Using the last version (1.9) of kbool, downloaded from the wxArt2D project site.

This commit is contained in:
charras 2008-11-14 19:38:58 +00:00
parent 5d5698d6bb
commit 521f428c35
52 changed files with 9222 additions and 8505 deletions

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@ -8,3 +8,7 @@ include makefile.include
libbitmaps.a: $(OBJECTS)
ar ruv $@ $(OBJECTS)
ranlib $@
clean:
rm -f *.o
rm -f *.a

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@ -6,6 +6,17 @@ Please add newer entries at the top, list the date and your name with
email address.
2008-Nov-14 UPDATE Jean-Pierre Charras <jean-pierre.charras@inpg.fr>
================================================================================
kbool:
Using the last version (1.9) of kbool, downloaded from the wxArt2D project site
(see www.wxart2d.org)
But the version 1.8 bug still is here.
So using the workaround remains mandatory.
(this is not a problem because thermal shapes are better...)
2008-Nov-14 UPDATE Dick Hollenbeck <dick@softplc.com>
================================================================================
+gerview

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@ -9,7 +9,7 @@ COMMON_GLOBL wxString g_BuildVersion
# include "config.h"
(wxT(KICAD_SVN_VERSION))
# else
(wxT("(20081106-unstable)")) /* main program version */
(wxT("(20081114-unstable)")) /* main program version */
# endif
#endif
;
@ -20,7 +20,7 @@ COMMON_GLOBL wxString g_BuildAboutVersion
# include "config.h"
(wxT(KICAD_ABOUT_VERSION))
# else
(wxT("(20081106-unstable)")) /* svn date & rev (normally overridden) */
(wxT("(20081114-unstable)")) /* svn date & rev (normally overridden) */
# endif
#endif
;

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@ -189,8 +189,10 @@ void dialog_copper_zone::OnInitDialog( wxInitDialogEvent& event )
m_NetNameFilter->SetValue( NetNameFilter );
wxArrayString ListNetName;
m_Parent->m_Pcb->ReturnSortedNetnamesList( ListNetName,
m_NetSorting == 0 ? BOARD::ALPHA_SORT : BOARD::PAD_CNT_SORT );
m_Parent->m_Pcb->ReturnSortedNetnamesList(
ListNetName,
m_NetSorting ==
0 ? BOARD::ALPHA_SORT : BOARD::PAD_CNT_SORT );
if( m_NetSorting != 0 )
{
@ -336,8 +338,10 @@ bool dialog_copper_zone::AcceptOptions( bool aPromptForErrors, bool aUseExportab
m_Parent->m_Parent->m_EDA_Config->Write( ZONE_THERMAL_RELIEF_GAP_STRING_KEY,
(long) m_Zone_Setting->m_ThermalReliefGapValue );
m_Parent->m_Parent->m_EDA_Config->Write( ZONE_THERMAL_RELIEF_COPPER_WIDTH_STRING_KEY,
(long) m_Zone_Setting->m_ThermalReliefCopperBridgeValue );
m_Parent->m_Parent->m_EDA_Config->Write(
ZONE_THERMAL_RELIEF_COPPER_WIDTH_STRING_KEY,
(long) m_Zone_Setting->
m_ThermalReliefCopperBridgeValue );
// If we use only exportable to others zones parameters, exit here:
if( aUseExportableSetupOnly )
@ -388,8 +392,10 @@ void dialog_copper_zone::OnNetSortingOptionSelected( wxCommandEvent& event )
wxArrayString ListNetName;
m_NetSorting = m_NetSortingOption->GetSelection();
m_Parent->m_Pcb->ReturnSortedNetnamesList( ListNetName,
m_NetSorting == 0 ? BOARD::ALPHA_SORT : BOARD::PAD_CNT_SORT );
m_Parent->m_Pcb->ReturnSortedNetnamesList(
ListNetName,
m_NetSorting ==
0 ? BOARD::ALPHA_SORT : BOARD::PAD_CNT_SORT );
if( m_NetSorting != 0 )
{
wxString Filter = m_NetNameFilter->GetValue();
@ -448,12 +454,14 @@ void dialog_copper_zone::ExportSetupToOtherCopperZones( wxCommandEvent& event )
if( !AcceptOptions( true, true ) )
return;
// Export to others zones:
// Export settings ( but layer ) to others zones:
BOARD* pcb = m_Parent->m_Pcb;
for( int ii = 0; ii < pcb->GetAreaCount(); ii++ )
{
ZONE_CONTAINER* zone = pcb->GetArea( ii );
int zone_layer = zone->GetLayer();
m_Zone_Setting->ExportSetting( *zone );
zone->SetLayer( zone_layer );
m_Parent->GetScreen()->SetModify();
}
}

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@ -12,7 +12,7 @@
#include "protos.h"
#include "id.h"
#include "drc_stuff.h"
#include "kbool/include/booleng.h"
#include "kbool/include/kbool/booleng.h"
/*******************************/
/* class WinEDA_PcbFrame */

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@ -464,7 +464,7 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
// Now, add the 4 holes ( each is the pattern, rotated by 0, 90, 180 and 270 deg
// WARNING: problems with kbool if angle = 0 (in fact when angle < 200):
// bad filled polygon on some cases, when pads are on a same vertical line
// this seems a bug in kbool polygon
// this seems a bug in kbool polygon (exists in 1.9 kbool version)
// angle = 450 (45.0 degrees orientation) seems work fine.
// angle = 0 with thermal shapes without angle < 90 deg seems works fine also
angle = 0;

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@ -17,7 +17,7 @@
#include <vector>
#include "kbool/include/booleng.h"
#include "kbool/include/kbool/booleng.h"
#include "pad_shapes.h"
// inflection modes for DS_LINE and DS_LINE_VERTEX, used in math_for_graphics.cpp

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@ -1,3 +1,3 @@
project(kbool)
subdirs(src samples)
subdirs(src)

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@ -1,405 +0,0 @@
/*! \file kbool/include/kbool/_dl_itr.h
\author Probably Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID: $Id: _dl_itr.h,v 1.1 2005/05/24 19:13:35 titato Exp $
*/
//! author="Klaas Holwerda"
/*
* Definitions of classes, for list implementation
* template list and iterator for any list node type
*/
#ifndef _DL_Iter_H
#define _DL_Iter_H
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface
#endif
#include <stdlib.h>
#include "../include/booleng.h"
#ifndef _STATUS_ENUM
#define _STATUS_ENUM
//!<enum Error codes for List and iterator class
enum Lerror {
NO_MES, /*!<No Message will be generated */
NO_LIST, /*!<List is not attached to the iterator*/
NO_LIST_OTHER, /*!<no attached list on other iter*/
AC_ITER_LIST_OTHER, /*!<iter not allowed on other list */
SAME_LIST, /*!<same list not allowed*/
NOT_SAME_LIST, /*!<must be same list*/
ITER_GT_1, /*!<more then one iteriter at root*/
ITER_GT_0, /*!<iter not allowed*/
ITER_HITROOT, /*!<iter at root*/
NO_ITEM, /*!<no item at current*/
NO_NEXT, /*!<no next after current*/
NO_PREV, /*!<no prev before current */
EMPTY, /*!<list is empty*/
NOT_ALLOW, /*!<not allowed*/
ITER_NEG /*!<to much iters deleted*/
};
#endif
#define SWAP(x,y,t)((t)=(x),(x)=(y),(y)=(t))
#define RT _list->_root
#define HD _list->_root->_next
#define TL _list->_root->_prev
#define NB _list->_nbitems
template <class Dtype> class DL_List;
template <class Dtype> class DL_Iter;
template <class Dtype> class DL_SortIter;
//! Template class DL_Node
template <class Dtype> class DL_Node
{
friend class DL_List<Dtype>;
friend class DL_Iter<Dtype>;
friend class DL_SortIter<Dtype>;
//!Public members
public:
//!Template constructor no contents
//!Construct a node for a list object
DL_Node();
//!constructor with init of Dtype
DL_Node( Dtype n );
//!Destructor
~DL_Node();
//!Public members
public:
//!data in node
Dtype _item;
//!pointer to next node
DL_Node* _next;
//!pointer to previous node
DL_Node* _prev;
};
//!Template class DL_List
template <class Dtype> class DL_List
{
friend class DL_Iter<Dtype>;
friend class DL_SortIter<Dtype>;
public:
//!Constructor
//!Construct a list object
//!!tcarg class | Dtype | list object
DL_List();
//!destructor
~DL_List();
//!Report off List Errors
void Error(const char* function,Lerror a_error);
//!Number of items in the list
int count();
//!Empty List?
bool empty();
//!insert the object given at the end of the list, after tail
DL_Node<Dtype>* insend( Dtype n );
//!insert the object given at the begin of the list, before head
DL_Node<Dtype>* insbegin( Dtype n );
//!remove the object at the begin of the list (head)
void removehead();
//! remove the object at the end of the list (tail)
void removetail();
//!remove all objects from the list
void remove_all( bool deleteObject = false );
//!Get the item at the head of the list
Dtype headitem();
//!Get the item at the tail of the list
Dtype tailitem();
//! to move all objects in a list to this list.
void takeover(DL_List<Dtype>* otherlist);
public:
//!the root node pointer of the list, the first and last node
//! in the list are connected to the root node. The root node is used
//! to detect the end / beginning of the list while traversing it.
DL_Node<Dtype>* _root;
//!the number of items in the list, if empty list it is 0
int _nbitems;
//!number of iterators on the list, Attaching or instantiating an iterator to list,
//! will increment this member, detaching and
//! destruction of iterator for a list will decrement this number
short int _iterlevel;
};
//! Template class DL_Iter for iterator on DL_List
template <class Dtype>
class DL_Iter
{
public:
//!Construct an iterator object for a given list of type Dtype
DL_Iter(DL_List<Dtype>* newlist);
//!Constructor of iterator for the same list as another iterator
DL_Iter(DL_Iter* otheriter);
//!Constructor without an attached list
DL_Iter();
//!destructor
~DL_Iter();
//!Report off Iterator Errors
void Error(const char* function,Lerror a_error);
//!This attaches an iterator to a list of a given type.
void Attach(DL_List<Dtype>* newlist);
//!This detaches an iterator from a list
void Detach();
//!execute given function for each item in the list/iterator
void foreach_f(void (*fp) (Dtype n) );
//! list mutations
//!insert after tail item
DL_Node<Dtype>* insend(Dtype n);
//!insert before head item
DL_Node<Dtype>* insbegin(Dtype n);
//!insert before current iterator position
DL_Node<Dtype>* insbefore(Dtype n);
//!insert after current iterator position
DL_Node<Dtype>* insafter(Dtype n);
//!to move all objects in a list to the list of the iterator.
void takeover(DL_List<Dtype>* otherlist);
//!to move all objects in a list (using iterator of that list) to the list of the iterator
void takeover(DL_Iter* otheriter);
//! to move maxcount objects in a list (using iterator of that list) to the list of the iterator
void takeover(DL_Iter* otheriter, int maxcount);
//!remove object at current iterator position from the list.
void remove();
//!Remove head item
void removehead();
//!Remove tail item
void removetail();
//!Remove all items
void remove_all();
/* void foreach_mf(void (Dtype::*mfp)() ); //call Dtype::mfp for each item */
//!is list empty (contains items or not)?
bool empty();
//!is iterator at root node (begin or end)?
bool hitroot();
//!is iterator at head/first node?
bool athead();
//!is iterator at tail/last node?
bool attail();
//!is given item member of the list
bool has(Dtype otheritem);
//!Number of items in the list
int count();
/* cursor movements */
//!go to last item, if list is empty goto hite
void totail();
//!go to first item, if list is empty goto hite
void tohead();
//!set the iterator position to the root (empty dummy) object in the list.
void toroot();
//! set the iterator position to next object in the list ( can be the root also).
void operator++ (void);
//!set iterator to next item (pre fix)
void operator++ (int);
//!set the iterator position to previous object in the list ( can be the root also)(postfix).
void operator-- (void);
//!set the iterator position to previous object in the list ( can be the root also)(pre fix).
void operator-- (int);
//!set the iterator position n objects in the next direction ( can be the root also).
void operator>> (int);
//!set the iterator position n objects in the previous direction ( can be the root also).
void operator<< (int);
//!set the iterator position to next object in the list, if this would be the root object,
//!then set the iterator at the head object
void next_wrap();
//!set the iterator position to previous object in the list, if this would be the root object,
//!then set the iterator at the tail object
void prev_wrap();
//!move root in order to make the current node the tail
void reset_tail();
//!move root in order to make the current node the head
void reset_head();
//!put the iterator at the position of the given object in the list.
bool toitem(Dtype);
//!put the iterator at the same position as the given iterator in the list.
void toiter(DL_Iter* otheriter);
//!put the iterator at the position of the given node in the list.
bool tonode(DL_Node<Dtype>*);
//!iterate through all items of the list
bool iterate(void);
//!To get the item at the current iterator position
Dtype item();
//! get node at iterator
DL_Node<Dtype>* node();
//!sort list with mergesort
void mergesort(int (*fcmp) (Dtype, Dtype));
//!sort list with cocktailsort
/*!
\return number of swaps done.
*/
int cocktailsort(int (*)(Dtype,Dtype), bool (*)(Dtype,Dtype)=NULL);
protected:
//!sort list with mergesort
void mergesort_rec(int (*fcmp)(Dtype,Dtype), DL_Node<Dtype> *RT1,int n);
//!sort list with mergesort
void mergetwo(int (*fcmp)(Dtype,Dtype), DL_Node<Dtype> *RT1,DL_Node<Dtype> *RT2);
//!set the iterator position to next object in the list ( can be the root also).
void next();
//!set the iterator position to previous object in the list ( can be the root also).
void prev();
//!the list for this iterator
DL_List<Dtype> *_list;
//!the current position of the iterator
DL_Node<Dtype> *_current;
};
//! template class DL_StackIter class for stack iterator on DL_List
template <class Dtype>
class DL_StackIter :protected DL_Iter<Dtype>
{
public:
//!Constructor of stack iterator for given list
DL_StackIter(DL_List<Dtype> *);
//!Constructor of stack iterator no list attached
DL_StackIter();
//!Destructor of stack iterator
~DL_StackIter();
//!Remove all items from the stack
void remove_all();
//!push given item on the stack
void push(Dtype n);
//!get last inserted item from stack
Dtype pop();
//!is stack empty?
bool empty();
//!number of items on the stack
int count();
};
//!template class DL_SortIter
template <class DType> class DL_SortIter :public DL_Iter<DType>
{
public:
//!Constructor of sort iterator for given list and sort function
DL_SortIter(DL_List<DType>* nw_list, int (*new_func)(DType ,DType ));
//!Constructor of sort iterator with sort function and no list attached
DL_SortIter(int (*newfunc)(DType,DType));
//!Destructor of sort iterator
~DL_SortIter();
//!insert item in sorted order
void insert (DType new_item);
/*override following functions to give an error */
//!Not allowed
void insend (bool n){sortitererror();};
//!Not allowed
void insbegin (bool n){sortitererror();};
//!Not allowed
void insbefore (bool n){sortitererror();};
//!Not allowed
void insafter (bool n){sortitererror();};
//!Not allowed
void takeover (DL_List<DType>*){sortitererror();};
//!Not allowed
void takeover (DL_Iter<DType>*){sortitererror();};
//!Not allowed
void takeover (DL_Iter<DType>* otheriter, int maxcount){sortitererror();};
//!Not allowed
void next_wrap() {sortitererror();};
//!Not allowed
void prev_wrap() {sortitererror();};
//!Not allowed
void reset_tail() {sortitererror();};
//!Not allowed
void reset_head() {sortitererror();};
private:
//!Report off Iterator Errors
void sortitererror();
//!comparefunction used to insert items in sorted order
int (*comparef)(DType, DType);
};
#include "../include/_dl_itr.cpp"
#endif

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@ -1,269 +0,0 @@
/*! \file kbool/include/kbool/_lnk_itr.cpp
\author Probably Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID: $Id: _lnk_itr.cpp,v 1.1 2005/05/24 19:13:36 titato Exp $
*/
#ifdef __GNUG__
#pragma implementation
#endif
#ifdef __UNIX__
#include "../include/_lnk_itr.h"
#endif
//=======================================================================
// implementation class LinkBaseIter
//=======================================================================
template<class Type>
TDLI<Type>::TDLI(DL_List<void*>* newlist):DL_Iter<void*>(newlist)
{
}
template<class Type>
TDLI<Type>::TDLI(DL_Iter<void*>* otheriter):DL_Iter<void*>(otheriter)
{
}
template<class Type>
TDLI<Type>::TDLI():DL_Iter<void*>()
{
}
// destructor TDLI
template<class Type>
TDLI<Type>::~TDLI()
{
}
template<class Type>
void TDLI<Type>::delete_all()
{
DL_Node<void*>* node;
Type* obj;
for (int i=0; i< NB; i++)
{
node = HD;
HD = node->_next;
obj=(Type*)(node->_item);
delete obj;
delete node;
}
NB=0; //reset memory used (no lost pointers)
TL=RT;
_current=RT;
}
template<class Type>
void TDLI<Type>::foreach_f(void (*fp) (Type* item) )
{
DL_Iter<void*>::foreach_f( (void (*)(void*))fp); //call fp for each item
}
template<class Type>
void TDLI<Type>::foreach_mf(void (Type::*mfp) ())
{
DL_Node<void*>* node=HD; //can be 0 if empty
Type* obj;
for(int i=0; i< NB; i++)
{
obj=(Type*)(node->_item);
(obj->*mfp)();
node=node->_next;
}
}
template<class Type>
void TDLI<Type>::takeover(DL_List<void*>* otherlist)
{
DL_Iter<void*>::takeover( (DL_List<void*>*) otherlist);
}
template<class Type>
void TDLI<Type>::takeover(TDLI* otheriter)
{
DL_Iter<void*>::takeover( (DL_Iter<void*>*) otheriter);
}
template<class Type>
void TDLI<Type>::takeover(TDLI* otheriter,int maxcount)
{
DL_Iter<void*>::takeover( (DL_Iter<void*>*) otheriter,maxcount);
}
// is item element of the list?
template<class Type>
bool TDLI<Type>::has(Type* otheritem)
{
return DL_Iter<void*>::has( (void*) otheritem);
}
// goto to item
template<class Type>
bool TDLI<Type>::toitem(Type* item)
{
return DL_Iter<void*>::toitem( (void*) item);
}
// get current item
template<class Type>
Type* TDLI<Type>::item()
{
return (Type*) DL_Iter<void*>::item();
}
template<class Type>
void TDLI<Type>::insend(Type* newitem)
{
DL_Iter<void*>::insend( (void*) newitem);
}
template<class Type>
void TDLI<Type>::insbegin(Type* newitem)
{
DL_Iter<void*>::insbegin( (void*) newitem);
}
template<class Type>
void TDLI<Type>::insbefore(Type* newitem)
{
DL_Iter<void*>::insbefore( (void*) newitem);
}
template<class Type>
void TDLI<Type>::insafter(Type* newitem)
{
DL_Iter<void*>::insafter( (void*) newitem);
}
template<class Type>
void TDLI<Type>::insend_unsave(Type* newitem)
{
short int iterbackup=_list->_iterlevel;
_list->_iterlevel=0;
DL_Iter<void*>::insend( (void*) newitem);
_list->_iterlevel=iterbackup;
}
template<class Type>
void TDLI<Type>::insbegin_unsave(Type* newitem)
{
short int iterbackup=_list->_iterlevel;
_list->_iterlevel=0;
DL_Iter<void*>::insbegin( (void*) newitem);
_list->_iterlevel=iterbackup;
}
template<class Type>
void TDLI<Type>::insbefore_unsave(Type* newitem)
{
short int iterbackup=_list->_iterlevel;
_list->_iterlevel=0;
DL_Iter<void*>::insbefore( (void*) newitem);
_list->_iterlevel=iterbackup;
}
template<class Type>
void TDLI<Type>::insafter_unsave(Type* newitem)
{
short int iterbackup=_list->_iterlevel;
_list->_iterlevel=0;
DL_Iter<void*>::insafter( (void*) newitem);
_list->_iterlevel=iterbackup;
}
template<class Type>
void TDLI<Type>::mergesort(int (*f)(Type* a,Type* b))
{
DL_Iter<void*>::mergesort( (int (*)(void*,void*)) f);
}
template<class Type>
int TDLI<Type>::cocktailsort(int (*f)(Type* a,Type* b), bool (*f2)(Type* c,Type* d))
{
return DL_Iter<void*>::cocktailsort( (int (*)(void*,void*)) f,( bool(*)(void*,void*)) f2);
}
template<class Type>
TDLISort<Type>::TDLISort(DL_List<void*>* lista, int (*newfunc)(void*,void*))
:DL_SortIter<void*>(lista, newfunc)
{
}
template<class Type>
TDLISort<Type>::~TDLISort()
{
}
template<class Type>
void TDLISort<Type>::delete_all()
{
DL_Node<void*>* node;
Type* obj;
for (int i=0; i< NB; i++)
{
node = HD;
HD = node->_next;
obj=(Type*)(node->_item);
delete obj;
delete node;
}
NB=0; //reset memory used (no lost pointers)
TL=RT;
_current=RT;
}
// is item element of the list?
template<class Type>
bool TDLISort<Type>::has(Type* otheritem)
{
return DL_Iter<void*>::has( (void*) otheritem);
}
// goto to item
template<class Type>
bool TDLISort<Type>::toitem(Type* item)
{
return DL_Iter<void*>::toitem( (void*) item);
}
// get current item
template<class Type>
Type* TDLISort<Type>::item()
{
return (Type*) DL_Iter<void*>::item();
}
template<class Type>
TDLIStack<Type>::TDLIStack(DL_List<void*>* newlist):DL_StackIter<void*>(newlist)
{
}
// destructor TDLI
template<class Type>
TDLIStack<Type>::~TDLIStack()
{
}
// plaats nieuw item op stack
template<class Type>
void TDLIStack<Type>::push(Type* newitem)
{
DL_StackIter<void*>::push((Type*) newitem);
}
// haal bovenste item van stack
template<class Type>
Type* TDLIStack<Type>::pop()
{
return (Type*) DL_StackIter<void*>::pop();
}

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@ -1,163 +0,0 @@
/*! \file kbool/include/kbool/_lnk_itr.h
\author Probably Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID: $Id: _lnk_itr.h,v 1.1 2005/05/24 19:13:36 titato Exp $
*/
//! author="Klaas Holwerda"
//! version="1.0"
/*
* Definitions of classes, for list implementation
* template list and iterator for any list node type
*/
#ifndef _LinkBaseIter_H
#define _LinkBaseIter_H
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface
#endif
//! headerfiles="_dl_itr.h stdlib.h misc.h gdsmes.h"
#include <stdlib.h>
#include "../include/booleng.h"
#define SWAP(x,y,t)((t)=(x),(x)=(y),(y)=(t))
#include "../include/_dl_itr.h"
//! codefiles="_dl_itr.cpp"
//! Template class TDLI
/*!
class for iterator on DL_List<void*> that is type casted version of DL_Iter
\sa DL_Iter for further documentation
*/
template<class Type> class TDLI : public DL_Iter<void*>
{
public:
//!constructor
/*!
\param list to iterate on.
*/
TDLI(DL_List<void*>* list);
//!constructor
TDLI(DL_Iter<void*>* otheriter);
//! nolist constructor
TDLI();
//! destructor
~TDLI();
//!call fp for each item
void foreach_f(void (*fp) (Type* item) );
//!call fp for each item
void foreach_mf(void (Type::*fp) () );
/* list mutations */
//! delete all items
void delete_all ();
//! insert at end
void insend (Type* n);
//! insert at begin
void insbegin (Type* n);
//! insert before current
void insbefore (Type* n);
//! insert after current
void insafter (Type* n);
//! insert at end unsave (works even if more then one iterator is on the list
//! the user must be sure not to delete/remove items where other iterators
//! are pointing to.
void insend_unsave (Type* n);
//! insert at begin unsave (works even if more then one iterator is on the list
//! the user must be sure not to delete/remove items where other iterators
//! are pointing to.
void insbegin_unsave (Type* n);
//! insert before iterator position unsave (works even if more then one iterator is on the list
//! the user must be sure not to delete/remove items where other iterators
//! are pointing to.
void insbefore_unsave (Type* n);
//! insert after iterator position unsave (works even if more then one iterator is on the list
//! the user must be sure not to delete/remove items where other iterators
//! are pointing to.
void insafter_unsave (Type* n);
//! \sa DL_Iter::takeover(DL_List< Dtype >* otherlist )
void takeover (DL_List<void*>* otherlist);
//! \sa DL_Iter::takeover(DL_Iter* otheriter)
void takeover (TDLI* otheriter);
//! \sa DL_Iter::takeover(DL_Iter* otheriter, int maxcount)
void takeover (TDLI* otheriter, int maxcount);
//! \sa DL_Iter::has
bool has (Type*);
//! \sa DL_Iter::toitem
bool toitem (Type*);
//!get the item then iterator is pointing at
Type* item ();
//! \sa DL_Iter::mergesort
void mergesort (int (*f)(Type* a,Type* b));
//! \sa DL_Iter::cocktailsort
int cocktailsort( int (*) (Type* a,Type* b), bool (*) (Type* c,Type* d) = NULL);
};
//! Template class TDLIsort
/*!
// class for sort iterator on DL_List<void*> that is type casted version of DL_SortIter
// see also inhereted class DL_SortIter for further documentation
*/
template<class Type> class TDLISort : public DL_SortIter<void*>
{
public:
//!constructor givin a list and a sort function
TDLISort(DL_List<void*>* list, int (*newfunc)(void*,void*));
~TDLISort();
//!delete all items from the list
void delete_all();
bool has (Type*);
bool toitem (Type*);
Type* item ();
};
//! Template class TDLIStack
/*!
class for iterator on DL_List<void*> that is type casted version of DL_StackIter
see also inhereted class DL_StackIter for further documentation
*/
template<class Type> class TDLIStack : public DL_StackIter<void*>
{
public:
//constructor givin a list
TDLIStack(DL_List<void*>* list);
~TDLIStack();
void push(Type*);
Type* pop();
};
#include"../include/_lnk_itr.cpp"
#endif

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@ -1,544 +0,0 @@
/*! \file kbool/include/kbool/booleng.h
\author Probably Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID: $Id: booleng.h,v 1.3 2005/06/11 19:25:12 frm Exp $
*/
#ifndef BOOLENG_H
#define BOOLENG_H
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface
#endif
#include <stdio.h>
#include <limits.h>
#ifdef A2DKBOOLMAKINGDLL
#define A2DKBOOLDLLEXP WXEXPORT
#define A2DKBOOLDLLEXP_DATA(type) WXEXPORT type
#define A2DKBOOLDLLEXP_CTORFN
#if 0 // Kicad does dot use wxWidgets lib when building the kbool library
// but uses wxWidgets. So WXUSINGDLL has no meaning here, but could be defined in makefiles
// but must not be used when building kbool
#elif defined(WXUSINGDLL)
#define A2DKBOOLDLLEXP WXIMPORT
#define A2DKBOOLDLLEXP_DATA(type) WXIMPORT type
#define A2DKBOOLDLLEXP_CTORFN
#endif
#else // not making nor using DLL
#define A2DKBOOLDLLEXP
#define A2DKBOOLDLLEXP_DATA(type) type
#define A2DKBOOLDLLEXP_CTORFN
#endif
#define KBOOL_VERSION "1.8"
#define KBOOL_DEBUG 0
#define KBOOL_LOG 0
#define KBOOL_INT64 1
class KBoolLink;
#define LINELENGTH 200
#ifdef MAXDOUBLE
#undef MAXDOUBLE
#endif
#define MAXDOUBLE 1.7976931348623158e+308
#ifdef KBOOL_INT64
#if defined(__UNIX__) || defined(__GNUG__)
typedef long long B_INT; // 8 bytes integer
//#define MAXB_INT LONG_LONG_MAX
//#define MINB_INT LONG_LONG_MIN // 8 bytes integer
#ifndef MAXB_INT
const B_INT MAXB_INT = (0x7fffffffffffffffLL); // 8 bytes integer
#endif
#ifndef MINB_INT
const B_INT MINB_INT = (0x8000000000000000LL);
#endif
#else //defined(__UNIX__) || defined(__GNUG__)
typedef __int64 B_INT; // 8 bytes integer
#undef MAXB_INT
#undef MINB_INT
const B_INT MAXB_INT = (0x7fffffffffffffff); // 8 bytes integer
const B_INT MINB_INT = (0x8000000000000000);
#endif //defined(__UNIX__) || defined(__GNUG__)
#else //KBOOL_INT64
#if defined(__UNIX__) || defined(__GNUG__)
typedef long B_INT; // 4 bytes integer
const B_INT MAXB_INT = (0x7fffffffL); // 4 bytes integer
const B_INT MINB_INT = (0x80000000L);
#else
typedef long B_INT; // 4 bytes integer
const B_INT MAXB_INT = (0x7fffffff); // 4 bytes integer
const B_INT MINB_INT = (0x80000000);
#endif
#endif //KBOOL_INT64
B_INT babs(B_INT);
#ifdef M_PI
#undef M_PI
#endif
#define M_PI (3.1415926535897932384626433832795028841972)
#ifdef M_PI_2
#undef M_PI_2
#endif
#define M_PI_2 1.57079632679489661923
#ifdef M_PI_4
#undef M_PI_4
#endif
#define M_PI_4 0.785398163397448309616
#ifndef NULL
#define NULL 0
#endif
B_INT bmin(B_INT const value1, B_INT const value2);
B_INT bmax(B_INT const value1, B_INT const value2);
B_INT bmin(B_INT value1, B_INT value2);
B_INT bmax(B_INT value1, B_INT value2);
#include <string.h>
//! errors in the boolean algorithm will be thrown using this class
class A2DKBOOLDLLEXP Bool_Engine_Error
{
public:
Bool_Engine_Error(const char* message, const char* header=0, int degree = 9, int fatal = 0);
Bool_Engine_Error(const Bool_Engine_Error& a);
~Bool_Engine_Error();
char* GetErrorMessage();
char* GetHeaderMessage();
int GetErrorDegree();
int GetFatal();
protected:
char* _message;
char* _header;
int _degree;
int _fatal;
};
#define KBOOL_LOGFILE "kbool.log"
enum kbEdgeType
{
KB_OUTSIDE_EDGE, /*!< edge of the outside contour of a polygon */
KB_INSIDE_EDGE, /*!< edge of the inside hole a polygon */
KB_FALSE_EDGE /*!< edge to connect holes into polygons */
} ;
enum GroupType
{
GROUP_A, /*!< to set Group A for polygons */
GROUP_B /*!< to set Group A for polygons */
};
enum BOOL_OP
{
BOOL_NON, /*!< No operation */
BOOL_OR, /*!< boolean OR operation */
BOOL_AND, /*!< boolean AND operation */
BOOL_EXOR, /*!< boolean EX_OR operation */
BOOL_A_SUB_B, /*!< boolean Group A - Group B operation */
BOOL_B_SUB_A, /*!< boolean Group B - Group A operation */
BOOL_CORRECTION, /*!< polygon correction/offset operation */
BOOL_SMOOTHEN, /*!< smooth operation */
BOOL_MAKERING /*!< create a ring on all polygons */
};
class GraphList;
class Graph;
class KBoolLink;
class Node;
template<class Type> class TDLI;
//! boolean engine to perform operation on two sets of polygons.
/*
First the engine needs to be filled with polygons.
The first operand in the operation is called group A polygons, the second group B.
The boolean operation ( BOOL_OR, BOOL_AND, BOOL_EXOR, BOOL_A_SUB_B, BOOL_B_SUB_A )
are based on the two sets of polygons in group A and B.
The other operation on group A only.
At the end of the operation the resulting polygons can be extracted.
*/
class A2DKBOOLDLLEXP Bool_Engine {
public:
//! constructor
Bool_Engine();
//! destructor
virtual ~Bool_Engine();
const char* GetVersion() { return KBOOL_VERSION; }
//! reports progress of algorithm.
virtual void SetState( const char* = 0 );
//! called at an internal error.
virtual void error(const char *text, const char *title);
//! called at an internal generated possible error.
virtual void info(const char *text, const char *title);
bool Do_Operation(BOOL_OP operation);
//! distance within which points and lines will be snapped towards lines and other points
/*
The algorithm takes into account gaps and inaccuracies caused by rounding to integer coordinates
in the original data.
Imagine two rectangles one with a side ( 0,0 ) ( 2.0, 17.0 )
and the other has a side ( 0,0 ) ( 1.0, 8.5 )
If for some reason those coordinates where round to ( 0,0 ) ( 2, 17 ) ( 0,0 ) ( 1, 9 ),
there will be clearly a gap or overlap that was not intended.
Even without rounding this effect takes place since there is always a minimum significant bit
also when using doubles.
If the user used as minimum accuracy 0.001, you need to choose Marge > 0.001
The boolean engine scales up the input data with GetDGrid() * GetGrid() and rounds the result to
integer, So (assuming GRID = 100 DGRID = 1000) a vertex of 123.001 in the user data will
become 12300100 internal.
At the end of the algorithm the internal vertexes are scaled down again with GetDGrid() * GetGrid(),
so 12300103 becomes 123.00103 eventually.
So indeed the minimum accuracy might increase, you are free to round again if needed.
*/
void SetMarge(double marge);
double GetMarge();
//! input points are scaled up with GetDGrid() * GetGrid()
/*
Grid makes sure that the integer data used within the algorithm has room for extra intersections
smaller than the smallest number within the input data.
The input data scaled up with DGrid is related to the accuracy the user has in his input data.
Another scaling with Grid is applied on top of it to create space in the integer number for
even smaller numbers.
*/
void SetGrid(B_INT grid);
//! See SetGrid
B_INT GetGrid();
//! input points are scaled up with GetDGrid() * GetGrid()
/*
The input data scaled up with DGrid is related to the accuracy the user has in his input data.
User data with a minimum accuracy of 0.001, means set the DGrid to 1000.
The input data may contain data with a minimum accuracy much smaller, but by setting the DGrid
everything smaller than 1/DGrid is rounded.
DGRID is only meant to make fractional parts of input data which can be
doubles, part of the integers used in vertexes within the boolean algorithm.
And therefore DGRID bigger than 1 is not usefull, you would only loose accuracy.
Within the algorithm all input data is multiplied with DGRID, and the result
is rounded to an integer.
*/
void SetDGrid(double dgrid);
//! See SetDGrid
double GetDGrid();
//! When doing a correction operation ( also known as process offset )
//! this defines the detail in the rounded corners.
/*
Depending on the round factor the corners of the polygon may be rounding within the correction
algorithm. The detail within this rounded corner is set here.
It defines the deviation the generated segments in arc like polygon may have towards the ideal
rounded corner using a perfect arc.
*/
void SetCorrectionAber(double aber);
//! see SetCorrectionAber
double GetCorrectionAber();
//! When doing a correction operation ( also known as process offset )
//! this defines the amount of correction.
/*
The correction algorithm can apply positive and negative offset to polygons.
It takes into account closed in areas within a polygon, caused by overlapping/selfintersecting
polygons. So holes form that way are corrected proberly, but the overlapping parts itself
are left alone. An often used trick to present polygons with holes by linking to the outside
boundary, is therefore also handled properly.
The algoritm first does a boolean OR operation on the polygon, and seperates holes and
outside contours.
After this it creates a ring shapes on the above holes and outside contours.
This ring shape is added or subtracted from the holes and outside contours.
The result is the corrected polygon.
If the correction factor is > 0, the outside contours will become larger, while the hole contours
will become smaller.
*/
void SetCorrectionFactor(double aber);
//! see SetCorrectionFactor
double GetCorrectionFactor();
//! used within the smooth algorithm to define how much the smoothed curve may deviate
//! from the original.
void SetSmoothAber(double aber);
//! see SetSmoothAber
double GetSmoothAber();
//! segments of this size will be left alone in the smooth algorithm.
void SetMaxlinemerge(double maxline);
//! see SetMaxlinemerge
double GetMaxlinemerge();
//! Polygon may be filled in different ways (alternate and winding rule).
//! This here defines which method will be assumed within the algorithm.
void SetWindingRule(bool rule);
//! see SetWindingRule
bool GetWindingRule();
//! the smallest accuracy used within the algorithm for comparing two real numbers.
double GetAccur();
//! Used with in correction/offset algorithm.
/*
When the polygon contains sharp angles ( < 90 ), after a positive correction the
extended parrallel constructed offset lines may leed to extreme offsets on the angles.
The length of the crossing generated by the parrallel constructed offset lines
towards the original point in the polygon is compared to the offset which needs to be applied.
The Roundfactor then decides if this corner will be rounded.
A Roundfactor of 1 means that the resulting offset will not be bigger then the correction factor
set in the algorithm. Meaning even straight 90 degrees corners will be rounded.
A Roundfactor of > sqrt(2) is where 90 corners will be left alone, and smaller corners will be rounded.
*/
void SetRoundfactor(double roundfac);
//! see SetRoundfactor
double GetRoundfactor();
// the following are only be used within the algorithm,
// since they are scaled with m_DGRID
//! only used internal.
void SetInternalMarge( B_INT marge );
//! only used internal.
B_INT GetInternalMarge();
//! only used internal.
double GetInternalCorrectionAber();
//! only used internal.
double GetInternalCorrectionFactor();
//! only used internal.
double GetInternalSmoothAber();
//! only used internal.
B_INT GetInternalMaxlinemerge();
//! in this mode polygons add clockwise, or contours,
/*!
and polygons added counter clockwise or holes.
*/
void SetOrientationEntryMode( bool orientationEntryMode ) { m_orientationEntryMode = orientationEntryMode; }
//! see SetOrientationEntryMode()
bool GetOrientationEntryMode() { return m_orientationEntryMode; }
//! if set true holes are linked into outer contours by double overlapping segments.
/*!
This mode is needed when the software using the boolean algorithm does
not understand hole polygons. In that case a contour and its holes form one
polygon. In cases where software understands the concept of holes, contours
are clockwise oriented, while holes are anticlockwise oriented.
The output of the boolean operations, is following those rules also.
But even if extracting the polygons from the engine, each segment is marked such
that holes and non holes and linksegments to holes can be recognized.
*/
void SetLinkHoles( bool doLinkHoles ) { m_doLinkHoles = doLinkHoles; }
//! see SetLinkHoles()
bool GetLinkHoles() { return m_doLinkHoles; }
//!lof file will be created when set True
void SetLog( bool OnOff );
//! used to write to log file
void Write_Log(const char *);
//! used to write to log file
void Write_Log(const char *, const char *);
//! used to write to log file
void Write_Log(const char *, double);
//! used to write to log file
void Write_Log(const char *, B_INT);
FILE* GetLogFile() { return m_logfile; }
// methods used to add polygons to the eng using points
//! Start adding a polygon to the engine
/*
The boolean operation work on two groups of polygons ( group A or B ),
other algorithms are only using group A.
You add polygons like this to the engine.
// foreach point in a polygon ...
if (booleng->StartPolygonAdd(GROUP_A))
{
booleng->AddPoint(100,100);
booleng->AddPoint(-100,100);
booleng->AddPoint(-100,-100);
booleng->AddPoint(100,-100);
}
booleng->EndPolygonAdd();
\param A_or_B defines if the new polygon will be of group A or B
Holes or added by adding an inside polygons with opposite orientation compared
to another polygon added.
So the contour polygon ClockWise, then add counterclockwise polygons for holes, and visa versa.
BUT only if m_orientationEntryMode is set true, else all polygons are redirected, and become
individual areas without holes.
Holes in such a case must be linked into the contour using two extra segments.
*/
bool StartPolygonAdd( GroupType A_or_B );
//! see StartPolygonAdd
bool AddPoint(double x, double y);
//! see StartPolygonAdd
bool EndPolygonAdd();
// methods used to extract polygons from the eng by getting its points
//! Use after StartPolygonGet()
int GetNumPointsInPolygon() { return m_numPtsInPolygon ; }
//! get resulting polygons at end of an operation
/*!
// foreach resultant polygon in the booleng ...
while ( booleng->StartPolygonGet() )
{
// foreach point in the polygon
while ( booleng->PolygonHasMorePoints() )
{
fprintf(stdout,"x = %f\t", booleng->GetPolygonXPoint());
fprintf(stdout,"y = %f\n", booleng->GetPolygonYPoint());
}
booleng->EndPolygonGet();
}
*/
bool StartPolygonGet();
//! see StartPolygonGet
/*!
This iterates through the first graph in the graphlist.
Setting the current Node properly by following the links in the graph
through its nodes.
*/
bool PolygonHasMorePoints();
//! see StartPolygonGet
double GetPolygonXPoint();
//! see StartPolygonGet
double GetPolygonYPoint();
//! in the resulting polygons this tells if the current polygon segment is one
//! used to link holes into the outer contour of the surrounding polygon
bool GetHoleConnectionSegment();
//! in the resulting polygons this tells if the current polygon segment is part
//! of a hole within a polygon.
bool GetHoleSegment();
//! an other way to get the type of segment.
kbEdgeType GetPolygonPointEdgeType();
//! see StartPolygonGet()
/*!
Removes a graph from the graphlist.
Called after an extraction of an output polygon was done.
*/
void EndPolygonGet();
private:
bool m_doLog;
//! contains polygons in graph form
GraphList* m_graphlist;
double m_MARGE;
B_INT m_GRID;
double m_DGRID;
double m_CORRECTIONABER;
double m_CORRECTIONFACTOR;
double m_SMOOTHABER;
double m_MAXLINEMERGE;
bool m_WINDINGRULE;
double m_ACCUR;
double m_ROUNDFACTOR;
bool m_orientationEntryMode;
bool m_doLinkHoles;
//! used in the StartPolygonAdd, AddPt, EndPolygonAdd sequence
Graph* m_GraphToAdd;
//! used in the StartPolygonAdd, AddPt, EndPolygonAdd sequence
Node* m_lastNodeToAdd;
//! used in the StartPolygonAdd, AddPt, EndPolygonAdd sequence
Node* m_firstNodeToAdd;
//! the current group type ( group A or B )
GroupType m_groupType;
//! used in extracting the points from the resultant polygons
Graph* m_getGraph;
//! used in extracting the points from the resultant polygons
KBoolLink* m_getLink;
//! used in extracting the points from the resultant polygons
Node* m_getNode;
//! used in extracting the points from the resultant polygons
double m_PolygonXPoint;
//! used in extracting the points from the resultant polygons
double m_PolygonYPoint;
//! used in extracting the points from the resultant polygons
int m_numPtsInPolygon;
//! used in extracting the points from the resultant polygons
int m_numNodesVisited;
FILE* m_logfile;
public:
//! use in Node to iterate links.
TDLI<KBoolLink>* _linkiter;
//! how many time run intersections fase.
unsigned int m_intersectionruns;
};
#endif

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@ -1,211 +0,0 @@
/*! \file ../include/../graph.h
\author Probably Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID: $Id: graph.h,v 1.1 2005/05/24 19:13:37 titato Exp $
*/
/* @@(#) $Source: /cvsroot/wxart2d/wxArt2D/modules/../include/graph.h,v $ $Revision: 1.1 $ $Date: 2005/05/24 19:13:37 $ */
/*
Program GRAPH.H
Purpose Used to Intercect and other process functions
Last Update 03-04-1996
*/
#ifndef GRAPH_H
#define GRAPH_H
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface
#endif
#include "../include/booleng.h"
#include "../include/_lnk_itr.h"
#include "../include/link.h"
#include "../include/line.h"
#include "../include/scanbeam.h"
class Node;
class GraphList;
//! one graph containing links that cab be connected.
class A2DKBOOLDLLEXP Graph
{
protected:
Bool_Engine* _GC;
public:
Graph(Bool_Engine* GC);
Graph(KBoolLink*,Bool_Engine* GC);
Graph( Graph* other );
~Graph();
bool GetBin() { return _bin; };
void SetBin(bool b) { _bin = b; };
void Prepare( int intersectionruns );
void RoundInt(B_INT grid);
void Rotate(bool plus90);
//! adds a link to the linklist
void AddLink(Node *begin,Node *end);
//! adds a link to the linklist
void AddLink(KBoolLink *a_link);
bool AreZeroLines(B_INT Marge);
//! Delete parallel lines
void DeleteDoubles();
//! delete zerolines
bool DeleteZeroLines(B_INT Marge);
bool RemoveNullLinks();
//! Process found intersections
void ProcessCrossings();
//! set flags for operations based on group
void Set_Operation_Flags();
//! Left Right values
void Remove_IN_Links();
//! reset bin and mark flags in links.
void ResetBinMark();
// Remove unused links
void ReverseAllLinks();
//! Simplify the graph
bool Simplify( B_INT Marge );
//! Takes over all links of the argument
bool Smoothen( B_INT Marge);
void TakeOver(Graph*);
//! function for maximum performance
//! Get the First link from the graph
KBoolLink* GetFirstLink();
Node* GetTopNode();
void SetBeenHere(bool);
void Reset_flags();
//! Set the group of a graph
void SetGroup(GroupType);
//! Set the number of the graph
void SetNumber(int);
void Reset_Mark_and_Bin();
bool GetBeenHere();
int GetGraphNum();
int GetNumberOfLinks();
void Boolean(BOOL_OP operation,GraphList* Result);
void Correction(GraphList* Result,double factor);
void MakeRing(GraphList* Result,double factor);
void CreateRing(GraphList *ring,double factor);
void CreateRing_fast(GraphList *ring,double factor);
void CreateArc(Node* center, KBoolLine* incoming, Node* end,double radius,double aber);
void CreateArc(Node* center, Node* begin, Node* end,double radius,bool clock,double aber);
void MakeOneDirection();
void Make_Rounded_Shape(KBoolLink* a_link, double factor);
bool MakeClockWise();
bool writegraph(bool linked);
bool writeintersections();
void WriteKEY( Bool_Engine* GC, FILE* file = NULL );
void WriteGraphKEY( Bool_Engine* GC );
protected:
//! Extracts partical polygons from the graph
/*
Links are sorted in XY at beginpoint. Bin and mark flag are reset.
Next start to collect subparts from the graph, setting the links bin for all found parts.
The parts are searched starting at a topleft corner NON set bin flag link.
Found parts are numbered, to be easily split into to real sperate graphs by Split()
\param operation operation to collect for.
\param detecthole if you want holes detected, influences also way of extraction.
\param foundholes when holes are found this flag is set true, but only if detecthole is set true.
*/
void Extract_Simples(BOOL_OP operation, bool detecthole, bool& foundholes );
//! split graph into small graph, using the numbers in links.
void Split(GraphList* partlist);
//! Collect a graph by starting at argument link
/*
Called from Extract_Simples, and assumes sorted links with bin flag unset for non extarted piece
Collect graphs pieces from a total graph, by following links set to a given boolean operation.
\param current_node start node to collect
\param operation operation to collect for.
\param detecthole if you want holes detected, influences also way of extraction.
\param graphnumber number to be given to links in the extracted graph piece
\param foundholes when holes are found this flag is set true.
*/
void CollectGraph(Node *current_node, BOOL_OP operation, bool detecthole,int graphnumber, bool& foundholes );
void CollectGraphLast(Node *current_node, BOOL_OP operation, bool detecthole,int graphnumber, bool& foundholes );
//! find a link not bin in the top left corner ( links should be sorted already )
/*!
Last found position is used to find it quickly.
Used in ExtractSimples()
*/
Node* GetMostTopLeft(TDLI<KBoolLink>* _LI);
//! calculates crossing for all links in a graph, and add those as part of the graph.
/*
It is not just crossings calculation, snapping close nodes is part of it.
This is not done at maximum stability in economic time.
There are faster ways, but hardly ever they solve the problems, and they do not snap.
Here it is on purpose split into separate steps, to get a better result in snapping, and
to reach a better stability.
\param Marge nodes and lines closer to eachother then this, are merged.
*/
bool CalculateCrossings(B_INT Marge);
//! equal nodes in position are merged into one.
int Merge_NodeToNode(B_INT Marge);
//! basic scan algorithm with a sweeping beam are line.
/*!
\param scantype a different face in the algorithm.
\param holes to detect hole when needed.
*/
int ScanGraph2( SCANTYPE scantype, bool& holes );
//! links not used for a certain operation can be deleted, simplifying extraction
void DeleteNonCond(BOOL_OP operation);
//! links not used for a certain operation can be set bin, simplifying extraction
void HandleNonCond(BOOL_OP operation);
//! debug
bool checksort();
//! used in correction/offset algorithm
bool Small(B_INT howsmall);
bool _bin;
DL_List<void*>* _linklist;
};
#endif

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@ -1,69 +0,0 @@
/*! \file ../include/../graphlst.h
\author Probably Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID: $Id: graphlst.h,v 1.1 2005/05/24 19:13:37 titato Exp $
*/
/* @@(#) $Source: /cvsroot/wxart2d/wxArt2D/modules/../include/graphlst.h,v $ $Revision: 1.1 $ $Date: 2005/05/24 19:13:37 $ */
/*
Program GRAPHLST.H
Purpose Implements a list of graphs (header)
Last Update 11-03-1996
*/
#ifndef GRAPHLIST_H
#define GRAPHLIST_H
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface
#endif
#include "../include/booleng.h"
#include "../include/_lnk_itr.h"
#include "../include/graph.h"
class Debug_driver;
class A2DKBOOLDLLEXP GraphList: public DL_List<void*>
{
protected:
Bool_Engine* _GC;
public:
GraphList(Bool_Engine* GC);
GraphList( GraphList* other );
~GraphList();
void MakeOneGraph(Graph *total);
void Prepare(Graph *total);
void MakeRings();
void Correction();
void Simplify( double marge);
void Smoothen( double marge);
void Merge();
void Boolean(BOOL_OP operation, int intersectionRunsMax );
void WriteGraphs();
void WriteGraphsKEY( Bool_Engine* GC );
protected:
void Renumber();
void UnMarkAll();
};
#endif

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@ -1,4 +1,4 @@
/*! \file kbool/include/kbool/_dl_itr.cpp
/*! \file kbool/_dl_itr.cpp
\brief Double Linked list with Iterators on list
\author Probably Klaas Holwerda
@ -6,15 +6,11 @@
Licence: wxWidgets Licence
RCS-ID: $Id: _dl_itr.cpp,v 1.1 2005/05/24 19:13:35 titato Exp $
RCS-ID: $Id: _dl_itr.cpp,v 1.3 2006/12/13 21:43:33 titato Exp $
*/
#ifdef __GNUG__
#pragma implementation
#endif
#ifdef __UNIX__
#include "../include/_dl_itr.h"
#include "kbool/_dl_itr.h"
#endif
//=======================================================================
@ -52,8 +48,7 @@ Destruct a node object
*/
template <class Dtype>
DL_Node<Dtype>::~DL_Node()
{
}
{}
//=======================================================================
@ -636,8 +631,7 @@ tcarg: class | Dtype | list item object
template <class Dtype>
DL_Iter<Dtype>:: DL_Iter()
: _list( 0 ), _current( 0 )
{
}
{}
/*!
destruct an iterator for a list of a given type.
@ -1203,7 +1197,8 @@ bool DL_Iter<Dtype>::has(Dtype otheritem)
DL_Node<Dtype>* node = HD; //can be 0 if empty
for( int i = 0; i < NB; i++ )
{ if (node->_item == otheritem)
{
if ( node->_item == otheritem )
return true;
node = node->_next;
}
@ -1474,7 +1469,8 @@ bool DL_Iter<Dtype>::toitem(Dtype item)
Error( "toitem(item)", NO_LIST );
DL_Node<Dtype>* node = HD; //can be 0 if empty
for( int i = 0; i < NB; i++ )
{ if (node->_item == item)
{
if ( node->_item == item )
{
_current = node;
return true;
@ -1525,7 +1521,8 @@ bool DL_Iter<Dtype>::tonode(DL_Node<Dtype> *othernode)
{
DL_Node<Dtype>* node = HD; //can be 0 if empty //node is a temporary cursor
for( int i = 0; i < NB; i++ )
{ if (node == othernode)
{
if ( node == othernode )
{
_current = othernode;
return true;
@ -2211,14 +2208,16 @@ void DL_Iter<Dtype>::mergetwo(int (*fcmp)(Dtype,Dtype), DL_Node<Dtype> *RT1,DL_N
else
{ c->_next = b;b->_prev = c;c = b;b = b->_next;}
if ( a == RT1 )
{ c->_next=
{
c->_next =
b;b->_prev = c; //connect list b to the list made sofar
RT1->_prev = RT2->_prev;
RT1->_prev->_next = RT1;
break;
}
if ( b == RT2 )
{ c->_next=a;a->_prev=c; //connect list a to the list made sofar
{
c->_next = a;a->_prev = c; //connect list a to the list made sofar
break;
}
}
@ -2274,8 +2273,7 @@ DL_StackIter<Dtype>::DL_StackIter(DL_List<Dtype> *newlist)
// destructor
template <class Dtype>
DL_StackIter<Dtype>::~DL_StackIter()
{
}
{}
// plaats nieuw item op stack
template <class Dtype>

View File

@ -0,0 +1,405 @@
/*! \file kbool/include/kbool/_dl_itr.h
\author Probably Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID: $Id: _dl_itr.h,v 1.3 2008/06/04 21:23:21 titato Exp $
*/
//! author="Klaas Holwerda"
/*
* Definitions of classes, for list implementation
* template list and iterator for any list node type
*/
#ifndef _DL_Iter_H
#define _DL_Iter_H
#define _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES 1
#define _CRT_SECURE_NO_DEPRECATE 1
#include "kbool/booleng.h"
#include <stdlib.h>
#ifndef _STATUS_ENUM
#define _STATUS_ENUM
//!<enum Error codes for List and iterator class
enum Lerror {
NO_MES, /*!<No Message will be generated */
NO_LIST, /*!<List is not attached to the iterator*/
NO_LIST_OTHER, /*!<no attached list on other iter*/
AC_ITER_LIST_OTHER, /*!<iter not allowed on other list */
SAME_LIST, /*!<same list not allowed*/
NOT_SAME_LIST, /*!<must be same list*/
ITER_GT_1, /*!<more then one iteriter at root*/
ITER_GT_0, /*!<iter not allowed*/
ITER_HITROOT, /*!<iter at root*/
NO_ITEM, /*!<no item at current*/
NO_NEXT, /*!<no next after current*/
NO_PREV, /*!<no prev before current */
EMPTY, /*!<list is empty*/
NOT_ALLOW, /*!<not allowed*/
ITER_NEG /*!<to much iters deleted*/
};
#endif
#define SWAP(x,y,t)((t)=(x),(x)=(y),(y)=(t))
#define RT _list->_root
#define HD _list->_root->_next
#define TL _list->_root->_prev
#define NB _list->_nbitems
template <class Dtype> class DL_List;
template <class Dtype> class DL_Iter;
template <class Dtype> class DL_SortIter;
//! Template class DL_Node
template <class Dtype> class DL_Node
{
friend class DL_List<Dtype>;
friend class DL_Iter<Dtype>;
friend class DL_SortIter<Dtype>;
//!Public members
public:
//!Template constructor no contents
//!Construct a node for a list object
DL_Node();
//!constructor with init of Dtype
DL_Node( Dtype n );
//!Destructor
~DL_Node();
//!Public members
public:
//!data in node
Dtype _item;
//!pointer to next node
DL_Node* _next;
//!pointer to previous node
DL_Node* _prev;
};
//!Template class DL_List
template <class Dtype> class DL_List
{
friend class DL_Iter<Dtype>;
friend class DL_SortIter<Dtype>;
public:
//!Constructor
//!Construct a list object
//!!tcarg class | Dtype | list object
DL_List();
//!destructor
~DL_List();
//!Report off List Errors
void Error( const char* function, Lerror a_error );
//!Number of items in the list
int count();
//!Empty List?
bool empty();
//!insert the object given at the end of the list, after tail
DL_Node<Dtype>* insend( Dtype n );
//!insert the object given at the begin of the list, before head
DL_Node<Dtype>* insbegin( Dtype n );
//!remove the object at the begin of the list (head)
void removehead();
//! remove the object at the end of the list (tail)
void removetail();
//!remove all objects from the list
void remove_all( bool deleteObject = false );
//!Get the item at the head of the list
Dtype headitem();
//!Get the item at the tail of the list
Dtype tailitem();
//! to move all objects in a list to this list.
void takeover( DL_List<Dtype>* otherlist );
public:
//!the root node pointer of the list, the first and last node
//! in the list are connected to the root node. The root node is used
//! to detect the end / beginning of the list while traversing it.
DL_Node<Dtype>* _root;
//!the number of items in the list, if empty list it is 0
int _nbitems;
//!number of iterators on the list, Attaching or instantiating an iterator to list,
//! will increment this member, detaching and
//! destruction of iterator for a list will decrement this number
short int _iterlevel;
};
//! Template class DL_Iter for iterator on DL_List
template <class Dtype>
class DL_Iter
{
public:
//!Construct an iterator object for a given list of type Dtype
DL_Iter( DL_List<Dtype>* newlist );
//!Constructor of iterator for the same list as another iterator
DL_Iter( DL_Iter* otheriter );
//!Constructor without an attached list
DL_Iter();
//!destructor
~DL_Iter();
//!Report off Iterator Errors
void Error( const char* function, Lerror a_error );
//!This attaches an iterator to a list of a given type.
void Attach( DL_List<Dtype>* newlist );
//!This detaches an iterator from a list
void Detach();
//!execute given function for each item in the list/iterator
void foreach_f( void ( *fp ) ( Dtype n ) );
//! list mutations
//!insert after tail item
DL_Node<Dtype>* insend( Dtype n );
//!insert before head item
DL_Node<Dtype>* insbegin( Dtype n );
//!insert before current iterator position
DL_Node<Dtype>* insbefore( Dtype n );
//!insert after current iterator position
DL_Node<Dtype>* insafter( Dtype n );
//!to move all objects in a list to the list of the iterator.
void takeover( DL_List<Dtype>* otherlist );
//!to move all objects in a list (using iterator of that list) to the list of the iterator
void takeover( DL_Iter* otheriter );
//! to move maxcount objects in a list (using iterator of that list) to the list of the iterator
void takeover( DL_Iter* otheriter, int maxcount );
//!remove object at current iterator position from the list.
void remove();
//!Remove head item
void removehead();
//!Remove tail item
void removetail();
//!Remove all items
void remove_all();
/* void foreach_mf(void (Dtype::*mfp)() ); //call Dtype::mfp for each item */
//!is list empty (contains items or not)?
bool empty();
//!is iterator at root node (begin or end)?
bool hitroot();
//!is iterator at head/first node?
bool athead();
//!is iterator at tail/last node?
bool attail();
//!is given item member of the list
bool has( Dtype otheritem );
//!Number of items in the list
int count();
/* cursor movements */
//!go to last item, if list is empty goto hite
void totail();
//!go to first item, if list is empty goto hite
void tohead();
//!set the iterator position to the root (empty dummy) object in the list.
void toroot();
//! set the iterator position to next object in the list ( can be the root also).
void operator++ ( void );
//!set iterator to next item (pre fix)
void operator++ ( int );
//!set the iterator position to previous object in the list ( can be the root also)(postfix).
void operator-- ( void );
//!set the iterator position to previous object in the list ( can be the root also)(pre fix).
void operator-- ( int );
//!set the iterator position n objects in the next direction ( can be the root also).
void operator>> ( int );
//!set the iterator position n objects in the previous direction ( can be the root also).
void operator<< ( int );
//!set the iterator position to next object in the list, if this would be the root object,
//!then set the iterator at the head object
void next_wrap();
//!set the iterator position to previous object in the list, if this would be the root object,
//!then set the iterator at the tail object
void prev_wrap();
//!move root in order to make the current node the tail
void reset_tail();
//!move root in order to make the current node the head
void reset_head();
//!put the iterator at the position of the given object in the list.
bool toitem( Dtype );
//!put the iterator at the same position as the given iterator in the list.
void toiter( DL_Iter* otheriter );
//!put the iterator at the position of the given node in the list.
bool tonode( DL_Node<Dtype>* );
//!iterate through all items of the list
bool iterate( void );
//!To get the item at the current iterator position
Dtype item();
//! get node at iterator
DL_Node<Dtype>* node();
//!sort list with mergesort
void mergesort( int ( *fcmp ) ( Dtype, Dtype ) );
//!sort list with cocktailsort
/*!
\return number of swaps done.
*/
int cocktailsort( int ( * )( Dtype, Dtype ), bool ( * )( Dtype, Dtype ) = NULL );
protected:
//!sort list with mergesort
void mergesort_rec( int ( *fcmp )( Dtype, Dtype ), DL_Node<Dtype> *RT1, int n );
//!sort list with mergesort
void mergetwo( int ( *fcmp )( Dtype, Dtype ), DL_Node<Dtype> *RT1, DL_Node<Dtype> *RT2 );
//!set the iterator position to next object in the list ( can be the root also).
void next();
//!set the iterator position to previous object in the list ( can be the root also).
void prev();
//!the list for this iterator
DL_List<Dtype> *_list;
//!the current position of the iterator
DL_Node<Dtype> *_current;
};
//! template class DL_StackIter class for stack iterator on DL_List
template <class Dtype>
class DL_StackIter : protected DL_Iter<Dtype>
{
public:
//!Constructor of stack iterator for given list
DL_StackIter( DL_List<Dtype> * );
//!Constructor of stack iterator no list attached
DL_StackIter();
//!Destructor of stack iterator
~DL_StackIter();
//!Remove all items from the stack
void remove_all();
//!push given item on the stack
void push( Dtype n );
//!get last inserted item from stack
Dtype pop();
//!is stack empty?
bool empty();
//!number of items on the stack
int count();
};
//!template class DL_SortIter
template <class DType> class DL_SortIter : public DL_Iter<DType>
{
public:
//!Constructor of sort iterator for given list and sort function
DL_SortIter( DL_List<DType>* nw_list, int ( *new_func )( DType , DType ) );
//!Constructor of sort iterator with sort function and no list attached
DL_SortIter( int ( *newfunc )( DType, DType ) );
//!Destructor of sort iterator
~DL_SortIter();
//!insert item in sorted order
void insert ( DType new_item );
/*override following functions to give an error */
//!Not allowed
void insend ( bool n ){sortitererror();};
//!Not allowed
void insbegin ( bool n ){sortitererror();};
//!Not allowed
void insbefore ( bool n ){sortitererror();};
//!Not allowed
void insafter ( bool n ){sortitererror();};
//!Not allowed
void takeover ( DL_List<DType>* ){sortitererror();};
//!Not allowed
void takeover ( DL_Iter<DType>* ){sortitererror();};
//!Not allowed
void takeover ( DL_Iter<DType>* otheriter, int maxcount ){sortitererror();};
//!Not allowed
void next_wrap() {sortitererror();};
//!Not allowed
void prev_wrap() {sortitererror();};
//!Not allowed
void reset_tail() {sortitererror();};
//!Not allowed
void reset_head() {sortitererror();};
private:
//!Report off Iterator Errors
void sortitererror();
//!comparefunction used to insert items in sorted order
int ( *comparef )( DType, DType );
};
#include "kbool/_dl_itr.cpp"
#endif

View File

@ -0,0 +1,257 @@
/*! \file kbool/_lnk_itr.cpp
\author Probably Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID: $Id: _lnk_itr.cpp,v 1.3 2006/12/13 21:43:33 titato Exp $
*/
#ifdef __UNIX__
#include "kbool/_lnk_itr.h"
#endif
//=======================================================================
// implementation class LinkBaseIter
//=======================================================================
template<class Type>
TDLI<Type>::TDLI( DL_List<void*>* newlist ): DL_Iter<void*>( newlist )
{}
template<class Type>
TDLI<Type>::TDLI( DL_Iter<void*>* otheriter ): DL_Iter<void*>( otheriter )
{}
template<class Type>
TDLI<Type>::TDLI(): DL_Iter<void*>()
{}
// destructor TDLI
template<class Type>
TDLI<Type>::~TDLI()
{}
template<class Type>
void TDLI<Type>::delete_all()
{
DL_Node<void*>* node;
Type* obj;
for ( int i = 0; i < NB; i++ )
{
node = HD;
HD = node->_next;
obj = ( Type* )( node->_item );
delete obj;
delete node;
}
NB = 0; //reset memory used (no lost pointers)
TL = RT;
_current = RT;
}
template<class Type>
void TDLI<Type>::foreach_f( void ( *fp ) ( Type* item ) )
{
DL_Iter<void*>::foreach_f( ( void ( * )( void* ) )fp ); //call fp for each item
}
template<class Type>
void TDLI<Type>::foreach_mf( void ( Type::*mfp ) () )
{
DL_Node<void*>* node = HD; //can be 0 if empty
Type* obj;
for( int i = 0; i < NB; i++ )
{
obj = ( Type* )( node->_item );
( obj->*mfp )();
node = node->_next;
}
}
template<class Type>
void TDLI<Type>::takeover( DL_List<void*>* otherlist )
{
DL_Iter<void*>::takeover( ( DL_List<void*>* ) otherlist );
}
template<class Type>
void TDLI<Type>::takeover( TDLI* otheriter )
{
DL_Iter<void*>::takeover( ( DL_Iter<void*>* ) otheriter );
}
template<class Type>
void TDLI<Type>::takeover( TDLI* otheriter, int maxcount )
{
DL_Iter<void*>::takeover( ( DL_Iter<void*>* ) otheriter, maxcount );
}
// is item element of the list?
template<class Type>
bool TDLI<Type>::has( Type* otheritem )
{
return DL_Iter<void*>::has( ( void* ) otheritem );
}
// goto to item
template<class Type>
bool TDLI<Type>::toitem( Type* item )
{
return DL_Iter<void*>::toitem( ( void* ) item );
}
// get current item
template<class Type>
Type* TDLI<Type>::item()
{
return ( Type* ) DL_Iter<void*>::item();
}
template<class Type>
void TDLI<Type>::insend( Type* newitem )
{
DL_Iter<void*>::insend( ( void* ) newitem );
}
template<class Type>
void TDLI<Type>::insbegin( Type* newitem )
{
DL_Iter<void*>::insbegin( ( void* ) newitem );
}
template<class Type>
void TDLI<Type>::insbefore( Type* newitem )
{
DL_Iter<void*>::insbefore( ( void* ) newitem );
}
template<class Type>
void TDLI<Type>::insafter( Type* newitem )
{
DL_Iter<void*>::insafter( ( void* ) newitem );
}
template<class Type>
void TDLI<Type>::insend_unsave( Type* newitem )
{
short int iterbackup = _list->_iterlevel;
_list->_iterlevel = 0;
DL_Iter<void*>::insend( ( void* ) newitem );
_list->_iterlevel = iterbackup;
}
template<class Type>
void TDLI<Type>::insbegin_unsave( Type* newitem )
{
short int iterbackup = _list->_iterlevel;
_list->_iterlevel = 0;
DL_Iter<void*>::insbegin( ( void* ) newitem );
_list->_iterlevel = iterbackup;
}
template<class Type>
void TDLI<Type>::insbefore_unsave( Type* newitem )
{
short int iterbackup = _list->_iterlevel;
_list->_iterlevel = 0;
DL_Iter<void*>::insbefore( ( void* ) newitem );
_list->_iterlevel = iterbackup;
}
template<class Type>
void TDLI<Type>::insafter_unsave( Type* newitem )
{
short int iterbackup = _list->_iterlevel;
_list->_iterlevel = 0;
DL_Iter<void*>::insafter( ( void* ) newitem );
_list->_iterlevel = iterbackup;
}
template<class Type>
void TDLI<Type>::mergesort( int ( *f )( Type* a, Type* b ) )
{
DL_Iter<void*>::mergesort( ( int ( * )( void*, void* ) ) f );
}
template<class Type>
int TDLI<Type>::cocktailsort( int ( *f )( Type* a, Type* b ), bool ( *f2 )( Type* c, Type* d ) )
{
return DL_Iter<void*>::cocktailsort( ( int ( * )( void*, void* ) ) f, ( bool( * )( void*, void* ) ) f2 );
}
template<class Type>
TDLISort<Type>::TDLISort( DL_List<void*>* lista, int ( *newfunc )( void*, void* ) )
: DL_SortIter<void*>( lista, newfunc )
{}
template<class Type>
TDLISort<Type>::~TDLISort()
{}
template<class Type>
void TDLISort<Type>::delete_all()
{
DL_Node<void*>* node;
Type* obj;
for ( int i = 0; i < NB; i++ )
{
node = HD;
HD = node->_next;
obj = ( Type* )( node->_item );
delete obj;
delete node;
}
NB = 0; //reset memory used (no lost pointers)
TL = RT;
_current = RT;
}
// is item element of the list?
template<class Type>
bool TDLISort<Type>::has( Type* otheritem )
{
return DL_Iter<void*>::has( ( void* ) otheritem );
}
// goto to item
template<class Type>
bool TDLISort<Type>::toitem( Type* item )
{
return DL_Iter<void*>::toitem( ( void* ) item );
}
// get current item
template<class Type>
Type* TDLISort<Type>::item()
{
return ( Type* ) DL_Iter<void*>::item();
}
template<class Type>
TDLIStack<Type>::TDLIStack( DL_List<void*>* newlist ): DL_StackIter<void*>( newlist )
{}
// destructor TDLI
template<class Type>
TDLIStack<Type>::~TDLIStack()
{}
// plaats nieuw item op stack
template<class Type>
void TDLIStack<Type>::push( Type* newitem )
{
DL_StackIter<void*>::push( ( Type* ) newitem );
}
// haal bovenste item van stack
template<class Type>
Type* TDLIStack<Type>::pop()
{
return ( Type* ) DL_StackIter<void*>::pop();
}

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@ -0,0 +1,159 @@
/*! \file kbool/include/kbool/_lnk_itr.h
\author Probably Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID: $Id: _lnk_itr.h,v 1.2 2006/12/15 21:00:05 titato Exp $
*/
//! author="Klaas Holwerda"
//! version="1.0"
/*
* Definitions of classes, for list implementation
* template list and iterator for any list node type
*/
#ifndef _LinkBaseIter_H
#define _LinkBaseIter_H
//! headerfiles="_dl_itr.h stdlib.h misc.h gdsmes.h"
#include <stdlib.h>
#include "kbool/booleng.h"
#define SWAP(x,y,t)((t)=(x),(x)=(y),(y)=(t))
#include "kbool/_dl_itr.h"
//! codefiles="_dl_itr.cpp"
//! Template class TDLI
/*!
class for iterator on DL_List<void*> that is type casted version of DL_Iter
\sa DL_Iter for further documentation
*/
template<class Type> class TDLI : public DL_Iter<void*>
{
public:
//!constructor
/*!
\param list to iterate on.
*/
TDLI( DL_List<void*>* list );
//!constructor
TDLI( DL_Iter<void*>* otheriter );
//! nolist constructor
TDLI();
//! destructor
~TDLI();
//!call fp for each item
void foreach_f( void ( *fp ) ( Type* item ) );
//!call fp for each item
void foreach_mf( void ( Type::*fp ) () );
/* list mutations */
//! delete all items
void delete_all ();
//! insert at end
void insend ( Type* n );
//! insert at begin
void insbegin ( Type* n );
//! insert before current
void insbefore ( Type* n );
//! insert after current
void insafter ( Type* n );
//! insert at end unsave (works even if more then one iterator is on the list
//! the user must be sure not to delete/remove items where other iterators
//! are pointing to.
void insend_unsave ( Type* n );
//! insert at begin unsave (works even if more then one iterator is on the list
//! the user must be sure not to delete/remove items where other iterators
//! are pointing to.
void insbegin_unsave ( Type* n );
//! insert before iterator position unsave (works even if more then one iterator is on the list
//! the user must be sure not to delete/remove items where other iterators
//! are pointing to.
void insbefore_unsave ( Type* n );
//! insert after iterator position unsave (works even if more then one iterator is on the list
//! the user must be sure not to delete/remove items where other iterators
//! are pointing to.
void insafter_unsave ( Type* n );
//! \sa DL_Iter::takeover(DL_List< Dtype >* otherlist )
void takeover ( DL_List<void*>* otherlist );
//! \sa DL_Iter::takeover(DL_Iter* otheriter)
void takeover ( TDLI* otheriter );
//! \sa DL_Iter::takeover(DL_Iter* otheriter, int maxcount)
void takeover ( TDLI* otheriter, int maxcount );
//! \sa DL_Iter::has
bool has ( Type* );
//! \sa DL_Iter::toitem
bool toitem ( Type* );
//!get the item then iterator is pointing at
Type* item ();
//! \sa DL_Iter::mergesort
void mergesort ( int ( *f )( Type* a, Type* b ) );
//! \sa DL_Iter::cocktailsort
int cocktailsort( int ( * ) ( Type* a, Type* b ), bool ( * ) ( Type* c, Type* d ) = NULL );
};
//! Template class TDLIsort
/*!
// class for sort iterator on DL_List<void*> that is type casted version of DL_SortIter
// see also inhereted class DL_SortIter for further documentation
*/
template<class Type> class TDLISort : public DL_SortIter<void*>
{
public:
//!constructor givin a list and a sort function
TDLISort( DL_List<void*>* list, int ( *newfunc )( void*, void* ) );
~TDLISort();
//!delete all items from the list
void delete_all();
bool has ( Type* );
bool toitem ( Type* );
Type* item ();
};
//! Template class TDLIStack
/*!
class for iterator on DL_List<void*> that is type casted version of DL_StackIter
see also inhereted class DL_StackIter for further documentation
*/
template<class Type> class TDLIStack : public DL_StackIter<void*>
{
public:
//constructor givin a list
TDLIStack( DL_List<void*>* list );
~TDLIStack();
void push( Type* );
Type* pop();
};
#include"kbool/_lnk_itr.cpp"
#endif

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@ -0,0 +1,583 @@
/*! \file include/booleng.h
\author Klaas Holwerda
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: see kboollicense.txt
RCS-ID: $Id: booleng.h,v 1.4 2008/09/05 19:01:14 titato Exp $
*/
#ifndef BOOLENG_H
#define BOOLENG_H
#undef _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES
#define _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES 1
#define _CRT_SECURE_NO_DEPRECATE 1
#include <stdio.h>
#include <limits.h>
#include <assert.h>
#include <math.h>
#if 0 // Kicad does not use kbool in dll version
#if defined(__WXMSW__)
/*
__declspec works in BC++ 5 and later, Watcom C++ 11.0 and later as well
as VC++ and gcc
*/
# if defined(__VISUALC__) || defined(__BORLANDC__) || defined(__GNUC__) || defined(__WATCOMC__)
# define WXEXPORT __declspec(dllexport)
# define WXIMPORT __declspec(dllimport)
# else /* compiler doesn't support __declspec() */
# define WXEXPORT
# define WXIMPORT
# endif
#elif defined(__WXPM__)
# if defined (__WATCOMC__)
# define WXEXPORT __declspec(dllexport)
/*
__declspec(dllimport) prepends __imp to imported symbols. We do NOT
want that!
*/
# define WXIMPORT
# elif defined(__EMX__)
# define WXEXPORT
# define WXIMPORT
# elif (!(defined(__VISAGECPP__) && (__IBMCPP__ < 400 || __IBMC__ < 400 )))
# define WXEXPORT _Export
# define WXIMPORT _Export
# endif
#elif defined(__WXMAC__) || defined(__WXCOCOA__)
# ifdef __MWERKS__
# define WXEXPORT __declspec(export)
# define WXIMPORT __declspec(import)
# endif
#elif defined(__CYGWIN__)
# define WXEXPORT __declspec(dllexport)
# define WXIMPORT __declspec(dllimport)
#endif
#endif // if 0 for kicad
/* for other platforms/compilers we don't anything */
#ifndef WXEXPORT
# define WXEXPORT
# define WXIMPORT
#endif
#ifdef A2DKBOOLMAKINGDLL
#define A2DKBOOLDLLEXP WXEXPORT
#define A2DKBOOLDLLEXP_DATA(type) WXEXPORT type
#define A2DKBOOLDLLEXP_CTORFN
#elif defined(WXART2D_USINGDLL)
#define A2DKBOOLDLLEXP WXIMPORT
#define A2DKBOOLDLLEXP_DATA(type) WXIMPORT type
#define A2DKBOOLDLLEXP_CTORFN
#else // not making nor using DLL
#define A2DKBOOLDLLEXP
#define A2DKBOOLDLLEXP_DATA(type) type
#define A2DKBOOLDLLEXP_CTORFN
#endif
#define KBOOL_VERSION "1.9"
#define KBOOL_DEBUG 0
#define KBOOL_LOG 0
#define KBOOL_INT64 1
class KBoolLink;
#define LINELENGTH 200
#ifdef MAXDOUBLE
#undef MAXDOUBLE
#endif
#define MAXDOUBLE 1.7976931348623158e+308
#ifdef KBOOL_INT64
#if defined(__UNIX__) || defined(__GNUG__)
typedef long long B_INT; // 8 bytes integer
//#define MAXB_INT LONG_LONG_MAX
//#define MINB_INT LONG_LONG_MIN // 8 bytes integer
const B_INT MAXB_INT = ( 0x7fffffffffffffffLL ); // 8 bytes integer
const B_INT MINB_INT = ( 0x8000000000000000LL );
#else //defined(__UNIX__) || defined(__GNUG__)
typedef __int64 B_INT; // 8 bytes integer
#undef MAXB_INT
#undef MINB_INT
const B_INT MAXB_INT = ( 0x7fffffffffffffff ); // 8 bytes integer
const B_INT MINB_INT = ( 0x8000000000000000 );
#endif //defined(__UNIX__) || defined(__GNUG__)
#else //KBOOL_INT64
#if defined(__UNIX__) || defined(__GNUG__)
typedef long B_INT; // 8 bytes integer
const B_INT MAXB_INT = ( 0x7fffffffL ); // 8 bytes integer
const B_INT MINB_INT = ( 0x80000000L );
#else
typedef long B_INT; // 8 bytes integer
const B_INT MAXB_INT = ( 0x7fffffff ); // 8 bytes integer
const B_INT MINB_INT = ( 0x80000000 );
#endif
#endif //KBOOL_INT64
B_INT babs( B_INT );
#ifdef M_PI
#undef M_PI
#endif
#define M_PI (3.1415926535897932384626433832795028841972)
#ifdef M_PI_2
#undef M_PI_2
#endif
#define M_PI_2 1.57079632679489661923
#ifdef M_PI_4
#undef M_PI_4
#endif
#define M_PI_4 0.785398163397448309616
#ifndef NULL
#define NULL 0
#endif
B_INT bmin( B_INT const value1, B_INT const value2 );
B_INT bmax( B_INT const value1, B_INT const value2 );
B_INT bmin( B_INT value1, B_INT value2 );
B_INT bmax( B_INT value1, B_INT value2 );
#include <string.h>
//! errors in the boolean algorithm will be thrown using this class
class A2DKBOOLDLLEXP Bool_Engine_Error
{
public:
Bool_Engine_Error( const char* message, const char* header = 0, int degree = 9, int fatal = 0 );
Bool_Engine_Error( const Bool_Engine_Error& a );
~Bool_Engine_Error();
char* GetErrorMessage();
char* GetHeaderMessage();
int GetErrorDegree();
int GetFatal();
protected:
char* _message;
char* _header;
int _degree;
int _fatal;
};
#define KBOOL_LOGFILE "kbool.log"
enum kbEdgeType
{
KB_OUTSIDE_EDGE, /*!< edge of the outside contour of a polygon */
KB_INSIDE_EDGE, /*!< edge of the inside hole a polygon */
KB_FALSE_EDGE /*!< edge to connect holes into polygons */
} ;
enum GroupType
{
GROUP_A, /*!< to set Group A for polygons */
GROUP_B /*!< to set Group A for polygons */
};
enum BOOL_OP
{
BOOL_NON, /*!< No operation */
BOOL_OR, /*!< boolean OR operation */
BOOL_AND, /*!< boolean AND operation */
BOOL_EXOR, /*!< boolean EX_OR operation */
BOOL_A_SUB_B, /*!< boolean Group A - Group B operation */
BOOL_B_SUB_A, /*!< boolean Group B - Group A operation */
BOOL_CORRECTION, /*!< polygon correction/offset operation */
BOOL_SMOOTHEN, /*!< smooth operation */
BOOL_MAKERING /*!< create a ring on all polygons */
};
class GraphList;
class Graph;
class KBoolLink;
class Node;
template<class Type> class TDLI;
//! boolean engine to perform operation on two sets of polygons.
/*
First the engine needs to be filled with polygons.
The first operand in the operation is called group A polygons, the second group B.
The boolean operation ( BOOL_OR, BOOL_AND, BOOL_EXOR, BOOL_A_SUB_B, BOOL_B_SUB_A )
are based on the two sets of polygons in group A and B.
The other operation on group A only.
At the end of the operation the resulting polygons can be extracted.
*/
class A2DKBOOLDLLEXP Bool_Engine
{
public:
//! constructor
Bool_Engine();
//! destructor
virtual ~Bool_Engine();
const char* GetVersion() { return KBOOL_VERSION; }
//! reports progress of algorithm.
virtual void SetState( const char* = 0 );
//! called at an internal error.
virtual void error( const char *text, const char *title );
//! called at an internal generated possible error.
virtual void info( const char *text, const char *title );
bool Do_Operation( BOOL_OP operation );
//! distance within which points and lines will be snapped towards lines and other points
/*
The algorithm takes into account gaps and inaccuracies caused by rounding to integer coordinates
in the original data.
Imagine two rectangles one with a side ( 0,0 ) ( 2.0, 17.0 )
and the other has a side ( 0,0 ) ( 1.0, 8.5 )
If for some reason those coordinates where round to ( 0,0 ) ( 2, 17 ) ( 0,0 ) ( 1, 9 ),
there will be clearly a gap or overlap that was not intended.
Even without rounding this effect takes place since there is always a minimum significant bit
also when using doubles.
If the user used as minimum accuracy 0.001, you need to choose Marge > 0.001
The boolean engine scales up the input data with GetDGrid() * GetGrid() and rounds the result to
integer, So (assuming GRID = 100 DGRID = 1000) a vertex of 123.001 in the user data will
become 12300100 internal.
At the end of the algorithm the internal vertexes are scaled down again with GetDGrid() * GetGrid(),
so 12300103 becomes 123.00103 eventually.
So indeed the minimum accuracy might increase, you are free to round again if needed.
*/
void SetMarge( double marge );
double GetMarge();
//! input points are scaled up with GetDGrid() * GetGrid()
/*
Grid makes sure that the integer data used within the algorithm has room for extra intersections
smaller than the smallest number within the input data.
The input data scaled up with DGrid is related to the accuracy the user has in his input data.
Another scaling with Grid is applied on top of it to create space in the integer number for
even smaller numbers.
*/
void SetGrid( B_INT grid );
//! See SetGrid
B_INT GetGrid();
//! input points are scaled up with GetDGrid() * GetGrid()
/*
The input data scaled up with DGrid is related to the accuracy the user has in his input data.
User data with a minimum accuracy of 0.001, means set the DGrid to 1000.
The input data may contain data with a minimum accuracy much smaller, but by setting the DGrid
everything smaller than 1/DGrid is rounded.
DGRID is only meant to make fractional parts of input data which can be
doubles, part of the integers used in vertexes within the boolean algorithm.
And therefore DGRID bigger than 1 is not usefull, you would only loose accuracy.
Within the algorithm all input data is multiplied with DGRID, and the result
is rounded to an integer.
*/
void SetDGrid( double dgrid );
//! See SetDGrid
double GetDGrid();
//! When doing a correction operation ( also known as process offset )
//! this defines the detail in the rounded corners.
/*
Depending on the round factor the corners of the polygon may be rounding within the correction
algorithm. The detail within this rounded corner is set here.
It defines the deviation the generated segments in arc like polygon may have towards the ideal
rounded corner using a perfect arc.
*/
void SetCorrectionAber( double aber );
//! see SetCorrectionAber
double GetCorrectionAber();
//! When doing a correction operation ( also known as process offset )
//! this defines the amount of correction.
/*
The correction algorithm can apply positive and negative offset to polygons.
It takes into account closed in areas within a polygon, caused by overlapping/selfintersecting
polygons. So holes form that way are corrected proberly, but the overlapping parts itself
are left alone. An often used trick to present polygons with holes by linking to the outside
boundary, is therefore also handled properly.
The algoritm first does a boolean OR operation on the polygon, and seperates holes and
outside contours.
After this it creates a ring shapes on the above holes and outside contours.
This ring shape is added or subtracted from the holes and outside contours.
The result is the corrected polygon.
If the correction factor is > 0, the outside contours will become larger, while the hole contours
will become smaller.
*/
void SetCorrectionFactor( double aber );
//! see SetCorrectionFactor
double GetCorrectionFactor();
//! used within the smooth algorithm to define how much the smoothed curve may deviate
//! from the original.
void SetSmoothAber( double aber );
//! see SetSmoothAber
double GetSmoothAber();
//! segments of this size will be left alone in the smooth algorithm.
void SetMaxlinemerge( double maxline );
//! see SetMaxlinemerge
double GetMaxlinemerge();
//! Polygon may be filled in different ways (alternate and winding rule).
//! This here defines which method will be assumed within the algorithm.
void SetWindingRule( bool rule );
//! see SetWindingRule
bool GetWindingRule();
//! the smallest accuracy used within the algorithm for comparing two real numbers.
double GetAccur();
//! Used with in correction/offset algorithm.
/*
When the polygon contains sharp angles ( < 90 ), after a positive correction the
extended parrallel constructed offset lines may leed to extreme offsets on the angles.
The length of the crossing generated by the parrallel constructed offset lines
towards the original point in the polygon is compared to the offset which needs to be applied.
The Roundfactor then decides if this corner will be rounded.
A Roundfactor of 1 means that the resulting offset will not be bigger then the correction factor
set in the algorithm. Meaning even straight 90 degrees corners will be rounded.
A Roundfactor of > sqrt(2) is where 90 corners will be left alone, and smaller corners will be rounded.
*/
void SetRoundfactor( double roundfac );
//! see SetRoundfactor
double GetRoundfactor();
// the following are only be used within the algorithm,
// since they are scaled with m_DGRID
//! only used internal.
void SetInternalMarge( B_INT marge );
//! only used internal.
B_INT GetInternalMarge();
//! only used internal.
double GetInternalCorrectionAber();
//! only used internal.
double GetInternalCorrectionFactor();
//! only used internal.
double GetInternalSmoothAber();
//! only used internal.
B_INT GetInternalMaxlinemerge();
//! in this mode polygons add clockwise, or contours,
/*!
and polygons added counter clockwise or holes.
*/
void SetOrientationEntryMode( bool orientationEntryMode ) { m_orientationEntryMode = orientationEntryMode; }
//! see SetOrientationEntryMode()
bool GetOrientationEntryMode() { return m_orientationEntryMode; }
//! if set true holes are linked into outer contours by double overlapping segments.
/*!
This mode is needed when the software using the boolean algorithm does
not understand hole polygons. In that case a contour and its holes form one
polygon. In cases where software understands the concept of holes, contours
are clockwise oriented, while holes are anticlockwise oriented.
The output of the boolean operations, is following those rules also.
But even if extracting the polygons from the engine, each segment is marked such
that holes and non holes and linksegments to holes can be recognized.
*/
void SetLinkHoles( bool doLinkHoles ) { m_doLinkHoles = doLinkHoles; }
//! see SetLinkHoles()
bool GetLinkHoles() { return m_doLinkHoles; }
//!lof file will be created when set True
void SetLog( bool OnOff );
//! used to write to log file
void Write_Log( const char * );
//! used to write to log file
void Write_Log( const char *, const char * );
//! used to write to log file
void Write_Log( const char *, double );
//! used to write to log file
void Write_Log( const char *, B_INT );
FILE* GetLogFile() { return m_logfile; }
// methods used to add polygons to the eng using points
//! Start adding a polygon to the engine
/*
The boolean operation work on two groups of polygons ( group A or B ),
other algorithms are only using group A.
You add polygons like this to the engine.
// foreach point in a polygon ...
if (booleng->StartPolygonAdd(GROUP_A))
{
booleng->AddPoint(100,100);
booleng->AddPoint(-100,100);
booleng->AddPoint(-100,-100);
booleng->AddPoint(100,-100);
}
booleng->EndPolygonAdd();
\param A_or_B defines if the new polygon will be of group A or B
Holes or added by adding an inside polygons with opposite orientation compared
to another polygon added.
So the contour polygon ClockWise, then add counterclockwise polygons for holes, and visa versa.
BUT only if m_orientationEntryMode is set true, else all polygons are redirected, and become
individual areas without holes.
Holes in such a case must be linked into the contour using two extra segments.
*/
bool StartPolygonAdd( GroupType A_or_B );
//! see StartPolygonAdd
bool AddPoint( double x, double y );
//! see StartPolygonAdd
bool EndPolygonAdd();
// methods used to extract polygons from the eng by getting its points
//! Use after StartPolygonGet()
int GetNumPointsInPolygon() { return m_numPtsInPolygon ; }
//! get resulting polygons at end of an operation
/*!
// foreach resultant polygon in the booleng ...
while ( booleng->StartPolygonGet() )
{
// foreach point in the polygon
while ( booleng->PolygonHasMorePoints() )
{
fprintf(stdout,"x = %f\t", booleng->GetPolygonXPoint());
fprintf(stdout,"y = %f\n", booleng->GetPolygonYPoint());
}
booleng->EndPolygonGet();
}
*/
bool StartPolygonGet();
//! see StartPolygonGet
/*!
This iterates through the first graph in the graphlist.
Setting the current Node properly by following the links in the graph
through its nodes.
*/
bool PolygonHasMorePoints();
//! see StartPolygonGet
double GetPolygonXPoint();
//! see StartPolygonGet
double GetPolygonYPoint();
//! in the resulting polygons this tells if the current polygon segment is one
//! used to link holes into the outer contour of the surrounding polygon
bool GetHoleConnectionSegment();
//! in the resulting polygons this tells if the current polygon segment is part
//! of a hole within a polygon.
bool GetHoleSegment();
//! an other way to get the type of segment.
kbEdgeType GetPolygonPointEdgeType();
//! see StartPolygonGet()
/*!
Removes a graph from the graphlist.
Called after an extraction of an output polygon was done.
*/
void EndPolygonGet();
private:
bool m_doLog;
//! contains polygons in graph form
GraphList* m_graphlist;
double m_MARGE;
B_INT m_GRID;
double m_DGRID;
double m_CORRECTIONABER;
double m_CORRECTIONFACTOR;
double m_SMOOTHABER;
double m_MAXLINEMERGE;
bool m_WINDINGRULE;
double m_ACCUR;
double m_ROUNDFACTOR;
bool m_orientationEntryMode;
bool m_doLinkHoles;
//! used in the StartPolygonAdd, AddPt, EndPolygonAdd sequence
Graph* m_GraphToAdd;
//! used in the StartPolygonAdd, AddPt, EndPolygonAdd sequence
Node* m_lastNodeToAdd;
//! used in the StartPolygonAdd, AddPt, EndPolygonAdd sequence
Node* m_firstNodeToAdd;
//! the current group type ( group A or B )
GroupType m_groupType;
//! used in extracting the points from the resultant polygons
Graph* m_getGraph;
//! used in extracting the points from the resultant polygons
KBoolLink* m_getLink;
//! used in extracting the points from the resultant polygons
Node* m_getNode;
//! used in extracting the points from the resultant polygons
double m_PolygonXPoint;
//! used in extracting the points from the resultant polygons
double m_PolygonYPoint;
//! used in extracting the points from the resultant polygons
int m_numPtsInPolygon;
//! used in extracting the points from the resultant polygons
int m_numNodesVisited;
FILE* m_logfile;
public:
//! use in Node to iterate links.
TDLI<KBoolLink>* _linkiter;
//! how many time run intersections fase.
unsigned int m_intersectionruns;
};
#endif

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/*! \file include/graph.h
\author Klaas Holwerda
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: see kboollicense.txt
RCS-ID: $Id: graph.h,v 1.3 2008/06/04 21:23:21 titato Exp $
*/
/* @@(#) $Source: /cvsroot/wxart2d/wxArt2D/thirdparty/kbool/include/kbool/graph.h,v $ $Revision: 1.3 $ $Date: 2008/06/04 21:23:21 $ */
/*
Program GRAPH.H
Purpose Used to Intercect and other process functions
Last Update 03-04-1996
*/
#ifndef GRAPH_H
#define GRAPH_H
#include "kbool/booleng.h"
#include "kbool/_lnk_itr.h"
#include "kbool/link.h"
#include "kbool/line.h"
#include "kbool/scanbeam.h"
class Node;
class GraphList;
//! one graph containing links that cab be connected.
class A2DKBOOLDLLEXP Graph
{
protected:
Bool_Engine* _GC;
public:
Graph( Bool_Engine* GC );
Graph( KBoolLink*, Bool_Engine* GC );
Graph( Graph* other );
~Graph();
bool GetBin() { return _bin; };
void SetBin( bool b ) { _bin = b; };
void Prepare( int intersectionruns );
void RoundInt( B_INT grid );
void Rotate( bool plus90 );
//! adds a link to the linklist
void AddLink( Node *begin, Node *end );
//! adds a link to the linklist
void AddLink( KBoolLink *a_link );
bool AreZeroLines( B_INT Marge );
//! Delete parallel lines
void DeleteDoubles();
//! delete zerolines
bool DeleteZeroLines( B_INT Marge );
bool RemoveNullLinks();
//! Process found intersections
void ProcessCrossings();
//! set flags for operations based on group
void Set_Operation_Flags();
//! Left Right values
void Remove_IN_Links();
//! reset bin and mark flags in links.
void ResetBinMark();
// Remove unused links
void ReverseAllLinks();
//! Simplify the graph
bool Simplify( B_INT Marge );
//! Takes over all links of the argument
bool Smoothen( B_INT Marge );
void TakeOver( Graph* );
//! function for maximum performance
//! Get the First link from the graph
KBoolLink* GetFirstLink();
Node* GetTopNode();
void SetBeenHere( bool );
void Reset_flags();
//! Set the group of a graph
void SetGroup( GroupType );
//! Set the number of the graph
void SetNumber( int );
void Reset_Mark_and_Bin();
bool GetBeenHere();
int GetGraphNum();
int GetNumberOfLinks();
void Boolean( BOOL_OP operation, GraphList* Result );
void Correction( GraphList* Result, double factor );
void MakeRing( GraphList* Result, double factor );
void CreateRing( GraphList *ring, double factor );
void CreateRing_fast( GraphList *ring, double factor );
void CreateArc( Node* center, KBoolLine* incoming, Node* end, double radius, double aber );
void CreateArc( Node* center, Node* begin, Node* end, double radius, bool clock, double aber );
void MakeOneDirection();
void Make_Rounded_Shape( KBoolLink* a_link, double factor );
bool MakeClockWise();
bool writegraph( bool linked );
bool writeintersections();
void WriteKEY( Bool_Engine* GC, FILE* file = NULL );
void WriteGraphKEY( Bool_Engine* GC );
protected:
//! Extracts partical polygons from the graph
/*
Links are sorted in XY at beginpoint. Bin and mark flag are reset.
Next start to collect subparts from the graph, setting the links bin for all found parts.
The parts are searched starting at a topleft corner NON set bin flag link.
Found parts are numbered, to be easily split into to real sperate graphs by Split()
\param operation operation to collect for.
\param detecthole if you want holes detected, influences also way of extraction.
\param foundholes when holes are found this flag is set true, but only if detecthole is set true.
*/
void Extract_Simples( BOOL_OP operation, bool detecthole, bool& foundholes );
//! split graph into small graph, using the numbers in links.
void Split( GraphList* partlist );
//! Collect a graph by starting at argument link
/*
Called from Extract_Simples, and assumes sorted links with bin flag unset for non extarted piece
Collect graphs pieces from a total graph, by following links set to a given boolean operation.
\param current_node start node to collect
\param operation operation to collect for.
\param detecthole if you want holes detected, influences also way of extraction.
\param graphnumber number to be given to links in the extracted graph piece
\param foundholes when holes are found this flag is set true.
*/
void CollectGraph( Node *current_node, BOOL_OP operation, bool detecthole, int graphnumber, bool& foundholes );
void CollectGraphLast( Node *current_node, BOOL_OP operation, bool detecthole, int graphnumber, bool& foundholes );
//! find a link not bin in the top left corner ( links should be sorted already )
/*!
Last found position is used to find it quickly.
Used in ExtractSimples()
*/
Node* GetMostTopLeft( TDLI<KBoolLink>* _LI );
//! calculates crossing for all links in a graph, and add those as part of the graph.
/*
It is not just crossings calculation, snapping close nodes is part of it.
This is not done at maximum stability in economic time.
There are faster ways, but hardly ever they solve the problems, and they do not snap.
Here it is on purpose split into separate steps, to get a better result in snapping, and
to reach a better stability.
\param Marge nodes and lines closer to eachother then this, are merged.
*/
bool CalculateCrossings( B_INT Marge );
//! equal nodes in position are merged into one.
int Merge_NodeToNode( B_INT Marge );
//! basic scan algorithm with a sweeping beam are line.
/*!
\param scantype a different face in the algorithm.
\param holes to detect hole when needed.
*/
int ScanGraph2( SCANTYPE scantype, bool& holes );
//! links not used for a certain operation can be deleted, simplifying extraction
void DeleteNonCond( BOOL_OP operation );
//! links not used for a certain operation can be set bin, simplifying extraction
void HandleNonCond( BOOL_OP operation );
//! debug
bool checksort();
//! used in correction/offset algorithm
bool Small( B_INT howsmall );
bool _bin;
DL_List<void*>* _linklist;
};
#endif

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/*! \file include/graphlst.h
\author Klaas Holwerda
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: see kboollicense.txt
RCS-ID: $Id: graphlst.h,v 1.3 2008/06/04 21:23:21 titato Exp $
*/
/* @@(#) $Source: /cvsroot/wxart2d/wxArt2D/thirdparty/kbool/include/kbool/graphlst.h,v $ $Revision: 1.3 $ $Date: 2008/06/04 21:23:21 $ */
/*
Program GRAPHLST.H
Purpose Implements a list of graphs (header)
Last Update 11-03-1996
*/
#ifndef GRAPHLIST_H
#define GRAPHLIST_H
#include "kbool/booleng.h"
#include "kbool/_lnk_itr.h"
#include "kbool/graph.h"
class Debug_driver;
class A2DKBOOLDLLEXP GraphList: public DL_List<void*>
{
protected:
Bool_Engine* _GC;
public:
GraphList( Bool_Engine* GC );
GraphList( GraphList* other );
~GraphList();
void MakeOneGraph( Graph *total );
void Prepare( Graph *total );
void MakeRings();
void Correction();
void Simplify( double marge );
void Smoothen( double marge );
void Merge();
void Boolean( BOOL_OP operation, int intersectionRunsMax );
void WriteGraphs();
void WriteGraphsKEY( Bool_Engine* GC );
protected:
void Renumber();
void UnMarkAll();
};
#endif

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#ifndef __A2D_KBOOLMOD_H__
#define __A2D_KBOOLMOD_H__
#include "kbool/booleng.h"
#include "kbool/graph.h"
#include "kbool/graphlst.h"
#include "kbool/line.h"
#include "kbool/link.h"
#include "kbool/lpoint.h"
#include "kbool/node.h"
#include "kbool/record.h"
#include "kbool/scanbeam.h"
#endif

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/*! \file include/line.h
\brief Mainy used for calculating crossings
\author Klaas Holwerda
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: see kboollicense.txt
RCS-ID: $Id: line.h,v 1.3 2008/06/04 21:23:21 titato Exp $
*/
#ifndef LINE_H
#define LINE_H
#include "kbool/booleng.h"
#include "kbool/link.h"
class A2DKBOOLDLLEXP Bool_Engine;
// Status of a point to a line
enum PointStatus {LEFT_SIDE, RIGHT_SIDE, ON_AREA, IN_AREA};
class A2DKBOOLDLLEXP Graph;
class A2DKBOOLDLLEXP KBoolLine
{
protected:
Bool_Engine* m_GC;
public:
// constructors and destructor
KBoolLine( Bool_Engine* GC );
KBoolLine( KBoolLink*, Bool_Engine* GC );
~KBoolLine();
void Set( KBoolLink * );
KBoolLink* GetLink();
//! Get the beginnode from a line
Node* GetBeginNode();
//! Get the endnode from a line
Node* GetEndNode();
//! Check if two lines intersects
int CheckIntersect( KBoolLine*, double Marge );
//! Intersects two lines
int Intersect( KBoolLine*, double Marge );
int Intersect_simple( KBoolLine * lijn );
bool Intersect2( Node* crossing, KBoolLine * lijn );
//!For an infinite line
PointStatus PointOnLine( Node* a_node, double& Distance, double Marge );
//!For a non-infinite line
PointStatus PointInLine( Node* a_node, double& Distance, double Marge );
//! Caclulate Y if X is known
B_INT Calculate_Y( B_INT X );
B_INT Calculate_Y_from_X( B_INT X );
void Virtual_Point( LPoint *a_point, double distance );
//! assignment operator
KBoolLine& operator=( const KBoolLine& );
Node* OffsetContour( KBoolLine* const nextline, Node* last_ins, double factor, Graph *shape );
Node* OffsetContour_rounded( KBoolLine* const nextline, Node* _last_ins, double factor, Graph *shape );
bool OkeForContour( KBoolLine* const nextline, double factor, Node* LastLeft, Node* LastRight, LinkStatus& _outproduct );
bool Create_Ring_Shape( KBoolLine* nextline, Node** _last_ins_left, Node** _last_ins_right, double factor, Graph *shape );
void Create_Begin_Shape( KBoolLine* nextline, Node** _last_ins_left, Node** _last_ins_right, double factor, Graph *shape );
void Create_End_Shape( KBoolLine* nextline, Node* _last_ins_left, Node* _last_ins_right, double factor, Graph *shape );
//! Calculate the parameters if nessecary
void CalculateLineParameters();
//! Adds a crossing between the intersecting lines
void AddLineCrossing( B_INT , B_INT , KBoolLine * );
void AddCrossing( Node *a_node );
Node* AddCrossing( B_INT X, B_INT Y );
bool ProcessCrossings( TDLI<KBoolLink>* _LI );
// Linecrosslist
void SortLineCrossings();
bool CrossListEmpty();
DL_List<void*>* GetCrossList();
// bool HasInCrossList(Node*);
private:
//! Function needed for Intersect
int ActionOnTable1( PointStatus, PointStatus );
//! Function needed for Intersect
int ActionOnTable2( PointStatus, PointStatus );
double m_AA;
double m_BB;
double m_CC;
KBoolLink* m_link;
bool m_valid_parameters;
//! List with crossings through this link
DL_List<void*> *linecrosslist;
};
#endif

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/*! \file include/link.h
\brief Part of a graph, connection between nodes (Header)
\author Klaas Holwerda or Julian Smart
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: see kboollicense.txt
RCS-ID: $Id: link.h,v 1.3 2008/06/04 21:23:22 titato Exp $
*/
#ifndef LINK_H
#define LINK_H
#include "kbool/booleng.h"
#include "kbool/_lnk_itr.h"
enum LinkStatus {IS_LEFT, IS_ON, IS_RIGHT};
class LPoint;
class Node;
class Record;
//! segment within a graph
/*
A Graph contains a list of KBoolLink, the KBoolLink or connected by Node's.
Several KBoolLink can be connected to one Node.
A KBoolLink has a direction defined by its begin and end node.
Node do have a list of connected KBoolLink's.
So one can walk trough a graph in two ways:
1- via its KBoolLink list
2- via the node connected to the KBoolLink's
*/
class A2DKBOOLDLLEXP KBoolLink
{
protected:
Bool_Engine* _GC;
public:
//! contructors
KBoolLink( Bool_Engine* GC );
//! contructors
KBoolLink( int graphnr, Node* begin, Node* end, Bool_Engine* GC );
//! contructors
KBoolLink( Node *begin, Node *end, Bool_Engine* GC );
//! destructors
~KBoolLink();
//! Merges the other node with argument
void MergeNodes( Node* const );
//! outproduct of two links
LinkStatus OutProduct( KBoolLink* const two, double accur );
//! link three compared to this and two
LinkStatus PointOnCorner( KBoolLink* const, KBoolLink* const );
//! Removes argument from the link
void Remove( Node* );
//! replaces olddone in the link by newnode
void Replace( Node* oldnode, Node* newnode );
//!top hole marking
void SetTopHole( bool value );
//!top hole marking
bool IsTopHole();
//! Marking functions
void UnMark();
//! Marking functions
void Mark();
//! Marking functions
void SetMark( bool );
//! Marking functions
bool IsMarked();
//! holelink Marking functions
void SetHoleLink( bool val ){ m_holelink = val;};
//! holelink Marking functions
bool GetHoleLink(){ return m_holelink;};
//! Bin functions
void SetNotBeenHere();
//! Bin functions
void SetBeenHere();
//! Have you been here ??
bool BeenHere();
//! Removes all the references to this
void UnLink();
//! functions for maximum performance
Node* GetBeginNode();
//! Datamember access functions
Node* GetEndNode();
Node* GetLowNode();
Node* GetHighNode();
//! Returns a next link beginning with argument
KBoolLink* Forth( Node* );
int GetGraphNum();
bool GetInc();
bool GetLeftA();
bool GetLeftB();
bool GetRightA();
bool GetRightB();
void GetLRO( LPoint*, int&, int&, double );
//! Return a node not equal to arg.
Node* GetOther( const Node* const );
//! Is this link unused ?
bool IsUnused();
//! Used for given operation ?
bool IsMarked( BOOL_OP operation );
//! return true if Left side is marked true for operation
bool IsMarkedLeft( BOOL_OP operation );
//! return true if Right side is marked true for operation
bool IsMarkedRight( BOOL_OP operation );
//! is this a hole link for given operation
bool IsHole( BOOL_OP operation );
//! set the hole mark
void SetHole( bool );
//! is the hole mark set?
bool GetHole();
//! Are the nodes on about the same coordinates ?
bool IsZero( B_INT marge );
bool ShorterThan( B_INT marge );
//! Resets the link
void Reset( Node* begin, Node* end, int graphnr = 0 );
void Set( Node* begin, Node* end );
void SetBeginNode( Node* );
void SetEndNode( Node* );
void SetGraphNum( int );
void SetInc( bool );
void SetLeftA( bool );
void SetLeftB( bool );
void SetRightA( bool );
void SetRightB( bool );
void SetGroup( GroupType );
GroupType Group();
//! Flag calculation (internal only)
void SetLineTypes();
void Reset();
void Reset_flags();
//!put in this direction
void Redirect( Node* a_node );
void TakeOverOperationFlags( KBoolLink* link );
void SetRecordNode( DL_Node<Record*>* recordNode ) { m_record = recordNode; }
DL_Node<Record*>* GetRecordNode() { return m_record; }
protected:
//! The mainitems of a link
Node *m_beginnode, *m_endnode;
//! Marker for walking over the graph
bool m_bin : 1;
//! Is this a part of hole ?
bool m_hole : 1;
//! link that is toplink of hole?
bool m_hole_top : 1;
//! going in one more time in this graph if true else going out one time
bool m_Inc : 1;
//! Is left in polygongroup A
bool m_LeftA : 1;
//! Is right in polygon group A
bool m_RightA : 1;
//! Is left in polygon group B
bool m_LeftB : 1;
//! Is right in polygongroup B
bool m_RightB : 1;
//! General purose marker, internally unused
bool m_mark : 1;
//! link for linking holes
bool m_holelink : 1;
//! Marker for Merge Left
bool m_merge_L : 1;
//! Marker for substract a-b Left
bool m_a_substract_b_L: 1;
//! Marker for substract b-a Left
bool m_b_substract_a_L: 1;
//! Marker for intersect Left
bool m_intersect_L: 1;
//! Marker for X-OR Left
bool m_exor_L: 1;
//! Marker for Merge Right
bool m_merge_R : 1;
//! Marker for substract a-b Right
bool m_a_substract_b_R: 1;
//! Marker for substract b-a Right
bool m_b_substract_a_R: 1;
//! Marker for intersect Right
bool m_intersect_R: 1;
//! Marker for X-OR Right
bool m_exor_R: 1;
//! belongs to group A or B
GroupType m_group : 1;
//! belongs to this polygon part in the graph.
int m_graphnum;
DL_Node<Record*>* m_record;
};
#endif

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/*! \file include/lpoint.h
\author Klaas Holwerda
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: see kboollicense.txt
RCS-ID: $Id: lpoint.h,v 1.3 2008/06/04 21:23:22 titato Exp $
*/
/* @@(#) $Source: /cvsroot/wxart2d/wxArt2D/thirdparty/kbool/include/kbool/lpoint.h,v $ $Revision: 1.3 $ $Date: 2008/06/04 21:23:22 $ */
/*
Program LPOINT.H
Purpose Definition of GDSII pointtype structure
Last Update 12-12-1995
*/
#ifndef LPOINT_H
#define LPOINT_H
#include "kbool/booleng.h"
class A2DKBOOLDLLEXP LPoint
{
public:
LPoint();
LPoint( B_INT const , B_INT const );
LPoint( LPoint* const );
void Set( const B_INT, const B_INT );
void Set( const LPoint & );
LPoint GetPoint();
B_INT GetX();
B_INT GetY();
void SetX( B_INT );
void SetY( B_INT );
bool Equal( const LPoint a_point, B_INT Marge );
bool Equal( const B_INT, const B_INT , B_INT Marge );
bool ShorterThan( const LPoint a_point, B_INT marge );
bool ShorterThan( const B_INT X, const B_INT Y, B_INT );
LPoint &operator=( const LPoint & );
LPoint &operator+( const LPoint & );
LPoint &operator-( const LPoint & );
LPoint &operator*( int );
LPoint &operator/( int );
int operator==( const LPoint & ) const;
int operator!=( const LPoint & ) const;
protected:
B_INT _x;
B_INT _y;
};
#endif

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/*! \file include/node.h
\brief Holds a GDSII node structure (Header)
\author Klaas Holwerda
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: see kboollicense.txt
RCS-ID: $Id: node.h,v 1.3 2008/06/04 21:23:22 titato Exp $
*/
#ifndef NODE_H
#define NODE_H
#include "kbool/booleng.h"
#include "kbool/lpoint.h"
#include "kbool/link.h"
#include "kbool/_lnk_itr.h" // LinkBaseIter
#include <math.h>
enum NodePosition { N_LEFT, N_ON, N_RIGHT};
class A2DKBOOLDLLEXP Node : public LPoint
{
protected:
Bool_Engine* _GC;
public:
// friend must be deleted in the final version!
friend class Debug_driver;
// constructors and destructors
Node( Bool_Engine* GC );
Node( const B_INT, const B_INT, Bool_Engine* GC );
Node( LPoint* const a_point, Bool_Engine* GC );
Node( Node * const, Bool_Engine* GC );
Node& operator=( const Node &other_node );
~Node();
//public member functions
void AddLink( KBoolLink* );
DL_List<void*>* GetLinklist();
//! check two link for its operation flags to be the same when coming from the prev link.
bool SameSides( KBoolLink* const prev , KBoolLink* const link, BOOL_OP operation );
//! get the link most right or left to the current link, but with the specific operation
/*! flags the same on the sides of the new link.
*/
KBoolLink* GetMost( KBoolLink* const prev , LinkStatus whatside, BOOL_OP operation );
//! get link that is leading to a hole ( hole segment or linking segment )
KBoolLink* GetMostHole( KBoolLink* const prev , LinkStatus whatside, BOOL_OP operation );
//! get link that is not vertical.
KBoolLink* GetNotFlat();
//! get a link to a hole or from a hole.
KBoolLink* GetHoleLink( KBoolLink* const prev, bool checkbin, BOOL_OP operation );
int Merge( Node* );
void RemoveLink( KBoolLink* );
bool Simplify( Node* First, Node* Second, B_INT Marge );
// memberfunctions for maximum performance
void RoundInt( B_INT grid );
KBoolLink* GetIncomingLink();
int GetNumberOfLinks();
KBoolLink* GetNextLink();
KBoolLink* GetOtherLink( KBoolLink* );
KBoolLink* GetOutgoingLink();
KBoolLink* GetPrevLink();
KBoolLink* Follow( KBoolLink* const prev );
KBoolLink* GetBinHighest( bool binset );
protected:
DL_List<void*>* _linklist;
};
#endif

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/*! \file include/record.h
\author Klaas Holwerda
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: see kboollicense.txt
RCS-ID: $Id: record.h,v 1.3 2008/06/04 21:23:22 titato Exp $
*/
#ifndef RECORD_H
#define RECORD_H
class Node;
#include "kbool/booleng.h"
#include "kbool/link.h"
#include "kbool/line.h"
enum BEAM_TYPE { NORMAL, FLAT};
enum DIRECTION {GO_LEFT, GO_RIGHT};
//extern void DeleteRecordPool();
class A2DKBOOLDLLEXP Bool_Engine;
class A2DKBOOLDLLEXP Record
{
protected:
Bool_Engine* _GC;
public:
// void deletepool();
Record( KBoolLink* link, Bool_Engine* GC );
~Record();
// void* operator new(size_t size);
// void operator delete(void* recordptr);
void SetNewLink( KBoolLink* link );
void Set_Flags();
void Calc_Ysp( Node* low );
KBoolLink* GetLink();
KBoolLine* GetLine();
B_INT Ysp();
void SetYsp( B_INT ysp );
DIRECTION Direction();
bool Calc_Left_Right( Record* record_above_me );
bool Equal( Record* );
private:
KBoolLine _line;
B_INT _ysp;
//! going left are right in beam
DIRECTION _dir;
//! how far in group_a
int _a;
//! how far in group_b
int _b;
};
#endif

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/*! \file include/scanbeam.h
\author Klaas Holwerda
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: see kboollicense.txt
RCS-ID: $Id: scanbeam.h,v 1.4 2008/09/05 19:01:14 titato Exp $
*/
#ifndef SCANBEAM_H
#define SCANBEAM_H
#include "kbool/booleng.h"
#include "kbool/_lnk_itr.h"
#include "kbool/record.h"
#include "kbool/link.h"
enum SCANTYPE{NODELINK, LINKLINK, GENLR, LINKHOLES, INOUT};
#if defined(WXART2D_USINGDLL)
template class A2DKBOOLDLLEXP DL_Iter<Record*>;
#endif
class A2DKBOOLDLLEXP ScanBeam : public DL_List<Record*>
{
protected:
Bool_Engine* _GC;
public:
ScanBeam( Bool_Engine* GC );
~ScanBeam();
void SetType( Node* low, Node* high );
bool FindNew( SCANTYPE scantype, TDLI<KBoolLink>* _I, bool& holes );
bool RemoveOld( SCANTYPE scantype, TDLI<KBoolLink>* _I, bool& holes );
private:
bool ProcessHoles( bool atinsert, TDLI<KBoolLink>* _LI );
int Process_LinkToLink_Crossings(); // find crossings
int Process_PointToLink_Crossings();
int Process_LinkToLink_Flat( KBoolLine* flatline );
void SortTheBeam( bool backangle );
bool checksort();
bool writebeam();
void Calc_Ysp();
//int FindCloseLinksAndCross(TDLI<KBoolLink>* _I,Node* _lowf);
void Generate_INOUT( int graphnumber );
Node* _low;
DL_Iter<Record*> _BI;
int lastinserted;
BEAM_TYPE _type;
};
#endif

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/*! \file kbool/include/kbool/statusb.h
\author Probably Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID: $Id: statusb.h,v 1.2 2006/12/15 21:00:06 titato Exp $
*/
/* @@(#) $Source: /cvsroot/wxart2d/wxArt2D/thirdparty/kbool/include/kbool/statusb.h,v $ $Revision: 1.2 $ $Date: 2006/12/15 21:00:06 $ */
/*
Program STATUSB.H
Purpose Controls the statusbar of the application (header)
This statusbar is a typical Windows statusbar
For porting to another platform there must be a StatusBar class
derived from this.
User interface element (See documentation for more details
about the functions needed in this class)
*/
#ifndef STATUSB_H
#define STATUSB_H
#include <time.h>
// abstract base class for own statusbar inherite from it
class A2DKBOOLDLLEXP StatusBar
{
public:
// constructor & destructor
StatusBar(){};
~StatusBar(){};
virtual void SetXY( double = 0.0, double = 0.0 ) = 0;
virtual void ResetCoord() = 0;
virtual void SetFile( char* = 0 ) = 0;
virtual void SetProcess( char* = 0 ) = 0;
virtual void SetTime( time_t seconds = 0 ) = 0;
virtual void SetRecording( int status = 0 ) = 0;
virtual void SetZoom( float factor = 1 ) = 0;
virtual void Reset() = 0;
void StartDTimer();
void EndDTimer();
int GetDTimerOn();
time_t GetDTimer();
protected:
int timer;
time_t oldtime;
time_t curtime;
};
#endif

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@ -5,5 +5,5 @@
Licence: wxWidgets Licence
RCS-ID: $Id: valuesvc.h,v 1.1 2005/05/24 19:13:37 titato Exp $
RCS-ID: $Id: valuesvc.h,v 1.1 2006/11/04 21:49:01 titato Exp $
*/

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#ifndef __A2D_KBOOLMOD_H__
#define __A2D_KBOOLMOD_H__
#include "../include/booleng.h"
#include "../include/graph.h"
#include "../include/graphlst.h"
#include "../include/line.h"
#include "../include/link.h"
#include "../include/lpoint.h"
#include "../include/node.h"
#include "../include/record.h"
#include "../include/scanbeam.h"
#endif

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/*! \file ../include/../line.h
\brief Mainy used for calculating crossings
\author Probably Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID: $Id: line.h,v 1.2 2005/06/12 00:03:11 kbluck Exp $
*/
#ifndef LINE_H
#define LINE_H
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface
#endif
#include "../include/booleng.h"
#include "../include/link.h"
class A2DKBOOLDLLEXP Bool_Engine;
// Status of a point to a line
enum PointStatus {LEFT_SIDE, RIGHT_SIDE, ON_AREA, IN_AREA};
class A2DKBOOLDLLEXP Graph;
class A2DKBOOLDLLEXP KBoolLine
{
protected:
Bool_Engine* m_GC;
public:
// constructors and destructor
KBoolLine(Bool_Engine* GC);
KBoolLine(KBoolLink*,Bool_Engine* GC);
~KBoolLine();
void Set(KBoolLink *);
KBoolLink* GetLink();
//! Get the beginnode from a line
Node* GetBeginNode();
//! Get the endnode from a line
Node* GetEndNode();
//! Check if two lines intersects
int CheckIntersect(KBoolLine*, double Marge);
//! Intersects two lines
int Intersect(KBoolLine*, double Marge);
int Intersect_simple(KBoolLine * lijn);
bool Intersect2(Node* crossing,KBoolLine * lijn);
//!For an infinite line
PointStatus PointOnLine(Node* a_node, double& Distance, double Marge );
//!For a non-infinite line
PointStatus PointInLine(Node* a_node, double& Distance, double Marge );
//! Caclulate Y if X is known
B_INT Calculate_Y(B_INT X);
B_INT Calculate_Y_from_X(B_INT X);
void Virtual_Point( LPoint *a_point, double distance);
//! assignment operator
KBoolLine& operator=(const KBoolLine&);
Node* OffsetContour(KBoolLine* const nextline,Node* last_ins, double factor,Graph *shape);
Node* OffsetContour_rounded(KBoolLine* const nextline,Node* _last_ins, double factor,Graph *shape);
bool OkeForContour(KBoolLine* const nextline,double factor,Node* LastLeft,Node* LastRight, LinkStatus& _outproduct);
bool Create_Ring_Shape(KBoolLine* nextline,Node** _last_ins_left,Node** _last_ins_right,double factor,Graph *shape);
void Create_Begin_Shape(KBoolLine* nextline,Node** _last_ins_left,Node** _last_ins_right,double factor,Graph *shape);
void Create_End_Shape(KBoolLine* nextline,Node* _last_ins_left,Node* _last_ins_right,double factor,Graph *shape);
//! Calculate the parameters if nessecary
void CalculateLineParameters();
//! Adds a crossing between the intersecting lines
void AddLineCrossing(B_INT , B_INT , KBoolLine *);
void AddCrossing(Node *a_node);
Node* AddCrossing(B_INT X, B_INT Y);
bool ProcessCrossings(TDLI<KBoolLink>* _LI);
// Linecrosslist
void SortLineCrossings();
bool CrossListEmpty();
DL_List<void*>* GetCrossList();
// bool HasInCrossList(Node*);
private:
//! Function needed for Intersect
int ActionOnTable1(PointStatus,PointStatus);
//! Function needed for Intersect
int ActionOnTable2(PointStatus,PointStatus);
double m_AA;
double m_BB;
double m_CC;
KBoolLink* m_link;
bool m_valid_parameters;
//! List with crossings through this link
DL_List<void*> *linecrosslist;
};
#endif

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/*! \file kbool/include/kbool/link.h
\brief Part of a graph, connection between nodes (Header)
\author Probably Klaas Holwerda or Julian Smart
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID: $Id: link.h,v 1.1 2005/05/24 19:13:37 titato Exp $
*/
#ifndef LINK_H
#define LINK_H
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface
#endif
#include "../include/booleng.h"
#include "../include/_lnk_itr.h"
enum LinkStatus {IS_LEFT,IS_ON,IS_RIGHT};
class LPoint;
class Node;
class Record;
//! segment within a graph
/*
A Graph contains a list of KBoolLink, the KBoolLink or connected by Node's.
Several KBoolLink can be connected to one Node.
A KBoolLink has a direction defined by its begin and end node.
Node do have a list of connected KBoolLink's.
So one can walk trough a graph in two ways:
1- via its KBoolLink list
2- via the node connected to the KBoolLink's
*/
class A2DKBOOLDLLEXP KBoolLink
{
protected:
Bool_Engine* _GC;
public:
//! contructors
KBoolLink(Bool_Engine* GC);
//! contructors
KBoolLink(int graphnr, Node* begin, Node* end, Bool_Engine* GC);
//! contructors
KBoolLink(Node *begin, Node *end, Bool_Engine* GC);
//! destructors
~KBoolLink();
//! Merges the other node with argument
void MergeNodes(Node* const);
//! outproduct of two links
LinkStatus OutProduct(KBoolLink* const two,double accur);
//! link three compared to this and two
LinkStatus PointOnCorner(KBoolLink* const, KBoolLink* const);
//! Removes argument from the link
void Remove(Node*);
//! replaces olddone in the link by newnode
void Replace(Node* oldnode, Node* newnode);
//!top hole marking
void SetTopHole(bool value);
//!top hole marking
bool IsTopHole();
//! Marking functions
void UnMark();
//! Marking functions
void Mark();
//! Marking functions
void SetMark(bool);
//! Marking functions
bool IsMarked();
//! holelink Marking functions
void SetHoleLink(bool val){ m_holelink = val;};
//! holelink Marking functions
bool GetHoleLink(){ return m_holelink;};
//! Bin functions
void SetNotBeenHere();
//! Bin functions
void SetBeenHere();
//! Have you been here ??
bool BeenHere();
//! Removes all the references to this
void UnLink();
//! functions for maximum performance
Node* GetBeginNode();
//! Datamember access functions
Node* GetEndNode();
Node* GetLowNode();
Node* GetHighNode();
//! Returns a next link beginning with argument
KBoolLink* Forth(Node*);
int GetGraphNum();
bool GetInc();
bool GetLeftA();
bool GetLeftB();
bool GetRightA();
bool GetRightB();
void GetLRO(LPoint*, int&, int&, double);
//! Return a node not equal to arg.
Node* GetOther(const Node* const);
//! Is this link unused ?
bool IsUnused();
//! Used for given operation ?
bool IsMarked(BOOL_OP operation);
//! return true if Left side is marked true for operation
bool IsMarkedLeft(BOOL_OP operation);
//! return true if Right side is marked true for operation
bool IsMarkedRight(BOOL_OP operation);
//! is this a hole link for given operation
bool IsHole(BOOL_OP operation);
//! set the hole mark
void SetHole(bool);
//! is the hole mark set?
bool GetHole();
//! Are the nodes on about the same coordinates ?
bool IsZero(B_INT marge );
bool ShorterThan(B_INT marge );
//! Resets the link
void Reset(Node* begin, Node* end, int graphnr = 0);
void Set(Node* begin, Node* end);
void SetBeginNode(Node*);
void SetEndNode(Node*);
void SetGraphNum(int);
void SetInc(bool);
void SetLeftA(bool);
void SetLeftB(bool);
void SetRightA(bool);
void SetRightB(bool);
void SetGroup(GroupType);
GroupType Group();
//! Flag calculation (internal only)
void SetLineTypes();
void Reset();
void Reset_flags();
//!put in this direction
void Redirect(Node* a_node);
void TakeOverOperationFlags( KBoolLink* link );
void SetRecordNode( DL_Node<Record*>* recordNode ) { m_record = recordNode; }
DL_Node<Record*>* GetRecordNode() { return m_record; }
protected:
//! The mainitems of a link
Node *m_beginnode, *m_endnode;
//! Marker for walking over the graph
bool m_bin : 1;
//! Is this a part of hole ?
bool m_hole : 1;
//! link that is toplink of hole?
bool m_hole_top : 1;
//! going in one more time in this graph if true else going out one time
bool m_Inc : 1;
//! Is left in polygongroup A
bool m_LeftA : 1;
//! Is right in polygon group A
bool m_RightA : 1;
//! Is left in polygon group B
bool m_LeftB : 1;
//! Is right in polygongroup B
bool m_RightB : 1;
//! General purose marker, internally unused
bool m_mark : 1;
//! link for linking holes
bool m_holelink : 1;
//! Marker for Merge Left
bool m_merge_L : 1;
//! Marker for substract a-b Left
bool m_a_substract_b_L: 1;
//! Marker for substract b-a Left
bool m_b_substract_a_L: 1;
//! Marker for intersect Left
bool m_intersect_L: 1;
//! Marker for X-OR Left
bool m_exor_L: 1;
//! Marker for Merge Right
bool m_merge_R : 1;
//! Marker for substract a-b Right
bool m_a_substract_b_R: 1;
//! Marker for substract b-a Right
bool m_b_substract_a_R: 1;
//! Marker for intersect Right
bool m_intersect_R: 1;
//! Marker for X-OR Right
bool m_exor_R: 1;
//! belongs to group A or B
GroupType m_group : 1;
//! belongs to this polygon part in the graph.
int m_graphnum;
DL_Node<Record*>* m_record;
};
#endif

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@ -1,64 +0,0 @@
/*! \file ../include/../lpoint.h
\author Probably Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID: $Id: lpoint.h,v 1.1 2005/05/24 19:13:37 titato Exp $
*/
/* @@(#) $Source: /cvsroot/wxart2d/wxArt2D/modules/../include/lpoint.h,v $ $Revision: 1.1 $ $Date: 2005/05/24 19:13:37 $ */
/*
Program LPOINT.H
Purpose Definition of GDSII pointtype structure
Last Update 12-12-1995
*/
#ifndef LPOINT_H
#define LPOINT_H
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface
#endif
#include "../include/booleng.h"
class A2DKBOOLDLLEXP LPoint
{
public:
LPoint();
LPoint(B_INT const ,B_INT const);
LPoint(LPoint* const);
void Set(const B_INT,const B_INT);
void Set(const LPoint &);
LPoint GetPoint();
B_INT GetX();
B_INT GetY();
void SetX(B_INT);
void SetY(B_INT);
bool Equal(const LPoint a_point, B_INT Marge );
bool Equal(const B_INT,const B_INT , B_INT Marge);
bool ShorterThan(const LPoint a_point, B_INT marge);
bool ShorterThan(const B_INT X, const B_INT Y, B_INT);
LPoint &operator=(const LPoint &);
LPoint &operator+(const LPoint &);
LPoint &operator-(const LPoint &);
LPoint &operator*(int);
LPoint &operator/(int);
int operator==(const LPoint &) const;
int operator!=(const LPoint &) const;
protected:
B_INT _x;
B_INT _y;
};
#endif

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@ -1,89 +0,0 @@
/*! \file ../include/../node.h
\brief Holds a GDSII node structure (Header)
\author Probably Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID: $Id: node.h,v 1.1 2005/05/24 19:13:37 titato Exp $
*/
#ifndef NODE_H
#define NODE_H
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface
#endif
#include <math.h>
#include "../include/booleng.h"
#include "../include/lpoint.h"
#include "../include/link.h"
#include "../include/_lnk_itr.h" // LinkBaseIter
enum NodePosition { N_LEFT, N_ON, N_RIGHT};
class A2DKBOOLDLLEXP Node : public LPoint
{
protected:
Bool_Engine* _GC;
public:
// friend must be deleted in the final version!
friend class Debug_driver;
// constructors and destructors
Node(Bool_Engine* GC);
Node(const B_INT, const B_INT, Bool_Engine* GC);
Node(LPoint* const a_point, Bool_Engine* GC);
Node(Node * const, Bool_Engine* GC);
Node& operator=(const Node &other_node);
~Node();
//public member functions
void AddLink(KBoolLink*);
DL_List<void*>* GetLinklist();
//! check two link for its operation flags to be the same when coming from the prev link.
bool SameSides( KBoolLink* const prev , KBoolLink* const link, BOOL_OP operation );
//! get the link most right or left to the current link, but with the specific operation
/*! flags the same on the sides of the new link.
*/
KBoolLink* GetMost( KBoolLink* const prev ,LinkStatus whatside, BOOL_OP operation );
//! get link that is leading to a hole ( hole segment or linking segment )
KBoolLink* GetMostHole( KBoolLink* const prev ,LinkStatus whatside, BOOL_OP operation );
//! get link that is not vertical.
KBoolLink* GetNotFlat();
//! get a link to a hole or from a hole.
KBoolLink* GetHoleLink( KBoolLink* const prev, bool checkbin, BOOL_OP operation );
int Merge(Node*);
void RemoveLink(KBoolLink*);
bool Simplify(Node* First, Node* Second, B_INT Marge );
// memberfunctions for maximum performance
void RoundInt(B_INT grid);
KBoolLink* GetIncomingLink();
int GetNumberOfLinks();
KBoolLink* GetNextLink();
KBoolLink* GetOtherLink(KBoolLink*);
KBoolLink* GetOutgoingLink();
KBoolLink* GetPrevLink();
KBoolLink* Follow(KBoolLink* const prev );
KBoolLink* GetBinHighest(bool binset);
protected:
DL_List<void*>* _linklist;
};
#endif

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@ -1,82 +0,0 @@
/*! \file ../include/../record.h
\author Probably Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID: $Id: record.h,v 1.1 2005/05/24 19:13:37 titato Exp $
*/
#ifndef RECORD_H
#define RECORD_H
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface
#endif
class Node;
#include "../include/booleng.h"
#include "../include/link.h"
#include "../include/line.h"
enum BEAM_TYPE { NORMAL,FLAT};
enum DIRECTION {GO_LEFT,GO_RIGHT};
//extern void DeleteRecordPool();
class A2DKBOOLDLLEXP Bool_Engine;
class A2DKBOOLDLLEXP Record
{
protected:
Bool_Engine* _GC;
public:
// void deletepool();
Record(KBoolLink* link,Bool_Engine* GC);
~Record();
// void* operator new(size_t size);
// void operator delete(void* recordptr);
void SetNewLink(KBoolLink* link);
void Set_Flags();
void Calc_Ysp(Node* low);
KBoolLink* GetLink();
KBoolLine* GetLine();
B_INT Ysp();
void SetYsp(B_INT ysp);
DIRECTION Direction();
bool Calc_Left_Right(Record* record_above_me);
bool Equal(Record*);
private:
KBoolLine _line;
B_INT _ysp;
//! going left are right in beam
DIRECTION _dir;
//! how far in group_a
int _a;
//! how far in group_b
int _b;
};
#endif

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@ -1,66 +0,0 @@
/*! \file ../include/../scanbeam.h
\author Probably Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID: $Id: scanbeam.h,v 1.2 2005/06/11 19:25:12 frm Exp $
*/
#ifndef SCANBEAM_H
#define SCANBEAM_H
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface
#endif
#include "../include/booleng.h"
#include "../include/_lnk_itr.h"
#include "../include/record.h"
#include "../include/link.h"
enum SCANTYPE{NODELINK,LINKLINK,GENLR,LINKHOLES,INOUT};
#if 0 // Kicad does dot use wxWidgets lib when building the kbool library
// but uses wxWidgets. So WXUSINGDLL could be defined in makefiles
// but must not be used when building kbool
#if defined(WXUSINGDLL)
template class A2DKBOOLDLLEXP DL_Iter<Record*>;
#endif
#endif
class A2DKBOOLDLLEXP ScanBeam : public DL_List<Record*>
{
protected:
Bool_Engine* _GC;
public:
ScanBeam(Bool_Engine* GC);
~ScanBeam();
void SetType(Node* low,Node* high);
bool FindNew(SCANTYPE scantype,TDLI<KBoolLink>* _I, bool& holes );
bool RemoveOld(SCANTYPE scantype,TDLI<KBoolLink>* _I, bool& holes );
private:
bool ProcessHoles(bool atinsert,TDLI<KBoolLink>* _LI);
int Process_LinkToLink_Crossings(); // find crossings
int Process_PointToLink_Crossings();
int Process_LinkToLink_Flat(KBoolLine* flatline);
void SortTheBeam( bool backangle );
bool checksort();
bool writebeam();
void Calc_Ysp();
//int FindCloseLinksAndCross(TDLI<KBoolLink>* _I,Node* _lowf);
void Generate_INOUT(int graphnumber);
Node* _low;
DL_Iter<Record*> _BI;
int lastinserted;
BEAM_TYPE _type;
};
#endif

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@ -1,10 +0,0 @@
Boolean: GDSII viewer/editor + (boolean) operations on sets of 2d polygons.
Boolean Web Site:
http://boolean.klaasholwerda.nl/bool.html
Copyright section form the site:
The code is written by Klaas Holwerda, it is free to use for non commercial open source projects licensed as GPL.
Note:
License info in kbool files:
files are under wxWidget license

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@ -0,0 +1,7 @@
Boolean: GDSII viewer/editor + (boolean) operations on sets of 2d polygons.
Boolean Web Site:
http://boolean.klaasholwerda.nl/bool.html
kbool is also used in wxArt2D
see www.wxart2d.org
the last version of kbool can be found on this site.

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@ -0,0 +1,684 @@
The kbool library is dual licensed.
The GPL applies for open source, but for commercial use it is proprietary.
Contact copyright holder for more information on other licensing schemes.
Software library is provided "AS IS" without warranty of any kind, conform point 16 and 17 down here.
Next a copy of the GPL license text.
==========================================================================
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11. Patents.
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13. Use with the GNU Affero General Public License.
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If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
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an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
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How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

View File

@ -1,10 +1,11 @@
if(WIN32)
add_definitions(-D_MSWVC_)
else(WIN32)
add_definitions(-D__UNIX__)
endif(WIN32)
IF(WIN32)
ADD_DEFINITIONS( -D_MSWVC_ )
ELSE(WIN32)
ADD_DEFINITIONS( -D__UNIX__ )
ENDIF(WIN32)
include_directories(${kbool_SOURCE_DIR}/include)
include_directories(../include)
set(KBOOL_SRCS
booleng.cpp

View File

@ -1,26 +1,22 @@
/*! \file kbool/src/booleng.cpp
\author Probably Klaas Holwerda
/*! \file src/booleng.cpp
\author Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: wxWidgets Licence
Licence: see kboollicense.txt
RCS-ID: $Id: booleng.cpp,v 1.11 2005/05/24 19:13:38 titato Exp $
RCS-ID: $Id: booleng.cpp,v 1.3 2008/06/04 21:23:22 titato Exp $
*/
#ifdef __GNUG__
#pragma implementation
#endif
#include "kbool/booleng.h"
#include <math.h>
#include <time.h>
#include "../include/booleng.h"
#include "../include/link.h"
#include "../include/line.h"
#include "../include/node.h"
#include "../include/graph.h"
#include "../include/graphlst.h"
#include "kbool/link.h"
#include "kbool/line.h"
#include "kbool/node.h"
#include "kbool/graph.h"
#include "kbool/graphlst.h"
B_INT bmin( B_INT const value1, B_INT const value2 )
{

View File

@ -1,27 +1,20 @@
/*! \file ../src/graph.cpp
/*! \file src/graph.cpp
\brief Used to Intercect and other process functions
\author Probably Klaas Holwerda
\author Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: wxWidgets Licence
Licence: see kboollicense.txt
RCS-ID: $Id: graph.cpp,v 1.13 2005/06/17 22:42:58 kbluck Exp $
RCS-ID: $Id: graph.cpp,v 1.3 2008/06/04 21:23:22 titato Exp $
*/
// Grpah is the structure used to store polygons
#ifdef __GNUG__
#pragma implementation
#endif
#include <math.h>
#include <assert.h>
#include "../include/booleng.h"
#include "../include/graph.h"
#include "../include/graphlst.h"
#include "../include/node.h"
#include "kbool/booleng.h"
#include "kbool/graph.h"
#include "kbool/graphlst.h"
#include "kbool/node.h"
// Prototype of function
int linkXYsorter( KBoolLink *, KBoolLink * );
@ -914,7 +907,8 @@ bool Graph::Simplify( B_INT Marge )
}
}
graph_is_modified = ( bool ) ( graph_is_modified || virtual_link_is_modified );
} while (virtual_link_is_modified);
}
while ( virtual_link_is_modified );
// was the link simplified
if ( ( _LI.item()->GetBeginNode() != new_begin ) ||
@ -1712,7 +1706,7 @@ void Graph::Boolean(BOOL_OP operation,GraphList* Result)
}
}
writegraph( true );
//writegraph( false );
Split( Result );
}
@ -2561,7 +2555,6 @@ void Graph::WriteKEY( Bool_Engine* GC, FILE* file )
void Graph::WriteGraphKEY(Bool_Engine* GC)
{
#if KBOOL_DEBUG == 1
double scale = 1.0/GC->GetGrid()/GC->GetGrid();
@ -2622,8 +2615,6 @@ void Graph::WriteGraphKEY(Bool_Engine* GC)
");
fclose (file);
#endif
}

View File

@ -1,21 +1,17 @@
/*! \file ../src/graphlst.cpp
/*! \file src/graphlst.cpp
\brief Implements a list of graphs
\author Probably Klaas Holwerda
\author Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: wxWidgets Licence
Licence: see kboollicense.txt
RCS-ID: $Id: graphlst.cpp,v 1.8 2005/05/24 19:13:38 titato Exp $
RCS-ID: $Id: graphlst.cpp,v 1.3 2008/06/04 21:23:22 titato Exp $
*/
#ifdef __GNUG__
#pragma implementation
#endif
//#include "debugdrv.h"
#include "../include/booleng.h"
#include "../include/graphlst.h"
#include "kbool/booleng.h"
#include "kbool/graphlst.h"
//extern Debug_driver* _debug_driver;
//this here is to initialize the static iterator of graphlist

View File

@ -1,25 +1,25 @@
/*! \file ../src/instonly.cpp
/*! \file kbool/src/instonly.cpp
\author Probably Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID: $Id: instonly.cpp,v 1.5 2005/05/24 19:13:38 titato Exp $
RCS-ID: $Id: instonly.cpp,v 1.2 2006/11/05 14:59:31 titato Exp $
*/
#ifdef __GNUG__
#pragma option -Jgd
#include "../include/_dl_itr.h"
#include "../include/node.h"
#include "../include/record.h"
#include "../include/link.h"
#include "../include/_lnk_itr.h"
#include "../include/scanbeam.h"
#include "../include/graph.h"
#include "../include/graphlst.h"
//#include "../include/misc.h"
#include "kbool/_dl_itr.h"
#include "kbool/node.h"
#include "kbool/record.h"
#include "kbool/link.h"
#include "kbool/_lnk_itr.h"
#include "kbool/scanbeam.h"
#include "kbool/graph.h"
#include "kbool/graphlst.h"
//#include "kbool/misc.h"
template class DL_Node<void *>;
template class DL_Iter<void *>;

View File

@ -1,33 +1,26 @@
/*! \file ../src/line.cpp
/*! \file src/line.cpp
\brief Mainly used for calculating crossings
\author Probably Klaas Holwerda
\author Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: wxWidgets Licence
Licence: see kboollicense.txt
RCS-ID: $Id: line.cpp,v 1.10 2005/06/17 22:48:46 kbluck Exp $
RCS-ID: $Id: line.cpp,v 1.3 2008/06/04 21:23:22 titato Exp $
*/
#ifdef __GNUG__
#pragma implementation
#endif
// Standard include files
#include <assert.h>
#include <math.h>
#include "../include/booleng.h"
#include "kbool/booleng.h"
// Include files for forward declarations
#include "../include/link.h"
#include "../include/node.h"
#include "kbool/link.h"
#include "kbool/node.h"
// header
#include "../include/line.h"
#include "kbool/line.h"
#include "../include/graph.h"
#include "../include/graphlst.h"
#include "kbool/graph.h"
#include "kbool/graphlst.h"
//
// The default constructor
@ -423,7 +416,8 @@ int KBoolLine::CheckIntersect (KBoolLine * lijn, double Marge)
switch ( Take_Action1 )
{
case 0: Total_Result = false ; break;
case 1: {
case 1:
{
bp = m_link->GetBeginNode();
ep = m_link->GetEndNode();
Result_beginnode = lijn->PointInLine( bp, distance, Marge );
@ -435,7 +429,8 @@ int KBoolLine::CheckIntersect (KBoolLine * lijn, double Marge)
case 1: case 2: case 3: case 4: Total_Result = true; break;
default: Total_Result = false; assert( Total_Result );
}
}; break; // This break belongs to the switch(Take_Action1)
}
; break; // This break belongs to the switch(Take_Action1)
case 2: case 3: case 4: case 5: case 6: Total_Result = true; break;
default: Total_Result = false; assert( Total_Result );
}
@ -528,7 +523,8 @@ int KBoolLine::Intersect(KBoolLine * lijn, double Marge)
switch ( Take_Action2 )
{
// for the cases see the returnvalue of ActionTable2
case 1: { // begin of scope to calculate the intersection
case 1:
{ // begin of scope to calculate the intersection
double X, Y, Denominator;
CalculateLineParameters();
Denominator = ( m_AA * lijn->m_BB ) - ( lijn->m_AA * m_BB );
@ -554,7 +550,8 @@ int KBoolLine::Intersect(KBoolLine * lijn, double Marge)
Number_of_Crossings = 2;
break;
}
}; break; // This break belongs to the outer switch
}
; break; // This break belongs to the outer switch
}
return Number_of_Crossings; //This is de final number of crossings
}
@ -869,7 +866,8 @@ bool KBoolLine::OkeForContour(KBoolLine* const nextline,double factor,Node* Last
// status=
nextline->PointOnLine( LastRight, distance, m_GC->GetAccur() );
if ( distance > factor )
{ PointOnLine(&offs_end_next, distance, m_GC->GetAccur());
{
PointOnLine( &offs_end_next, distance, m_GC->GetAccur() );
if ( distance > factor )
return( true );
}
@ -883,7 +881,8 @@ bool KBoolLine::OkeForContour(KBoolLine* const nextline,double factor,Node* Last
// status=
nextline->PointOnLine( LastLeft, distance, m_GC->GetAccur() );
if ( distance < -factor )
{ PointOnLine(&offs_end_next, distance, m_GC->GetAccur());
{
PointOnLine( &offs_end_next, distance, m_GC->GetAccur() );
if ( distance < -factor )
return( true );
}

View File

@ -1,27 +1,23 @@
/*! \file ../src/link.cpp
\author Probably Klaas Holwerda
/*! \file src/link.cpp
\author Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: wxWidgets Licence
Licence: see kboollicense.txt
RCS-ID: $Id: link.cpp,v 1.10 2005/06/17 22:54:37 kbluck Exp $
RCS-ID: $Id: link.cpp,v 1.3 2008/06/04 21:23:22 titato Exp $
*/
#ifdef __GNUG__
#pragma implementation
#endif
#include "kbool/booleng.h"
#include "../include/booleng.h"
#include "../include/link.h"
#include "../include/line.h"
#include "kbool/link.h"
#include "kbool/line.h"
#include <math.h>
#include <assert.h>
#include "../include/node.h"
#include "../include/graph.h"
#include "../include/graphlst.h"
#include "kbool/node.h"
#include "kbool/graph.h"
#include "kbool/graphlst.h"
int linkXYsorter( KBoolLink *, KBoolLink * );
@ -368,7 +364,8 @@ LinkStatus KBoolLink::OutProduct(KBoolLink* const two,double accur)
if ( m_endnode == two->m_endnode || m_endnode == two->m_beginnode )
center = m_endnode;
else
{ center = m_beginnode;
{
center = m_beginnode;
// assert(center==two->endnode || center==two->beginnode);
}
@ -477,7 +474,8 @@ void KBoolLink::Remove(Node *a_node)
void KBoolLink::Replace( Node *oldnode, Node *newnode )
{
if ( m_beginnode == oldnode )
{ m_beginnode->RemoveLink(this); // remove the reference to this
{
m_beginnode->RemoveLink( this ); // remove the reference to this
newnode->AddLink( this ); // let newnode refer to this
m_beginnode = newnode; // let this refer to newnode
}
@ -599,12 +597,14 @@ void KBoolLink::SetGroup(GroupType groep)
void KBoolLink::UnLink()
{
if ( m_beginnode )
{ m_beginnode->RemoveLink(this);
{
m_beginnode->RemoveLink( this );
if ( !m_beginnode->GetNumberOfLinks() ) delete m_beginnode;
}
m_beginnode = NULL;
if ( m_endnode )
{ m_endnode->RemoveLink(this);
{
m_endnode->RemoveLink( this );
if ( !m_endnode->GetNumberOfLinks() ) delete m_endnode;
}
m_endnode = NULL;

View File

@ -1,19 +1,15 @@
/*! \file ../src/lpoint.cpp
/*! \file src/lpoint.cpp
\brief Definition of GDSII LPoint type structure
\author Probably Klaas Holwerda
\author Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: wxWidgets Licence
Licence: see kboollicense.txt
RCS-ID: $Id: lpoint.cpp,v 1.4 2005/05/24 19:13:39 titato Exp $
RCS-ID: $Id: lpoint.cpp,v 1.3 2008/06/04 21:23:22 titato Exp $
*/
#ifdef __GNUG__
#pragma implementation
#endif
#include "../include/lpoint.h"
#include "kbool/lpoint.h"
#include <math.h>
// Constructors

View File

@ -1,3 +1,7 @@
# makefile.include for kbool
.cpp.o:
g++ -c -Wall -O2 -I../include -o $@ $*.cpp
OBJECTS =\
booleng.o\
graph.o\

View File

@ -1,20 +1,17 @@
/*! \file ../src/node.cpp
/*! \file src/node.cpp
\brief Holds a GDSII node structure
\author Probably Klaas Holwerda
\author Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: wxWidgets Licence
Licence: see kboollicense.txt
RCS-ID: $Id: node.cpp,v 1.7 2005/06/17 23:01:03 kbluck Exp $
RCS-ID: $Id: node.cpp,v 1.3 2008/06/04 21:23:22 titato Exp $
*/
#ifdef __GNUG__
#pragma implementation
#endif
#include "../include/node.h"
#include "../include/link.h"
#include "../include/line.h"
#include "kbool/node.h"
#include "kbool/link.h"
#include "kbool/line.h"
#include <math.h>
//this here is to initialize the static iterator of node

View File

@ -1,20 +1,16 @@
/*! \file ../src/record.cpp
\author Probably Klaas Holwerda or Julian Smart
/*! \file src/record.cpp
\author Klaas Holwerda or Julian Smart
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: wxWidgets Licence
Licence: see kboollicense.txt
RCS-ID: $Id: record.cpp,v 1.5 2005/05/24 19:13:39 titato Exp $
RCS-ID: $Id: record.cpp,v 1.3 2008/06/04 21:23:22 titato Exp $
*/
#ifdef __GNUG__
#pragma implementation
#endif
#include "../include/booleng.h"
#include "../include/record.h"
#include "../include/node.h"
#include "kbool/booleng.h"
#include "kbool/record.h"
#include "kbool/node.h"
#include <stdlib.h>
#include <math.h>
@ -33,8 +29,7 @@
//}
Record::~Record()
{
}
{}
//void* Record::operator new(size_t size)

View File

@ -1,27 +1,23 @@
/*! \file ../src/scanbeam.cpp
\author Probably Klaas Holwerda or Julian Smart
/*! \file src/scanbeam.cpp
\author Klaas Holwerda or Julian Smart
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Copyright: 2001-2004 (C) Klaas Holwerda
Licence: wxWidgets Licence
Licence: see kboollicense.txt
RCS-ID: $Id: scanbeam.cpp,v 1.10 2005/06/17 23:05:18 kbluck Exp $
RCS-ID: $Id: scanbeam.cpp,v 1.3 2008/06/04 21:23:22 titato Exp $
*/
#ifdef __GNUG__
#pragma implementation
#endif
// class scanbeam
// this class represents de space between two scanlines
#include "../include/scanbeam.h"
#include "kbool/scanbeam.h"
#include <math.h>
#include <assert.h>
#include "../include/booleng.h"
#include "kbool/booleng.h"
#include "../include/graph.h"
#include "../include/node.h"
#include "kbool/graph.h"
#include "kbool/node.h"
//this here is to initialize the static iterator of scanbeam
//with NOLIST constructor
@ -1366,6 +1362,9 @@ bool ScanBeam::writebeam()
fprintf( file, " linkbegin %I64d %I64d \n", curl->GetBeginNode()->GetX(), curl->GetBeginNode()->GetY() );
fprintf( file, " linkend %I64d %I64d \n", curl->GetEndNode()->GetX(), curl->GetEndNode()->GetY() );
if ( curl->GetEndNode()->GetX() == -2459565876494606883 )
fprintf( file, " linkend %I64d %I64d \n", curl->GetEndNode()->GetX(), curl->GetEndNode()->GetY() );
_BI++;
}
#endif