settings.m_BoardBodyColor );
|
||||
set_color( colors->GetColor( LAYER_3D_COPPER ), m_settings.m_CopperColor );
|
||||
set_color( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ), m_settings.m_SilkScreenColorBot );
|
||||
set_color( colors->GetColor( LAYER_3D_SILKSCREEN_TOP ), m_settings.m_SilkScreenColorTop );
|
||||
set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_settings.m_SolderMaskColorBot );
|
||||
set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_settings.m_SolderMaskColorTop );
|
||||
set_color( colors->GetColor( LAYER_3D_SOLDERPASTE ), m_settings.m_SolderPasteColor );
|
||||
set_color( colors->GetColor( LAYER_3D_BACKGROUND_BOTTOM ), m_boardAdapter.m_BgColorBot );
|
||||
set_color( colors->GetColor( LAYER_3D_BACKGROUND_TOP ), m_boardAdapter.m_BgColorTop );
|
||||
set_color( colors->GetColor( LAYER_3D_BOARD ), m_boardAdapter.m_BoardBodyColor );
|
||||
set_color( colors->GetColor( LAYER_3D_COPPER ), m_boardAdapter.m_CopperColor );
|
||||
set_color( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ), m_boardAdapter.m_SilkScreenColorBot );
|
||||
set_color( colors->GetColor( LAYER_3D_SILKSCREEN_TOP ), m_boardAdapter.m_SilkScreenColorTop );
|
||||
set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorBot );
|
||||
set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorTop );
|
||||
set_color( colors->GetColor( LAYER_3D_SOLDERPASTE ), m_boardAdapter.m_SolderPasteColor );
|
||||
|
||||
if( cfg )
|
||||
{
|
||||
#define TRANSER_SETTING( flag, field ) m_settings.SetFlag( flag, cfg->m_Render.field )
|
||||
#define TRANSER_SETTING( flag, field ) m_boardAdapter.SetFlag( flag, cfg->m_Render.field )
|
||||
|
||||
TRANSER_SETTING( FL_USE_REALISTIC_MODE, realistic );
|
||||
TRANSER_SETTING( FL_SUBTRACT_MASK_FROM_SILK, subtract_mask_from_silk );
|
||||
|
@ -433,15 +436,15 @@ void EDA_3D_VIEWER::LoadSettings( APP_SETTINGS_BASE *aCfg )
|
|||
TRANSER_SETTING( FL_ECO, show_eco );
|
||||
TRANSER_SETTING( FL_SHOW_BOARD_BODY, show_board_body );
|
||||
|
||||
m_settings.GridSet( static_cast<GRID3D_TYPE>( cfg->m_Render.grid_type ) );
|
||||
m_boardAdapter.GridSet( static_cast<GRID3D_TYPE>( cfg->m_Render.grid_type ) );
|
||||
|
||||
RENDER_ENGINE engine = static_cast<RENDER_ENGINE>( cfg->m_Render.engine );
|
||||
wxLogTrace( m_logTrace, engine == RENDER_ENGINE::RAYTRACING ?
|
||||
"EDA_3D_VIEWER::LoadSettings render setting Ray Trace" :
|
||||
"EDA_3D_VIEWER::LoadSettings render setting OpenGL" );
|
||||
m_settings.RenderEngineSet( engine );
|
||||
m_boardAdapter.RenderEngineSet( engine );
|
||||
|
||||
m_settings.MaterialModeSet( static_cast<MATERIAL_MODE>( cfg->m_Render.material_mode ) );
|
||||
m_boardAdapter.MaterialModeSet( static_cast<MATERIAL_MODE>( cfg->m_Render.material_mode ) );
|
||||
|
||||
#undef TRANSFER_SETTING
|
||||
}
|
||||
|
@ -463,26 +466,26 @@ void EDA_3D_VIEWER::SaveSettings( APP_SETTINGS_BASE *aCfg )
|
|||
colors->SetColor( aTarget, COLOR4D( aSource.r, aSource.g, aSource.b, 1.0 ) );
|
||||
};
|
||||
|
||||
save_color( m_settings.m_BgColorBot, LAYER_3D_BACKGROUND_BOTTOM );
|
||||
save_color( m_settings.m_BgColorTop, LAYER_3D_BACKGROUND_TOP );
|
||||
save_color( m_settings.m_BoardBodyColor, LAYER_3D_BOARD );
|
||||
save_color( m_settings.m_CopperColor, LAYER_3D_COPPER );
|
||||
save_color( m_settings.m_SilkScreenColorBot, LAYER_3D_SILKSCREEN_BOTTOM );
|
||||
save_color( m_settings.m_SilkScreenColorTop, LAYER_3D_SILKSCREEN_TOP );
|
||||
save_color( m_settings.m_SolderMaskColorTop, LAYER_3D_SOLDERMASK );
|
||||
save_color( m_settings.m_SolderPasteColor, LAYER_3D_SOLDERPASTE );
|
||||
save_color( m_boardAdapter.m_BgColorBot, LAYER_3D_BACKGROUND_BOTTOM );
|
||||
save_color( m_boardAdapter.m_BgColorTop, LAYER_3D_BACKGROUND_TOP );
|
||||
save_color( m_boardAdapter.m_BoardBodyColor, LAYER_3D_BOARD );
|
||||
save_color( m_boardAdapter.m_CopperColor, LAYER_3D_COPPER );
|
||||
save_color( m_boardAdapter.m_SilkScreenColorBot, LAYER_3D_SILKSCREEN_BOTTOM );
|
||||
save_color( m_boardAdapter.m_SilkScreenColorTop, LAYER_3D_SILKSCREEN_TOP );
|
||||
save_color( m_boardAdapter.m_SolderMaskColorTop, LAYER_3D_SOLDERMASK );
|
||||
save_color( m_boardAdapter.m_SolderPasteColor, LAYER_3D_SOLDERPASTE );
|
||||
|
||||
wxLogTrace( m_logTrace, m_settings.RenderEngineGet() == RENDER_ENGINE::RAYTRACING ?
|
||||
wxLogTrace( m_logTrace, m_boardAdapter.RenderEngineGet() == RENDER_ENGINE::RAYTRACING ?
|
||||
"EDA_3D_VIEWER::SaveSettings render setting Ray Trace" :
|
||||
"EDA_3D_VIEWER::SaveSettings render setting OpenGL" );
|
||||
|
||||
if( cfg )
|
||||
{
|
||||
#define TRANSFER_SETTING( field, flag ) cfg->m_Render.field = m_settings.GetFlag( flag )
|
||||
#define TRANSFER_SETTING( field, flag ) cfg->m_Render.field = m_boardAdapter.GetFlag( flag )
|
||||
|
||||
cfg->m_Render.engine = static_cast<int>( m_settings.RenderEngineGet() );
|
||||
cfg->m_Render.grid_type = static_cast<int>( m_settings.GridGet() );
|
||||
cfg->m_Render.material_mode = static_cast<int>( m_settings.MaterialModeGet() );
|
||||
cfg->m_Render.engine = static_cast<int>( m_boardAdapter.RenderEngineGet() );
|
||||
cfg->m_Render.grid_type = static_cast<int>( m_boardAdapter.GridGet() );
|
||||
cfg->m_Render.material_mode = static_cast<int>( m_boardAdapter.MaterialModeGet() );
|
||||
|
||||
TRANSFER_SETTING( opengl_copper_thickness, FL_RENDER_OPENGL_COPPER_THICKNESS );
|
||||
TRANSFER_SETTING( opengl_show_model_bbox, FL_RENDER_OPENGL_SHOW_MODEL_BBOX );
|
||||
|
@ -548,24 +551,24 @@ void EDA_3D_VIEWER::SynchroniseColoursWithBoard()
|
|||
switch( stckpItem->GetBrdLayerId() )
|
||||
{
|
||||
case F_SilkS:
|
||||
m_settings.m_SilkScreenColorTop.r = color.Red() / 255.0;
|
||||
m_settings.m_SilkScreenColorTop.g = color.Green() / 255.0;
|
||||
m_settings.m_SilkScreenColorTop.b = color.Blue() / 255.0;
|
||||
m_boardAdapter.m_SilkScreenColorTop.r = color.Red() / 255.0;
|
||||
m_boardAdapter.m_SilkScreenColorTop.g = color.Green() / 255.0;
|
||||
m_boardAdapter.m_SilkScreenColorTop.b = color.Blue() / 255.0;
|
||||
break;
|
||||
case B_SilkS:
|
||||
m_settings.m_SilkScreenColorBot.r = color.Red() / 255.0;
|
||||
m_settings.m_SilkScreenColorBot.g = color.Green() / 255.0;
|
||||
m_settings.m_SilkScreenColorBot.b = color.Blue() / 255.0;
|
||||
m_boardAdapter.m_SilkScreenColorBot.r = color.Red() / 255.0;
|
||||
m_boardAdapter.m_SilkScreenColorBot.g = color.Green() / 255.0;
|
||||
m_boardAdapter.m_SilkScreenColorBot.b = color.Blue() / 255.0;
|
||||
break;
|
||||
case F_Mask:
|
||||
m_settings.m_SolderMaskColorTop.r = color.Red() / 255.0;
|
||||
m_settings.m_SolderMaskColorTop.g = color.Green() / 255.0;
|
||||
m_settings.m_SolderMaskColorTop.b = color.Blue() / 255.0;
|
||||
m_boardAdapter.m_SolderMaskColorTop.r = color.Red() / 255.0;
|
||||
m_boardAdapter.m_SolderMaskColorTop.g = color.Green() / 255.0;
|
||||
m_boardAdapter.m_SolderMaskColorTop.b = color.Blue() / 255.0;
|
||||
break;
|
||||
case B_Mask:
|
||||
m_settings.m_SolderMaskColorBot.r = color.Red() / 255.0;
|
||||
m_settings.m_SolderMaskColorBot.g = color.Green() / 255.0;
|
||||
m_settings.m_SolderMaskColorBot.b = color.Blue() / 255.0;
|
||||
m_boardAdapter.m_SolderMaskColorBot.r = color.Red() / 255.0;
|
||||
m_boardAdapter.m_SolderMaskColorBot.g = color.Green() / 255.0;
|
||||
m_boardAdapter.m_SolderMaskColorBot.b = color.Blue() / 255.0;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -724,9 +727,9 @@ bool EDA_3D_VIEWER::Set3DSilkScreenColorFromUser()
|
|||
colors.push_back( CUSTOM_COLOR_ITEM( 241.0/255.0, 241.0/255.0, 241.0/255.0, "White" ) );
|
||||
colors.push_back( CUSTOM_COLOR_ITEM( 4.0/255.0, 18.0/255.0, 21.0/255.0, "Dark" ) );
|
||||
|
||||
if( Set3DColorFromUser( m_settings.m_SilkScreenColorTop, _( "Silkscreen Color" ), &colors ) )
|
||||
if( Set3DColorFromUser( m_boardAdapter.m_SilkScreenColorTop, _( "Silkscreen Color" ), &colors ) )
|
||||
{
|
||||
m_settings.m_SilkScreenColorBot = m_settings.m_SilkScreenColorTop;
|
||||
m_boardAdapter.m_SilkScreenColorBot = m_boardAdapter.m_SilkScreenColorTop;
|
||||
NewDisplay( true );
|
||||
return true;
|
||||
}
|
||||
|
@ -754,9 +757,9 @@ bool EDA_3D_VIEWER::Set3DSolderMaskColorFromUser()
|
|||
colors.push_back( CUSTOM_COLOR_ITEM( 119/255.0, 31/255.0, 91/255.0, "Purple" ) );
|
||||
colors.push_back( CUSTOM_COLOR_ITEM( 32/255.0, 2/255.0, 53/255.0, "Purple Dark" ) );
|
||||
|
||||
if( Set3DColorFromUser( m_settings.m_SolderMaskColorTop, _( "Solder Mask Color" ), &colors ) )
|
||||
if( Set3DColorFromUser( m_boardAdapter.m_SolderMaskColorTop, _( "Solder Mask Color" ), &colors ) )
|
||||
{
|
||||
m_settings.m_SolderMaskColorBot = m_settings.m_SolderMaskColorTop;
|
||||
m_boardAdapter.m_SolderMaskColorBot = m_boardAdapter.m_SolderMaskColorTop;
|
||||
NewDisplay( true );
|
||||
return true;
|
||||
}
|
||||
|
@ -774,7 +777,7 @@ bool EDA_3D_VIEWER::Set3DCopperColorFromUser()
|
|||
colors.push_back( CUSTOM_COLOR_ITEM( 213/255.0, 213/255.0, 213/255.0, "Silver" ) );
|
||||
colors.push_back( CUSTOM_COLOR_ITEM( 160/255.0, 160/255.0, 160/255.0, "Tin" ) );
|
||||
|
||||
if( Set3DColorFromUser( m_settings.m_CopperColor, _( "Copper Color" ), &colors ) )
|
||||
if( Set3DColorFromUser( m_boardAdapter.m_CopperColor, _( "Copper Color" ), &colors ) )
|
||||
{
|
||||
NewDisplay( true );
|
||||
return true;
|
||||
|
@ -797,7 +800,7 @@ bool EDA_3D_VIEWER::Set3DBoardBodyColorFromUser()
|
|||
colors.push_back( CUSTOM_COLOR_ITEM( 63/255.0, 126/255.0, 71/255.0, "green 1" ) );
|
||||
colors.push_back( CUSTOM_COLOR_ITEM( 117/255.0, 122/255.0, 90/255.0, "green 2" ) );
|
||||
|
||||
if( Set3DColorFromUser( m_settings.m_BoardBodyColor, _( "Board Body Color" ), &colors ) )
|
||||
if( Set3DColorFromUser( m_boardAdapter.m_BoardBodyColor, _( "Board Body Color" ), &colors ) )
|
||||
{
|
||||
NewDisplay( true );
|
||||
return true;
|
||||
|
@ -815,7 +818,7 @@ bool EDA_3D_VIEWER::Set3DSolderPasteColorFromUser()
|
|||
colors.push_back( CUSTOM_COLOR_ITEM( 213/255.0, 213/255.0, 213/255.0, "Silver" ) );
|
||||
colors.push_back( CUSTOM_COLOR_ITEM( 90/255.0, 90/255.0, 90/255.0, "grey 2" ) );
|
||||
|
||||
if( Set3DColorFromUser( m_settings.m_SolderPasteColor, _( "Solder Paste Color" ), &colors ) )
|
||||
if( Set3DColorFromUser( m_boardAdapter.m_SolderPasteColor, _( "Solder Paste Color" ), &colors ) )
|
||||
{
|
||||
NewDisplay( true );
|
||||
return true;
|
||||
|
@ -827,7 +830,7 @@ bool EDA_3D_VIEWER::Set3DSolderPasteColorFromUser()
|
|||
|
||||
void EDA_3D_VIEWER::OnUpdateUIEngine( wxUpdateUIEvent& aEvent )
|
||||
{
|
||||
aEvent.Check( m_settings.RenderEngineGet() != RENDER_ENGINE::OPENGL_LEGACY );
|
||||
aEvent.Check( m_boardAdapter.RenderEngineGet() != RENDER_ENGINE::OPENGL_LEGACY );
|
||||
}
|
||||
|
||||
|
||||
|
@ -837,15 +840,15 @@ void EDA_3D_VIEWER::OnUpdateUIMaterial( wxUpdateUIEvent& aEvent )
|
|||
switch( aEvent.GetId() )
|
||||
{
|
||||
case ID_MENU3D_FL_RENDER_MATERIAL_MODE_NORMAL:
|
||||
aEvent.Check( m_settings.MaterialModeGet() == MATERIAL_MODE::NORMAL );
|
||||
aEvent.Check( m_boardAdapter.MaterialModeGet() == MATERIAL_MODE::NORMAL );
|
||||
break;
|
||||
|
||||
case ID_MENU3D_FL_RENDER_MATERIAL_MODE_DIFFUSE_ONLY:
|
||||
aEvent.Check( m_settings.MaterialModeGet() == MATERIAL_MODE::DIFFUSE_ONLY );
|
||||
aEvent.Check( m_boardAdapter.MaterialModeGet() == MATERIAL_MODE::DIFFUSE_ONLY );
|
||||
break;
|
||||
|
||||
case ID_MENU3D_FL_RENDER_MATERIAL_MODE_CAD_MODE:
|
||||
aEvent.Check( m_settings.MaterialModeGet() == MATERIAL_MODE::CAD_MODE );
|
||||
aEvent.Check( m_boardAdapter.MaterialModeGet() == MATERIAL_MODE::CAD_MODE );
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -862,5 +865,5 @@ void EDA_3D_VIEWER::loadCommonSettings()
|
|||
|
||||
const DPI_SCALING dpi{ settings, this };
|
||||
m_canvas->SetScaleFactor( dpi.GetScaleFactor() );
|
||||
m_settings.SetFlag( FL_MOUSEWHEEL_PANNING, settings->m_Input.mousewheel_pan );
|
||||
m_boardAdapter.SetFlag( FL_MOUSEWHEEL_PANNING, settings->m_Input.mousewheel_pan );
|
||||
}
|
||||
|
|
|
@ -32,8 +32,9 @@
|
|||
#ifndef EDA_3D_VIEWER_H
|
||||
#define EDA_3D_VIEWER_H
|
||||
|
||||
#include "3d_canvas/3d_settings.h"
|
||||
#include "../3d_canvas/eda_3d_canvas.h"
|
||||
#include "3d_canvas/board_adapter.h"
|
||||
#include "3d_canvas/eda_3d_canvas.h"
|
||||
#include "3d_rendering/ctrack_ball.h"
|
||||
#include <kiway_player.h>
|
||||
#include <wx/colourdata.h>
|
||||
#include <../common/dialogs/dialog_color_picker.h> // for CUSTOM_COLORS_LIST definition
|
||||
|
@ -62,7 +63,7 @@ enum EDA_3D_VIEWER_STATUSBAR
|
|||
/**
|
||||
* Create and handle a window for the 3d viewer connected to a Kiway and a pcbboard
|
||||
*/
|
||||
class EDA_3D_VIEWER : public EDA_3D_SETTINGS_HOLDER, public KIWAY_PLAYER
|
||||
class EDA_3D_VIEWER : public EDA_3D_BOARD_HOLDER, public KIWAY_PLAYER
|
||||
{
|
||||
|
||||
public:
|
||||
|
@ -101,10 +102,8 @@ class EDA_3D_VIEWER : public EDA_3D_SETTINGS_HOLDER, public KIWAY_PLAYER
|
|||
*/
|
||||
void NewDisplay( bool aForceImmediateRedraw = false );
|
||||
|
||||
/**
|
||||
* @return current settings
|
||||
*/
|
||||
EDA_3D_SETTINGS* GetSettings() override { return &m_settings; }
|
||||
BOARD_ADAPTER& GetAdapter() override { return m_boardAdapter; }
|
||||
CCAMERA& GetCurrentCamera() override { return m_currentCamera; }
|
||||
|
||||
/**
|
||||
* Get a SFVEC3D from a wx colour dialog
|
||||
|
@ -155,7 +154,7 @@ class EDA_3D_VIEWER : public EDA_3D_SETTINGS_HOLDER, public KIWAY_PLAYER
|
|||
void CommonSettingsChanged( bool aEnvVarsChanged ) override;
|
||||
|
||||
|
||||
void SynchroniseColoursWithBoard( void );
|
||||
void SynchroniseColoursWithBoard();
|
||||
|
||||
private:
|
||||
/// Called when user press the File->Exit
|
||||
|
@ -209,7 +208,9 @@ private:
|
|||
|
||||
ACTION_TOOLBAR* m_mainToolBar;
|
||||
EDA_3D_CANVAS* m_canvas;
|
||||
EDA_3D_SETTINGS m_settings;
|
||||
BOARD_ADAPTER m_boardAdapter;
|
||||
CCAMERA& m_currentCamera;
|
||||
CTRACK_BALL m_trackBallCamera;
|
||||
|
||||
TOOL_DISPATCHER* m_toolDispatcher;
|
||||
|
||||
|
|
|
@ -68,12 +68,14 @@ void EDA_3D_CONTROLLER::Reset( RESET_REASON aReason )
|
|||
if( holder )
|
||||
{
|
||||
m_canvas = dynamic_cast<EDA_3D_CANVAS*>( holder->GetToolCanvas() );
|
||||
m_settings = dynamic_cast<EDA_3D_SETTINGS_HOLDER*>( holder )->GetSettings();
|
||||
m_boardAdapter = &dynamic_cast<EDA_3D_BOARD_HOLDER*>( holder )->GetAdapter();
|
||||
m_camera = &dynamic_cast<EDA_3D_BOARD_HOLDER*>( holder )->GetCurrentCamera();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_canvas = nullptr;
|
||||
m_settings = nullptr;
|
||||
m_boardAdapter = nullptr;
|
||||
m_camera = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -138,16 +140,16 @@ int EDA_3D_CONTROLLER::RotateView( const TOOL_EVENT& aEvent )
|
|||
{
|
||||
switch( aEvent.Parameter<intptr_t>() )
|
||||
{
|
||||
case ID_ROTATE3D_X_NEG: m_settings->CameraGet().RotateX( -glm::radians( ROT_ANGLE ) ); break;
|
||||
case ID_ROTATE3D_X_POS: m_settings->CameraGet().RotateX( glm::radians( ROT_ANGLE ) ); break;
|
||||
case ID_ROTATE3D_Y_NEG: m_settings->CameraGet().RotateY( -glm::radians( ROT_ANGLE ) ); break;
|
||||
case ID_ROTATE3D_Y_POS: m_settings->CameraGet().RotateY( glm::radians( ROT_ANGLE ) ); break;
|
||||
case ID_ROTATE3D_Z_NEG: m_settings->CameraGet().RotateZ( -glm::radians( ROT_ANGLE ) ); break;
|
||||
case ID_ROTATE3D_Z_POS: m_settings->CameraGet().RotateZ( glm::radians( ROT_ANGLE ) ); break;
|
||||
default: wxFAIL; break;
|
||||
case ID_ROTATE3D_X_NEG: m_camera->RotateX( -glm::radians( ROT_ANGLE ) ); break;
|
||||
case ID_ROTATE3D_X_POS: m_camera->RotateX( glm::radians( ROT_ANGLE ) ); break;
|
||||
case ID_ROTATE3D_Y_NEG: m_camera->RotateY( -glm::radians( ROT_ANGLE ) ); break;
|
||||
case ID_ROTATE3D_Y_POS: m_camera->RotateY( glm::radians( ROT_ANGLE ) ); break;
|
||||
case ID_ROTATE3D_Z_NEG: m_camera->RotateZ( -glm::radians( ROT_ANGLE ) ); break;
|
||||
case ID_ROTATE3D_Z_POS: m_camera->RotateZ( glm::radians( ROT_ANGLE ) ); break;
|
||||
default: wxFAIL; break;
|
||||
}
|
||||
|
||||
if( m_settings->RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
|
||||
if( m_boardAdapter->RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
|
||||
m_canvas->Request_refresh();
|
||||
else
|
||||
m_canvas->RenderRaytracingRequest();
|
||||
|
@ -158,9 +160,9 @@ int EDA_3D_CONTROLLER::RotateView( const TOOL_EVENT& aEvent )
|
|||
|
||||
int EDA_3D_CONTROLLER::ToggleOrtho( const TOOL_EVENT& aEvent )
|
||||
{
|
||||
m_settings->CameraGet().ToggleProjection();
|
||||
m_camera->ToggleProjection();
|
||||
|
||||
if( m_settings->RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
|
||||
if( m_boardAdapter->RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
|
||||
m_canvas->Request_refresh();
|
||||
else
|
||||
m_canvas->RenderRaytracingRequest();
|
||||
|
@ -173,7 +175,7 @@ int EDA_3D_CONTROLLER::ToggleVisibility( const TOOL_EVENT& aEvent )
|
|||
{
|
||||
DISPLAY3D_FLG flag = aEvent.Parameter<DISPLAY3D_FLG>();
|
||||
|
||||
m_settings->SetFlag( flag, !m_settings->GetFlag( flag ) );
|
||||
m_boardAdapter->SetFlag( flag, !m_boardAdapter->GetFlag( flag ) );
|
||||
|
||||
switch( flag )
|
||||
{
|
||||
|
@ -205,7 +207,7 @@ int EDA_3D_CONTROLLER::ToggleVisibility( const TOOL_EVENT& aEvent )
|
|||
int EDA_3D_CONTROLLER::On3DGridSelection( const TOOL_EVENT& aEvent )
|
||||
{
|
||||
GRID3D_TYPE grid = aEvent.Parameter<GRID3D_TYPE>();
|
||||
m_settings->GridSet( grid );
|
||||
m_boardAdapter->GridSet( grid );
|
||||
|
||||
if( m_canvas )
|
||||
m_canvas->Request_refresh();
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
#include <tool/tool_interactive.h>
|
||||
|
||||
class EDA_3D_VIEWER;
|
||||
class EDA_3D_SETTINGS;
|
||||
class BOARD_ADAPTER;
|
||||
|
||||
|
||||
/**
|
||||
|
@ -40,9 +40,10 @@ class EDA_3D_CONTROLLER : public TOOL_INTERACTIVE
|
|||
{
|
||||
public:
|
||||
EDA_3D_CONTROLLER() :
|
||||
TOOL_INTERACTIVE( "3DViewer.Control" ),
|
||||
m_canvas( nullptr ),
|
||||
m_settings( nullptr )
|
||||
TOOL_INTERACTIVE( "3DViewer.Control" ),
|
||||
m_canvas( nullptr ),
|
||||
m_boardAdapter( nullptr ),
|
||||
m_camera( nullptr )
|
||||
{ }
|
||||
|
||||
~EDA_3D_CONTROLLER() override { }
|
||||
|
@ -79,8 +80,9 @@ private:
|
|||
int doZoomInOut( bool aDirection, bool aCenterOnCursor );
|
||||
|
||||
private:
|
||||
EDA_3D_CANVAS* m_canvas;
|
||||
EDA_3D_SETTINGS* m_settings;
|
||||
EDA_3D_CANVAS* m_canvas;
|
||||
BOARD_ADAPTER* m_boardAdapter;
|
||||
CCAMERA* m_camera;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -35,7 +35,7 @@ set(3D-VIEWER_SRCS
|
|||
${DIR_DLG}/dlg_select_3dmodel.cpp
|
||||
${DIR_DLG}/panel_prev_3d_base.cpp
|
||||
${DIR_DLG}/panel_prev_3d.cpp
|
||||
3d_canvas/3d_settings.cpp
|
||||
3d_canvas/board_adapter.cpp
|
||||
3d_canvas/create_layer_items.cpp
|
||||
3d_canvas/create_3Dgraphic_brd_items.cpp
|
||||
3d_canvas/create_layer_poly.cpp
|
||||
|
|
|
@ -128,7 +128,7 @@ public:
|
|||
m_schSettings = *static_cast<const SCH_RENDER_SETTINGS*>( aSettings );
|
||||
}
|
||||
|
||||
/// @copydoc PAINTER::GetSettings()
|
||||
/// @copydoc PAINTER::GetAdapter()
|
||||
virtual SCH_RENDER_SETTINGS* GetSettings() override
|
||||
{
|
||||
return &m_schSettings;
|
||||
|
|
|
@ -268,7 +268,7 @@
|
|||
<property name="id">ID_MENU_SET_SIMUL</property>
|
||||
<property name="kind">wxITEM_NORMAL</property>
|
||||
<property name="label">Settings...</property>
|
||||
<property name="name">m_settings</property>
|
||||
<property name="name">m_boardAdapter</property>
|
||||
<property name="permission">protected</property>
|
||||
<property name="shortcut"></property>
|
||||
<property name="unchecked_bitmap"></property>
|
||||
|
|
|
@ -127,7 +127,7 @@ private:
|
|||
wxString getTextFromField( const SCH_REFERENCE& aRef, const NumFieldType aField );
|
||||
|
||||
/**
|
||||
* @brief Check if modules has different data. Check only if corresponding \ref m_settings
|
||||
* @brief Check if modules has different data. Check only if corresponding \ref m_boardAdapter
|
||||
* flag is rised
|
||||
* @param aFirst first module to compare
|
||||
* @param aSecond second module to compare
|
||||
|
|
|
@ -175,7 +175,7 @@ public:
|
|||
m_gerbviewSettings = *static_cast<const GERBVIEW_RENDER_SETTINGS*>( aSettings );
|
||||
}
|
||||
|
||||
/// @copydoc PAINTER::GetSettings()
|
||||
/// @copydoc PAINTER::GetAdapter()
|
||||
virtual GERBVIEW_RENDER_SETTINGS* GetSettings() override
|
||||
{
|
||||
return &m_gerbviewSettings;
|
||||
|
|
|
@ -338,7 +338,7 @@ public:
|
|||
virtual void ApplySettings( const RENDER_SETTINGS* aSettings ) = 0;
|
||||
|
||||
/**
|
||||
* Function GetSettings
|
||||
* Function GetAdapter
|
||||
* Returns pointer to current settings that are going to be used when drawing items.
|
||||
* @return Current rendering settings.
|
||||
*/
|
||||
|
|
|
@ -145,7 +145,7 @@ public:
|
|||
return m_toolMgr;
|
||||
}
|
||||
|
||||
//TOOL_SETTINGS& GetSettings();
|
||||
//TOOL_SETTINGS& GetAdapter();
|
||||
|
||||
bool IsToolActive() const;
|
||||
|
||||
|
|
|
@ -114,7 +114,7 @@ public:
|
|||
m_renderSettings = *static_cast<const WS_RENDER_SETTINGS*>( aSettings );
|
||||
}
|
||||
|
||||
/// @copydoc PAINTER::GetSettings()
|
||||
/// @copydoc PAINTER::GetAdapter()
|
||||
virtual RENDER_SETTINGS* GetSettings() override { return &m_renderSettings; }
|
||||
|
||||
private:
|
||||
|
|
|
@ -232,7 +232,7 @@ public:
|
|||
m_pcbSettings = *static_cast<const PCB_RENDER_SETTINGS*>( aSettings );
|
||||
}
|
||||
|
||||
/// @copydoc PAINTER::GetSettings()
|
||||
/// @copydoc PAINTER::GetAdapter()
|
||||
virtual PCB_RENDER_SETTINGS* GetSettings() override
|
||||
{
|
||||
return &m_pcbSettings;
|
||||
|
|
Loading…
Reference in New Issue