Fix jumping when block-moving items for certain window managers.
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@ -913,13 +913,13 @@ void EDA_DRAW_PANEL::OnMouseLeaving( wxMouseEvent& event )
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// Ensure the cross_hair position is updated,
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// because it will be used to center the screen.
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// We use a position inside the client window
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wxSize size = GetClientSize();
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wxRect area( wxPoint( 0, 0 ), GetClientSize() );
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wxPoint cross_hair_pos = event.GetPosition();
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cross_hair_pos.x = std::min( cross_hair_pos.x, size.x );
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cross_hair_pos.y = std::min( cross_hair_pos.y, size.x );
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cross_hair_pos.x = std::max( cross_hair_pos.x, 0 );
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cross_hair_pos.y = std::max( cross_hair_pos.y, 0 );
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// Certain window managers (e.g. awesome wm) incorrectly trigger "on leave" event,
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// therefore test if the cursor has really left the panel area
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if( !area.Contains( cross_hair_pos ) )
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{
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INSTALL_UNBUFFERED_DC( dc, this );
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cross_hair_pos.x = dc.DeviceToLogicalX( cross_hair_pos.x );
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cross_hair_pos.y = dc.DeviceToLogicalY( cross_hair_pos.y );
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@ -929,6 +929,7 @@ void EDA_DRAW_PANEL::OnMouseLeaving( wxMouseEvent& event )
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wxCommandEvent cmd( wxEVT_COMMAND_MENU_SELECTED, ID_POPUP_ZOOM_CENTER );
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cmd.SetEventObject( this );
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GetEventHandler()->ProcessEvent( cmd );
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}
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event.Skip();
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}
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