This commit is contained in:
dickelbeck 2008-03-21 19:25:41 +00:00
parent 198b10cf92
commit 57126e8394
1 changed files with 190 additions and 173 deletions

View File

@ -1,4 +1,5 @@
/////////////////////////////////////////////////////////////////////////////
// Name: 3d_frame.cpp
/////////////////////////////////////////////////////////////////////////////
@ -25,71 +26,75 @@
#include "trackball.h"
BEGIN_EVENT_TABLE(WinEDA3D_DrawFrame, wxFrame)
EVT_TOOL_RANGE(ID_ZOOM_IN_BUTT, ID_ZOOM_PAGE_BUTT,
WinEDA3D_DrawFrame::Process_Zoom)
EVT_TOOL_RANGE(ID_START_COMMAND_3D, ID_END_COMMAND_3D,
WinEDA3D_DrawFrame::Process_Special_Functions)
EVT_MENU(wxID_EXIT, WinEDA3D_DrawFrame::Exit3DFrame)
EVT_MENU(ID_MENU_SCREENCOPY_PNG, WinEDA3D_DrawFrame::Process_Special_Functions)
EVT_MENU(ID_MENU_SCREENCOPY_JPEG, WinEDA3D_DrawFrame::Process_Special_Functions)
EVT_CLOSE(WinEDA3D_DrawFrame::OnCloseWindow)
BEGIN_EVENT_TABLE( WinEDA3D_DrawFrame, wxFrame )
EVT_TOOL_RANGE( ID_ZOOM_IN_BUTT, ID_ZOOM_PAGE_BUTT,
WinEDA3D_DrawFrame::Process_Zoom )
EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_END_COMMAND_3D,
WinEDA3D_DrawFrame::Process_Special_Functions )
EVT_MENU( wxID_EXIT, WinEDA3D_DrawFrame::Exit3DFrame )
EVT_MENU( ID_MENU_SCREENCOPY_PNG, WinEDA3D_DrawFrame::Process_Special_Functions )
EVT_MENU( ID_MENU_SCREENCOPY_JPEG, WinEDA3D_DrawFrame::Process_Special_Functions )
EVT_CLOSE( WinEDA3D_DrawFrame::OnCloseWindow )
END_EVENT_TABLE()
/*******************************************************************/
WinEDA3D_DrawFrame::WinEDA3D_DrawFrame(WinEDA_BasePcbFrame * parent,
WinEDA_App *app_parent, const wxString& title, long style ):
wxFrame(parent, DISPLAY3D_FRAME, title,
wxPoint(-1,-1), wxSize(-1,-1), style )
WinEDA3D_DrawFrame::WinEDA3D_DrawFrame( WinEDA_BasePcbFrame* parent,
WinEDA_App* app_parent, const wxString& title,
long style ) :
wxFrame( parent, DISPLAY3D_FRAME, title,
wxPoint( -1, -1 ), wxSize( -1, -1 ), style )
/*******************************************************************/
{
m_FrameName = wxT("Frame3D");
m_Canvas = NULL;
m_Parent = parent;
m_ParentAppl = app_parent;
m_HToolBar = NULL;
m_VToolBar = NULL;
m_InternalUnits = 10000; // Unites internes = 1/10000 inch
m_FrameName = wxT( "Frame3D" );
m_Canvas = NULL;
m_Parent = parent;
m_ParentAppl = app_parent;
m_HToolBar = NULL;
m_VToolBar = NULL;
m_InternalUnits = 10000; // Unites internes = 1/10000 inch
// Give it an icon
SetIcon(wxICON(icon_w3d));
// Give it an icon
SetIcon( wxICON( icon_w3d ) );
GetSettings();
SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
// Create the status line
int dims[5] = { -1, 100, 100, 100, 140 };
CreateStatusBar( 5 );
SetStatusWidths( 5, dims );
ReCreateMenuBar();
ReCreateHToolbar();
GetSettings();
SetSize(m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y);
// Create the status line
int dims[5] = { -1, 100, 100, 100, 140};
CreateStatusBar(5);
SetStatusWidths(5,dims);
ReCreateMenuBar();
ReCreateHToolbar();
// ReCreateAuxiliaryToolbar();
ReCreateVToolbar();
ReCreateVToolbar();
// Make a Pcb3D_GLCanvas
// Make a Pcb3D_GLCanvas
m_Canvas = new Pcb3D_GLCanvas( this, -1, gl_attrib );
m_Canvas = new Pcb3D_GLCanvas(this, -1, gl_attrib );
/* init OpenGL once */
m_Canvas->InitGL();
}
/***********************************************************/
void WinEDA3D_DrawFrame::Exit3DFrame(wxCommandEvent& event)
void WinEDA3D_DrawFrame::Exit3DFrame( wxCommandEvent& event )
/***********************************************************/
{
Close(TRUE);
Close( TRUE );
}
/***********************************************************/
void WinEDA3D_DrawFrame::OnCloseWindow(wxCloseEvent & Event)
void WinEDA3D_DrawFrame::OnCloseWindow( wxCloseEvent& Event )
/***********************************************************/
{
SaveSettings();
if ( m_Parent )
{
m_Parent->m_Draw3DFrame = NULL;
}
SaveSettings();
if( m_Parent )
{
m_Parent->m_Draw3DFrame = NULL;
}
Destroy();
}
@ -98,192 +103,203 @@ void WinEDA3D_DrawFrame::OnCloseWindow(wxCloseEvent & Event)
void WinEDA3D_DrawFrame::GetSettings()
/******************************************/
{
wxString text;
wxConfig * Config = m_ParentAppl->m_EDA_Config; // Current config used by application
wxString text;
wxConfig* Config = m_ParentAppl->m_EDA_Config; // Current config used by application
if( m_ParentAppl->m_EDA_Config )
{
text = m_FrameName + wxT("Pos_x");
Config->Read(text, &m_FramePos.x);
text = m_FrameName + wxT("Pos_y");
Config->Read(text, &m_FramePos.y);
text = m_FrameName + wxT("Size_x");
Config->Read(text, &m_FrameSize.x, 600);
text = m_FrameName + wxT("Size_y");
Config->Read(text, &m_FrameSize.y, 400);
Config->Read(wxT("BgColor_Red"), &g_Parm_3D_Visu.m_BgColor.m_Red, 0.0);
Config->Read(wxT("BgColor_Green"), &g_Parm_3D_Visu.m_BgColor.m_Green, 0.0);
Config->Read(wxT("BgColor_Blue"), &g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0);
}
if( m_ParentAppl->m_EDA_Config )
{
text = m_FrameName + wxT( "Pos_x" );
Config->Read( text, &m_FramePos.x );
text = m_FrameName + wxT( "Pos_y" );
Config->Read( text, &m_FramePos.y );
text = m_FrameName + wxT( "Size_x" );
Config->Read( text, &m_FrameSize.x, 600 );
text = m_FrameName + wxT( "Size_y" );
Config->Read( text, &m_FrameSize.y, 400 );
Config->Read( wxT( "BgColor_Red" ), &g_Parm_3D_Visu.m_BgColor.m_Red, 0.0 );
Config->Read( wxT( "BgColor_Green" ), &g_Parm_3D_Visu.m_BgColor.m_Green, 0.0 );
Config->Read( wxT( "BgColor_Blue" ), &g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0 );
}
#ifdef __WXMAC__
// for macOSX, the window must be below system (macOSX) toolbar
if ( m_FramePos.y < GetMBarHeight() ) m_FramePos.y = GetMBarHeight();
// for macOSX, the window must be below system (macOSX) toolbar
if( m_FramePos.y < GetMBarHeight() )
m_FramePos.y = GetMBarHeight();
#endif
}
/*******************************************/
void WinEDA3D_DrawFrame::SaveSettings()
/*******************************************/
{
wxString text;
wxConfig * Config = m_ParentAppl->m_EDA_Config; // Current config used by application
wxString text;
wxConfig* Config = m_ParentAppl->m_EDA_Config; // Current config used by application
if( ! Config ) return;
if( !Config )
return;
Config->Write(wxT("BgColor_Red"), g_Parm_3D_Visu.m_BgColor.m_Red);
Config->Write(wxT("BgColor_Green"), g_Parm_3D_Visu.m_BgColor.m_Green);
Config->Write(wxT("BgColor_Blue"), g_Parm_3D_Visu.m_BgColor.m_Blue);
Config->Write( wxT( "BgColor_Red" ), g_Parm_3D_Visu.m_BgColor.m_Red );
Config->Write( wxT( "BgColor_Green" ), g_Parm_3D_Visu.m_BgColor.m_Green );
Config->Write( wxT( "BgColor_Blue" ), g_Parm_3D_Visu.m_BgColor.m_Blue );
if( IsIconized() ) return;
if( IsIconized() )
return;
m_FrameSize = GetSize();
m_FramePos = GetPosition();
m_FrameSize = GetSize();
m_FramePos = GetPosition();
text = m_FrameName + wxT("Pos_x");
Config->Write(text, (long)m_FramePos.x);
text = m_FrameName + wxT("Pos_y");
Config->Write(text, (long)m_FramePos.y);
text = m_FrameName + wxT("Size_x");
Config->Write(text, (long)m_FrameSize.x);
text = m_FrameName + wxT("Size_y");
Config->Write(text, (long)m_FrameSize.y);
text = m_FrameName + wxT( "Pos_x" );
Config->Write( text, (long) m_FramePos.x );
text = m_FrameName + wxT( "Pos_y" );
Config->Write( text, (long) m_FramePos.y );
text = m_FrameName + wxT( "Size_x" );
Config->Write( text, (long) m_FrameSize.x );
text = m_FrameName + wxT( "Size_y" );
Config->Write( text, (long) m_FrameSize.y );
}
/***********************************************************/
void WinEDA3D_DrawFrame::Process_Zoom(wxCommandEvent& event)
void WinEDA3D_DrawFrame::Process_Zoom( wxCommandEvent& event )
/***********************************************************/
{
int ii;
switch(event.GetId())
{
case ID_ZOOM_PAGE_BUTT:
for ( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0;
g_Parm_3D_Visu.m_Zoom = 1.0;
g_Draw3d_dx = g_Draw3d_dy = 0;
trackball(g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 );
break;
int ii;
case ID_ZOOM_IN_BUTT:
g_Parm_3D_Visu.m_Zoom /= 1.2;
if ( g_Parm_3D_Visu.m_Zoom <= 0.01)
g_Parm_3D_Visu.m_Zoom = 0.01;
break;
switch( event.GetId() )
{
case ID_ZOOM_PAGE_BUTT:
for( ii = 0; ii < 4; ii++ )
g_Parm_3D_Visu.m_Rot[ii] = 0.0;
case ID_ZOOM_OUT_BUTT:
g_Parm_3D_Visu.m_Zoom *= 1.2;
break;
g_Parm_3D_Visu.m_Zoom = 1.0;
g_Draw3d_dx = g_Draw3d_dy = 0;
trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 );
break;
case ID_ZOOM_REDRAW_BUTT:
break;
case ID_ZOOM_IN_BUTT:
g_Parm_3D_Visu.m_Zoom /= 1.2;
if( g_Parm_3D_Visu.m_Zoom <= 0.01 )
g_Parm_3D_Visu.m_Zoom = 0.01;
break;
default:
return;
case ID_ZOOM_OUT_BUTT:
g_Parm_3D_Visu.m_Zoom *= 1.2;
break;
case ID_ZOOM_REDRAW_BUTT:
break;
default:
return;
}
m_Canvas->DisplayStatus();
m_Canvas->Refresh(FALSE);
m_Canvas->DisplayStatus();
m_Canvas->Refresh( FALSE );
}
/************************************************************************/
void WinEDA3D_DrawFrame::OnLeftClick(wxDC * DC, const wxPoint& MousePos)
void WinEDA3D_DrawFrame::OnLeftClick( wxDC* DC, const wxPoint& MousePos )
/************************************************************************/
{
}
/*******************************************************************************/
void WinEDA3D_DrawFrame::OnRightClick(const wxPoint& MousePos, wxMenu * PopMenu)
void WinEDA3D_DrawFrame::OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu )
/*******************************************************************************/
{
}
/************************************/
int WinEDA3D_DrawFrame::BestZoom()
/************************************/
// Retourne le meilleur zoom
{
return 1;
return 1;
}
/*******************************************************************/
void WinEDA3D_DrawFrame::RedrawActiveWindow(wxDC * DC, bool EraseBg)
void WinEDA3D_DrawFrame::RedrawActiveWindow( wxDC* DC, bool EraseBg )
/*******************************************************************/
{
}
/************************************************************************/
void WinEDA3D_DrawFrame::Process_Special_Functions(wxCommandEvent& event)
void WinEDA3D_DrawFrame::Process_Special_Functions( wxCommandEvent& event )
/************************************************************************/
{
#define ROT_ANGLE 10.0
switch(event.GetId())
{
case ID_RELOAD3D_BOARD:
NewDisplay();
break;
switch( event.GetId() )
{
case ID_RELOAD3D_BOARD:
NewDisplay();
break;
case ID_ROTATE3D_X_POS:
g_Parm_3D_Visu.m_ROTX += ROT_ANGLE;
break;
case ID_ROTATE3D_X_POS:
g_Parm_3D_Visu.m_ROTX += ROT_ANGLE;
break;
case ID_ROTATE3D_X_NEG:
g_Parm_3D_Visu.m_ROTX -= ROT_ANGLE;
break;
case ID_ROTATE3D_X_NEG:
g_Parm_3D_Visu.m_ROTX -= ROT_ANGLE;
break;
case ID_ROTATE3D_Y_POS:
g_Parm_3D_Visu.m_ROTY += ROT_ANGLE;
break;
case ID_ROTATE3D_Y_POS:
g_Parm_3D_Visu.m_ROTY += ROT_ANGLE;
break;
case ID_ROTATE3D_Y_NEG:
g_Parm_3D_Visu.m_ROTY -= ROT_ANGLE;
break;
case ID_ROTATE3D_Y_NEG:
g_Parm_3D_Visu.m_ROTY -= ROT_ANGLE;
break;
case ID_ROTATE3D_Z_POS:
g_Parm_3D_Visu.m_ROTZ += ROT_ANGLE;
break;
case ID_ROTATE3D_Z_POS:
g_Parm_3D_Visu.m_ROTZ += ROT_ANGLE;
break;
case ID_ROTATE3D_Z_NEG:
g_Parm_3D_Visu.m_ROTZ -= ROT_ANGLE;
break;
case ID_ROTATE3D_Z_NEG:
g_Parm_3D_Visu.m_ROTZ -= ROT_ANGLE;
break;
case ID_MOVE3D_LEFT:
m_Canvas->SetView3D(WXK_LEFT);
return;
case ID_MOVE3D_LEFT:
m_Canvas->SetView3D( WXK_LEFT );
return;
case ID_MOVE3D_RIGHT:
m_Canvas->SetView3D(WXK_RIGHT);
return;
case ID_MOVE3D_RIGHT:
m_Canvas->SetView3D( WXK_RIGHT );
return;
case ID_MOVE3D_UP:
m_Canvas->SetView3D(WXK_UP);
return;
case ID_MOVE3D_UP:
m_Canvas->SetView3D( WXK_UP );
return;
case ID_MOVE3D_DOWN:
m_Canvas->SetView3D(WXK_DOWN);
return;
case ID_MOVE3D_DOWN:
m_Canvas->SetView3D( WXK_DOWN );
return;
case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
case ID_MENU_SCREENCOPY_PNG:
case ID_MENU_SCREENCOPY_JPEG:
m_Canvas->TakeScreenshot(event);
break;
case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
case ID_MENU_SCREENCOPY_PNG:
case ID_MENU_SCREENCOPY_JPEG:
m_Canvas->TakeScreenshot( event );
break;
case ID_MENU3D_BGCOLOR_SELECTION:
Set3DBgColor();
return;
case ID_MENU3D_BGCOLOR_SELECTION:
Set3DBgColor();
return;
default:
wxMessageBox(
wxT("WinEDA3D_DrawFrame::Process_Special_Functions() error: unknown command"));
return;
default:
wxMessageBox(
wxT( "WinEDA3D_DrawFrame::Process_Special_Functions() error: unknown command" ) );
return;
}
m_Canvas->DisplayStatus();
m_Canvas->Refresh(FALSE);
m_Canvas->DisplayStatus();
m_Canvas->Refresh( FALSE );
}
@ -291,32 +307,33 @@ void WinEDA3D_DrawFrame::Process_Special_Functions(wxCommandEvent& event)
void WinEDA3D_DrawFrame::NewDisplay()
/*****************************************/
{
m_Canvas->ClearLists();
m_Canvas->ClearLists();
m_Canvas->InitGL();
m_Canvas->DisplayStatus();
m_Canvas->Refresh(FALSE);
m_Canvas->DisplayStatus();
m_Canvas->Refresh( FALSE );
}
/******************************************/
void WinEDA3D_DrawFrame::Set3DBgColor()
/******************************************/
/* called to set the background color of the 3D scene
*/
*/
{
S3D_Color color;
wxColour newcolor, oldcolor;
S3D_Color color;
wxColour newcolor, oldcolor;
oldcolor.Set((int) round(g_Parm_3D_Visu.m_BgColor.m_Red*255),
(int) round(g_Parm_3D_Visu.m_BgColor.m_Green*255),
(int) round(g_Parm_3D_Visu.m_BgColor.m_Blue*255));
oldcolor.Set( (int) round( g_Parm_3D_Visu.m_BgColor.m_Red * 255 ),
(int) round( g_Parm_3D_Visu.m_BgColor.m_Green * 255 ),
(int) round( g_Parm_3D_Visu.m_BgColor.m_Blue * 255 ) );
newcolor = wxGetColourFromUser(this, oldcolor);
if ( newcolor != oldcolor )
{
g_Parm_3D_Visu.m_BgColor.m_Red = (double) newcolor.Red() / 255.0;
g_Parm_3D_Visu.m_BgColor.m_Green = (double) newcolor.Green() / 255.0;
g_Parm_3D_Visu.m_BgColor.m_Blue = (double) newcolor.Blue() / 255.0;
NewDisplay();
}
newcolor = wxGetColourFromUser( this, oldcolor );
if( newcolor != oldcolor )
{
g_Parm_3D_Visu.m_BgColor.m_Red = (double) newcolor.Red() / 255.0;
g_Parm_3D_Visu.m_BgColor.m_Green = (double) newcolor.Green() / 255.0;
g_Parm_3D_Visu.m_BgColor.m_Blue = (double) newcolor.Blue() / 255.0;
NewDisplay();
}
}