Simplify 3D object cache class structure
Remove the CACHE_WRAPPER whose sole purpose was to allow the cache to be stored in the project, and instead just have the cache inherit the proper class.
This commit is contained in:
parent
102f5f479c
commit
56f6b529c8
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@ -2,7 +2,7 @@
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* This program source code file is part of KiCad, a free EDA CAD application.
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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*
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* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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* Copyright (C) 2018 KiCad Developers, see AUTHORS.txt for contributors.
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* Copyright (C) 2018-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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*
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* This program is free software; you can redistribute it and/or
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* modify it under the terms of the GNU General Public License
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@ -24,11 +24,11 @@
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_RADIANS
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#include <iostream>
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#include <sstream>
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#include <fstream>
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#include <fstream>
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#include <utility>
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#include <iostream>
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#include <iterator>
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#include <iterator>
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#include <sstream>
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#include <utility>
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#include <wx/datetime.h>
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#include <wx/datetime.h>
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#include <wx/filename.h>
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#include <wx/filename.h>
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@ -46,18 +46,22 @@
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <glm/ext.hpp>
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#include <glm/ext.hpp>
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#include "common.h"
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#include "3d_cache.h"
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#include "3d_cache.h"
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#include "3d_info.h"
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#include "3d_info.h"
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#include "sg/scenegraph.h"
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#include "filename_resolver.h"
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#include "3d_plugin_manager.h"
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#include "3d_plugin_manager.h"
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#include "sg/scenegraph.h"
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#include "plugins/3dapi/ifsg_api.h"
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#include "plugins/3dapi/ifsg_api.h"
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#include <common.h>
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#include <filename_resolver.h>
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#include <pgm_base.h>
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#include <project.h>
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#define MASK_3D_CACHE "3D_CACHE"
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#define MASK_3D_CACHE "3D_CACHE"
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static wxCriticalSection lock3D_cache;
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static wxCriticalSection lock3D_cache;
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static wxCriticalSection lock3D_cacheManager;
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static bool isSHA1Same( const unsigned char* shaA, const unsigned char* shaB )
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static bool isSHA1Same( const unsigned char* shaA, const unsigned char* shaB )
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@ -772,3 +776,39 @@ wxString S3D_CACHE::GetModelHash( const wxString& aModelFileName )
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return wxEmptyString;
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return wxEmptyString;
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}
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}
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S3D_CACHE* PROJECT::Get3DCacheManager( bool aUpdateProjDir )
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{
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wxCriticalSectionLocker lock( lock3D_cacheManager );
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// Get the existing cache from the project
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S3D_CACHE* cache = dynamic_cast<S3D_CACHE*>( GetElem( ELEM_3DCACHE ) );
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if( !cache )
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{
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// Create a cache if there is not one already
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cache = new S3D_CACHE();
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wxFileName cfgpath;
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cfgpath.AssignDir( GetKicadConfigPath() );
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cfgpath.AppendDir( wxT( "3d" ) );
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cache->SetProgramBase( &Pgm() );
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cache->Set3DConfigDir( cfgpath.GetFullPath() );
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SetElem( ELEM_3DCACHE, cache );
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aUpdateProjDir = true;
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}
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if( aUpdateProjDir )
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cache->SetProjectDir( GetProjectPath() );
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return cache;
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}
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FILENAME_RESOLVER* PROJECT::Get3DFilenameResolver()
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{
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return Get3DCacheManager()->GetResolver();
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}
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@ -29,24 +29,29 @@
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#ifndef CACHE_3D_H
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#ifndef CACHE_3D_H
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#define CACHE_3D_H
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#define CACHE_3D_H
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#include "3d_info.h"
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#include <core/typeinfo.h>
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#include "kicad_string.h"
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#include <list>
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#include <list>
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#include <map>
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#include <map>
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#include <wx/string.h>
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#include "kicad_string.h"
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#include "filename_resolver.h"
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#include "3d_info.h"
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#include "plugins/3dapi/c3dmodel.h"
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#include "plugins/3dapi/c3dmodel.h"
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#include <project.h>
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#include <wx/string.h>
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class PGM_BASE;
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class PGM_BASE;
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class S3D_CACHE;
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class S3D_CACHE_ENTRY;
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class S3D_CACHE_ENTRY;
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class SCENEGRAPH;
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class SCENEGRAPH;
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class FILENAME_RESOLVER;
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class FILENAME_RESOLVER;
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class S3D_PLUGIN_MANAGER;
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class S3D_PLUGIN_MANAGER;
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class S3D_CACHE
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/**
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* S3D_CACHE
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*
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* Cache for storing the 3D shapes. This cache is able to be stored as a project
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* element (since it inherits from PROJECT::_ELEM).
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*/
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class S3D_CACHE : public PROJECT::_ELEM
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{
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{
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private:
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private:
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/// cache entries
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/// cache entries
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@ -110,6 +115,11 @@ public:
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S3D_CACHE();
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S3D_CACHE();
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virtual ~S3D_CACHE();
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virtual ~S3D_CACHE();
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KICAD_T Type() override
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{
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return S3D_CACHE_T;
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}
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/**
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/**
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* Function Set3DConfigDir
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* Function Set3DConfigDir
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* Sets the configuration directory to be used by the
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* Sets the configuration directory to be used by the
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@ -1,76 +0,0 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <common.h>
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#include <pgm_base.h>
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#include "3d_cache_wrapper.h"
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static wxCriticalSection lock3D_wrapper;
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CACHE_WRAPPER::CACHE_WRAPPER()
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{
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return;
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}
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CACHE_WRAPPER::~CACHE_WRAPPER()
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{
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return;
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}
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FILENAME_RESOLVER* PROJECT::Get3DFilenameResolver()
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{
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return Get3DCacheManager()->GetResolver();
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}
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S3D_CACHE* PROJECT::Get3DCacheManager( bool updateProjDir )
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{
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wxCriticalSectionLocker lock( lock3D_wrapper );
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CACHE_WRAPPER* cw = (CACHE_WRAPPER*) GetElem( ELEM_3DCACHE );
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S3D_CACHE* cache = dynamic_cast<S3D_CACHE*>( cw );
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// check that we get the expected type of object or NULL
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wxASSERT( !cw || cache );
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if( !cw )
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{
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cw = new CACHE_WRAPPER;
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cache = dynamic_cast<S3D_CACHE*>( cw );
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wxFileName cfgpath;
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cfgpath.AssignDir( GetKicadConfigPath() );
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cfgpath.AppendDir( wxT( "3d" ) );
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cache->SetProgramBase( &Pgm() );
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cache->Set3DConfigDir( cfgpath.GetFullPath() );
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SetElem( ELEM_3DCACHE, cw );
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updateProjDir = true;
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}
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if( updateProjDir )
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cache->SetProjectDir( GetProjectPath() );
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return cache;
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}
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@ -1,39 +0,0 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef CACHE_WRAPPER_3D_H
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#define CACHE_WRAPPER_3D_H
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#include <project.h>
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#include "3d_cache.h"
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class CACHE_WRAPPER : public S3D_CACHE, public PROJECT::_ELEM
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{
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public:
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KICAD_T Type() override { return CACHE_WRAPPER_T; }
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CACHE_WRAPPER();
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virtual ~CACHE_WRAPPER();
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};
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#endif // CACHE_WRAPPER_3D_H
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@ -32,6 +32,7 @@
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#include "3d_cache_dialogs.h"
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#include "3d_cache_dialogs.h"
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#include <3d_model_viewer/c3d_model_viewer.h>
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#include <3d_model_viewer/c3d_model_viewer.h>
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#include <common_ogl/cogl_att_list.h>
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#include <common_ogl/cogl_att_list.h>
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#include <filename_resolver.h>
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#include <pcbnew/class_module.h>
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#include <pcbnew/class_module.h>
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#define ID_FILE_TREE ( wxID_LAST + 1 )
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#define ID_FILE_TREE ( wxID_LAST + 1 )
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@ -29,7 +29,6 @@ set( DIR_3D_PLUGINS ${CMAKE_SOURCE_DIR}/plugins/ldr )
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set(3D-VIEWER_SRCS
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set(3D-VIEWER_SRCS
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${DIR_3D_PLUGINS}/pluginldr.cpp
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${DIR_3D_PLUGINS}/pluginldr.cpp
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${DIR_3D_PLUGINS}/3d/pluginldr3D.cpp
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${DIR_3D_PLUGINS}/3d/pluginldr3D.cpp
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3d_cache/3d_cache_wrapper.cpp
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3d_cache/3d_cache.cpp
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3d_cache/3d_cache.cpp
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3d_cache/3d_plugin_manager.cpp
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3d_cache/3d_plugin_manager.cpp
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${DIR_DLG}/3d_cache_dialogs.cpp
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${DIR_DLG}/3d_cache_dialogs.cpp
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@ -198,7 +198,7 @@ enum KICAD_T
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FP_LIB_TABLE_T,
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FP_LIB_TABLE_T,
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PART_LIBS_T,
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PART_LIBS_T,
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SEARCH_STACK_T,
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SEARCH_STACK_T,
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CACHE_WRAPPER_T,
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S3D_CACHE_T,
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// End value
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// End value
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MAX_STRUCT_TYPE_ID
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MAX_STRUCT_TYPE_ID
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#include "class_track.h"
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#include "class_track.h"
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#include "class_zone.h"
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#include "class_zone.h"
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#include "convert_to_biu.h"
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#include "convert_to_biu.h"
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#include <filename_resolver.h>
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#include "gr_text.h"
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#include "gr_text.h"
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#include "macros.h"
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#include "macros.h"
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#include "pgm_base.h"
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#include "pgm_base.h"
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