Fixed multiline vertical strings drawing bug.
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@ -140,21 +140,6 @@ BOX2D STROKE_FONT::computeBoundingBox( const Glyph& aGlyph, const VECTOR2D& aGly
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void STROKE_FONT::Draw( std::string aText, const VECTOR2D& aPosition, double aRotationAngle )
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{
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// Split multiline strings into separate ones and draw line by line
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size_t newlinePos = aText.find( '\n' );
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if( newlinePos != std::string::npos )
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{
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VECTOR2D nextlinePosition( aPosition );
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nextlinePosition += VECTOR2D( 0.0, m_glyphSize.y * 1.6 ); // FIXME remove magic number
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Draw( aText.substr( newlinePos + 1 ), nextlinePosition, aRotationAngle );
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aText = aText.substr( 0, newlinePos );
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}
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// Compute the text size
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VECTOR2D textsize = computeTextSize( aText );
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// By default overbar is turned off
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m_overbar = false;
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@ -164,6 +149,20 @@ void STROKE_FONT::Draw( std::string aText, const VECTOR2D& aPosition, double aRo
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m_gal->Translate( aPosition );
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m_gal->Rotate( -aRotationAngle );
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// Split multiline strings into separate ones and draw them line by line
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size_t newlinePos = aText.find( '\n' );
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if( newlinePos != std::string::npos )
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{
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VECTOR2D nextlinePosition = VECTOR2D( 0.0, m_glyphSize.y * LINE_HEIGHT_RATIO );
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Draw( aText.substr( newlinePos + 1 ), nextlinePosition, 0.0 );
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aText = aText.substr( 0, newlinePos );
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}
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// Compute the text size
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VECTOR2D textsize = computeTextSize( aText );
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// Adjust the text position to the given alignment
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switch( m_horizontalJustify )
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{
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@ -181,6 +181,8 @@ private:
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* @return is the text size.
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*/
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VECTOR2D computeTextSize( const std::string& aText ) const;
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static const double LINE_HEIGHT_RATIO = 1.6;
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};
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} // namespace KiGfx
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@ -599,6 +599,9 @@ void PCB_PAINTER::draw( const DRAWSEGMENT* aSegment )
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void PCB_PAINTER::draw( const TEXTE_PCB* aText )
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{
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if( aText->GetText().Length() == 0 )
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return;
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COLOR4D strokeColor = getLayerColor( aText->GetLayer(), 0 );
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VECTOR2D position( aText->GetTextPosition().x, aText->GetTextPosition().y );
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double orientation = aText->GetOrientation() * M_PI / 1800.0;
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@ -612,6 +615,9 @@ void PCB_PAINTER::draw( const TEXTE_PCB* aText )
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void PCB_PAINTER::draw( const TEXTE_MODULE* aText, int aLayer )
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{
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if( aText->GetLength() == 0 )
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return;
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COLOR4D strokeColor = getLayerColor( aLayer, 0 );
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VECTOR2D position( aText->GetTextPosition().x, aText->GetTextPosition().y);
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double orientation = aText->GetDrawRotation() * M_PI / 1800.0;
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