Performance optimizations for the stroke font.
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@ -39,6 +39,11 @@ const double STROKE_FONT::BOLD_FACTOR = 1.3;
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const double STROKE_FONT::STROKE_FONT_SCALE = 1.0 / 21.0;
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const double STROKE_FONT::ITALIC_TILT = 1.0 / 8;
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GLYPH_LIST* g_newStrokeFontGlyphs = nullptr; ///< Glyph list
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std::vector<BOX2D>* g_newStrokeFontGlyphBoundingBoxes; ///< Bounding boxes of the glyphs
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STROKE_FONT::STROKE_FONT( GAL* aGal ) :
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m_gal( aGal )
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{
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@ -47,41 +52,63 @@ STROKE_FONT::STROKE_FONT( GAL* aGal ) :
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bool STROKE_FONT::LoadNewStrokeFont( const char* const aNewStrokeFont[], int aNewStrokeFontSize )
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{
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m_glyphs.clear();
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m_glyphBoundingBoxes.clear();
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m_glyphs.resize( aNewStrokeFontSize );
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m_glyphBoundingBoxes.resize( aNewStrokeFontSize );
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if( g_newStrokeFontGlyphs )
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{
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m_glyphs = g_newStrokeFontGlyphs;
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m_glyphBoundingBoxes = g_newStrokeFontGlyphBoundingBoxes;
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return true;
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}
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g_newStrokeFontGlyphs = new GLYPH_LIST;
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g_newStrokeFontGlyphs->resize( aNewStrokeFontSize );
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g_newStrokeFontGlyphBoundingBoxes = new std::vector<BOX2D>;
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g_newStrokeFontGlyphBoundingBoxes->resize( aNewStrokeFontSize );
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for( int j = 0; j < aNewStrokeFontSize; j++ )
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{
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GLYPH& glyph = m_glyphs[j];
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GLYPH& glyph = g_newStrokeFontGlyphs->at( j );
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double glyphStartX = 0.0;
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double glyphEndX = 0.0;
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VECTOR2D glyphBoundingX;
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double glyphWidth;
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std::vector<VECTOR2D>* pointList = nullptr;
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int strokes = 0;
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int i = 0;
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while( aNewStrokeFont[j][i] )
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{
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if( aNewStrokeFont[j][i] == ' ' && aNewStrokeFont[j][i+1] == 'R' )
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strokes++;
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i += 2;
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}
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glyph.reserve( strokes + 1 );
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i = 0;
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while( aNewStrokeFont[j][i] )
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{
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VECTOR2D point( 0.0, 0.0 );
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char coordinate[2] = { 0, };
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for( int k = 0; k < 2; k++ )
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{
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for( int k : { 0, 1 } )
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coordinate[k] = aNewStrokeFont[j][i + k];
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}
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if( i < 2 )
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{
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// The first two values contain the width of the char
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glyphStartX = ( coordinate[0] - 'R' ) * STROKE_FONT_SCALE;
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glyphEndX = ( coordinate[1] - 'R' ) * STROKE_FONT_SCALE;
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glyphBoundingX = VECTOR2D( 0, glyphEndX - glyphStartX );
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glyphWidth = glyphEndX - glyphStartX;
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}
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else if( ( coordinate[0] == ' ' ) && ( coordinate[1] == 'R' ) )
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{
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if( pointList )
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pointList->resize( pointList->size() );
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// Raise pen
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pointList = nullptr;
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}
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@ -104,7 +131,7 @@ bool STROKE_FONT::LoadNewStrokeFont( const char* const aNewStrokeFont[], int aNe
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if( !pointList )
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{
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glyph.emplace_back( std::vector<VECTOR2D>() );
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glyph.emplace_back();
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pointList = &glyph.back();
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}
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@ -114,10 +141,15 @@ bool STROKE_FONT::LoadNewStrokeFont( const char* const aNewStrokeFont[], int aNe
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i += 2;
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}
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if( pointList )
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pointList->resize( pointList->size() );
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// Compute the bounding box of the glyph
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m_glyphBoundingBoxes[j] = computeBoundingBox( glyph, glyphBoundingX );
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g_newStrokeFontGlyphBoundingBoxes->at( j ) = computeBoundingBox( glyph, glyphWidth );
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}
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m_glyphs = g_newStrokeFontGlyphs;
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m_glyphBoundingBoxes = g_newStrokeFontGlyphBoundingBoxes;
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return true;
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}
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@ -131,24 +163,21 @@ double STROKE_FONT::GetInterline( double aGlyphHeight )
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}
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BOX2D STROKE_FONT::computeBoundingBox( const GLYPH& aGLYPH, const VECTOR2D& aGLYPHBoundingX ) const
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BOX2D STROKE_FONT::computeBoundingBox( const GLYPH& aGLYPH, double aGlyphWidth ) const
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{
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BOX2D boundingBox;
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std::vector<VECTOR2D> boundingPoints;
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boundingPoints.emplace_back( VECTOR2D( aGLYPHBoundingX.x, 0 ) );
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boundingPoints.emplace_back( VECTOR2D( aGLYPHBoundingX.y, 0 ) );
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VECTOR2D min( 0, 0 );
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VECTOR2D max( aGlyphWidth, 0 );
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for( const std::vector<VECTOR2D>& pointList : aGLYPH )
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{
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for( const VECTOR2D& point : pointList )
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boundingPoints.emplace_back( aGLYPHBoundingX.x, point.y );
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{
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min.y = std::min( min.y, point.y );
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max.y = std::max( max.y, point.y );
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}
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}
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boundingBox.Compute( boundingPoints );
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return boundingBox;
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return BOX2D( min, max - min );
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}
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@ -306,7 +335,7 @@ void STROKE_FONT::drawSingleLineText( const UTF8& aText, int markupFlags )
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// The choice of spaces is somewhat arbitrary but sufficient for aligning text
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if( *chIt == '\t' )
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{
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double space = glyphSize.x * m_glyphBoundingBoxes[0].GetEnd().x;
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double space = glyphSize.x * m_glyphBoundingBoxes->at( 0 ).GetEnd().x;
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// We align to the 4th column (fmod) but only need to account for 3 of
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// the four spaces here with the extra. This ensures that we have at
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@ -388,14 +417,14 @@ void STROKE_FONT::drawSingleLineText( const UTF8& aText, int markupFlags )
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// Index into bounding boxes table
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int dd = (signed) *chIt - ' ';
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if( dd >= (int) m_glyphBoundingBoxes.size() || dd < 0 )
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if( dd >= (int) m_glyphBoundingBoxes->size() || dd < 0 )
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{
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int substitute = *chIt == '\t' ? ' ' : '?';
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dd = substitute - ' ';
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}
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GLYPH& glyph = m_glyphs[dd];
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BOX2D& bbox = m_glyphBoundingBoxes[dd];
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const GLYPH& glyph = m_glyphs->at( dd );
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const BOX2D& bbox = m_glyphBoundingBoxes->at( dd );
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if( in_overbar )
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{
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@ -422,11 +451,11 @@ void STROKE_FONT::drawSingleLineText( const UTF8& aText, int markupFlags )
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last_had_overbar = false;
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}
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for( std::vector<VECTOR2D>& ptList : glyph )
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for( const std::vector<VECTOR2D>& ptList : glyph )
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{
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std::deque<VECTOR2D> ptListScaled;
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for( VECTOR2D& pt : ptList )
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for( const VECTOR2D& pt : ptList )
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{
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VECTOR2D scaledPt( pt.x * glyphSize.x + xOffset, pt.y * glyphSize.y + yOffset );
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@ -501,7 +530,7 @@ VECTOR2D STROKE_FONT::ComputeStringBoundaryLimits( const UTF8& aText, const VECT
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// The choice of spaces is somewhat arbitrary but sufficient for aligning text
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if( *it == '\t' )
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{
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double spaces = m_glyphBoundingBoxes[0].GetEnd().x;
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double spaces = m_glyphBoundingBoxes->at( 0 ).GetEnd().x;
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double addlSpace = 3.0 * spaces - std::fmod( curX, 4.0 * spaces );
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// Add the remaining space (between 0 and 3 spaces)
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@ -576,13 +605,13 @@ VECTOR2D STROKE_FONT::ComputeStringBoundaryLimits( const UTF8& aText, const VECT
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// Index in the bounding boxes table
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int dd = (signed) *it - ' ';
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if( dd >= (int) m_glyphBoundingBoxes.size() || dd < 0 )
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if( dd >= (int) m_glyphBoundingBoxes->size() || dd < 0 )
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{
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int substitute = *it == '\t' ? ' ' : '?';
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dd = substitute - ' ';
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}
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const BOX2D& box = m_glyphBoundingBoxes[dd];
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const BOX2D& box = m_glyphBoundingBoxes->at( dd );
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curX += box.GetEnd().x * curScale;
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}
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@ -121,8 +121,8 @@ public:
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private:
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GAL* m_gal; ///< Pointer to the GAL
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GLYPH_LIST m_glyphs; ///< Glyph list
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std::vector<BOX2D> m_glyphBoundingBoxes; ///< Bounding boxes of the glyphs
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const GLYPH_LIST* m_glyphs; ///< Glyph list
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const std::vector<BOX2D>* m_glyphBoundingBoxes; ///< Bounding boxes of the glyphs
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/**
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* @brief Compute the X and Y size of a given text. The text is expected to be
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@ -145,10 +145,10 @@ private:
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* @brief Compute the bounding box of a given glyph.
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*
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* @param aGlyph is the glyph.
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* @param aGlyphBoundingX is the x-component of the bounding box size.
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* @param aGlyphWidth is the x-component of the bounding box size.
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* @return is the complete bounding box size.
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*/
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BOX2D computeBoundingBox( const GLYPH& aGlyph, const VECTOR2D& aGlyphBoundingX ) const;
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BOX2D computeBoundingBox( const GLYPH& aGlyph, double aGlyphWidth ) const;
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/**
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* @brief Draws a single line of text. Multiline texts should be split before using the
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