router: fix SegmentHull() corner case when it 'chamfers' more than the clearance permits (corner case for 0-length segments, which we use
for representing holes)
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@ -170,7 +170,7 @@ const SHAPE_LINE_CHAIN SegmentHull ( const SHAPE_SEGMENT& aSeg, int aClearance,
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int cl = aClearance + aWalkaroundThickness / 2;
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double d = (double)aSeg.GetWidth() / 2.0 + cl;
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double x = KiROUND( 2.0 / ( 1.0 + M_SQRT2 ) * d );
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double x = 2.0 / ( 1.0 + M_SQRT2 ) * d;
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int dr = KiROUND( d );
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int xr = KiROUND( x );
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int xr2 = KiROUND( x / 2.0 );
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@ -179,7 +179,7 @@ const SHAPE_LINE_CHAIN SegmentHull ( const SHAPE_SEGMENT& aSeg, int aClearance,
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VECTOR2I b = aSeg.GetSeg().B;
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int len = aSeg.GetSeg().Length();
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if ( !IsSegment45Degree( aSeg.GetSeg() ) && len <= kinkThreshold )
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if ( !IsSegment45Degree( aSeg.GetSeg() ) && len <= kinkThreshold && len > 0 )
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{
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int w = b.x - a.x;
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@ -191,10 +191,12 @@ const SHAPE_LINE_CHAIN SegmentHull ( const SHAPE_SEGMENT& aSeg, int aClearance,
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if( a == b )
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{
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int xx2 = KiROUND( 2.0 * ( 1.0 - M_SQRT2 ) * d );
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return OctagonalHull( a - VECTOR2I( aSeg.GetWidth() / 2, aSeg.GetWidth() / 2 ),
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VECTOR2I( aSeg.GetWidth(), aSeg.GetWidth() ),
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cl,
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xr );
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xx2 );
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}
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VECTOR2I dir = b - a;
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