Properly handle limits
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@ -378,8 +378,12 @@ void PANEL_PREVIEW_3D_MODEL::onOpacitySlider( wxCommandEvent& event )
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void PANEL_PREVIEW_3D_MODEL::updateBoardThickness( wxCommandEvent& event )
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void PANEL_PREVIEW_3D_MODEL::updateBoardThickness( wxCommandEvent& event )
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{
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{
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double curr_value = DoubleValueFromString( m_userUnits, boardthickness->GetValue() );
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curr_value = std::min( MAX_BOARD_THICKNESS * IU_PER_MM, curr_value );
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curr_value = std::max( curr_value, MIN_BOARD_THICKNESS * IU_PER_MM );
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m_boardAdapter.GetBoard()->GetDesignSettings().SetBoardThickness(
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m_boardAdapter.GetBoard()->GetDesignSettings().SetBoardThickness(
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ValueFromString( m_userUnits, boardthickness->GetValue() ) );
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static_cast<int>( curr_value ) );
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m_previewPane->ReloadRequest();
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m_previewPane->ReloadRequest();
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m_previewPane->Request_refresh();
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m_previewPane->Request_refresh();
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@ -469,8 +473,11 @@ void PANEL_PREVIEW_3D_MODEL::doIncrementBoardThickness( wxSpinEvent& aEvent, dou
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double curr_value = DoubleValueFromString( m_userUnits, textCtrl->GetValue() ) / IU_PER_MM;
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double curr_value = DoubleValueFromString( m_userUnits, textCtrl->GetValue() ) / IU_PER_MM;
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// avoid keeping the lower limit as offset after hitting it (0.4 -> 0.2 -> 0.01 -> 0.2 -> 0.4)
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if (curr_value <= MIN_BOARD_THICKNESS)
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curr_value = 0;
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curr_value += ( step * aSign );
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curr_value += ( step * aSign );
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curr_value = std::max( 0.0, curr_value );
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curr_value = std::max( MIN_BOARD_THICKNESS, curr_value );
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curr_value = std::min( curr_value, MAX_BOARD_THICKNESS );
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curr_value = std::min( curr_value, MAX_BOARD_THICKNESS );
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textCtrl->SetValue( formatBoardThicknessValue( curr_value ) );
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textCtrl->SetValue( formatBoardThicknessValue( curr_value ) );
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@ -48,6 +48,7 @@
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#define MAX_SCALE 10000.0
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#define MAX_SCALE 10000.0
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#define MAX_ROTATION 180.0
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#define MAX_ROTATION 180.0
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#define MAX_OFFSET 1000.0
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#define MAX_OFFSET 1000.0
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#define MIN_BOARD_THICKNESS 0.01
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#define MAX_BOARD_THICKNESS 100.0
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#define MAX_BOARD_THICKNESS 100.0
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#define SCALE_INCREMENT_FINE 0.02
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#define SCALE_INCREMENT_FINE 0.02
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