VRML exporter: make export faster by using SHAPE_POLY_SET::PM_FAST.
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@ -189,8 +189,8 @@ void EXPORTER_PCB_VRML::ExportVrmlSolderMask()
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outlines = m_pcbOutlines;
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outlines = m_pcbOutlines;
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m_Pcb->ConvertBrdLayerToPolygonalContours( pcb_layer, holes );
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m_Pcb->ConvertBrdLayerToPolygonalContours( pcb_layer, holes );
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outlines.BooleanSubtract( holes, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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outlines.BooleanSubtract( holes, SHAPE_POLY_SET::PM_FAST );
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outlines.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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outlines.Fracture( SHAPE_POLY_SET::PM_FAST );
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ExportVrmlPolygonSet( vrmllayer, outlines );
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ExportVrmlPolygonSet( vrmllayer, outlines );
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pcb_layer = B_Mask;
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pcb_layer = B_Mask;
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@ -221,7 +221,7 @@ void EXPORTER_PCB_VRML::ExportStandardLayers()
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outlines.RemoveAllContours();
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outlines.RemoveAllContours();
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m_Pcb->ConvertBrdLayerToPolygonalContours( pcb_layer[lcnt], outlines );
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m_Pcb->ConvertBrdLayerToPolygonalContours( pcb_layer[lcnt], outlines );
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outlines.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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outlines.Fracture( SHAPE_POLY_SET::PM_FAST );
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ExportVrmlPolygonSet( vrmllayer[lcnt], outlines );
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ExportVrmlPolygonSet( vrmllayer[lcnt], outlines );
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}
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}
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