Added definitions for FIRST_COPPER_LAYER and LAST_COPPER_LAYER

This commit is contained in:
g_harland 2007-11-01 05:27:31 +00:00
parent 74b4e03234
commit 5746386290
18 changed files with 818 additions and 696 deletions

View File

@ -20,7 +20,7 @@
#include "pcbstruct.h"
#include "macros.h"
//#include "pcbnew.h"
// #include "pcbnew.h"
#include "3d_viewer.h"
#include "trackball.h"
@ -59,7 +59,8 @@ void Pcb3D_GLCanvas::Redraw( bool finish )
glRotatef(g_Parm_3D_Visu.m_Rot[1], 0.0, 1.0, 0.0);
glRotatef(g_Parm_3D_Visu.m_Rot[2], 0.0, 0.0, 1.0);
if( m_gllist ) glCallList( m_gllist );
if( m_gllist )
glCallList( m_gllist );
else
{
m_gllist = CreateDrawGL_List();
@ -67,15 +68,17 @@ void Pcb3D_GLCanvas::Redraw( bool finish )
}
glFlush();
if (finish) glFinish();
if( finish )
glFinish();
SwapBuffers();
}
}
/**********************************************/
GLuint Pcb3D_GLCanvas::CreateDrawGL_List()
/**********************************************/
/* Creation de la liste des elements a afficher
*/
*/
{
GLuint gllist = glGenLists( 1 );
WinEDA_BasePcbFrame * pcbframe = m_Parent->m_Parent;
@ -93,20 +96,21 @@ int ii;
g_Parm_3D_Visu.m_Layers = pcb->m_BoardSettings->m_CopperLayerCount;
g_Parm_3D_Visu.m_BoardScale = 2.0 / MAX(g_Parm_3D_Visu.m_BoardSize.x, g_Parm_3D_Visu.m_BoardSize.y);
float epoxy_width = 1.6; // epoxy width in mm
g_Parm_3D_Visu.m_Epoxy_Width = epoxy_width/2.54 * 1000
g_Parm_3D_Visu.m_Epoxy_Width = epoxy_width / 2.54 * 1000
* g_Parm_3D_Visu.m_BoardScale;
/* calcul de l'altitude de chaque couche */
for ( ii = 0; ii < 32; ii++ )
for( ii = 0; ii < 32; ii++ )
{
if ( ii < g_Parm_3D_Visu.m_Layers )
if( ii < g_Parm_3D_Visu.m_Layers )
g_Parm_3D_Visu.m_LayerZcoord[ii] = g_Parm_3D_Visu.m_Epoxy_Width * ii
/ (g_Parm_3D_Visu.m_Layers-1);
else g_Parm_3D_Visu.m_LayerZcoord[ii] = g_Parm_3D_Visu.m_Epoxy_Width;
/ (g_Parm_3D_Visu.m_Layers - 1);
else
g_Parm_3D_Visu.m_LayerZcoord[ii] = g_Parm_3D_Visu.m_Epoxy_Width;
}
GLfloat zpos_cu = 500 * g_Parm_3D_Visu.m_BoardScale;
GLfloat zpos_cmp = g_Parm_3D_Visu.m_Epoxy_Width + zpos_cu;
g_Parm_3D_Visu.m_LayerZcoord[ADHESIVE_N_CU] = -zpos_cu*2;
g_Parm_3D_Visu.m_LayerZcoord[ADHESIVE_N_CU] = -zpos_cu * 2;
g_Parm_3D_Visu.m_LayerZcoord[ADHESIVE_N_CMP] = zpos_cmp + zpos_cu;
g_Parm_3D_Visu.m_LayerZcoord[SILKSCREEN_N_CU] = -zpos_cu;
g_Parm_3D_Visu.m_LayerZcoord[SILKSCREEN_N_CMP] = zpos_cmp;
@ -119,43 +123,49 @@ int ii;
glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
/* draw axes*/
/* draw axes */
glEnable(GL_COLOR_MATERIAL);
SetGLColor(WHITE);
glBegin(GL_LINES);
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
glVertex3f( 0.0 , 0.0, 0.0); glVertex3f(1.0, 0.0, 0.0); // X axis
glVertex3f( 0.0 , 0.0, 0.0); glVertex3f(0.0, -1.0, 0.0); // y axis
glNormal3f( 1.0, 0.0, 0.0); // Normal is Y axis
glVertex3f( 0.0 , 0.0, 0.0); glVertex3f(0.0, 0.0, 0.3); // z axis
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
glVertex3f( 0.0, 0.0, 0.0 );
glVertex3f( 1.0, 0.0, 0.0 ); // X axis
glVertex3f( 0.0, 0.0, 0.0);
glVertex3f( 0.0, -1.0, 0.0); // Y axis
glNormal3f( 1.0, 0.0, 0.0); // Normal is Y axis
glVertex3f( 0.0 , 0.0, 0.0);
glVertex3f( 0.0, 0.0, 0.3 ); // Z axis
glEnd();
/* Draw epoxy limits (do not use, works and test in progress)*/
/* Draw epoxy limits (do not use, works and test in progress) */
#if 0
glEnable(GL_FOG);
glEnable(GL_FOG);
GLfloat param;
// param = GL_LINEAR; glFogfv(GL_FOG_MODE,& param);
param = 0.2; glFogfv(GL_FOG_DENSITY,& param);
param = g_Parm_3D_Visu.m_LayerZcoord[15]; glFogfv(GL_FOG_END,& param);
// param = GL_LINEAR;
// glFogfv(GL_FOG_MODE, & param);
param = 0.2;
glFogfv(GL_FOG_DENSITY, & param);
param = g_Parm_3D_Visu.m_LayerZcoord[15];
glFogfv(GL_FOG_END, & param);
glBegin(GL_QUADS);
SetGLColor(g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[CMP_N]);
double sx = DataScale3D * g_Parm_3D_Visu.m_BoardSize.x / 2;
double sy = DataScale3D * g_Parm_3D_Visu.m_BoardSize.y / 2;
double zpos = g_Parm_3D_Visu.m_LayerZcoord[15];
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
sx = sy = 0.5;
glVertex3f( -sx, -sy , zpos);
glVertex3f( -sx, sy , zpos);
glVertex3f( sx, sy , zpos);
glVertex3f( sx, -sy , zpos);
glVertex3f( -sx, -sy, zpos );
glVertex3f( -sx, sy, zpos );
glVertex3f( sx, sy, zpos );
glVertex3f( sx, -sy, zpos );
glEnd();
glBegin(GL_QUADS);
SetGLColor(g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[COPPER_LAYER_N]);
glNormal3f( 0.0, 0.0, -1.0); // Normal is -Z axis
glVertex3f( -sx, -sy , 0);
glVertex3f( -sx, sy , 0);
glVertex3f( sx, sy , 0);
glVertex3f( sx, -sy , 0);
glNormal3f( 0.0, 0.0, -1.0 ); // Normal is -Z axis
glVertex3f( -sx, -sy, 0 );
glVertex3f( -sx, sy, 0 );
glVertex3f( sx, sy, 0 );
glVertex3f( sx, -sy, 0 );
glEnd();
#endif
@ -164,27 +174,29 @@ glEnable(GL_FOG);
-g_Parm_3D_Visu.m_BoardPos.y * g_Parm_3D_Visu.m_BoardScale,
0.0F);
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
/* Tracé des pistes : */
for (pt_piste = pcb->m_Track ; pt_piste != NULL ; pt_piste = (TRACK*) pt_piste->Pnext )
{
if ( pt_piste->Type() == TYPEVIA )
for( pt_piste = pcb->m_Track; pt_piste != NULL; pt_piste = (TRACK*) pt_piste->Pnext )
{
if( pt_piste->Type() == TYPEVIA )
Draw3D_Via((SEGVIA*)pt_piste);
else Draw3D_Track( pt_piste);
}
else
Draw3D_Track( pt_piste);
}
/* Tracé des edges */
EDA_BaseStruct * PtStruct;
for ( PtStruct = pcb->m_Drawings; PtStruct != NULL; PtStruct = PtStruct->Pnext)
for( PtStruct = pcb->m_Drawings; PtStruct != NULL; PtStruct = PtStruct->Pnext )
{
#define STRUCT ((DRAWSEGMENT *) PtStruct)
if( PtStruct->Type() != TYPEDRAWSEGMENT ) continue;
if( PtStruct->Type() != TYPEDRAWSEGMENT )
continue;
Draw3D_DrawSegment(STRUCT);
}
/* tracé des modules */
MODULE * Module = (MODULE*) pcb->m_Modules;
for ( ; Module != NULL; Module = (MODULE *) Module->Pnext )
for( ; Module != NULL; Module = (MODULE *) Module->Pnext )
{
Module->Draw3D(this);
}
@ -192,11 +204,12 @@ MODULE * Module = (MODULE*) pcb->m_Modules;
/* Test for errors */
GLenum err = glGetError();
if ( err != GL_NO_ERROR )
if( err != GL_NO_ERROR )
DisplayError(this, wxT("Error in GL commands") );
return gllist;
}
/************************************************/
void Pcb3D_GLCanvas::Draw3D_Track(TRACK * track)
/************************************************/
@ -207,13 +220,14 @@ int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
double ox, oy, fx, fy;
double w;
if ( color & ITEM_NOT_SHOW ) return;
if ( layer == CMP_N )
layer = g_Parm_3D_Visu.m_Layers -1;
if( color & ITEM_NOT_SHOW )
return;
if( layer == LAST_COPPER_LAYER )
layer = g_Parm_3D_Visu.m_Layers - 1;
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
SetGLColor(color);
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0);
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
w = track->m_Width * g_Parm_3D_Visu.m_BoardScale;
ox = track->m_Start.x * g_Parm_3D_Visu.m_BoardScale;
@ -223,11 +237,12 @@ double w;
Draw3D_FilledSegment(ox, -oy, fx, -fy, w, zpos);
}
/********************************************/
void Pcb3D_GLCanvas::Draw3D_Via(SEGVIA * via)
/*********************************************/
/* 3D drawing for a VIA (cylinder + filled circles)
*/
*/
{
double x, y, r, hole;
int layer, top_layer, bottom_layer;
@ -236,24 +251,26 @@ int color;
r = via->m_Width * g_Parm_3D_Visu.m_BoardScale / 2;
hole = g_Parm_3D_Visu.m_BoardSettings->m_ViaDrill * g_Parm_3D_Visu.m_BoardScale / 2;
x = via->m_Start.x * g_Parm_3D_Visu.m_BoardScale;
x = via->m_Start.x * g_Parm_3D_Visu.m_BoardScale;
y = via->m_Start.y * g_Parm_3D_Visu.m_BoardScale;
via->ReturnLayerPair(&top_layer, &bottom_layer);
// Drawing filled circles:
for ( layer = bottom_layer; layer < g_Parm_3D_Visu.m_Layers; layer++ )
for( layer = bottom_layer; layer < g_Parm_3D_Visu.m_Layers; layer++ )
{
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
if ( layer < g_Parm_3D_Visu.m_Layers-1 )
if( layer < g_Parm_3D_Visu.m_Layers - 1 )
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
else color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[CMP_N];
if ( color & ITEM_NOT_SHOW ) continue;
else
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[CMP_N];
if( color & ITEM_NOT_SHOW )
continue;
SetGLColor(color);
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0);
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
Draw3D_FilledCircle(x, -y, r, hole, zpos);
if ( layer >= top_layer) break;
if( layer >= top_layer)
break;
}
// Drawing hole:
SetGLColor(DARKGRAY);
@ -271,34 +288,34 @@ double x, y, xf, yf;
double zpos, w;
int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[segment->GetLayer()];
if ( color & ITEM_NOT_SHOW ) return;
if( color & ITEM_NOT_SHOW )
return;
SetGLColor(color);
w = segment->m_Width * g_Parm_3D_Visu.m_BoardScale;
x = segment->m_Start.x * g_Parm_3D_Visu.m_BoardScale;
y = segment->m_Start.y * g_Parm_3D_Visu.m_BoardScale;
xf = segment->m_End.x * g_Parm_3D_Visu.m_BoardScale;
yf = segment->m_End.y * g_Parm_3D_Visu.m_BoardScale;
yf = segment->m_End.y * g_Parm_3D_Visu.m_BoardScale;
if ( segment->GetLayer() == EDGE_N)
if( segment->GetLayer() == EDGE_N )
{
for ( layer = 0; layer < g_Parm_3D_Visu.m_Layers; layer++ )
for( layer = 0; layer < g_Parm_3D_Visu.m_Layers; layer++ )
{
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0);
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
Draw3D_FilledSegment( x, -y, xf, -yf, w, zpos);
Draw3D_FilledSegment( x, -y, xf, -yf, w, zpos );
}
}
else
{
zpos = g_Parm_3D_Visu.m_LayerZcoord[segment->GetLayer()];
Draw3D_FilledSegment( x, -y, xf, -yf, w, zpos);
Draw3D_FilledSegment( x, -y, xf, -yf, w, zpos );
}
}
/*********************************************/
void MODULE::Draw3D(Pcb3D_GLCanvas * glcanvas)
/*********************************************/
@ -308,43 +325,45 @@ D_PAD * pad = m_Pads;
#if 0
if( ! DisplayOpt.Show_Modules_Cmp )
{
if(m_Layer == CMP_N) return;
if( m_Layer == CMP_N )
return;
}
if( ! DisplayOpt.Show_Modules_Cu )
{
if(m_Layer == COPPER_LAYER_N) return;
if( m_Layer == COPPER_LAYER_N )
return;
}
#endif
/* Draw pads */
glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
for( ; pad != NULL; pad = (D_PAD*) pad->Pnext )
{
pad->Draw3D(glcanvas);
}
/* Draw module shape: 3D shape if exists (or module edge if not exists)*/
/* Draw module shape: 3D shape if exists (or module edge if not exists) */
Struct3D_Master * Struct3D = m_3D_Drawings;
bool As3dShape = FALSE;
glPushMatrix();
glTranslatef(m_Pos.x * g_Parm_3D_Visu.m_BoardScale,
glTranslatef( m_Pos.x * g_Parm_3D_Visu.m_BoardScale,
-m_Pos.y * g_Parm_3D_Visu.m_BoardScale,
g_Parm_3D_Visu.m_LayerZcoord[m_Layer] );
if ( m_Orient )
if( m_Orient )
{
glRotatef( (double)m_Orient / 10, 0.0, 0.0, 1.0 );
}
if ( m_Layer == COPPER_LAYER_N )
if( m_Layer == COPPER_LAYER_N )
{
glRotatef( 180.0, 0.0, 1.0, 0.0 );
glRotatef( 180.0, 0.0, 0.0, 1.0 );
}
DataScale3D = g_Parm_3D_Visu.m_BoardScale*UNITS3D_TO_UNITSPCB;
DataScale3D = g_Parm_3D_Visu.m_BoardScale * UNITS3D_TO_UNITSPCB;
for ( ; Struct3D != NULL; Struct3D = (Struct3D_Master *) Struct3D->Pnext )
for( ; Struct3D != NULL; Struct3D = (Struct3D_Master *) Struct3D->Pnext )
{
if ( ! Struct3D->m_Shape3DName.IsEmpty() )
if( ! Struct3D->m_Shape3DName.IsEmpty() )
{
As3dShape = TRUE;
Struct3D->ReadData();
@ -352,39 +371,42 @@ bool As3dShape = FALSE;
}
glPopMatrix();
if ( ! As3dShape)
if( ! As3dShape )
{
EDA_BaseStruct * Struct = m_Drawings;
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
for( ;Struct != NULL; Struct = Struct->Pnext )
EDA_BaseStruct * Struct = m_Drawings;
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
for( ; Struct != NULL; Struct = Struct->Pnext )
{
switch( Struct->Type() )
{
case TYPETEXTEMODULE:
break;
case TYPETEXTEMODULE:
break;
case TYPEEDGEMODULE:
((EDGE_MODULE *) Struct)->Draw3D(glcanvas);
break;
case TYPEEDGEMODULE:
((EDGE_MODULE *) Struct)->Draw3D(glcanvas);
break;
default: break;
default:
break;
}
}
}
}
/***************************************************/
void EDGE_MODULE::Draw3D(Pcb3D_GLCanvas * glcanvas)
/***************************************************/
{
int ux0, uy0, dx, dy,rayon, StAngle, EndAngle;
double scale, x, y, fx, fy, w, zpos ;
int ux0, uy0, dx, dy, rayon, StAngle, EndAngle;
double scale, x, y, fx, fy, w, zpos;
int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[m_Layer];
if ( color & ITEM_NOT_SHOW ) return;
if( color & ITEM_NOT_SHOW )
return;
SetGLColor(color);
glNormal3f( 0.0, 0.0, (m_Layer == COPPER_LAYER_N) ? -1.0 : 1.0);
glNormal3f( 0.0, 0.0, (m_Layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
scale = g_Parm_3D_Visu.m_BoardScale;
ux0 = m_Start.x;
@ -393,28 +415,28 @@ int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[m_Layer];
dy = m_End.y;
zpos = g_Parm_3D_Visu.m_LayerZcoord[m_Layer];
w = m_Width * g_Parm_3D_Visu.m_BoardScale;
switch (m_Shape )
{
case S_SEGMENT:
x = m_Start.x * g_Parm_3D_Visu.m_BoardScale;
y = m_Start.y * g_Parm_3D_Visu.m_BoardScale;
fx = dx * g_Parm_3D_Visu.m_BoardScale;
fy = dy * g_Parm_3D_Visu.m_BoardScale;
Draw3D_FilledSegment(x, -y, fx, -fy, w, zpos);
break ;
switch( m_Shape )
{
case S_SEGMENT:
x = m_Start.x * g_Parm_3D_Visu.m_BoardScale;
y = m_Start.y * g_Parm_3D_Visu.m_BoardScale;
fx = dx * g_Parm_3D_Visu.m_BoardScale;
fy = dy * g_Parm_3D_Visu.m_BoardScale;
Draw3D_FilledSegment(x, -y, fx, -fy, w, zpos);
break ;
case S_CIRCLE:
rayon = (int)hypot((double)(dx-ux0),(double)(dy-uy0) );
/* TO DO */
break;
case S_CIRCLE:
rayon = (int)hypot( (double)(dx - ux0), (double)(dy - uy0) );
/* TO DO */
break;
case S_ARC:
rayon = (int)hypot((double)(dx-ux0),(double)(dy-uy0) );
StAngle = (int)ArcTangente( dy-uy0, dx-ux0 );
EndAngle = StAngle + m_Angle;
/* TO DO */
break;
}
case S_ARC:
rayon = (int)hypot( (double)(dx - ux0), (double)(dy - uy0) );
StAngle = (int)ArcTangente( dy - uy0, dx - ux0 );
EndAngle = StAngle + m_Angle;
/* TO DO */
break;
}
}
@ -422,11 +444,11 @@ int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[m_Layer];
void D_PAD::Draw3D(Pcb3D_GLCanvas * glcanvas)
/***********************************************/
/* Dessin 3D des pads avec leur trou de percage
*/
*/
{
int ii, ll, layer, nlmax;
int ux0,uy0,
dx,dx0,dy,dy0,
int ux0, uy0,
dx, dx0, dy, dy0,
delta_cx, delta_cy,
xc, yc;
int angle, delta_angle;
@ -443,7 +465,7 @@ int color;
scale = g_Parm_3D_Visu.m_BoardScale;
holeX = (double)m_Drill.x * scale / 2;
holeY = (double)m_Drill.y * scale / 2;
hole = MIN (holeX,holeY);
hole = MIN(holeX, holeY);
/* calcul du centre des formes des pads : */
shape_pos = ReturnShapePos();
@ -453,86 +475,98 @@ int color;
yc = uy0;
/* le trace depend de la rotation de l'empreinte */
dx = dx0 = m_Size.x >> 1 ;
dy = dy0 = m_Size.y >> 1 ; /* demi dim dx et dy */
dx = dx0 = m_Size.x >> 1;
dy = dy0 = m_Size.y >> 1; /* demi dim dx et dy */
angle = m_Orient;
drillx = m_Pos.x * scale;
drillx = m_Pos.x * scale;
drilly = m_Pos.y * scale;
/* Draw the pad hole (TODO: draw OBLONG hole)*/
if ( holeX && holeY )
/* Draw the pad hole (TODO: draw OBLONG hole) */
if( holeX && holeY )
{
SetGLColor(DARKGRAY);
Draw3D_FilledCylinder(drillx, -drilly, hole, g_Parm_3D_Visu.m_LayerZcoord[CMP_N], 0.0);
}
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
nlmax = g_Parm_3D_Visu.m_Layers-1;
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
nlmax = g_Parm_3D_Visu.m_Layers - 1;
Oncu = (m_Masque_Layer & CUIVRE_LAYER) ? TRUE : FALSE;
Oncmp = (m_Masque_Layer & CMP_LAYER) ? TRUE : FALSE;
Both = Oncu && Oncmp;
switch (m_PadShape & 0x7F)
switch( m_PadShape & 0x7F )
{
case CIRCLE :
x = xc * scale;
y = yc * scale;
r = (double)dx * scale;
for( layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; layer++ )
{
case CIRCLE :
x = xc * scale;
y = yc * scale;
r = (double)dx * scale;
for ( layer = COPPER_LAYER_N; layer <= CMP_N; layer ++)
{
if (layer && (layer == nlmax) ) layer = CMP_N;
if ( (layer == CMP_N) && ! Oncmp ) continue;
if ( (layer == COPPER_LAYER_N) && ! Oncu ) continue;
if ( (layer > COPPER_LAYER_N) && (layer < CMP_N) && !Both) continue;
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
if ( color & ITEM_NOT_SHOW ) continue;
SetGLColor(color);
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0);
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
Draw3D_FilledCircle(x, -y, r, hole, zpos);
}
break;
if( layer && (layer == nlmax) )
layer = CMP_N;
if( (layer == CMP_N) && ! Oncmp )
continue;
if( (layer == COPPER_LAYER_N) && ! Oncu )
continue;
if( (layer > FIRST_COPPER_LAYER) && (layer < LAST_COPPER_LAYER) && !Both)
continue;
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
if( color & ITEM_NOT_SHOW )
continue;
SetGLColor(color);
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
Draw3D_FilledCircle(x, -y, r, hole, zpos);
}
break;
case OVALE :
/* calcul de l'entraxe de l'ellipse */
if( dx > dy ) /* ellipse horizontale */
{
delta_cx = dx - dy; delta_cy = 0;
w = m_Size.y * scale;
delta_angle = angle+900;
}
else /* ellipse verticale */
{
delta_cx = 0; delta_cy = dy - dx;
w = m_Size.x * scale;
delta_angle = angle;
}
RotatePoint(&delta_cx, &delta_cy, angle);
{
case OVALE :
/* calcul de l'entraxe de l'ellipse */
if( dx > dy ) /* ellipse horizontale */
{
delta_cx = dx - dy;
delta_cy = 0;
w = m_Size.y * scale;
delta_angle = angle + 900;
}
else /* ellipse verticale */
{
delta_cx = 0;
delta_cy = dy - dx;
w = m_Size.x * scale;
delta_angle = angle;
}
RotatePoint(&delta_cx, &delta_cy, angle);
{
double ox, oy, fx, fy;
ox = (double)(ux0 + delta_cx) * scale;
oy = (double)(uy0 + delta_cy) * scale;
fx = (double)(ux0 - delta_cx) * scale;
fy = (double)(uy0 - delta_cy) * scale;
for ( layer = COPPER_LAYER_N; layer <= CMP_N; layer ++)
for( layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; layer ++ )
{
if (layer && (layer == nlmax) ) layer = CMP_N;
if ( (layer == CMP_N) && ! Oncmp ) continue;
if ( (layer == COPPER_LAYER_N) && ! Oncu ) continue;
if ( (layer > COPPER_LAYER_N) && (layer < CMP_N) && !Both) continue;
if( layer && (layer == nlmax) )
layer = CMP_N;
if( (layer == CMP_N) && ! Oncmp )
continue;
if( (layer == COPPER_LAYER_N) && ! Oncu )
continue;
if( (layer > FIRST_COPPER_LAYER) && (layer < LAST_COPPER_LAYER) && !Both )
continue;
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0);
if ( color & ITEM_NOT_SHOW ) continue;
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
if( color & ITEM_NOT_SHOW )
continue;
SetGLColor(color);
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
Draw3D_FilledSegmentWithHole(ox, -oy, fx, -fy, w, drillx, -drilly, hole, zpos);
}
}
break;
}
break;
case RECT :
// case SPECIAL_PAD:
case TRAPEZE:
{
case RECT :
// case SPECIAL_PAD:
case TRAPEZE:
{
int ddx, ddy ;
ddx = m_DeltaSize.x >> 1 ;
ddy = m_DeltaSize.y >> 1 ; /* demi dim dx et dy */
@ -549,74 +583,84 @@ int color;
coord[3][0] = + dx + ddy;
coord[3][1] = + dy - ddx;
for (ii = 0; ii < 4; ii++)
{
RotatePoint(&coord[ii][0],&coord[ii][1], angle);
for( ii = 0; ii < 4; ii++ )
{
RotatePoint(&coord[ii][0], &coord[ii][1], angle);
coord[ii][0] += ux0;
coord[ii][1] += uy0;
ll = ii*2;
ll = ii * 2;
fcoord[ll][0] = coord[ii][0] * scale;
fcoord[ll][1] = coord[ii][1] * scale;
}
for (ii = 0; ii < 7; ii+=2)
{
ll = ii+2; if (ll > 7) ll -= 8;
fcoord[ii+1][0] = (fcoord[ii][0] + fcoord[ll][0])/2;
fcoord[ii+1][1] = (fcoord[ii][1] + fcoord[ll][1])/2;
}
for (ii = 0; ii < 8; ii++)
{
f_hole_coord[ii][0] = -hole*0.707;
f_hole_coord[ii][1] = hole*0.707;
}
for( ii = 0; ii < 7; ii += 2 )
{
ll = ii + 2;
if( ll > 7 )
ll -= 8;
fcoord[ii + 1][0] = (fcoord[ii][0] + fcoord[ll][0]) / 2;
fcoord[ii + 1][1] = (fcoord[ii][1] + fcoord[ll][1]) / 2;
}
for( ii = 0; ii < 8; ii++ )
{
f_hole_coord[ii][0] = -hole * 0.707;
f_hole_coord[ii][1] = hole * 0.707;
RotatePoint(&f_hole_coord[ii][0], &f_hole_coord[ii][1],
angle -(ii * 450) );
angle - (ii * 450));
f_hole_coord[ii][0] += drillx;
f_hole_coord[ii][1] += drilly;
}
}
for ( layer = COPPER_LAYER_N; layer <= CMP_N; layer ++)
for( layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; layer++ )
{
if (layer && (layer == nlmax) ) layer = CMP_N;
if ( (layer == CMP_N) && ! Oncmp ) continue;
if ( (layer == COPPER_LAYER_N) && ! Oncu ) continue;
if ( (layer > COPPER_LAYER_N) && (layer < CMP_N) && !Both) continue;
if( layer && (layer == nlmax) )
layer = CMP_N;
if( (layer == CMP_N) && ! Oncmp )
continue;
if( (layer == COPPER_LAYER_N) && ! Oncu )
continue;
if( (layer > FIRST_COPPER_LAYER) && (layer < LAST_COPPER_LAYER) && !Both )
continue;
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0);
if ( color & ITEM_NOT_SHOW ) continue;
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
if( color & ITEM_NOT_SHOW )
continue;
SetGLColor(color);
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
glBegin(GL_QUAD_STRIP);
for ( ii = 0; ii < 8; ii++ )
for( ii = 0; ii < 8; ii++ )
{
glVertex3f( f_hole_coord[ii][0], -f_hole_coord[ii][1] , zpos);
glVertex3f( fcoord[ii][0], -fcoord[ii][1] , zpos);
glVertex3f( f_hole_coord[ii][0], -f_hole_coord[ii][1], zpos );
glVertex3f( fcoord[ii][0], -fcoord[ii][1], zpos );
}
glVertex3f( f_hole_coord[0][0], -f_hole_coord[0][1] , zpos);
glVertex3f( fcoord[0][0], -fcoord[0][1] , zpos);
glVertex3f( f_hole_coord[0][0], -f_hole_coord[0][1], zpos );
glVertex3f( fcoord[0][0], -fcoord[0][1], zpos );
glEnd();
}
break;
default:
break;
}
}
break;
default:
break;
}
}
/*************************/
void SetGLColor(int color)
/*************************/
{
double red, green,blue;
StructColors colordata = ColorRefs[color & MASKCOLOR];
double red, green, blue;
StructColors colordata = ColorRefs[color & MASKCOLOR];
red = colordata.m_Red / 255.0;
blue = colordata.m_Blue / 255.0;
green = colordata.m_Green / 255.0;
glColor3f(red, green,blue);
blue = colordata.m_Blue / 255.0;
green = colordata.m_Green / 255.0;
glColor3f(red, green, blue);
}
/********************************************************/
static void Draw3D_FilledCircle(double posx, double posy,
double rayon, double hole, double zpos)
@ -626,18 +670,21 @@ int ii, slice = 16;
double x, y;
glBegin(GL_QUAD_STRIP);
for ( ii = 0; ii <= slice; ii++ )
for( ii = 0; ii <= slice; ii++ )
{
x = hole; y = 0.0;
x = hole;
y = 0.0;
RotatePoint(&x, &y, ii * 225);
glVertex3f( x + posx, y + posy, zpos);
x = rayon; y = 0.0;
glVertex3f( x + posx, y + posy, zpos );
x = rayon;
y = 0.0;
RotatePoint(&x, &y, ii * 225);
glVertex3f( x + posx, y + posy, zpos);
glVertex3f( x + posx, y + posy, zpos );
}
glEnd();
}
/*********************************************************/
static void Draw3D_FilledCylinder(double posx, double posy,
double rayon, double height, double zpos)
@ -649,43 +696,46 @@ double x, y;
S3D_Vertex coords[4];
double tmp = DataScale3D;
DataScale3D = 1.0; //les coord sont deja a l'echelle pour Set_Object_Data();
DataScale3D = 1.0; // les coord sont deja a l'echelle pour Set_Object_Data();
coords[0].x = coords[1].x = posx + rayon;
coords[0].y = coords[1].y = posy;
coords[0].z = coords[3].z = zpos;
coords[1].z = coords[2].z = zpos + height;
for ( ii = 0; ii <= NB_SEGM; ii++ )
for( ii = 0; ii <= NB_SEGM; ii++ )
{
x = rayon; y = 0.0;
RotatePoint(&x, &y, ii * (3600/NB_SEGM));
x = rayon;
y = 0.0;
RotatePoint(&x, &y, ii * (3600 / NB_SEGM));
coords[2].x = coords[3].x = posx + x;
coords[2].y = coords[3].y = posy + y;
Set_Object_Data(coords, 4 );
Set_Object_Data( coords, 4 );
coords[0].x = coords[2].x;
coords[0].y = coords[2].y;
coords[1].x = coords[3].x;
coords[1].y = coords[3].y;
}
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
DataScale3D = tmp;
}
/*****************************************************************/
static void Draw3D_FilledSegment(double startx, double starty,
double endx, double endy,double width, double zpos)
/*****************************************************************/
/* trace un polygone semblable a un segment a bouts ronds
*/
*/
{
double dx, dy, x, y, firstx=0, firsty=0;
int ii, angle;
/* on va calculer les coordonnées du segment supposé horizontal,
puis tourner les cordonnes de l'angle voulu */
// on va calculer les coordonnées du segment supposé horizontal,
// puis tourner les cordonnes de l'angle voulu
dx = endx - startx; dy = endy - starty;
angle = (int)(( atan2( dy, dx ) / M_PI * 1800)+0.5) ;
dx = endx - startx;
dy = endy - starty;
angle = (int)( ( atan2(dy, dx) * 1800 / M_PI ) + 0.5 );
RotatePoint(&dx, &dy, angle); // apres rotation: dx = longueur du segment
// dy = 0;
@ -693,64 +743,71 @@ int ii, angle;
glBegin(GL_POLYGON);
// tracé de l'arrondi a droite (1er demi polygone a la fin du segment)
for ( ii = 0; ii <= 8; ii++ )
for( ii = 0; ii <= 8; ii++ )
{
x = 0.0; y =-width;
x = 0.0;
y = -width;
RotatePoint(&x, &y, -ii * 225);
x += dx;
RotatePoint(&x, &y, -angle);
glVertex3f( startx + x, starty+y, zpos);
if ( ii == 0 )
glVertex3f( startx + x, starty+y, zpos );
if( ii == 0 )
{
firstx = startx + x;
firsty = starty + y;
}
}
// tracé de l'arrondi a gauche (2ieme demi polygone a l'origine du segment)
for ( ii = 0; ii <= 8; ii++ )
for( ii = 0; ii <= 8; ii++ )
{
int jj = ii * 225;
x = 0.0; y = width;
RotatePoint(&x, &y, -angle -jj);
glVertex3f( startx + x, starty+y, zpos);
x = 0.0;
y = width;
RotatePoint(&x, &y, -angle - jj);
glVertex3f( startx + x, starty+y, zpos );
}
glVertex3f( firstx, firsty, zpos);
glVertex3f( firstx, firsty, zpos );
glEnd();
}
/*****************************************************************/
static void Draw3D_FilledSegmentWithHole(double startx, double starty,
double endx, double endy,double width,
double endx, double endy, double width,
double holex, double holey, double holeradius, double zpos)
/*****************************************************************/
/* trace un polygone semblable a un segment a bouts ronds avec trou
*/
*/
{
double x, y, xin, yin;
double firstx=0, firsty=0, firstxin=0, firstyin=0;
double firstx = 0, firsty = 0, firstxin = 0, firstyin = 0;
int ii, angle, theta;
/* on va calculer les coordonnées du segment supposé horizontal,
puis tourner les cordonnes de l'angle voulu
Tous des calculs se font avec startx, starty comme origine du tracé */
// on va calculer les coordonnées du segment supposé horizontal,
// puis tourner les cordonnes de l'angle voulu
// Tous des calculs se font avec startx, starty comme origine du tracé
endx -= startx; endy -= starty;
holex -= startx; holey -= starty;
angle = (int)(( atan2( endy, endx ) / M_PI * 1800)+0.5) ;
endx -= startx;
endy -= starty;
holex -= startx;
holey -= starty;
angle = (int)( ( atan2(endy, endx) * 1800 / M_PI ) + 0.5 );
RotatePoint(&endx, &endy, angle); // apres rotation: endx = longueur du segment
// endy = 0;
RotatePoint(&endx, &endy, angle); // apres rotation: endx = longueur du segment
// endy = 0;
RotatePoint(&holex, &holey, angle);
width /= 2;
glBegin(GL_QUAD_STRIP);
// tracé de l'arrondi a droite (1er demi polygone a la fin du segment)
// autour du demi-trou de percage
for ( ii = 0; ii <= 8; ii++ )
for( ii = 0; ii <= 8; ii++ )
{
x = 0.0; y = -width;
xin = 0.0; yin = - holeradius;
x = 0.0;
y = -width;
xin = 0.0;
yin = -holeradius;
theta = -ii * 225;
RotatePoint(&x, &y, theta);
RotatePoint(&xin, &yin, theta);
@ -758,9 +815,9 @@ int ii, angle, theta;
RotatePoint(&x, &y, -angle);
xin += holex;
RotatePoint(&xin, &yin, -angle);
glVertex3f( startx + xin, starty+yin, zpos);
glVertex3f( startx + x, starty+y, zpos);
if ( ii == 0 ) // Memorisation du point de départ du tracé
glVertex3f( startx + xin, starty+yin, zpos );
glVertex3f( startx + x, starty+y, zpos );
if( ii == 0 ) // Memorisation du point de départ du tracé
{
firstx = startx + x;
firsty = starty + y;
@ -769,21 +826,22 @@ int ii, angle, theta;
}
}
// tracé de l'arrondi a gauche (2ieme demi polygone a l'origine du segment)
for ( ii = 0; ii <= 8; ii++ )
for( ii = 0; ii <= 8; ii++ )
{
theta = - ii * 225;
x = 0.0; y = width;
theta = -ii * 225;
x = 0.0;
y = width;
RotatePoint(&x, &y, -angle + theta);
xin = 0.0; yin = holeradius;
xin = 0.0;
yin = holeradius;
RotatePoint(&xin, &yin, theta);
xin += holex;
RotatePoint(&xin, &yin, -angle);
glVertex3f( startx + xin,starty + yin, zpos);
glVertex3f( startx + x, starty + y, zpos);
glVertex3f( startx + xin,starty + yin, zpos );
glVertex3f( startx + x, starty + y, zpos );
}
glVertex3f( firstxin, firstyin, zpos);
glVertex3f( firstx, firsty, zpos);
glVertex3f( firstxin, firstyin, zpos );
glVertex3f( firstx, firsty, zpos );
glEnd();
}

View File

@ -4,6 +4,14 @@ Started 2007-June-11
Please add newer entries at the top, list the date and your name with
email address.
2007-Nov-01 UPDATE Geoff Harland <gharlandau@yahoo.com.au>
================================================================================
+ pcbnew
* Provided new definitions of FIRST_COPPER_LAYER and LAST_COPPER_LAYER within
include/pcbstruct.h, and used those definitions within various other files.
Beautified and generally refined 3d-viewer/3d_draw.cpp and pcbnew/plotgerb.cpp.
2007-Oct-31 UPDATE Jean-Pierre Charras <jean-pierre.charras@inpg.fr>
================================================================================
+kicad:
@ -401,8 +409,8 @@ email address.
field. (Refer to 2007-Oct-2 UPDATE notes for the relevance of this.)
* Beautification and house keeping.
+ eeschema
* The editpart.cpp and editpart.cpp files (which are no longer used) have been
removed, and replaced with editpart.cpp.notused and editpart.cpp.notused
* The editpart.cpp and libedpart.cpp files (which are no longer used) have been
removed, and replaced with editpart.cpp.notused and libedpart.cpp.notused
+ cvpcb
* Additional "OK", "Cancel", and "Apply" buttons have now been provided for the
"Options" dialog box which lists various display options for footprints.

View File

@ -153,7 +153,7 @@ static int SavePcbFormatAscii( WinEDA_GerberFrame* frame, FILE* aFile,
if( pcb_layer_number < 0 )
continue;
if( pcb_layer_number > CMP_N )
if( pcb_layer_number > LAST_COPPER_LAYER )
{
DRAWSEGMENT* drawitem = new DRAWSEGMENT( pcb, TYPEDRAWSEGMENT );
@ -169,7 +169,7 @@ static int SavePcbFormatAscii( WinEDA_GerberFrame* frame, FILE* aFile,
TRACK* newtrack;
// replace spots with vias when possible
if( track->m_Shape == S_SPOT_CIRCLE
if( track->m_Shape == S_SPOT_CIRCLE
|| track->m_Shape == S_SPOT_RECT
|| track->m_Shape == S_SPOT_OVALE )
{

View File

@ -266,7 +266,7 @@ bool AsCmpLayer = false;
AsCmpLayer = true;
else
{
if( LayerLookUpTable[ii] >= CMP_N )
if( LayerLookUpTable[ii] >= LAST_COPPER_LAYER )
continue; // not a copper layer
if( LayerLookUpTable[ii] >= g_DesignSettings.m_CopperLayerCount )
g_DesignSettings.m_CopperLayerCount++;
@ -275,8 +275,8 @@ bool AsCmpLayer = false;
if( AsCmpLayer )
g_DesignSettings.m_CopperLayerCount++;
if( g_DesignSettings.m_CopperLayerCount > CMP_N + 1 ) // should not occur.
g_DesignSettings.m_CopperLayerCount = CMP_N + 1;
if( g_DesignSettings.m_CopperLayerCount > NB_COPPER_LAYERS ) // should not occur.
g_DesignSettings.m_CopperLayerCount = NB_COPPER_LAYERS;
EndModal( 1 );
}

View File

@ -35,6 +35,7 @@
/* Layer identification (layer number) */
#define FIRST_COPPER_LAYER 0
#define COPPER_LAYER_N 0
#define LAYER_N_2 1 /* Numero layer 2 */
#define LAYER_N_3 2 /* Numero layer 3 */
@ -52,7 +53,8 @@
#define LAYER_N_15 14 /* Numero layer 15 */
#define LAYER_CMP_N 15
#define CMP_N 15
#define NB_COPPER_LAYERS (CMP_N + 1)
#define LAST_COPPER_LAYER 15
#define NB_COPPER_LAYERS (LAST_COPPER_LAYER + 1)
#define FIRST_NO_COPPER_LAYER 16
#define ADHESIVE_N_CU 16

View File

@ -181,7 +181,7 @@ void WinEDA_BasePcbFrame::SwitchLayer( wxDC* DC, int layer )
// Copper layers cannot be selected unconditionally; how many
// of those layers are currently enabled needs to be checked.
if( (layer >= COPPER_LAYER_N) && (layer <= CMP_N) )
if( (layer >= FIRST_COPPER_LAYER) && (layer <= LAST_COPPER_LAYER) )
{
// If only one copper layer is enabled, the only such layer
// that can be selected to is the "Copper" layer (so the

View File

@ -173,7 +173,7 @@ void EDGE_MODULE::Draw( WinEDA_DrawPanel* panel, wxDC* DC,
GRSetDrawMode( DC, draw_mode );
typeaff = frame->m_DisplayModEdge;
if( m_Layer <= CMP_N )
if( m_Layer <= LAST_COPPER_LAYER )
{
typeaff = frame->m_DisplayPcbTrackFill;
if( !typeaff )

View File

@ -99,8 +99,8 @@ int TEXTE_PCB::ReadTextePcbDescr( FILE* File, int* LineNum )
{
sscanf( Line + 2, " %d %d %lX %d\n", &m_Layer, &m_Miroir,
&m_TimeStamp, &dummy );
if( m_Layer < COPPER_LAYER_N )
m_Layer = COPPER_LAYER_N;
if( m_Layer < FIRST_COPPER_LAYER )
m_Layer = FIRST_COPPER_LAYER;
if( m_Layer > LAST_NO_COPPER_LAYER )
m_Layer = LAST_NO_COPPER_LAYER;

View File

@ -268,7 +268,7 @@ int TRACK::ReturnMaskLayer()
if( via_type == VIA_THROUGH )
return ALL_CU_LAYERS;
// VIA_BLIND ou VIA_BURIED:
// VIA_BLIND or VIA_BURIED:
int bottom_layer, top_layer;
@ -720,7 +720,7 @@ void TRACK::Draw( WinEDA_DrawPanel* panel, wxDC* DC, int draw_mode )
}
/* Shows clearance (for tracks and vias, not for zone segments */
if( DisplayOpt.DisplayTrackIsol && ( m_Layer <= CMP_N )
if( DisplayOpt.DisplayTrackIsol && ( m_Layer <= LAST_COPPER_LAYER )
&& ( Type() == TYPETRACK || Type() == TYPEVIA) )
{
GRCSegm( &panel->m_ClipBox, DC, m_Start.x, m_Start.y,

View File

@ -136,12 +136,12 @@ WinEDA_CotationPropertiesFrame::WinEDA_CotationPropertiesFrame( WinEDA_PcbFrame*
wxDefaultPosition, wxDefaultSize );
LeftBoxSizer->Add( m_SelLayerBox, 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 5 );
int ii;
for( ii = CMP_N + 1; ii < NB_LAYERS; ii++ )
for( ii = FIRST_NO_COPPER_LAYER; ii < NB_LAYERS; ii++ )
{
m_SelLayerBox->Append( ReturnPcbLayerName( ii ) );
}
m_SelLayerBox->SetSelection( Cotation->GetLayer() - (CMP_N + 1) );
m_SelLayerBox->SetSelection( Cotation->GetLayer() - FIRST_NO_COPPER_LAYER );
GetSizer()->Fit( this );
GetSizer()->SetSizeHints( this );
@ -175,8 +175,8 @@ void WinEDA_CotationPropertiesFrame::OnOkClick( wxCommandEvent& event )
m_TxtWidthCtrl->GetValue();
CurrentCotation->m_Text->m_Miroir = (m_Mirror->GetSelection() == 0) ? 1 : 0;
CurrentCotation->SetLayer( m_SelLayerBox->GetChoice() + CMP_N + 1 );
CurrentCotation->m_Text->SetLayer( m_SelLayerBox->GetChoice() + CMP_N + 1 );
CurrentCotation->SetLayer( m_SelLayerBox->GetChoice() + FIRST_NO_COPPER_LAYER );
CurrentCotation->m_Text->SetLayer( m_SelLayerBox->GetChoice() + FIRST_NO_COPPER_LAYER );
CurrentCotation->m_Text->CreateDrawData();

View File

@ -194,11 +194,11 @@ void WinEDA_ModuleEditFrame::Edit_Edge_Layer( EDGE_MODULE* Edge, wxDC* DC )
/* Ask for the new layer */
new_layer = SelectLayer( new_layer, COPPER_LAYER_N, LAST_NO_COPPER_LAYER );
new_layer = SelectLayer( new_layer, FIRST_COPPER_LAYER, LAST_NO_COPPER_LAYER );
if( new_layer < 0 )
return;
if ( new_layer >= COPPER_LAYER_N && new_layer <= LAYER_CMP_N )
if ( new_layer >= FIRST_COPPER_LAYER && new_layer <= LAST_COPPER_LAYER )
/* an edge is put on a copper layer, and it is very dangerous. a confirmation is requested */
{
if ( ! IsOK(this, _("The graphic item will be on a copper layer.It is very dangerous. Are you sure") ) )

View File

@ -632,7 +632,7 @@ void WinEDA_PcbFrame::Process_Special_Functions( wxCommandEvent& event )
break;
case ID_POPUP_PCB_SELECT_CU_LAYER:
itmp = SelectLayer( GetScreen()->m_Active_Layer, -1, CMP_N );
itmp = SelectLayer( GetScreen()->m_Active_Layer, -1, LAST_COPPER_LAYER );
if( itmp >= 0 )
GetScreen()->m_Active_Layer = itmp;
break;
@ -1005,7 +1005,7 @@ void WinEDA_PcbFrame::SwitchLayer( wxDC* DC, int layer )
// Copper layers cannot be selected unconditionally; how many
// of those layers are currently enabled needs to be checked.
if( (layer >= COPPER_LAYER_N) && (layer <= CMP_N) )
if( (layer >= FIRST_COPPER_LAYER) && (layer <= LAST_COPPER_LAYER) )
{
// If only one copper layer is enabled, the only such layer
// that can be selected to is the "Copper" layer (so the

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@ -162,7 +162,7 @@ void WinEDA_PcbFrame::Delete_Drawings_All_Layer( DRAWSEGMENT* Segment, wxDC* DC
COTATION* Cotation;
int layer = Segment->GetLayer();
if( layer <= CMP_N )
if( layer <= LAST_COPPER_LAYER )
{
DisplayError( this, _( "Copper layer global delete not allowed!" ), 20 );
return;

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@ -202,12 +202,12 @@ void WinEDA_PcbFrame::OnHotKey( wxDC* DC, int hotkey,
case HK_SWITCH_LAYER_TO_PREVIOUS:
ll = GetScreen()->m_Active_Layer;
if( (ll <= COPPER_LAYER_N) || (ll > CMP_N) )
if( (ll <= FIRST_COPPER_LAYER) || (ll > LAST_COPPER_LAYER) )
break;
if( m_Pcb->m_BoardSettings->m_CopperLayerCount < 2 ) // Single layer
ll = COPPER_LAYER_N;
else if( ll == CMP_N )
ll = MAX( COPPER_LAYER_N, m_Pcb->m_BoardSettings->m_CopperLayerCount - 2 );
else if( ll == LAST_COPPER_LAYER )
ll = MAX( FIRST_COPPER_LAYER, m_Pcb->m_BoardSettings->m_CopperLayerCount - 2 );
else
ll--;
SwitchLayer( DC, ll );
@ -215,12 +215,12 @@ void WinEDA_PcbFrame::OnHotKey( wxDC* DC, int hotkey,
case HK_SWITCH_LAYER_TO_NEXT:
ll = GetScreen()->m_Active_Layer;
if( (ll < COPPER_LAYER_N) || (ll >= CMP_N) )
if( (ll < FIRST_COPPER_LAYER) || (ll >= LAST_COPPER_LAYER) )
break;
if( m_Pcb->m_BoardSettings->m_CopperLayerCount < 2 ) // Single layer
ll = COPPER_LAYER_N;
else if( ll >= m_Pcb->m_BoardSettings->m_CopperLayerCount - 2 )
ll = CMP_N;
ll = LAST_COPPER_LAYER;
else
ll++;
SwitchLayer( DC, ll );
@ -299,7 +299,7 @@ void WinEDA_PcbFrame::OnHotKey( wxDC* DC, int hotkey,
break;
case HK_BACK_SPACE:
if( m_ID_current_state == ID_TRACK_BUTT && GetScreen()->m_Active_Layer <= CMP_N )
if( m_ID_current_state == ID_TRACK_BUTT && GetScreen()->m_Active_Layer <= LAST_COPPER_LAYER )
{
if( ItemFree )
{
@ -570,7 +570,7 @@ bool WinEDA_PcbFrame::OnHotkeyDeleteItem( wxDC* DC, EDA_BaseStruct* DrawStruct )
switch( m_ID_current_state )
{
case ID_TRACK_BUTT:
if( GetScreen()->m_Active_Layer > CMP_N )
if( GetScreen()->m_Active_Layer > LAST_COPPER_LAYER )
return FALSE;
if( ItemFree )
{

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@ -163,9 +163,9 @@ void WinEDA_PcbFrame::OnLeftClick( wxDC* DC, const wxPoint& MousePos )
if( m_ID_current_state == ID_PCB_ARC_BUTT )
shape = S_ARC;
if( GetScreen()->m_Active_Layer <= CMP_N )
if( GetScreen()->m_Active_Layer <= LAST_COPPER_LAYER )
{
DisplayError( this, _( "Graphic not autorized on Copper layers" ) );
DisplayError( this, _( "Graphic not authorized on Copper layers" ) );
break;
}
if( (DrawStruct == NULL) || (DrawStruct->m_Flags == 0) )
@ -186,7 +186,7 @@ void WinEDA_PcbFrame::OnLeftClick( wxDC* DC, const wxPoint& MousePos )
}
case ID_TRACK_BUTT:
if( GetScreen()->m_Active_Layer > CMP_N )
if( GetScreen()->m_Active_Layer > LAST_COPPER_LAYER )
{
DisplayError( this, _( "Tracks on Copper layers only " ) );
break;
@ -262,9 +262,9 @@ void WinEDA_PcbFrame::OnLeftClick( wxDC* DC, const wxPoint& MousePos )
break;
case ID_PCB_COTATION_BUTT:
if( GetScreen()->m_Active_Layer <= CMP_N )
if( GetScreen()->m_Active_Layer <= LAST_COPPER_LAYER )
{
DisplayError( this, _( "Cotation not autorized on Copper layers" ) );
DisplayError( this, _( "Cotation not authorized on Copper layers" ) );
break;
}
if( (DrawStruct == NULL) || (DrawStruct->m_Flags == 0) )
@ -426,4 +426,3 @@ void WinEDA_PcbFrame::OnLeftDClick( wxDC* DC, const wxPoint& MousePos )
break;
}
}

File diff suppressed because it is too large Load Diff

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@ -136,7 +136,7 @@ void WinEDA_BasePcbFrame::Genere_HPGL( const wxString& FullFileName, int Layer )
switch( Layer )
{
case COPPER_LAYER_N:
case FIRST_COPPER_LAYER:
case LAYER_N_2:
case LAYER_N_3:
case LAYER_N_4:
@ -151,7 +151,7 @@ void WinEDA_BasePcbFrame::Genere_HPGL( const wxString& FullFileName, int Layer )
case LAYER_N_13:
case LAYER_N_14:
case LAYER_N_15:
case CMP_N:
case LAST_COPPER_LAYER:
Plot_Layer_HPGL( dest, layer_mask, 0, 1, modetrace );
break;

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@ -178,7 +178,7 @@ void WinEDA_BasePcbFrame::Genere_PS( const wxString& FullFileName, int Layer )
Plot_Layer_PS( dest, layer_mask, 0, 1, modetrace );
break;
case COPPER_LAYER_N:
case FIRST_COPPER_LAYER:
case LAYER_N_2:
case LAYER_N_3:
case LAYER_N_4:
@ -193,7 +193,7 @@ void WinEDA_BasePcbFrame::Genere_PS( const wxString& FullFileName, int Layer )
case LAYER_N_13:
case LAYER_N_14:
case LAYER_N_15:
case CMP_N:
case LAST_COPPER_LAYER:
Plot_Layer_PS( dest, layer_mask, 0, 1, modetrace );
break;