TRANSFORM doesn't need knowledge of wx
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@ -30,7 +30,6 @@
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#ifndef _TRANSFORM_H_
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#ifndef _TRANSFORM_H_
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#define _TRANSFORM_H_
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#define _TRANSFORM_H_
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#include <wx/gdicmn.h>
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#include <geometry/eda_angle.h>
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#include <geometry/eda_angle.h>
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#include <math/box2.h>
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#include <math/box2.h>
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