Added a few settings to make the layer settings more similar to KiCad defaults (moved vias to VIA_THROUGH_VISIBLE, added a few rules for required layers).
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5ac6579a87
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@ -765,6 +765,11 @@ void VIEW::ClearTargets()
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void VIEW::Redraw()
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{
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#ifdef PROFILE
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prof_counter totalRealTime;
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prof_start( &totalRealTime );
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#endif /* PROFILE */
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VECTOR2D screenSize = m_gal->GetScreenPixelSize();
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BOX2I rect( ToWorld( VECTOR2D( 0, 0 ) ),
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ToWorld( screenSize ) - ToWorld( VECTOR2D( 0, 0 ) ) );
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@ -776,6 +781,12 @@ void VIEW::Redraw()
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markTargetClean( TARGET_CACHED );
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markTargetClean( TARGET_NONCACHED );
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markTargetClean( TARGET_OVERLAY );
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#ifdef PROFILE
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prof_end( &totalRealTime );
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wxLogDebug( wxT( "Redraw: %.1f ms" ), totalRealTime.msecs() );
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#endif /* PROFILE */
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}
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@ -971,7 +982,7 @@ bool VIEW::areRequiredLayersEnabled( int aLayerId ) const
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it_end = m_layers.at( aLayerId ).requiredLayers.end(); it != it_end; ++it )
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{
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// That is enough if just one layer is not enabled
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if( !m_layers.at( *it ).visible )
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if( !m_layers.at( *it ).visible || !areRequiredLayersEnabled( *it ) )
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return false;
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}
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@ -83,7 +83,7 @@ const LAYER_NUM PCB_BASE_FRAME::GAL_LAYER_ORDER[] =
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ITEM_GAL_LAYER( RATSNEST_VISIBLE ),
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ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_HOLES_VISIBLE ),
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ITEM_GAL_LAYER( VIAS_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ),
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ITEM_GAL_LAYER( VIA_THROUGH_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ),
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NETNAMES_GAL_LAYER( PAD_FR_NETNAMES_VISIBLE ), ITEM_GAL_LAYER( PAD_FR_VISIBLE ), SOLDERMASK_N_FRONT,
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NETNAMES_GAL_LAYER( LAYER_16_NETNAMES_VISIBLE ), LAYER_N_FRONT,
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@ -798,7 +798,7 @@ void PCB_BASE_FRAME::LoadSettings()
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}
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// Some more required layers settings
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view->SetRequired( ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE ), ITEM_GAL_LAYER( VIAS_VISIBLE ) );
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view->SetRequired( ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE ), ITEM_GAL_LAYER( VIA_THROUGH_VISIBLE ) );
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view->SetRequired( ITEM_GAL_LAYER( PADS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ) );
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view->SetRequired( NETNAMES_GAL_LAYER( PADS_NETNAMES_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ) );
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@ -812,6 +812,9 @@ void PCB_BASE_FRAME::LoadSettings()
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view->SetRequired( SOLDERPASTE_N_BACK, ITEM_GAL_LAYER( PAD_BK_VISIBLE ) );
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view->SetRequired( SOLDERMASK_N_BACK, ITEM_GAL_LAYER( PAD_BK_VISIBLE ) );
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view->SetRequired( ITEM_GAL_LAYER( PAD_FR_VISIBLE ), ITEM_GAL_LAYER( MOD_FR_VISIBLE ) );
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view->SetRequired( ITEM_GAL_LAYER( PAD_BK_VISIBLE ), ITEM_GAL_LAYER( MOD_BK_VISIBLE ) );
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view->SetLayerTarget( ITEM_GAL_LAYER( GP_OVERLAY ), KIGFX::TARGET_OVERLAY );
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view->SetLayerTarget( ITEM_GAL_LAYER( RATSNEST_VISIBLE ), KIGFX::TARGET_OVERLAY );
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@ -981,7 +981,7 @@ void SEGVIA::Draw( EDA_DRAW_PANEL* panel, wxDC* aDC, GR_DRAWMODE aDrawMode,
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void SEGVIA::ViewGetLayers( int aLayers[], int& aCount ) const
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{
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// Just show it on common via & via holes layers
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aLayers[0] = ITEM_GAL_LAYER( VIAS_VISIBLE );
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aLayers[0] = ITEM_GAL_LAYER( VIA_THROUGH_VISIBLE );
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aLayers[1] = ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE );
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aCount = 2;
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}
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@ -69,7 +69,7 @@ void PCB_RENDER_SETTINGS::ImportLegacyColors( COLORS_DESIGN_SETTINGS* aSettings
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// Default colors for specific layers
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m_layerColors[ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE )] = COLOR4D( 0.5, 0.4, 0.0, 1.0 );
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m_layerColors[ITEM_GAL_LAYER( PADS_HOLES_VISIBLE )] = COLOR4D( 0.0, 0.5, 0.5, 1.0 );
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m_layerColors[ITEM_GAL_LAYER( VIAS_VISIBLE )] = COLOR4D( 0.7, 0.7, 0.7, 1.0 );
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m_layerColors[ITEM_GAL_LAYER( VIA_THROUGH_VISIBLE )] = COLOR4D( 0.7, 0.7, 0.7, 1.0 );
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m_layerColors[ITEM_GAL_LAYER( PADS_VISIBLE )] = COLOR4D( 0.7, 0.7, 0.7, 1.0 );
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m_layerColors[NETNAMES_GAL_LAYER( PADS_NETNAMES_VISIBLE )] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
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m_layerColors[NETNAMES_GAL_LAYER( PAD_FR_NETNAMES_VISIBLE )] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
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@ -94,9 +94,9 @@ void PCB_RENDER_SETTINGS::LoadDisplayOptions( const DISPLAY_OPTIONS& aOptions )
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m_padNumbers = aOptions.DisplayPadNum;
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// Whether to draw tracks, vias & pads filled or as outlines
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m_sketchModeSelect[PADS_VISIBLE] = !aOptions.DisplayPadFill;
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m_sketchModeSelect[VIAS_VISIBLE] = !aOptions.DisplayViaFill;
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m_sketchModeSelect[TRACKS_VISIBLE] = !aOptions.DisplayPcbTrackFill;
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m_sketchModeSelect[PADS_VISIBLE] = !aOptions.DisplayPadFill;
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m_sketchModeSelect[VIA_THROUGH_VISIBLE] = !aOptions.DisplayViaFill;
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m_sketchModeSelect[TRACKS_VISIBLE] = !aOptions.DisplayPcbTrackFill;
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switch( aOptions.DisplayNetNamesMode )
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{
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@ -328,7 +328,7 @@ void PCB_PAINTER::draw( const SEGVIA* aVia, int aLayer )
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double radius;
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// Choose drawing settings depending on if we are drawing via's pad or hole
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if( aLayer == ITEM_GAL_LAYER( VIAS_VISIBLE ) )
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if( aLayer == ITEM_GAL_LAYER( VIA_THROUGH_VISIBLE ) )
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{
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radius = aVia->GetWidth() / 2.0;
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}
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@ -341,7 +341,7 @@ void PCB_PAINTER::draw( const SEGVIA* aVia, int aLayer )
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const COLOR4D& color = m_pcbSettings->GetColor( aVia, aLayer );
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if( m_pcbSettings->m_sketchModeSelect[VIAS_VISIBLE] )
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if( m_pcbSettings->m_sketchModeSelect[VIA_THROUGH_VISIBLE] )
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{
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// Outline mode
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m_gal->SetIsFill( false );
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@ -879,7 +879,7 @@ void PCB_EDIT_FRAME::setHighContrastLayer( LAYER_NUM aLayer )
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// fixme do not like the idea of storing the list of layers here,
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// should be done in some other way I guess..
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LAYER_NUM layers[] = {
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GetNetnameLayer( aLayer ), ITEM_GAL_LAYER( VIAS_VISIBLE ),
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GetNetnameLayer( aLayer ), ITEM_GAL_LAYER( VIA_THROUGH_VISIBLE ),
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ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ),
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ITEM_GAL_LAYER( PADS_HOLES_VISIBLE ), NETNAMES_GAL_LAYER( PADS_NETNAMES_VISIBLE ),
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ITEM_GAL_LAYER( GP_OVERLAY ), ITEM_GAL_LAYER( RATSNEST_VISIBLE )
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@ -919,7 +919,7 @@ void PCB_EDIT_FRAME::SetTopLayer( LAYER_NUM aLayer )
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// fixme do not like the idea of storing the list of layers here,
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// should be done in some other way I guess..
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LAYER_NUM layers[] = {
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GetNetnameLayer( aLayer ), ITEM_GAL_LAYER( VIAS_VISIBLE ),
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GetNetnameLayer( aLayer ), ITEM_GAL_LAYER( VIA_THROUGH_VISIBLE ),
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ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ),
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ITEM_GAL_LAYER( PADS_HOLES_VISIBLE ), NETNAMES_GAL_LAYER( PADS_NETNAMES_VISIBLE ),
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ITEM_GAL_LAYER( GP_OVERLAY ), ITEM_GAL_LAYER( RATSNEST_VISIBLE ), DRAW_N
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@ -80,8 +80,8 @@ int DRAWING_TOOL::DrawCircle( TOOL_EVENT& aEvent )
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int DRAWING_TOOL::DrawArc( TOOL_EVENT& aEvent )
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{
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bool clockwise = true; // drawing direction of the arc
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double startAngle; // angle of the first arc line
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bool clockwise = true; // drawing direction of the arc
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double startAngle = 0.0f; // angle of the first arc line
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VECTOR2I cursorPos = m_controls->GetCursorPosition();
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DRAWSEGMENT* arc = NULL;
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