3D viewer: fix a sometimes incorrect render engine initialization.
inside the EDA_3D_CANVAS, it was initialized before settings are read, and can be set to raytracing, although we always start 3D viewer in opengl mode, thus creating a incorrect (not working) initialization.
This commit is contained in:
parent
fe82f2dd40
commit
59babfa332
|
@ -2,7 +2,7 @@
|
|||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
|
||||
* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
* Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
|
@ -137,7 +137,9 @@ EDA_3D_CANVAS::EDA_3D_CANVAS( wxWindow* aParent, const int* aAttribList,
|
|||
m_3d_render_raytracing->SetBusyIndicatorFactory( busy_indicator_factory );
|
||||
m_3d_render_opengl->SetBusyIndicatorFactory( busy_indicator_factory );
|
||||
|
||||
RenderEngineChanged();
|
||||
// We always start with the opengl engine (raytracing is avoided due to very
|
||||
// long calculation time)
|
||||
m_3d_render = m_3d_render_opengl;
|
||||
|
||||
m_boardAdapter.SetColorSettings( Pgm().GetSettingsManager().GetColorSettings() );
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
|
||||
* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
* Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
|
@ -444,18 +444,10 @@ void EDA_3D_VIEWER_FRAME::LoadSettings( APP_SETTINGS_BASE *aCfg )
|
|||
{
|
||||
m_boardAdapter.m_Cfg = cfg;
|
||||
|
||||
// When opening the 3D viewer, we use the opengl mode, not the ray tracing engine
|
||||
// When opening the 3D viewer, we use the opengl mode, never the ray tracing engine
|
||||
// because the ray tracing is very time consumming, and can be seen as not working
|
||||
// (freeze window) with large boards.
|
||||
#if 0
|
||||
RENDER_ENGINE engine = static_cast<RENDER_ENGINE>( cfg->m_Render.engine );
|
||||
wxLogTrace( m_logTrace, engine == RENDER_ENGINE::RAYTRACING ?
|
||||
wxT( "EDA_3D_VIEWER_FRAME::LoadSettings render setting Ray Trace" )
|
||||
:
|
||||
wxT( "EDA_3D_VIEWER_FRAME::LoadSettings render setting OpenGL" ) );
|
||||
#else
|
||||
m_boardAdapter.m_Cfg->m_Render.engine = RENDER_ENGINE::OPENGL;
|
||||
#endif
|
||||
|
||||
m_canvas->SetAnimationEnabled( cfg->m_Camera.animation_enabled );
|
||||
m_canvas->SetMovingSpeedMultiplier( cfg->m_Camera.moving_speed_multiplier );
|
||||
|
|
Loading…
Reference in New Issue