Added definitions for FIRST_COPPER_LAYER and LAST_COPPER_LAYER

This commit is contained in:
g_harland 2007-11-01 05:27:31 +00:00
parent 74b4e03234
commit 5746386290
18 changed files with 818 additions and 696 deletions

View File

@ -20,7 +20,7 @@
#include "pcbstruct.h" #include "pcbstruct.h"
#include "macros.h" #include "macros.h"
//#include "pcbnew.h" // #include "pcbnew.h"
#include "3d_viewer.h" #include "3d_viewer.h"
#include "trackball.h" #include "trackball.h"
@ -59,7 +59,8 @@ void Pcb3D_GLCanvas::Redraw( bool finish )
glRotatef(g_Parm_3D_Visu.m_Rot[1], 0.0, 1.0, 0.0); glRotatef(g_Parm_3D_Visu.m_Rot[1], 0.0, 1.0, 0.0);
glRotatef(g_Parm_3D_Visu.m_Rot[2], 0.0, 0.0, 1.0); glRotatef(g_Parm_3D_Visu.m_Rot[2], 0.0, 0.0, 1.0);
if( m_gllist ) glCallList( m_gllist ); if( m_gllist )
glCallList( m_gllist );
else else
{ {
m_gllist = CreateDrawGL_List(); m_gllist = CreateDrawGL_List();
@ -67,15 +68,17 @@ void Pcb3D_GLCanvas::Redraw( bool finish )
} }
glFlush(); glFlush();
if (finish) glFinish(); if( finish )
glFinish();
SwapBuffers(); SwapBuffers();
} }
/**********************************************/ /**********************************************/
GLuint Pcb3D_GLCanvas::CreateDrawGL_List() GLuint Pcb3D_GLCanvas::CreateDrawGL_List()
/**********************************************/ /**********************************************/
/* Creation de la liste des elements a afficher /* Creation de la liste des elements a afficher
*/ */
{ {
GLuint gllist = glGenLists( 1 ); GLuint gllist = glGenLists( 1 );
WinEDA_BasePcbFrame * pcbframe = m_Parent->m_Parent; WinEDA_BasePcbFrame * pcbframe = m_Parent->m_Parent;
@ -93,20 +96,21 @@ int ii;
g_Parm_3D_Visu.m_Layers = pcb->m_BoardSettings->m_CopperLayerCount; g_Parm_3D_Visu.m_Layers = pcb->m_BoardSettings->m_CopperLayerCount;
g_Parm_3D_Visu.m_BoardScale = 2.0 / MAX(g_Parm_3D_Visu.m_BoardSize.x, g_Parm_3D_Visu.m_BoardSize.y); g_Parm_3D_Visu.m_BoardScale = 2.0 / MAX(g_Parm_3D_Visu.m_BoardSize.x, g_Parm_3D_Visu.m_BoardSize.y);
float epoxy_width = 1.6; // epoxy width in mm float epoxy_width = 1.6; // epoxy width in mm
g_Parm_3D_Visu.m_Epoxy_Width = epoxy_width/2.54 * 1000 g_Parm_3D_Visu.m_Epoxy_Width = epoxy_width / 2.54 * 1000
* g_Parm_3D_Visu.m_BoardScale; * g_Parm_3D_Visu.m_BoardScale;
/* calcul de l'altitude de chaque couche */ /* calcul de l'altitude de chaque couche */
for ( ii = 0; ii < 32; ii++ ) for( ii = 0; ii < 32; ii++ )
{ {
if ( ii < g_Parm_3D_Visu.m_Layers ) if( ii < g_Parm_3D_Visu.m_Layers )
g_Parm_3D_Visu.m_LayerZcoord[ii] = g_Parm_3D_Visu.m_Epoxy_Width * ii g_Parm_3D_Visu.m_LayerZcoord[ii] = g_Parm_3D_Visu.m_Epoxy_Width * ii
/ (g_Parm_3D_Visu.m_Layers-1); / (g_Parm_3D_Visu.m_Layers - 1);
else g_Parm_3D_Visu.m_LayerZcoord[ii] = g_Parm_3D_Visu.m_Epoxy_Width; else
g_Parm_3D_Visu.m_LayerZcoord[ii] = g_Parm_3D_Visu.m_Epoxy_Width;
} }
GLfloat zpos_cu = 500 * g_Parm_3D_Visu.m_BoardScale; GLfloat zpos_cu = 500 * g_Parm_3D_Visu.m_BoardScale;
GLfloat zpos_cmp = g_Parm_3D_Visu.m_Epoxy_Width + zpos_cu; GLfloat zpos_cmp = g_Parm_3D_Visu.m_Epoxy_Width + zpos_cu;
g_Parm_3D_Visu.m_LayerZcoord[ADHESIVE_N_CU] = -zpos_cu*2; g_Parm_3D_Visu.m_LayerZcoord[ADHESIVE_N_CU] = -zpos_cu * 2;
g_Parm_3D_Visu.m_LayerZcoord[ADHESIVE_N_CMP] = zpos_cmp + zpos_cu; g_Parm_3D_Visu.m_LayerZcoord[ADHESIVE_N_CMP] = zpos_cmp + zpos_cu;
g_Parm_3D_Visu.m_LayerZcoord[SILKSCREEN_N_CU] = -zpos_cu; g_Parm_3D_Visu.m_LayerZcoord[SILKSCREEN_N_CU] = -zpos_cu;
g_Parm_3D_Visu.m_LayerZcoord[SILKSCREEN_N_CMP] = zpos_cmp; g_Parm_3D_Visu.m_LayerZcoord[SILKSCREEN_N_CMP] = zpos_cmp;
@ -119,43 +123,49 @@ int ii;
glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE); glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
/* draw axes*/ /* draw axes */
glEnable(GL_COLOR_MATERIAL); glEnable(GL_COLOR_MATERIAL);
SetGLColor(WHITE); SetGLColor(WHITE);
glBegin(GL_LINES); glBegin(GL_LINES);
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
glVertex3f( 0.0 , 0.0, 0.0); glVertex3f(1.0, 0.0, 0.0); // X axis glVertex3f( 0.0, 0.0, 0.0 );
glVertex3f( 0.0 , 0.0, 0.0); glVertex3f(0.0, -1.0, 0.0); // y axis glVertex3f( 1.0, 0.0, 0.0 ); // X axis
glNormal3f( 1.0, 0.0, 0.0); // Normal is Y axis glVertex3f( 0.0, 0.0, 0.0);
glVertex3f( 0.0 , 0.0, 0.0); glVertex3f(0.0, 0.0, 0.3); // z axis glVertex3f( 0.0, -1.0, 0.0); // Y axis
glNormal3f( 1.0, 0.0, 0.0); // Normal is Y axis
glVertex3f( 0.0 , 0.0, 0.0);
glVertex3f( 0.0, 0.0, 0.3 ); // Z axis
glEnd(); glEnd();
/* Draw epoxy limits (do not use, works and test in progress)*/ /* Draw epoxy limits (do not use, works and test in progress) */
#if 0 #if 0
glEnable(GL_FOG); glEnable(GL_FOG);
GLfloat param; GLfloat param;
// param = GL_LINEAR; glFogfv(GL_FOG_MODE,& param); // param = GL_LINEAR;
param = 0.2; glFogfv(GL_FOG_DENSITY,& param); // glFogfv(GL_FOG_MODE, & param);
param = g_Parm_3D_Visu.m_LayerZcoord[15]; glFogfv(GL_FOG_END,& param); param = 0.2;
glFogfv(GL_FOG_DENSITY, & param);
param = g_Parm_3D_Visu.m_LayerZcoord[15];
glFogfv(GL_FOG_END, & param);
glBegin(GL_QUADS); glBegin(GL_QUADS);
SetGLColor(g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[CMP_N]); SetGLColor(g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[CMP_N]);
double sx = DataScale3D * g_Parm_3D_Visu.m_BoardSize.x / 2; double sx = DataScale3D * g_Parm_3D_Visu.m_BoardSize.x / 2;
double sy = DataScale3D * g_Parm_3D_Visu.m_BoardSize.y / 2; double sy = DataScale3D * g_Parm_3D_Visu.m_BoardSize.y / 2;
double zpos = g_Parm_3D_Visu.m_LayerZcoord[15]; double zpos = g_Parm_3D_Visu.m_LayerZcoord[15];
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
sx = sy = 0.5; sx = sy = 0.5;
glVertex3f( -sx, -sy , zpos); glVertex3f( -sx, -sy, zpos );
glVertex3f( -sx, sy , zpos); glVertex3f( -sx, sy, zpos );
glVertex3f( sx, sy , zpos); glVertex3f( sx, sy, zpos );
glVertex3f( sx, -sy , zpos); glVertex3f( sx, -sy, zpos );
glEnd(); glEnd();
glBegin(GL_QUADS); glBegin(GL_QUADS);
SetGLColor(g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[COPPER_LAYER_N]); SetGLColor(g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[COPPER_LAYER_N]);
glNormal3f( 0.0, 0.0, -1.0); // Normal is -Z axis glNormal3f( 0.0, 0.0, -1.0 ); // Normal is -Z axis
glVertex3f( -sx, -sy , 0); glVertex3f( -sx, -sy, 0 );
glVertex3f( -sx, sy , 0); glVertex3f( -sx, sy, 0 );
glVertex3f( sx, sy , 0); glVertex3f( sx, sy, 0 );
glVertex3f( sx, -sy , 0); glVertex3f( sx, -sy, 0 );
glEnd(); glEnd();
#endif #endif
@ -164,27 +174,29 @@ glEnable(GL_FOG);
-g_Parm_3D_Visu.m_BoardPos.y * g_Parm_3D_Visu.m_BoardScale, -g_Parm_3D_Visu.m_BoardPos.y * g_Parm_3D_Visu.m_BoardScale,
0.0F); 0.0F);
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
/* Tracé des pistes : */ /* Tracé des pistes : */
for (pt_piste = pcb->m_Track ; pt_piste != NULL ; pt_piste = (TRACK*) pt_piste->Pnext ) for( pt_piste = pcb->m_Track; pt_piste != NULL; pt_piste = (TRACK*) pt_piste->Pnext )
{ {
if ( pt_piste->Type() == TYPEVIA ) if( pt_piste->Type() == TYPEVIA )
Draw3D_Via((SEGVIA*)pt_piste); Draw3D_Via((SEGVIA*)pt_piste);
else Draw3D_Track( pt_piste); else
} Draw3D_Track( pt_piste);
}
/* Tracé des edges */ /* Tracé des edges */
EDA_BaseStruct * PtStruct; EDA_BaseStruct * PtStruct;
for ( PtStruct = pcb->m_Drawings; PtStruct != NULL; PtStruct = PtStruct->Pnext) for( PtStruct = pcb->m_Drawings; PtStruct != NULL; PtStruct = PtStruct->Pnext )
{ {
#define STRUCT ((DRAWSEGMENT *) PtStruct) #define STRUCT ((DRAWSEGMENT *) PtStruct)
if( PtStruct->Type() != TYPEDRAWSEGMENT ) continue; if( PtStruct->Type() != TYPEDRAWSEGMENT )
continue;
Draw3D_DrawSegment(STRUCT); Draw3D_DrawSegment(STRUCT);
} }
/* tracé des modules */ /* tracé des modules */
MODULE * Module = (MODULE*) pcb->m_Modules; MODULE * Module = (MODULE*) pcb->m_Modules;
for ( ; Module != NULL; Module = (MODULE *) Module->Pnext ) for( ; Module != NULL; Module = (MODULE *) Module->Pnext )
{ {
Module->Draw3D(this); Module->Draw3D(this);
} }
@ -192,11 +204,12 @@ MODULE * Module = (MODULE*) pcb->m_Modules;
/* Test for errors */ /* Test for errors */
GLenum err = glGetError(); GLenum err = glGetError();
if ( err != GL_NO_ERROR ) if( err != GL_NO_ERROR )
DisplayError(this, wxT("Error in GL commands") ); DisplayError(this, wxT("Error in GL commands") );
return gllist; return gllist;
} }
/************************************************/ /************************************************/
void Pcb3D_GLCanvas::Draw3D_Track(TRACK * track) void Pcb3D_GLCanvas::Draw3D_Track(TRACK * track)
/************************************************/ /************************************************/
@ -207,13 +220,14 @@ int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
double ox, oy, fx, fy; double ox, oy, fx, fy;
double w; double w;
if ( color & ITEM_NOT_SHOW ) return; if( color & ITEM_NOT_SHOW )
if ( layer == CMP_N ) return;
layer = g_Parm_3D_Visu.m_Layers -1; if( layer == LAST_COPPER_LAYER )
layer = g_Parm_3D_Visu.m_Layers - 1;
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer]; zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
SetGLColor(color); SetGLColor(color);
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0); glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
w = track->m_Width * g_Parm_3D_Visu.m_BoardScale; w = track->m_Width * g_Parm_3D_Visu.m_BoardScale;
ox = track->m_Start.x * g_Parm_3D_Visu.m_BoardScale; ox = track->m_Start.x * g_Parm_3D_Visu.m_BoardScale;
@ -223,11 +237,12 @@ double w;
Draw3D_FilledSegment(ox, -oy, fx, -fy, w, zpos); Draw3D_FilledSegment(ox, -oy, fx, -fy, w, zpos);
} }
/********************************************/ /********************************************/
void Pcb3D_GLCanvas::Draw3D_Via(SEGVIA * via) void Pcb3D_GLCanvas::Draw3D_Via(SEGVIA * via)
/*********************************************/ /*********************************************/
/* 3D drawing for a VIA (cylinder + filled circles) /* 3D drawing for a VIA (cylinder + filled circles)
*/ */
{ {
double x, y, r, hole; double x, y, r, hole;
int layer, top_layer, bottom_layer; int layer, top_layer, bottom_layer;
@ -236,24 +251,26 @@ int color;
r = via->m_Width * g_Parm_3D_Visu.m_BoardScale / 2; r = via->m_Width * g_Parm_3D_Visu.m_BoardScale / 2;
hole = g_Parm_3D_Visu.m_BoardSettings->m_ViaDrill * g_Parm_3D_Visu.m_BoardScale / 2; hole = g_Parm_3D_Visu.m_BoardSettings->m_ViaDrill * g_Parm_3D_Visu.m_BoardScale / 2;
x = via->m_Start.x * g_Parm_3D_Visu.m_BoardScale; x = via->m_Start.x * g_Parm_3D_Visu.m_BoardScale;
y = via->m_Start.y * g_Parm_3D_Visu.m_BoardScale; y = via->m_Start.y * g_Parm_3D_Visu.m_BoardScale;
via->ReturnLayerPair(&top_layer, &bottom_layer); via->ReturnLayerPair(&top_layer, &bottom_layer);
// Drawing filled circles: // Drawing filled circles:
for ( layer = bottom_layer; layer < g_Parm_3D_Visu.m_Layers; layer++ ) for( layer = bottom_layer; layer < g_Parm_3D_Visu.m_Layers; layer++ )
{ {
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer]; zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
if ( layer < g_Parm_3D_Visu.m_Layers-1 ) if( layer < g_Parm_3D_Visu.m_Layers - 1 )
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer]; color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
else color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[CMP_N]; else
if ( color & ITEM_NOT_SHOW ) continue; color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[CMP_N];
if( color & ITEM_NOT_SHOW )
continue;
SetGLColor(color); SetGLColor(color);
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0); glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
Draw3D_FilledCircle(x, -y, r, hole, zpos); Draw3D_FilledCircle(x, -y, r, hole, zpos);
if ( layer >= top_layer) break; if( layer >= top_layer)
break;
} }
// Drawing hole: // Drawing hole:
SetGLColor(DARKGRAY); SetGLColor(DARKGRAY);
@ -271,34 +288,34 @@ double x, y, xf, yf;
double zpos, w; double zpos, w;
int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[segment->GetLayer()]; int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[segment->GetLayer()];
if ( color & ITEM_NOT_SHOW ) return; if( color & ITEM_NOT_SHOW )
return;
SetGLColor(color); SetGLColor(color);
w = segment->m_Width * g_Parm_3D_Visu.m_BoardScale; w = segment->m_Width * g_Parm_3D_Visu.m_BoardScale;
x = segment->m_Start.x * g_Parm_3D_Visu.m_BoardScale; x = segment->m_Start.x * g_Parm_3D_Visu.m_BoardScale;
y = segment->m_Start.y * g_Parm_3D_Visu.m_BoardScale; y = segment->m_Start.y * g_Parm_3D_Visu.m_BoardScale;
xf = segment->m_End.x * g_Parm_3D_Visu.m_BoardScale; xf = segment->m_End.x * g_Parm_3D_Visu.m_BoardScale;
yf = segment->m_End.y * g_Parm_3D_Visu.m_BoardScale; yf = segment->m_End.y * g_Parm_3D_Visu.m_BoardScale;
if ( segment->GetLayer() == EDGE_N) if( segment->GetLayer() == EDGE_N )
{ {
for ( layer = 0; layer < g_Parm_3D_Visu.m_Layers; layer++ ) for( layer = 0; layer < g_Parm_3D_Visu.m_Layers; layer++ )
{ {
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0); glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer]; zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
Draw3D_FilledSegment( x, -y, xf, -yf, w, zpos); Draw3D_FilledSegment( x, -y, xf, -yf, w, zpos );
} }
} }
else else
{ {
zpos = g_Parm_3D_Visu.m_LayerZcoord[segment->GetLayer()]; zpos = g_Parm_3D_Visu.m_LayerZcoord[segment->GetLayer()];
Draw3D_FilledSegment( x, -y, xf, -yf, w, zpos); Draw3D_FilledSegment( x, -y, xf, -yf, w, zpos );
} }
} }
/*********************************************/ /*********************************************/
void MODULE::Draw3D(Pcb3D_GLCanvas * glcanvas) void MODULE::Draw3D(Pcb3D_GLCanvas * glcanvas)
/*********************************************/ /*********************************************/
@ -308,43 +325,45 @@ D_PAD * pad = m_Pads;
#if 0 #if 0
if( ! DisplayOpt.Show_Modules_Cmp ) if( ! DisplayOpt.Show_Modules_Cmp )
{ {
if(m_Layer == CMP_N) return; if( m_Layer == CMP_N )
return;
} }
if( ! DisplayOpt.Show_Modules_Cu ) if( ! DisplayOpt.Show_Modules_Cu )
{ {
if(m_Layer == COPPER_LAYER_N) return; if( m_Layer == COPPER_LAYER_N )
return;
} }
#endif #endif
/* Draw pads */ /* Draw pads */
glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE); glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
for( ; pad != NULL; pad = (D_PAD*) pad->Pnext ) for( ; pad != NULL; pad = (D_PAD*) pad->Pnext )
{ {
pad->Draw3D(glcanvas); pad->Draw3D(glcanvas);
} }
/* Draw module shape: 3D shape if exists (or module edge if not exists)*/ /* Draw module shape: 3D shape if exists (or module edge if not exists) */
Struct3D_Master * Struct3D = m_3D_Drawings; Struct3D_Master * Struct3D = m_3D_Drawings;
bool As3dShape = FALSE; bool As3dShape = FALSE;
glPushMatrix(); glPushMatrix();
glTranslatef(m_Pos.x * g_Parm_3D_Visu.m_BoardScale, glTranslatef( m_Pos.x * g_Parm_3D_Visu.m_BoardScale,
-m_Pos.y * g_Parm_3D_Visu.m_BoardScale, -m_Pos.y * g_Parm_3D_Visu.m_BoardScale,
g_Parm_3D_Visu.m_LayerZcoord[m_Layer] ); g_Parm_3D_Visu.m_LayerZcoord[m_Layer] );
if ( m_Orient ) if( m_Orient )
{ {
glRotatef( (double)m_Orient / 10, 0.0, 0.0, 1.0 ); glRotatef( (double)m_Orient / 10, 0.0, 0.0, 1.0 );
} }
if ( m_Layer == COPPER_LAYER_N ) if( m_Layer == COPPER_LAYER_N )
{ {
glRotatef( 180.0, 0.0, 1.0, 0.0 ); glRotatef( 180.0, 0.0, 1.0, 0.0 );
glRotatef( 180.0, 0.0, 0.0, 1.0 ); glRotatef( 180.0, 0.0, 0.0, 1.0 );
} }
DataScale3D = g_Parm_3D_Visu.m_BoardScale*UNITS3D_TO_UNITSPCB; DataScale3D = g_Parm_3D_Visu.m_BoardScale * UNITS3D_TO_UNITSPCB;
for ( ; Struct3D != NULL; Struct3D = (Struct3D_Master *) Struct3D->Pnext ) for( ; Struct3D != NULL; Struct3D = (Struct3D_Master *) Struct3D->Pnext )
{ {
if ( ! Struct3D->m_Shape3DName.IsEmpty() ) if( ! Struct3D->m_Shape3DName.IsEmpty() )
{ {
As3dShape = TRUE; As3dShape = TRUE;
Struct3D->ReadData(); Struct3D->ReadData();
@ -352,39 +371,42 @@ bool As3dShape = FALSE;
} }
glPopMatrix(); glPopMatrix();
if ( ! As3dShape) if( ! As3dShape )
{ {
EDA_BaseStruct * Struct = m_Drawings; EDA_BaseStruct * Struct = m_Drawings;
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
for( ;Struct != NULL; Struct = Struct->Pnext ) for( ; Struct != NULL; Struct = Struct->Pnext )
{ {
switch( Struct->Type() ) switch( Struct->Type() )
{ {
case TYPETEXTEMODULE: case TYPETEXTEMODULE:
break; break;
case TYPEEDGEMODULE: case TYPEEDGEMODULE:
((EDGE_MODULE *) Struct)->Draw3D(glcanvas); ((EDGE_MODULE *) Struct)->Draw3D(glcanvas);
break; break;
default: break; default:
break;
} }
} }
} }
} }
/***************************************************/ /***************************************************/
void EDGE_MODULE::Draw3D(Pcb3D_GLCanvas * glcanvas) void EDGE_MODULE::Draw3D(Pcb3D_GLCanvas * glcanvas)
/***************************************************/ /***************************************************/
{ {
int ux0, uy0, dx, dy,rayon, StAngle, EndAngle; int ux0, uy0, dx, dy, rayon, StAngle, EndAngle;
double scale, x, y, fx, fy, w, zpos ; double scale, x, y, fx, fy, w, zpos;
int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[m_Layer]; int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[m_Layer];
if ( color & ITEM_NOT_SHOW ) return; if( color & ITEM_NOT_SHOW )
return;
SetGLColor(color); SetGLColor(color);
glNormal3f( 0.0, 0.0, (m_Layer == COPPER_LAYER_N) ? -1.0 : 1.0); glNormal3f( 0.0, 0.0, (m_Layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
scale = g_Parm_3D_Visu.m_BoardScale; scale = g_Parm_3D_Visu.m_BoardScale;
ux0 = m_Start.x; ux0 = m_Start.x;
@ -393,28 +415,28 @@ int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[m_Layer];
dy = m_End.y; dy = m_End.y;
zpos = g_Parm_3D_Visu.m_LayerZcoord[m_Layer]; zpos = g_Parm_3D_Visu.m_LayerZcoord[m_Layer];
w = m_Width * g_Parm_3D_Visu.m_BoardScale; w = m_Width * g_Parm_3D_Visu.m_BoardScale;
switch (m_Shape ) switch( m_Shape )
{ {
case S_SEGMENT: case S_SEGMENT:
x = m_Start.x * g_Parm_3D_Visu.m_BoardScale; x = m_Start.x * g_Parm_3D_Visu.m_BoardScale;
y = m_Start.y * g_Parm_3D_Visu.m_BoardScale; y = m_Start.y * g_Parm_3D_Visu.m_BoardScale;
fx = dx * g_Parm_3D_Visu.m_BoardScale; fx = dx * g_Parm_3D_Visu.m_BoardScale;
fy = dy * g_Parm_3D_Visu.m_BoardScale; fy = dy * g_Parm_3D_Visu.m_BoardScale;
Draw3D_FilledSegment(x, -y, fx, -fy, w, zpos); Draw3D_FilledSegment(x, -y, fx, -fy, w, zpos);
break ; break ;
case S_CIRCLE: case S_CIRCLE:
rayon = (int)hypot((double)(dx-ux0),(double)(dy-uy0) ); rayon = (int)hypot( (double)(dx - ux0), (double)(dy - uy0) );
/* TO DO */ /* TO DO */
break; break;
case S_ARC: case S_ARC:
rayon = (int)hypot((double)(dx-ux0),(double)(dy-uy0) ); rayon = (int)hypot( (double)(dx - ux0), (double)(dy - uy0) );
StAngle = (int)ArcTangente( dy-uy0, dx-ux0 ); StAngle = (int)ArcTangente( dy - uy0, dx - ux0 );
EndAngle = StAngle + m_Angle; EndAngle = StAngle + m_Angle;
/* TO DO */ /* TO DO */
break; break;
} }
} }
@ -422,11 +444,11 @@ int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[m_Layer];
void D_PAD::Draw3D(Pcb3D_GLCanvas * glcanvas) void D_PAD::Draw3D(Pcb3D_GLCanvas * glcanvas)
/***********************************************/ /***********************************************/
/* Dessin 3D des pads avec leur trou de percage /* Dessin 3D des pads avec leur trou de percage
*/ */
{ {
int ii, ll, layer, nlmax; int ii, ll, layer, nlmax;
int ux0,uy0, int ux0, uy0,
dx,dx0,dy,dy0, dx, dx0, dy, dy0,
delta_cx, delta_cy, delta_cx, delta_cy,
xc, yc; xc, yc;
int angle, delta_angle; int angle, delta_angle;
@ -443,7 +465,7 @@ int color;
scale = g_Parm_3D_Visu.m_BoardScale; scale = g_Parm_3D_Visu.m_BoardScale;
holeX = (double)m_Drill.x * scale / 2; holeX = (double)m_Drill.x * scale / 2;
holeY = (double)m_Drill.y * scale / 2; holeY = (double)m_Drill.y * scale / 2;
hole = MIN (holeX,holeY); hole = MIN(holeX, holeY);
/* calcul du centre des formes des pads : */ /* calcul du centre des formes des pads : */
shape_pos = ReturnShapePos(); shape_pos = ReturnShapePos();
@ -453,86 +475,98 @@ int color;
yc = uy0; yc = uy0;
/* le trace depend de la rotation de l'empreinte */ /* le trace depend de la rotation de l'empreinte */
dx = dx0 = m_Size.x >> 1 ; dx = dx0 = m_Size.x >> 1;
dy = dy0 = m_Size.y >> 1 ; /* demi dim dx et dy */ dy = dy0 = m_Size.y >> 1; /* demi dim dx et dy */
angle = m_Orient; angle = m_Orient;
drillx = m_Pos.x * scale; drillx = m_Pos.x * scale;
drilly = m_Pos.y * scale; drilly = m_Pos.y * scale;
/* Draw the pad hole (TODO: draw OBLONG hole)*/ /* Draw the pad hole (TODO: draw OBLONG hole) */
if ( holeX && holeY ) if( holeX && holeY )
{ {
SetGLColor(DARKGRAY); SetGLColor(DARKGRAY);
Draw3D_FilledCylinder(drillx, -drilly, hole, g_Parm_3D_Visu.m_LayerZcoord[CMP_N], 0.0); Draw3D_FilledCylinder(drillx, -drilly, hole, g_Parm_3D_Visu.m_LayerZcoord[CMP_N], 0.0);
} }
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
nlmax = g_Parm_3D_Visu.m_Layers-1; nlmax = g_Parm_3D_Visu.m_Layers - 1;
Oncu = (m_Masque_Layer & CUIVRE_LAYER) ? TRUE : FALSE; Oncu = (m_Masque_Layer & CUIVRE_LAYER) ? TRUE : FALSE;
Oncmp = (m_Masque_Layer & CMP_LAYER) ? TRUE : FALSE; Oncmp = (m_Masque_Layer & CMP_LAYER) ? TRUE : FALSE;
Both = Oncu && Oncmp; Both = Oncu && Oncmp;
switch (m_PadShape & 0x7F) switch( m_PadShape & 0x7F )
{
case CIRCLE :
x = xc * scale;
y = yc * scale;
r = (double)dx * scale;
for( layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; layer++ )
{ {
case CIRCLE : if( layer && (layer == nlmax) )
x = xc * scale; layer = CMP_N;
y = yc * scale; if( (layer == CMP_N) && ! Oncmp )
r = (double)dx * scale; continue;
for ( layer = COPPER_LAYER_N; layer <= CMP_N; layer ++) if( (layer == COPPER_LAYER_N) && ! Oncu )
{ continue;
if (layer && (layer == nlmax) ) layer = CMP_N; if( (layer > FIRST_COPPER_LAYER) && (layer < LAST_COPPER_LAYER) && !Both)
if ( (layer == CMP_N) && ! Oncmp ) continue; continue;
if ( (layer == COPPER_LAYER_N) && ! Oncu ) continue; color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
if ( (layer > COPPER_LAYER_N) && (layer < CMP_N) && !Both) continue; if( color & ITEM_NOT_SHOW )
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer]; continue;
if ( color & ITEM_NOT_SHOW ) continue; SetGLColor(color);
SetGLColor(color); glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0); zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer]; Draw3D_FilledCircle(x, -y, r, hole, zpos);
Draw3D_FilledCircle(x, -y, r, hole, zpos); }
} break;
break;
case OVALE : case OVALE :
/* calcul de l'entraxe de l'ellipse */ /* calcul de l'entraxe de l'ellipse */
if( dx > dy ) /* ellipse horizontale */ if( dx > dy ) /* ellipse horizontale */
{ {
delta_cx = dx - dy; delta_cy = 0; delta_cx = dx - dy;
w = m_Size.y * scale; delta_cy = 0;
delta_angle = angle+900; w = m_Size.y * scale;
} delta_angle = angle + 900;
else /* ellipse verticale */ }
{ else /* ellipse verticale */
delta_cx = 0; delta_cy = dy - dx; {
w = m_Size.x * scale; delta_cx = 0;
delta_angle = angle; delta_cy = dy - dx;
} w = m_Size.x * scale;
RotatePoint(&delta_cx, &delta_cy, angle); delta_angle = angle;
{ }
RotatePoint(&delta_cx, &delta_cy, angle);
{
double ox, oy, fx, fy; double ox, oy, fx, fy;
ox = (double)(ux0 + delta_cx) * scale; ox = (double)(ux0 + delta_cx) * scale;
oy = (double)(uy0 + delta_cy) * scale; oy = (double)(uy0 + delta_cy) * scale;
fx = (double)(ux0 - delta_cx) * scale; fx = (double)(ux0 - delta_cx) * scale;
fy = (double)(uy0 - delta_cy) * scale; fy = (double)(uy0 - delta_cy) * scale;
for ( layer = COPPER_LAYER_N; layer <= CMP_N; layer ++) for( layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; layer ++ )
{ {
if (layer && (layer == nlmax) ) layer = CMP_N; if( layer && (layer == nlmax) )
if ( (layer == CMP_N) && ! Oncmp ) continue; layer = CMP_N;
if ( (layer == COPPER_LAYER_N) && ! Oncu ) continue; if( (layer == CMP_N) && ! Oncmp )
if ( (layer > COPPER_LAYER_N) && (layer < CMP_N) && !Both) continue; continue;
if( (layer == COPPER_LAYER_N) && ! Oncu )
continue;
if( (layer > FIRST_COPPER_LAYER) && (layer < LAST_COPPER_LAYER) && !Both )
continue;
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer]; color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0); glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
if ( color & ITEM_NOT_SHOW ) continue; if( color & ITEM_NOT_SHOW )
continue;
SetGLColor(color); SetGLColor(color);
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer]; zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
Draw3D_FilledSegmentWithHole(ox, -oy, fx, -fy, w, drillx, -drilly, hole, zpos); Draw3D_FilledSegmentWithHole(ox, -oy, fx, -fy, w, drillx, -drilly, hole, zpos);
} }
} }
break; break;
case RECT : case RECT :
// case SPECIAL_PAD: // case SPECIAL_PAD:
case TRAPEZE: case TRAPEZE:
{ {
int ddx, ddy ; int ddx, ddy ;
ddx = m_DeltaSize.x >> 1 ; ddx = m_DeltaSize.x >> 1 ;
ddy = m_DeltaSize.y >> 1 ; /* demi dim dx et dy */ ddy = m_DeltaSize.y >> 1 ; /* demi dim dx et dy */
@ -549,74 +583,84 @@ int color;
coord[3][0] = + dx + ddy; coord[3][0] = + dx + ddy;
coord[3][1] = + dy - ddx; coord[3][1] = + dy - ddx;
for (ii = 0; ii < 4; ii++) for( ii = 0; ii < 4; ii++ )
{ {
RotatePoint(&coord[ii][0],&coord[ii][1], angle); RotatePoint(&coord[ii][0], &coord[ii][1], angle);
coord[ii][0] += ux0; coord[ii][0] += ux0;
coord[ii][1] += uy0; coord[ii][1] += uy0;
ll = ii*2; ll = ii * 2;
fcoord[ll][0] = coord[ii][0] * scale; fcoord[ll][0] = coord[ii][0] * scale;
fcoord[ll][1] = coord[ii][1] * scale; fcoord[ll][1] = coord[ii][1] * scale;
} }
for (ii = 0; ii < 7; ii+=2)
{ for( ii = 0; ii < 7; ii += 2 )
ll = ii+2; if (ll > 7) ll -= 8; {
fcoord[ii+1][0] = (fcoord[ii][0] + fcoord[ll][0])/2; ll = ii + 2;
fcoord[ii+1][1] = (fcoord[ii][1] + fcoord[ll][1])/2; if( ll > 7 )
} ll -= 8;
for (ii = 0; ii < 8; ii++) fcoord[ii + 1][0] = (fcoord[ii][0] + fcoord[ll][0]) / 2;
{ fcoord[ii + 1][1] = (fcoord[ii][1] + fcoord[ll][1]) / 2;
f_hole_coord[ii][0] = -hole*0.707; }
f_hole_coord[ii][1] = hole*0.707;
for( ii = 0; ii < 8; ii++ )
{
f_hole_coord[ii][0] = -hole * 0.707;
f_hole_coord[ii][1] = hole * 0.707;
RotatePoint(&f_hole_coord[ii][0], &f_hole_coord[ii][1], RotatePoint(&f_hole_coord[ii][0], &f_hole_coord[ii][1],
angle -(ii * 450) ); angle - (ii * 450));
f_hole_coord[ii][0] += drillx; f_hole_coord[ii][0] += drillx;
f_hole_coord[ii][1] += drilly; f_hole_coord[ii][1] += drilly;
} }
for ( layer = COPPER_LAYER_N; layer <= CMP_N; layer ++) for( layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; layer++ )
{ {
if (layer && (layer == nlmax) ) layer = CMP_N; if( layer && (layer == nlmax) )
if ( (layer == CMP_N) && ! Oncmp ) continue; layer = CMP_N;
if ( (layer == COPPER_LAYER_N) && ! Oncu ) continue; if( (layer == CMP_N) && ! Oncmp )
if ( (layer > COPPER_LAYER_N) && (layer < CMP_N) && !Both) continue; continue;
if( (layer == COPPER_LAYER_N) && ! Oncu )
continue;
if( (layer > FIRST_COPPER_LAYER) && (layer < LAST_COPPER_LAYER) && !Both )
continue;
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer]; color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0); glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
if ( color & ITEM_NOT_SHOW ) continue; if( color & ITEM_NOT_SHOW )
continue;
SetGLColor(color); SetGLColor(color);
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer]; zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
glBegin(GL_QUAD_STRIP); glBegin(GL_QUAD_STRIP);
for ( ii = 0; ii < 8; ii++ ) for( ii = 0; ii < 8; ii++ )
{ {
glVertex3f( f_hole_coord[ii][0], -f_hole_coord[ii][1] , zpos); glVertex3f( f_hole_coord[ii][0], -f_hole_coord[ii][1], zpos );
glVertex3f( fcoord[ii][0], -fcoord[ii][1] , zpos); glVertex3f( fcoord[ii][0], -fcoord[ii][1], zpos );
} }
glVertex3f( f_hole_coord[0][0], -f_hole_coord[0][1] , zpos); glVertex3f( f_hole_coord[0][0], -f_hole_coord[0][1], zpos );
glVertex3f( fcoord[0][0], -fcoord[0][1] , zpos); glVertex3f( fcoord[0][0], -fcoord[0][1], zpos );
glEnd(); glEnd();
} }
break;
default:
break;
}
} }
break;
default:
break;
}
} }
/*************************/ /*************************/
void SetGLColor(int color) void SetGLColor(int color)
/*************************/ /*************************/
{ {
double red, green,blue; double red, green, blue;
StructColors colordata = ColorRefs[color & MASKCOLOR]; StructColors colordata = ColorRefs[color & MASKCOLOR];
red = colordata.m_Red / 255.0; red = colordata.m_Red / 255.0;
blue = colordata.m_Blue / 255.0; blue = colordata.m_Blue / 255.0;
green = colordata.m_Green / 255.0; green = colordata.m_Green / 255.0;
glColor3f(red, green,blue); glColor3f(red, green, blue);
} }
/********************************************************/ /********************************************************/
static void Draw3D_FilledCircle(double posx, double posy, static void Draw3D_FilledCircle(double posx, double posy,
double rayon, double hole, double zpos) double rayon, double hole, double zpos)
@ -626,18 +670,21 @@ int ii, slice = 16;
double x, y; double x, y;
glBegin(GL_QUAD_STRIP); glBegin(GL_QUAD_STRIP);
for ( ii = 0; ii <= slice; ii++ ) for( ii = 0; ii <= slice; ii++ )
{ {
x = hole; y = 0.0; x = hole;
y = 0.0;
RotatePoint(&x, &y, ii * 225); RotatePoint(&x, &y, ii * 225);
glVertex3f( x + posx, y + posy, zpos); glVertex3f( x + posx, y + posy, zpos );
x = rayon; y = 0.0; x = rayon;
y = 0.0;
RotatePoint(&x, &y, ii * 225); RotatePoint(&x, &y, ii * 225);
glVertex3f( x + posx, y + posy, zpos); glVertex3f( x + posx, y + posy, zpos );
} }
glEnd(); glEnd();
} }
/*********************************************************/ /*********************************************************/
static void Draw3D_FilledCylinder(double posx, double posy, static void Draw3D_FilledCylinder(double posx, double posy,
double rayon, double height, double zpos) double rayon, double height, double zpos)
@ -649,43 +696,46 @@ double x, y;
S3D_Vertex coords[4]; S3D_Vertex coords[4];
double tmp = DataScale3D; double tmp = DataScale3D;
DataScale3D = 1.0; //les coord sont deja a l'echelle pour Set_Object_Data(); DataScale3D = 1.0; // les coord sont deja a l'echelle pour Set_Object_Data();
coords[0].x = coords[1].x = posx + rayon; coords[0].x = coords[1].x = posx + rayon;
coords[0].y = coords[1].y = posy; coords[0].y = coords[1].y = posy;
coords[0].z = coords[3].z = zpos; coords[0].z = coords[3].z = zpos;
coords[1].z = coords[2].z = zpos + height; coords[1].z = coords[2].z = zpos + height;
for ( ii = 0; ii <= NB_SEGM; ii++ ) for( ii = 0; ii <= NB_SEGM; ii++ )
{ {
x = rayon; y = 0.0; x = rayon;
RotatePoint(&x, &y, ii * (3600/NB_SEGM)); y = 0.0;
RotatePoint(&x, &y, ii * (3600 / NB_SEGM));
coords[2].x = coords[3].x = posx + x; coords[2].x = coords[3].x = posx + x;
coords[2].y = coords[3].y = posy + y; coords[2].y = coords[3].y = posy + y;
Set_Object_Data(coords, 4 ); Set_Object_Data( coords, 4 );
coords[0].x = coords[2].x; coords[0].x = coords[2].x;
coords[0].y = coords[2].y; coords[0].y = coords[2].y;
coords[1].x = coords[3].x; coords[1].x = coords[3].x;
coords[1].y = coords[3].y; coords[1].y = coords[3].y;
} }
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
DataScale3D = tmp; DataScale3D = tmp;
} }
/*****************************************************************/ /*****************************************************************/
static void Draw3D_FilledSegment(double startx, double starty, static void Draw3D_FilledSegment(double startx, double starty,
double endx, double endy,double width, double zpos) double endx, double endy,double width, double zpos)
/*****************************************************************/ /*****************************************************************/
/* trace un polygone semblable a un segment a bouts ronds /* trace un polygone semblable a un segment a bouts ronds
*/ */
{ {
double dx, dy, x, y, firstx=0, firsty=0; double dx, dy, x, y, firstx=0, firsty=0;
int ii, angle; int ii, angle;
/* on va calculer les coordonnées du segment supposé horizontal, // on va calculer les coordonnées du segment supposé horizontal,
puis tourner les cordonnes de l'angle voulu */ // puis tourner les cordonnes de l'angle voulu
dx = endx - startx; dy = endy - starty; dx = endx - startx;
angle = (int)(( atan2( dy, dx ) / M_PI * 1800)+0.5) ; dy = endy - starty;
angle = (int)( ( atan2(dy, dx) * 1800 / M_PI ) + 0.5 );
RotatePoint(&dx, &dy, angle); // apres rotation: dx = longueur du segment RotatePoint(&dx, &dy, angle); // apres rotation: dx = longueur du segment
// dy = 0; // dy = 0;
@ -693,64 +743,71 @@ int ii, angle;
glBegin(GL_POLYGON); glBegin(GL_POLYGON);
// tracé de l'arrondi a droite (1er demi polygone a la fin du segment) // tracé de l'arrondi a droite (1er demi polygone a la fin du segment)
for ( ii = 0; ii <= 8; ii++ ) for( ii = 0; ii <= 8; ii++ )
{ {
x = 0.0; y =-width; x = 0.0;
y = -width;
RotatePoint(&x, &y, -ii * 225); RotatePoint(&x, &y, -ii * 225);
x += dx; x += dx;
RotatePoint(&x, &y, -angle); RotatePoint(&x, &y, -angle);
glVertex3f( startx + x, starty+y, zpos); glVertex3f( startx + x, starty+y, zpos );
if ( ii == 0 ) if( ii == 0 )
{ {
firstx = startx + x; firstx = startx + x;
firsty = starty + y; firsty = starty + y;
} }
} }
// tracé de l'arrondi a gauche (2ieme demi polygone a l'origine du segment) // tracé de l'arrondi a gauche (2ieme demi polygone a l'origine du segment)
for ( ii = 0; ii <= 8; ii++ ) for( ii = 0; ii <= 8; ii++ )
{ {
int jj = ii * 225; int jj = ii * 225;
x = 0.0; y = width; x = 0.0;
RotatePoint(&x, &y, -angle -jj); y = width;
glVertex3f( startx + x, starty+y, zpos); RotatePoint(&x, &y, -angle - jj);
glVertex3f( startx + x, starty+y, zpos );
} }
glVertex3f( firstx, firsty, zpos); glVertex3f( firstx, firsty, zpos );
glEnd(); glEnd();
} }
/*****************************************************************/ /*****************************************************************/
static void Draw3D_FilledSegmentWithHole(double startx, double starty, static void Draw3D_FilledSegmentWithHole(double startx, double starty,
double endx, double endy,double width, double endx, double endy, double width,
double holex, double holey, double holeradius, double zpos) double holex, double holey, double holeradius, double zpos)
/*****************************************************************/ /*****************************************************************/
/* trace un polygone semblable a un segment a bouts ronds avec trou /* trace un polygone semblable a un segment a bouts ronds avec trou
*/ */
{ {
double x, y, xin, yin; double x, y, xin, yin;
double firstx=0, firsty=0, firstxin=0, firstyin=0; double firstx = 0, firsty = 0, firstxin = 0, firstyin = 0;
int ii, angle, theta; int ii, angle, theta;
/* on va calculer les coordonnées du segment supposé horizontal, // on va calculer les coordonnées du segment supposé horizontal,
puis tourner les cordonnes de l'angle voulu // puis tourner les cordonnes de l'angle voulu
Tous des calculs se font avec startx, starty comme origine du tracé */ // Tous des calculs se font avec startx, starty comme origine du tracé
endx -= startx; endy -= starty; endx -= startx;
holex -= startx; holey -= starty; endy -= starty;
angle = (int)(( atan2( endy, endx ) / M_PI * 1800)+0.5) ; holex -= startx;
holey -= starty;
angle = (int)( ( atan2(endy, endx) * 1800 / M_PI ) + 0.5 );
RotatePoint(&endx, &endy, angle); // apres rotation: endx = longueur du segment RotatePoint(&endx, &endy, angle); // apres rotation: endx = longueur du segment
// endy = 0; // endy = 0;
RotatePoint(&holex, &holey, angle); RotatePoint(&holex, &holey, angle);
width /= 2; width /= 2;
glBegin(GL_QUAD_STRIP); glBegin(GL_QUAD_STRIP);
// tracé de l'arrondi a droite (1er demi polygone a la fin du segment) // tracé de l'arrondi a droite (1er demi polygone a la fin du segment)
// autour du demi-trou de percage // autour du demi-trou de percage
for ( ii = 0; ii <= 8; ii++ ) for( ii = 0; ii <= 8; ii++ )
{ {
x = 0.0; y = -width; x = 0.0;
xin = 0.0; yin = - holeradius; y = -width;
xin = 0.0;
yin = -holeradius;
theta = -ii * 225; theta = -ii * 225;
RotatePoint(&x, &y, theta); RotatePoint(&x, &y, theta);
RotatePoint(&xin, &yin, theta); RotatePoint(&xin, &yin, theta);
@ -758,9 +815,9 @@ int ii, angle, theta;
RotatePoint(&x, &y, -angle); RotatePoint(&x, &y, -angle);
xin += holex; xin += holex;
RotatePoint(&xin, &yin, -angle); RotatePoint(&xin, &yin, -angle);
glVertex3f( startx + xin, starty+yin, zpos); glVertex3f( startx + xin, starty+yin, zpos );
glVertex3f( startx + x, starty+y, zpos); glVertex3f( startx + x, starty+y, zpos );
if ( ii == 0 ) // Memorisation du point de départ du tracé if( ii == 0 ) // Memorisation du point de départ du tracé
{ {
firstx = startx + x; firstx = startx + x;
firsty = starty + y; firsty = starty + y;
@ -769,21 +826,22 @@ int ii, angle, theta;
} }
} }
// tracé de l'arrondi a gauche (2ieme demi polygone a l'origine du segment) // tracé de l'arrondi a gauche (2ieme demi polygone a l'origine du segment)
for ( ii = 0; ii <= 8; ii++ ) for( ii = 0; ii <= 8; ii++ )
{ {
theta = - ii * 225; theta = -ii * 225;
x = 0.0; y = width; x = 0.0;
y = width;
RotatePoint(&x, &y, -angle + theta); RotatePoint(&x, &y, -angle + theta);
xin = 0.0; yin = holeradius; xin = 0.0;
yin = holeradius;
RotatePoint(&xin, &yin, theta); RotatePoint(&xin, &yin, theta);
xin += holex; xin += holex;
RotatePoint(&xin, &yin, -angle); RotatePoint(&xin, &yin, -angle);
glVertex3f( startx + xin,starty + yin, zpos); glVertex3f( startx + xin,starty + yin, zpos );
glVertex3f( startx + x, starty + y, zpos); glVertex3f( startx + x, starty + y, zpos );
} }
glVertex3f( firstxin, firstyin, zpos); glVertex3f( firstxin, firstyin, zpos );
glVertex3f( firstx, firsty, zpos); glVertex3f( firstx, firsty, zpos );
glEnd(); glEnd();
} }

View File

@ -4,6 +4,14 @@ Started 2007-June-11
Please add newer entries at the top, list the date and your name with Please add newer entries at the top, list the date and your name with
email address. email address.
2007-Nov-01 UPDATE Geoff Harland <gharlandau@yahoo.com.au>
================================================================================
+ pcbnew
* Provided new definitions of FIRST_COPPER_LAYER and LAST_COPPER_LAYER within
include/pcbstruct.h, and used those definitions within various other files.
Beautified and generally refined 3d-viewer/3d_draw.cpp and pcbnew/plotgerb.cpp.
2007-Oct-31 UPDATE Jean-Pierre Charras <jean-pierre.charras@inpg.fr> 2007-Oct-31 UPDATE Jean-Pierre Charras <jean-pierre.charras@inpg.fr>
================================================================================ ================================================================================
+kicad: +kicad:
@ -401,8 +409,8 @@ email address.
field. (Refer to 2007-Oct-2 UPDATE notes for the relevance of this.) field. (Refer to 2007-Oct-2 UPDATE notes for the relevance of this.)
* Beautification and house keeping. * Beautification and house keeping.
+ eeschema + eeschema
* The editpart.cpp and editpart.cpp files (which are no longer used) have been * The editpart.cpp and libedpart.cpp files (which are no longer used) have been
removed, and replaced with editpart.cpp.notused and editpart.cpp.notused removed, and replaced with editpart.cpp.notused and libedpart.cpp.notused
+ cvpcb + cvpcb
* Additional "OK", "Cancel", and "Apply" buttons have now been provided for the * Additional "OK", "Cancel", and "Apply" buttons have now been provided for the
"Options" dialog box which lists various display options for footprints. "Options" dialog box which lists various display options for footprints.

View File

@ -153,7 +153,7 @@ static int SavePcbFormatAscii( WinEDA_GerberFrame* frame, FILE* aFile,
if( pcb_layer_number < 0 ) if( pcb_layer_number < 0 )
continue; continue;
if( pcb_layer_number > CMP_N ) if( pcb_layer_number > LAST_COPPER_LAYER )
{ {
DRAWSEGMENT* drawitem = new DRAWSEGMENT( pcb, TYPEDRAWSEGMENT ); DRAWSEGMENT* drawitem = new DRAWSEGMENT( pcb, TYPEDRAWSEGMENT );

View File

@ -266,7 +266,7 @@ bool AsCmpLayer = false;
AsCmpLayer = true; AsCmpLayer = true;
else else
{ {
if( LayerLookUpTable[ii] >= CMP_N ) if( LayerLookUpTable[ii] >= LAST_COPPER_LAYER )
continue; // not a copper layer continue; // not a copper layer
if( LayerLookUpTable[ii] >= g_DesignSettings.m_CopperLayerCount ) if( LayerLookUpTable[ii] >= g_DesignSettings.m_CopperLayerCount )
g_DesignSettings.m_CopperLayerCount++; g_DesignSettings.m_CopperLayerCount++;
@ -275,8 +275,8 @@ bool AsCmpLayer = false;
if( AsCmpLayer ) if( AsCmpLayer )
g_DesignSettings.m_CopperLayerCount++; g_DesignSettings.m_CopperLayerCount++;
if( g_DesignSettings.m_CopperLayerCount > CMP_N + 1 ) // should not occur. if( g_DesignSettings.m_CopperLayerCount > NB_COPPER_LAYERS ) // should not occur.
g_DesignSettings.m_CopperLayerCount = CMP_N + 1; g_DesignSettings.m_CopperLayerCount = NB_COPPER_LAYERS;
EndModal( 1 ); EndModal( 1 );
} }

View File

@ -35,6 +35,7 @@
/* Layer identification (layer number) */ /* Layer identification (layer number) */
#define FIRST_COPPER_LAYER 0
#define COPPER_LAYER_N 0 #define COPPER_LAYER_N 0
#define LAYER_N_2 1 /* Numero layer 2 */ #define LAYER_N_2 1 /* Numero layer 2 */
#define LAYER_N_3 2 /* Numero layer 3 */ #define LAYER_N_3 2 /* Numero layer 3 */
@ -52,7 +53,8 @@
#define LAYER_N_15 14 /* Numero layer 15 */ #define LAYER_N_15 14 /* Numero layer 15 */
#define LAYER_CMP_N 15 #define LAYER_CMP_N 15
#define CMP_N 15 #define CMP_N 15
#define NB_COPPER_LAYERS (CMP_N + 1) #define LAST_COPPER_LAYER 15
#define NB_COPPER_LAYERS (LAST_COPPER_LAYER + 1)
#define FIRST_NO_COPPER_LAYER 16 #define FIRST_NO_COPPER_LAYER 16
#define ADHESIVE_N_CU 16 #define ADHESIVE_N_CU 16

View File

@ -181,7 +181,7 @@ void WinEDA_BasePcbFrame::SwitchLayer( wxDC* DC, int layer )
// Copper layers cannot be selected unconditionally; how many // Copper layers cannot be selected unconditionally; how many
// of those layers are currently enabled needs to be checked. // of those layers are currently enabled needs to be checked.
if( (layer >= COPPER_LAYER_N) && (layer <= CMP_N) ) if( (layer >= FIRST_COPPER_LAYER) && (layer <= LAST_COPPER_LAYER) )
{ {
// If only one copper layer is enabled, the only such layer // If only one copper layer is enabled, the only such layer
// that can be selected to is the "Copper" layer (so the // that can be selected to is the "Copper" layer (so the

View File

@ -173,7 +173,7 @@ void EDGE_MODULE::Draw( WinEDA_DrawPanel* panel, wxDC* DC,
GRSetDrawMode( DC, draw_mode ); GRSetDrawMode( DC, draw_mode );
typeaff = frame->m_DisplayModEdge; typeaff = frame->m_DisplayModEdge;
if( m_Layer <= CMP_N ) if( m_Layer <= LAST_COPPER_LAYER )
{ {
typeaff = frame->m_DisplayPcbTrackFill; typeaff = frame->m_DisplayPcbTrackFill;
if( !typeaff ) if( !typeaff )

View File

@ -99,8 +99,8 @@ int TEXTE_PCB::ReadTextePcbDescr( FILE* File, int* LineNum )
{ {
sscanf( Line + 2, " %d %d %lX %d\n", &m_Layer, &m_Miroir, sscanf( Line + 2, " %d %d %lX %d\n", &m_Layer, &m_Miroir,
&m_TimeStamp, &dummy ); &m_TimeStamp, &dummy );
if( m_Layer < COPPER_LAYER_N ) if( m_Layer < FIRST_COPPER_LAYER )
m_Layer = COPPER_LAYER_N; m_Layer = FIRST_COPPER_LAYER;
if( m_Layer > LAST_NO_COPPER_LAYER ) if( m_Layer > LAST_NO_COPPER_LAYER )
m_Layer = LAST_NO_COPPER_LAYER; m_Layer = LAST_NO_COPPER_LAYER;

View File

@ -268,7 +268,7 @@ int TRACK::ReturnMaskLayer()
if( via_type == VIA_THROUGH ) if( via_type == VIA_THROUGH )
return ALL_CU_LAYERS; return ALL_CU_LAYERS;
// VIA_BLIND ou VIA_BURIED: // VIA_BLIND or VIA_BURIED:
int bottom_layer, top_layer; int bottom_layer, top_layer;
@ -720,7 +720,7 @@ void TRACK::Draw( WinEDA_DrawPanel* panel, wxDC* DC, int draw_mode )
} }
/* Shows clearance (for tracks and vias, not for zone segments */ /* Shows clearance (for tracks and vias, not for zone segments */
if( DisplayOpt.DisplayTrackIsol && ( m_Layer <= CMP_N ) if( DisplayOpt.DisplayTrackIsol && ( m_Layer <= LAST_COPPER_LAYER )
&& ( Type() == TYPETRACK || Type() == TYPEVIA) ) && ( Type() == TYPETRACK || Type() == TYPEVIA) )
{ {
GRCSegm( &panel->m_ClipBox, DC, m_Start.x, m_Start.y, GRCSegm( &panel->m_ClipBox, DC, m_Start.x, m_Start.y,

View File

@ -136,12 +136,12 @@ WinEDA_CotationPropertiesFrame::WinEDA_CotationPropertiesFrame( WinEDA_PcbFrame*
wxDefaultPosition, wxDefaultSize ); wxDefaultPosition, wxDefaultSize );
LeftBoxSizer->Add( m_SelLayerBox, 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 5 ); LeftBoxSizer->Add( m_SelLayerBox, 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 5 );
int ii; int ii;
for( ii = CMP_N + 1; ii < NB_LAYERS; ii++ ) for( ii = FIRST_NO_COPPER_LAYER; ii < NB_LAYERS; ii++ )
{ {
m_SelLayerBox->Append( ReturnPcbLayerName( ii ) ); m_SelLayerBox->Append( ReturnPcbLayerName( ii ) );
} }
m_SelLayerBox->SetSelection( Cotation->GetLayer() - (CMP_N + 1) ); m_SelLayerBox->SetSelection( Cotation->GetLayer() - FIRST_NO_COPPER_LAYER );
GetSizer()->Fit( this ); GetSizer()->Fit( this );
GetSizer()->SetSizeHints( this ); GetSizer()->SetSizeHints( this );
@ -175,8 +175,8 @@ void WinEDA_CotationPropertiesFrame::OnOkClick( wxCommandEvent& event )
m_TxtWidthCtrl->GetValue(); m_TxtWidthCtrl->GetValue();
CurrentCotation->m_Text->m_Miroir = (m_Mirror->GetSelection() == 0) ? 1 : 0; CurrentCotation->m_Text->m_Miroir = (m_Mirror->GetSelection() == 0) ? 1 : 0;
CurrentCotation->SetLayer( m_SelLayerBox->GetChoice() + CMP_N + 1 ); CurrentCotation->SetLayer( m_SelLayerBox->GetChoice() + FIRST_NO_COPPER_LAYER );
CurrentCotation->m_Text->SetLayer( m_SelLayerBox->GetChoice() + CMP_N + 1 ); CurrentCotation->m_Text->SetLayer( m_SelLayerBox->GetChoice() + FIRST_NO_COPPER_LAYER );
CurrentCotation->m_Text->CreateDrawData(); CurrentCotation->m_Text->CreateDrawData();

View File

@ -194,11 +194,11 @@ void WinEDA_ModuleEditFrame::Edit_Edge_Layer( EDGE_MODULE* Edge, wxDC* DC )
/* Ask for the new layer */ /* Ask for the new layer */
new_layer = SelectLayer( new_layer, COPPER_LAYER_N, LAST_NO_COPPER_LAYER ); new_layer = SelectLayer( new_layer, FIRST_COPPER_LAYER, LAST_NO_COPPER_LAYER );
if( new_layer < 0 ) if( new_layer < 0 )
return; return;
if ( new_layer >= COPPER_LAYER_N && new_layer <= LAYER_CMP_N ) if ( new_layer >= FIRST_COPPER_LAYER && new_layer <= LAST_COPPER_LAYER )
/* an edge is put on a copper layer, and it is very dangerous. a confirmation is requested */ /* an edge is put on a copper layer, and it is very dangerous. a confirmation is requested */
{ {
if ( ! IsOK(this, _("The graphic item will be on a copper layer.It is very dangerous. Are you sure") ) ) if ( ! IsOK(this, _("The graphic item will be on a copper layer.It is very dangerous. Are you sure") ) )

View File

@ -632,7 +632,7 @@ void WinEDA_PcbFrame::Process_Special_Functions( wxCommandEvent& event )
break; break;
case ID_POPUP_PCB_SELECT_CU_LAYER: case ID_POPUP_PCB_SELECT_CU_LAYER:
itmp = SelectLayer( GetScreen()->m_Active_Layer, -1, CMP_N ); itmp = SelectLayer( GetScreen()->m_Active_Layer, -1, LAST_COPPER_LAYER );
if( itmp >= 0 ) if( itmp >= 0 )
GetScreen()->m_Active_Layer = itmp; GetScreen()->m_Active_Layer = itmp;
break; break;
@ -1005,7 +1005,7 @@ void WinEDA_PcbFrame::SwitchLayer( wxDC* DC, int layer )
// Copper layers cannot be selected unconditionally; how many // Copper layers cannot be selected unconditionally; how many
// of those layers are currently enabled needs to be checked. // of those layers are currently enabled needs to be checked.
if( (layer >= COPPER_LAYER_N) && (layer <= CMP_N) ) if( (layer >= FIRST_COPPER_LAYER) && (layer <= LAST_COPPER_LAYER) )
{ {
// If only one copper layer is enabled, the only such layer // If only one copper layer is enabled, the only such layer
// that can be selected to is the "Copper" layer (so the // that can be selected to is the "Copper" layer (so the

View File

@ -162,7 +162,7 @@ void WinEDA_PcbFrame::Delete_Drawings_All_Layer( DRAWSEGMENT* Segment, wxDC* DC
COTATION* Cotation; COTATION* Cotation;
int layer = Segment->GetLayer(); int layer = Segment->GetLayer();
if( layer <= CMP_N ) if( layer <= LAST_COPPER_LAYER )
{ {
DisplayError( this, _( "Copper layer global delete not allowed!" ), 20 ); DisplayError( this, _( "Copper layer global delete not allowed!" ), 20 );
return; return;

View File

@ -202,12 +202,12 @@ void WinEDA_PcbFrame::OnHotKey( wxDC* DC, int hotkey,
case HK_SWITCH_LAYER_TO_PREVIOUS: case HK_SWITCH_LAYER_TO_PREVIOUS:
ll = GetScreen()->m_Active_Layer; ll = GetScreen()->m_Active_Layer;
if( (ll <= COPPER_LAYER_N) || (ll > CMP_N) ) if( (ll <= FIRST_COPPER_LAYER) || (ll > LAST_COPPER_LAYER) )
break; break;
if( m_Pcb->m_BoardSettings->m_CopperLayerCount < 2 ) // Single layer if( m_Pcb->m_BoardSettings->m_CopperLayerCount < 2 ) // Single layer
ll = COPPER_LAYER_N; ll = COPPER_LAYER_N;
else if( ll == CMP_N ) else if( ll == LAST_COPPER_LAYER )
ll = MAX( COPPER_LAYER_N, m_Pcb->m_BoardSettings->m_CopperLayerCount - 2 ); ll = MAX( FIRST_COPPER_LAYER, m_Pcb->m_BoardSettings->m_CopperLayerCount - 2 );
else else
ll--; ll--;
SwitchLayer( DC, ll ); SwitchLayer( DC, ll );
@ -215,12 +215,12 @@ void WinEDA_PcbFrame::OnHotKey( wxDC* DC, int hotkey,
case HK_SWITCH_LAYER_TO_NEXT: case HK_SWITCH_LAYER_TO_NEXT:
ll = GetScreen()->m_Active_Layer; ll = GetScreen()->m_Active_Layer;
if( (ll < COPPER_LAYER_N) || (ll >= CMP_N) ) if( (ll < FIRST_COPPER_LAYER) || (ll >= LAST_COPPER_LAYER) )
break; break;
if( m_Pcb->m_BoardSettings->m_CopperLayerCount < 2 ) // Single layer if( m_Pcb->m_BoardSettings->m_CopperLayerCount < 2 ) // Single layer
ll = COPPER_LAYER_N; ll = COPPER_LAYER_N;
else if( ll >= m_Pcb->m_BoardSettings->m_CopperLayerCount - 2 ) else if( ll >= m_Pcb->m_BoardSettings->m_CopperLayerCount - 2 )
ll = CMP_N; ll = LAST_COPPER_LAYER;
else else
ll++; ll++;
SwitchLayer( DC, ll ); SwitchLayer( DC, ll );
@ -299,7 +299,7 @@ void WinEDA_PcbFrame::OnHotKey( wxDC* DC, int hotkey,
break; break;
case HK_BACK_SPACE: case HK_BACK_SPACE:
if( m_ID_current_state == ID_TRACK_BUTT && GetScreen()->m_Active_Layer <= CMP_N ) if( m_ID_current_state == ID_TRACK_BUTT && GetScreen()->m_Active_Layer <= LAST_COPPER_LAYER )
{ {
if( ItemFree ) if( ItemFree )
{ {
@ -570,7 +570,7 @@ bool WinEDA_PcbFrame::OnHotkeyDeleteItem( wxDC* DC, EDA_BaseStruct* DrawStruct )
switch( m_ID_current_state ) switch( m_ID_current_state )
{ {
case ID_TRACK_BUTT: case ID_TRACK_BUTT:
if( GetScreen()->m_Active_Layer > CMP_N ) if( GetScreen()->m_Active_Layer > LAST_COPPER_LAYER )
return FALSE; return FALSE;
if( ItemFree ) if( ItemFree )
{ {

View File

@ -163,9 +163,9 @@ void WinEDA_PcbFrame::OnLeftClick( wxDC* DC, const wxPoint& MousePos )
if( m_ID_current_state == ID_PCB_ARC_BUTT ) if( m_ID_current_state == ID_PCB_ARC_BUTT )
shape = S_ARC; shape = S_ARC;
if( GetScreen()->m_Active_Layer <= CMP_N ) if( GetScreen()->m_Active_Layer <= LAST_COPPER_LAYER )
{ {
DisplayError( this, _( "Graphic not autorized on Copper layers" ) ); DisplayError( this, _( "Graphic not authorized on Copper layers" ) );
break; break;
} }
if( (DrawStruct == NULL) || (DrawStruct->m_Flags == 0) ) if( (DrawStruct == NULL) || (DrawStruct->m_Flags == 0) )
@ -186,7 +186,7 @@ void WinEDA_PcbFrame::OnLeftClick( wxDC* DC, const wxPoint& MousePos )
} }
case ID_TRACK_BUTT: case ID_TRACK_BUTT:
if( GetScreen()->m_Active_Layer > CMP_N ) if( GetScreen()->m_Active_Layer > LAST_COPPER_LAYER )
{ {
DisplayError( this, _( "Tracks on Copper layers only " ) ); DisplayError( this, _( "Tracks on Copper layers only " ) );
break; break;
@ -262,9 +262,9 @@ void WinEDA_PcbFrame::OnLeftClick( wxDC* DC, const wxPoint& MousePos )
break; break;
case ID_PCB_COTATION_BUTT: case ID_PCB_COTATION_BUTT:
if( GetScreen()->m_Active_Layer <= CMP_N ) if( GetScreen()->m_Active_Layer <= LAST_COPPER_LAYER )
{ {
DisplayError( this, _( "Cotation not autorized on Copper layers" ) ); DisplayError( this, _( "Cotation not authorized on Copper layers" ) );
break; break;
} }
if( (DrawStruct == NULL) || (DrawStruct->m_Flags == 0) ) if( (DrawStruct == NULL) || (DrawStruct->m_Flags == 0) )
@ -426,4 +426,3 @@ void WinEDA_PcbFrame::OnLeftDClick( wxDC* DC, const wxPoint& MousePos )
break; break;
} }
} }

File diff suppressed because it is too large Load Diff

View File

@ -136,7 +136,7 @@ void WinEDA_BasePcbFrame::Genere_HPGL( const wxString& FullFileName, int Layer )
switch( Layer ) switch( Layer )
{ {
case COPPER_LAYER_N: case FIRST_COPPER_LAYER:
case LAYER_N_2: case LAYER_N_2:
case LAYER_N_3: case LAYER_N_3:
case LAYER_N_4: case LAYER_N_4:
@ -151,7 +151,7 @@ void WinEDA_BasePcbFrame::Genere_HPGL( const wxString& FullFileName, int Layer )
case LAYER_N_13: case LAYER_N_13:
case LAYER_N_14: case LAYER_N_14:
case LAYER_N_15: case LAYER_N_15:
case CMP_N: case LAST_COPPER_LAYER:
Plot_Layer_HPGL( dest, layer_mask, 0, 1, modetrace ); Plot_Layer_HPGL( dest, layer_mask, 0, 1, modetrace );
break; break;

View File

@ -178,7 +178,7 @@ void WinEDA_BasePcbFrame::Genere_PS( const wxString& FullFileName, int Layer )
Plot_Layer_PS( dest, layer_mask, 0, 1, modetrace ); Plot_Layer_PS( dest, layer_mask, 0, 1, modetrace );
break; break;
case COPPER_LAYER_N: case FIRST_COPPER_LAYER:
case LAYER_N_2: case LAYER_N_2:
case LAYER_N_3: case LAYER_N_3:
case LAYER_N_4: case LAYER_N_4:
@ -193,7 +193,7 @@ void WinEDA_BasePcbFrame::Genere_PS( const wxString& FullFileName, int Layer )
case LAYER_N_13: case LAYER_N_13:
case LAYER_N_14: case LAYER_N_14:
case LAYER_N_15: case LAYER_N_15:
case CMP_N: case LAST_COPPER_LAYER:
Plot_Layer_PS( dest, layer_mask, 0, 1, modetrace ); Plot_Layer_PS( dest, layer_mask, 0, 1, modetrace );
break; break;