Introduced VIEW_CONTROLS::SETTINGS to keep settings
The new class facilitates saving and restoring VIEW_CONTROLS settings such as cursor visibility, snapping, etc.
This commit is contained in:
parent
d3edc4f843
commit
57050cdeb3
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@ -32,16 +32,51 @@ using namespace KIGFX;
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void VIEW_CONTROLS::ShowCursor( bool aEnabled )
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void VIEW_CONTROLS::ShowCursor( bool aEnabled )
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{
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{
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m_settings.m_showCursor = aEnabled;
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m_view->GetGAL()->SetCursorEnabled( aEnabled );
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m_view->GetGAL()->SetCursorEnabled( aEnabled );
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}
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}
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bool VIEW_CONTROLS::IsCursorShown() const
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{
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assert( m_settings.m_showCursor == m_view->GetGAL()->IsCursorEnabled() );
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return m_settings.m_showCursor;
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}
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void VIEW_CONTROLS::Reset()
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void VIEW_CONTROLS::Reset()
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{
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{
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SetSnapping( false );
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// Get the default settings from the default constructor
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SetAutoPan( false );
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SETTINGS dummy;
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ForceCursorPosition( false );
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ApplySettings( dummy );
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ShowCursor( false );
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}
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CaptureCursor( false );
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SetGrabMouse( false );
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void VIEW_CONTROLS::SETTINGS::Reset()
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{
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m_showCursor = false;
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m_forceCursorPosition = false;
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m_cursorCaptured = false;
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m_snappingEnabled = false;
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m_grabMouse = false;
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m_autoPanEnabled = false;
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m_autoPanMargin = 0.1;
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m_autoPanSpeed = 0.15;
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m_warpCursor = false;
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m_enableMousewheelPan = false;
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}
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void VIEW_CONTROLS::ApplySettings( const SETTINGS& aSettings )
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{
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ShowCursor( aSettings.m_showCursor );
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ForceCursorPosition( aSettings.m_forceCursorPosition, aSettings.m_forcedPosition );
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CaptureCursor( aSettings.m_cursorCaptured );
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SetSnapping( aSettings.m_snappingEnabled );
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SetGrabMouse( aSettings.m_grabMouse );
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SetAutoPan( aSettings.m_autoPanEnabled );
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SetAutoPanMargin( aSettings.m_autoPanMargin );
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SetAutoPanSpeed( aSettings.m_autoPanSpeed );
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EnableCursorWarping( aSettings.m_warpCursor );
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EnableMousewheelPan( aSettings.m_enableMousewheelPan );
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}
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}
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@ -73,15 +73,15 @@ void WX_VIEW_CONTROLS::onMotion( wxMouseEvent& aEvent )
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{
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{
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bool isAutoPanning = false;
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bool isAutoPanning = false;
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if( m_autoPanEnabled )
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if( m_settings.m_autoPanEnabled )
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isAutoPanning = handleAutoPanning( aEvent );
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isAutoPanning = handleAutoPanning( aEvent );
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if( !isAutoPanning && aEvent.Dragging() )
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if( !isAutoPanning && aEvent.Dragging() )
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{
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{
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if( m_state == DRAG_PANNING )
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if( m_state == DRAG_PANNING )
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{
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{
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VECTOR2D d = m_dragStartPoint - VECTOR2D( aEvent.GetX(), aEvent.GetY() );
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VECTOR2D d = m_dragStartPoint - VECTOR2D( aEvent.GetX(), aEvent.GetY() );
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VECTOR2D delta = m_view->ToWorld( d, false );
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VECTOR2D delta = m_view->ToWorld( d, false );
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m_view->SetCenter( m_lookStartPoint + delta );
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m_view->SetCenter( m_lookStartPoint + delta );
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aEvent.StopPropagation();
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aEvent.StopPropagation();
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@ -105,8 +105,8 @@ void WX_VIEW_CONTROLS::onWheel( wxMouseEvent& aEvent )
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// wheel + ctrl -> zooming;
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// wheel + ctrl -> zooming;
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// wheel + shift -> horizontal scrolling.
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// wheel + shift -> horizontal scrolling.
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if( ( !m_enableMousewheelPan && ( aEvent.ControlDown() || aEvent.ShiftDown() ) ) ||
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if( ( !m_settings.m_enableMousewheelPan && ( aEvent.ControlDown() || aEvent.ShiftDown() ) ) ||
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( m_enableMousewheelPan && !aEvent.ControlDown() ) )
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( m_settings.m_enableMousewheelPan && !aEvent.ControlDown() ) )
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{
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{
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// Scrolling
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// Scrolling
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VECTOR2D scrollVec = m_view->ToWorld( m_view->GetScreenPixelSize(), false ) *
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VECTOR2D scrollVec = m_view->ToWorld( m_view->GetScreenPixelSize(), false ) *
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@ -115,7 +115,7 @@ void WX_VIEW_CONTROLS::onWheel( wxMouseEvent& aEvent )
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double scrollX = 0.0;
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double scrollX = 0.0;
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double scrollY = 0.0;
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double scrollY = 0.0;
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if( m_enableMousewheelPan )
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if( m_settings.m_enableMousewheelPan )
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{
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{
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if ( axis == wxMOUSE_WHEEL_HORIZONTAL || aEvent.ShiftDown() )
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if ( axis == wxMOUSE_WHEEL_HORIZONTAL || aEvent.ShiftDown() )
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scrollX = scrollVec.x;
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scrollX = scrollVec.x;
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@ -237,7 +237,7 @@ void WX_VIEW_CONTROLS::onEnter( wxMouseEvent& aEvent )
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void WX_VIEW_CONTROLS::onLeave( wxMouseEvent& aEvent )
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void WX_VIEW_CONTROLS::onLeave( wxMouseEvent& aEvent )
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{
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{
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if( m_cursorCaptured )
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if( m_settings.m_cursorCaptured )
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{
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{
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bool warp = false;
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bool warp = false;
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int x = aEvent.GetX();
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int x = aEvent.GetX();
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@ -283,8 +283,8 @@ void WX_VIEW_CONTROLS::onTimer( wxTimerEvent& aEvent )
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break;
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break;
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#endif
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#endif
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double borderSize = std::min( m_autoPanMargin * m_view->GetScreenPixelSize().x,
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double borderSize = std::min( m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().x,
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m_autoPanMargin * m_view->GetScreenPixelSize().y );
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m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().y );
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VECTOR2D dir( m_panDirection );
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VECTOR2D dir( m_panDirection );
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@ -292,7 +292,7 @@ void WX_VIEW_CONTROLS::onTimer( wxTimerEvent& aEvent )
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dir = dir.Resize( borderSize );
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dir = dir.Resize( borderSize );
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dir = m_view->ToWorld( dir, false );
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dir = m_view->ToWorld( dir, false );
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m_view->SetCenter( m_view->GetCenter() + dir * m_autoPanSpeed );
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m_view->SetCenter( m_view->GetCenter() + dir * m_settings.m_autoPanSpeed );
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// Notify tools that the cursor position has changed in the world coordinates
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// Notify tools that the cursor position has changed in the world coordinates
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wxMouseEvent moveEvent( EVT_REFRESH_MOUSE );
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wxMouseEvent moveEvent( EVT_REFRESH_MOUSE );
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@ -337,9 +337,9 @@ void WX_VIEW_CONTROLS::onScroll( wxScrollWinEvent& aEvent )
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void WX_VIEW_CONTROLS::SetGrabMouse( bool aEnabled )
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void WX_VIEW_CONTROLS::SetGrabMouse( bool aEnabled )
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{
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{
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if( aEnabled && !m_grabMouse )
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if( aEnabled && !m_settings.m_grabMouse )
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m_parentPanel->CaptureMouse();
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m_parentPanel->CaptureMouse();
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else if( !aEnabled && m_grabMouse )
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else if( !aEnabled && m_settings.m_grabMouse )
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m_parentPanel->ReleaseMouse();
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m_parentPanel->ReleaseMouse();
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VIEW_CONTROLS::SetGrabMouse( aEnabled );
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VIEW_CONTROLS::SetGrabMouse( aEnabled );
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@ -357,15 +357,15 @@ VECTOR2I WX_VIEW_CONTROLS::GetMousePosition() const
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VECTOR2D WX_VIEW_CONTROLS::GetCursorPosition() const
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VECTOR2D WX_VIEW_CONTROLS::GetCursorPosition() const
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{
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{
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if( m_forceCursorPosition )
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if( m_settings.m_forceCursorPosition )
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{
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{
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return m_forcedPosition;
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return m_settings.m_forcedPosition;
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}
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}
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else
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else
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{
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{
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VECTOR2D mousePosition = GetMousePosition();
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VECTOR2D mousePosition = GetMousePosition();
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if( m_snappingEnabled )
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if( m_settings.m_snappingEnabled )
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return m_view->GetGAL()->GetGridPoint( m_view->ToWorld( mousePosition ) );
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return m_view->GetGAL()->GetGridPoint( m_view->ToWorld( mousePosition ) );
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else
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else
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return m_view->ToWorld( mousePosition );
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return m_view->ToWorld( mousePosition );
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@ -420,8 +420,8 @@ bool WX_VIEW_CONTROLS::handleAutoPanning( const wxMouseEvent& aEvent )
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VECTOR2D p( aEvent.GetX(), aEvent.GetY() );
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VECTOR2D p( aEvent.GetX(), aEvent.GetY() );
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// Compute areas where autopanning is active
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// Compute areas where autopanning is active
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double borderStart = std::min( m_autoPanMargin * m_view->GetScreenPixelSize().x,
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double borderStart = std::min( m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().x,
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m_autoPanMargin * m_view->GetScreenPixelSize().y );
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m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().y );
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double borderEndX = m_view->GetScreenPixelSize().x - borderStart;
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double borderEndX = m_view->GetScreenPixelSize().x - borderStart;
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double borderEndY = m_view->GetScreenPixelSize().y - borderStart;
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double borderEndY = m_view->GetScreenPixelSize().y - borderStart;
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@ -863,6 +863,15 @@ public:
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isCursorEnabled = aCursorEnabled;
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isCursorEnabled = aCursorEnabled;
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}
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}
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/**
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* @brief Returns information about cursor visibility.
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* @return True if cursor is visible.
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*/
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bool IsCursorEnabled() const
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{
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return isCursorEnabled;
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}
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/**
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/**
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* @brief Set the cursor color.
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* @brief Set the cursor color.
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*
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*
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@ -48,15 +48,13 @@ class VIEW;
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class VIEW_CONTROLS
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class VIEW_CONTROLS
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{
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{
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public:
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public:
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VIEW_CONTROLS( VIEW* aView ) : m_view( aView ),
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VIEW_CONTROLS( VIEW* aView ) : m_view( aView )
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m_forceCursorPosition( false ), m_cursorCaptured( false ), m_snappingEnabled( false ),
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m_grabMouse( false ), m_autoPanEnabled( false ), m_autoPanMargin( 0.1 ),
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m_autoPanSpeed( 0.15 ), m_warpCursor( false ), m_enableMousewheelPan( false )
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{
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{
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}
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}
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virtual ~VIEW_CONTROLS()
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virtual ~VIEW_CONTROLS()
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{}
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{
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}
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/**
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/**
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* Function SetSnapping()
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* Function SetSnapping()
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@ -66,7 +64,7 @@ public:
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*/
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*/
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virtual void SetSnapping( bool aEnabled )
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virtual void SetSnapping( bool aEnabled )
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{
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{
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m_snappingEnabled = aEnabled;
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m_settings.m_snappingEnabled = aEnabled;
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}
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}
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/**
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/**
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*/
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*/
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virtual void SetGrabMouse( bool aEnabled )
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virtual void SetGrabMouse( bool aEnabled )
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{
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{
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m_grabMouse = aEnabled;
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m_settings.m_grabMouse = aEnabled;
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}
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}
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/**
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/**
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@ -87,7 +85,7 @@ public:
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*/
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*/
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virtual void SetAutoPan( bool aEnabled )
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virtual void SetAutoPan( bool aEnabled )
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{
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{
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m_autoPanEnabled = aEnabled;
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m_settings.m_autoPanEnabled = aEnabled;
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}
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}
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/**
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/**
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*/
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*/
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virtual void SetAutoPanSpeed( float aSpeed )
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virtual void SetAutoPanSpeed( float aSpeed )
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{
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{
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m_autoPanSpeed = aSpeed;
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m_settings.m_autoPanSpeed = aSpeed;
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}
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}
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/**
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/**
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*/
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*/
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virtual void SetAutoPanMargin( float aMargin )
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virtual void SetAutoPanMargin( float aMargin )
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{
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{
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m_autoPanMargin = aMargin;
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m_settings.m_autoPanMargin = aMargin;
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}
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}
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/**
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/**
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*/
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*/
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virtual void ForceCursorPosition( bool aEnabled, const VECTOR2D& aPosition = VECTOR2D( 0, 0 ) )
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virtual void ForceCursorPosition( bool aEnabled, const VECTOR2D& aPosition = VECTOR2D( 0, 0 ) )
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{
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{
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m_forcedPosition = aPosition;
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m_settings.m_forceCursorPosition = aEnabled;
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m_forceCursorPosition = aEnabled;
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m_settings.m_forcedPosition = aPosition;
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}
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}
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/**
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/**
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*/
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*/
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virtual void ShowCursor( bool aEnabled );
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virtual void ShowCursor( bool aEnabled );
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/**
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* Function IsCursorShown()
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* Returns true when cursor is visible.
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* @return True if cursor is visible.
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*/
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bool IsCursorShown() const;
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/**
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/**
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* Function CaptureCursor()
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* Function CaptureCursor()
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* Forces the cursor to stay within the drawing panel area.
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* Forces the cursor to stay within the drawing panel area.
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*/
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*/
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virtual void CaptureCursor( bool aEnabled )
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virtual void CaptureCursor( bool aEnabled )
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{
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{
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m_cursorCaptured = aEnabled;
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m_settings.m_cursorCaptured = aEnabled;
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}
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}
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inline bool IsCursorPositionForced() const
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inline bool IsCursorPositionForced() const
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{
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{
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return m_forceCursorPosition;
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return m_settings.m_forceCursorPosition;
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}
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}
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/**
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/**
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*/
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*/
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void EnableCursorWarping( bool aEnable )
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void EnableCursorWarping( bool aEnable )
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{
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{
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m_warpCursor = aEnable;
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m_settings.m_warpCursor = aEnable;
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}
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}
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/**
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/**
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*/
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*/
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bool IsCursorWarpingEnabled() const
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bool IsCursorWarpingEnabled() const
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{
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{
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return m_warpCursor;
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return m_settings.m_warpCursor;
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}
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}
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/**
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/**
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*/
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*/
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virtual void EnableMousewheelPan( bool aEnable )
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virtual void EnableMousewheelPan( bool aEnable )
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{
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{
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m_enableMousewheelPan = aEnable;
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m_settings.m_enableMousewheelPan = aEnable;
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}
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}
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/**
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/**
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*/
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*/
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virtual bool IsMousewheelPanEnabled() const
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virtual bool IsMousewheelPanEnabled() const
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{
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{
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return m_enableMousewheelPan;
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return m_settings.m_enableMousewheelPan;
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}
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}
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/**
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/**
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*/
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*/
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virtual void Reset();
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virtual void Reset();
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///> Structure to keep VIEW_CONTROLS settings for easy store/restore operations
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struct SETTINGS
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{
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SETTINGS()
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{
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Reset();
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}
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///> Restores the default settings
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void Reset();
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///> Flag determining the cursor visibility
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bool m_showCursor;
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///> Forced cursor position (world coordinates)
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VECTOR2D m_forcedPosition;
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///> Is the forced cursor position enabled
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bool m_forceCursorPosition;
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///> Should the cursor be locked within the parent window area
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bool m_cursorCaptured;
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///> Should the cursor snap to grid or move freely
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bool m_snappingEnabled;
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///> Flag for grabbing the mouse cursor
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bool m_grabMouse;
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///> Flag for turning on autopanning
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bool m_autoPanEnabled;
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///> Distance from cursor to VIEW edge when panning is active
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float m_autoPanMargin;
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|
|
||||||
|
///> How fast is panning when in auto mode
|
||||||
|
float m_autoPanSpeed;
|
||||||
|
|
||||||
|
///> If the cursor is allowed to be warped
|
||||||
|
bool m_warpCursor;
|
||||||
|
|
||||||
|
///> Mousewheel (2-finger touchpad) panning
|
||||||
|
bool m_enableMousewheelPan;
|
||||||
|
};
|
||||||
|
|
||||||
|
///> Returns the current VIEW_CONTROLS settings
|
||||||
|
const SETTINGS& GetSettings() const
|
||||||
|
{
|
||||||
|
return m_settings;
|
||||||
|
}
|
||||||
|
|
||||||
|
///> Applies VIEW_CONTROLS settings from an object
|
||||||
|
void ApplySettings( const SETTINGS& aSettings );
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
/// Pointer to controlled VIEW.
|
///> Pointer to controlled VIEW.
|
||||||
VIEW* m_view;
|
VIEW* m_view;
|
||||||
|
|
||||||
/// Current cursor position
|
///> Current cursor position (world coordinates)
|
||||||
VECTOR2D m_cursorPosition;
|
VECTOR2D m_cursorPosition;
|
||||||
|
|
||||||
/// Forced cursor position
|
///> Current VIEW_CONTROLS settings
|
||||||
VECTOR2D m_forcedPosition;
|
SETTINGS m_settings;
|
||||||
|
|
||||||
/// Is the forced cursor position enabled
|
|
||||||
bool m_forceCursorPosition;
|
|
||||||
|
|
||||||
/// Should the cursor be locked within the parent window area
|
|
||||||
bool m_cursorCaptured;
|
|
||||||
|
|
||||||
/// Should the cursor snap to grid or move freely
|
|
||||||
bool m_snappingEnabled;
|
|
||||||
|
|
||||||
/// Flag for grabbing the mouse cursor
|
|
||||||
bool m_grabMouse;
|
|
||||||
|
|
||||||
/// Flag for turning on autopanning
|
|
||||||
bool m_autoPanEnabled;
|
|
||||||
|
|
||||||
/// Distance from cursor to VIEW edge when panning is active
|
|
||||||
float m_autoPanMargin;
|
|
||||||
|
|
||||||
/// How fast is panning when in auto mode
|
|
||||||
float m_autoPanSpeed;
|
|
||||||
|
|
||||||
/// If the cursor is allowed to be warped
|
|
||||||
bool m_warpCursor;
|
|
||||||
|
|
||||||
/// Mousewheel (2-finger touchpad) panning
|
|
||||||
bool m_enableMousewheelPan;
|
|
||||||
};
|
};
|
||||||
} // namespace KIGFX
|
} // namespace KIGFX
|
||||||
|
|
||||||
|
|
|
@ -78,7 +78,7 @@ public:
|
||||||
*/
|
*/
|
||||||
void SetAutoPan( bool aEnabled ) override
|
void SetAutoPan( bool aEnabled ) override
|
||||||
{
|
{
|
||||||
m_autoPanEnabled = aEnabled;
|
m_settings.m_autoPanEnabled = aEnabled;
|
||||||
|
|
||||||
if( m_state == AUTO_PANNING )
|
if( m_state == AUTO_PANNING )
|
||||||
m_state = IDLE;
|
m_state = IDLE;
|
||||||
|
|
Loading…
Reference in New Issue