PCB_PAINTER: use dynamic_cast to determine whether an object is of EDA_ITEM type
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@ -212,7 +212,7 @@ void PCB_RENDER_SETTINGS::LoadDisplayOptions( const PCB_DISPLAY_OPTIONS* aOption
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const COLOR4D& PCB_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const
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const COLOR4D& PCB_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const
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{
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{
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int netCode = -1;
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int netCode = -1;
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const EDA_ITEM* item = static_cast<const EDA_ITEM*>( aItem );
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const EDA_ITEM* item = dynamic_cast<const EDA_ITEM*>( aItem );
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if( item )
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if( item )
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{
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{
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@ -277,7 +277,10 @@ int PCB_PAINTER::getLineThickness( int aActualThickness ) const
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bool PCB_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer )
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bool PCB_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer )
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{
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{
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const EDA_ITEM* item = static_cast<const EDA_ITEM*>( aItem );
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const EDA_ITEM* item = dynamic_cast<const EDA_ITEM*>( aItem );
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if( !item )
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return false;
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// the "cast" applied in here clarifies which overloaded draw() is called
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// the "cast" applied in here clarifies which overloaded draw() is called
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switch( item->Type() )
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switch( item->Type() )
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