Added VIEW_GROUP for grouping items to be displayed on a single layer.
This commit is contained in:
parent
61ba40aa7e
commit
5adba827a6
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@ -152,6 +152,7 @@ set(COMMON_SRCS
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${COMMON_SRCS}
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view/view.cpp
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view/view_item.cpp
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view/view_group.cpp
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system/fcontext.s
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@ -88,7 +88,6 @@ EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWin
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Connect( wxEVT_SIZE, wxSizeEventHandler( EDA_DRAW_PANEL_GAL::onSize ), NULL, this );
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/* Generic events for the Tool Dispatcher */
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Connect( wxEVT_MOTION, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_LEFT_UP, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_LEFT_DOWN, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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@ -127,8 +126,8 @@ void EDA_DRAW_PANEL_GAL::onPaint( wxPaintEvent& WXUNUSED( aEvent ) )
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void EDA_DRAW_PANEL_GAL::onSize( wxSizeEvent& aEvent )
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{
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m_gal->ResizeScreen( aEvent.GetSize().x, aEvent.GetSize().y );
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m_view->SetTargetDirty( KiGfx::TARGET_CACHED );
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m_view->SetTargetDirty( KiGfx::TARGET_NONCACHED );
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m_view->MarkTargetDirty( KiGfx::TARGET_CACHED );
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m_view->MarkTargetDirty( KiGfx::TARGET_NONCACHED );
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}
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@ -28,6 +28,7 @@
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#include <layers_id_colors_and_visibility.h>
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#include <view/view.h>
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#include <view/view_group.h>
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#include <view/view_rtree.h>
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#include <gal/definitions.h>
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#include <gal/graphics_abstraction_layer.h>
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@ -48,7 +49,7 @@ VIEW::VIEW( bool aIsDynamic ) :
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{
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// Redraw everything at the beginning
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for( int i = 0; i < TARGETS_NUMBER; ++i )
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SetTargetDirty( i );
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MarkTargetDirty( i );
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}
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@ -111,53 +112,6 @@ void VIEW::Remove( VIEW_ITEM* aItem )
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}
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void VIEW::Draw( VIEW_ITEM* aItem, int aLayer ) const
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{
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if( isCached( aLayer ) )
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{
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// Draw using cached information or create one
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int group = aItem->getGroup( aLayer );
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if( group >= 0 )
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{
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m_gal->DrawGroup( group );
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}
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else
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{
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group = m_gal->BeginGroup();
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aItem->setGroup( aLayer, group );
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if( !m_painter->Draw( aItem, aLayer ) )
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aItem->ViewDraw( aLayer, m_gal, BOX2I() ); // Alternative drawing method
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m_gal->EndGroup();
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}
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}
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else
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{
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// Immediate mode
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if( !m_painter->Draw( aItem, aLayer ) )
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aItem->ViewDraw( aLayer, m_gal, BOX2I() ); // Alternative drawing method
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}
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// Draws a bright contour around the item
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if( static_cast<const EDA_ITEM*>( aItem )->IsBrightened() )
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{
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m_painter->DrawBrightened( aItem );
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}
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}
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void VIEW::Draw( VIEW_ITEM* aItem ) const
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{
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int layers[VIEW_MAX_LAYERS], layers_count;
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aItem->ViewGetLayers( layers, layers_count );
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for( int i = 0; i < layers_count; ++i )
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{
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Draw( aItem, layers[i] );
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}
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}
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void VIEW::SetRequired( int aLayerId, int aRequiredId, bool aRequired )
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{
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wxASSERT( (unsigned) aLayerId < m_layers.size() );
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@ -271,9 +225,9 @@ void VIEW::SetGAL( GAL* aGal )
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clearGroupCache();
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// every target has to be refreshed
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SetTargetDirty( TARGET_CACHED );
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SetTargetDirty( TARGET_NONCACHED );
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SetTargetDirty( TARGET_OVERLAY );
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MarkTargetDirty( TARGET_CACHED );
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MarkTargetDirty( TARGET_NONCACHED );
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MarkTargetDirty( TARGET_OVERLAY );
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// force the new GAL to display the current viewport.
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SetCenter( m_center );
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@ -336,8 +290,8 @@ void VIEW::SetScale( double aScale, const VECTOR2D& aAnchor )
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m_scale = aScale;
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// Redraw everything after the viewport has changed
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SetTargetDirty( TARGET_CACHED );
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SetTargetDirty( TARGET_NONCACHED );
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MarkTargetDirty( TARGET_CACHED );
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MarkTargetDirty( TARGET_NONCACHED );
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}
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@ -348,23 +302,8 @@ void VIEW::SetCenter( const VECTOR2D& aCenter )
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m_gal->ComputeWorldScreenMatrix();
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// Redraw everything after the viewport has changed
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SetTargetDirty( TARGET_CACHED );
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SetTargetDirty( TARGET_NONCACHED );
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}
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void VIEW::sortLayers()
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{
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int n = 0;
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m_orderedLayers.resize( m_layers.size() );
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for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i )
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m_orderedLayers[n++] = &i->second;
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sort( m_orderedLayers.begin(), m_orderedLayers.end(), compareRenderingOrder );
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SetTargetDirty( TARGET_CACHED );
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MarkTargetDirty( TARGET_CACHED );
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MarkTargetDirty( TARGET_NONCACHED );
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}
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@ -376,6 +315,40 @@ void VIEW::SetLayerOrder( int aLayer, int aRenderingOrder )
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}
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int VIEW::GetLayerOrder( int aLayer ) const
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{
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return m_layers.at(aLayer).renderingOrder;
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}
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void VIEW::SortLayers( int aLayers[], int& aCount ) const
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{
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int maxLay, maxOrd, maxIdx;
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for( int i = 0; i < aCount; ++i )
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{
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maxLay = aLayers[i];
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maxOrd = GetLayerOrder( maxLay );
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maxIdx = i;
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// Look for the max element in the range (j..aCount)
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for( int j = i; j < aCount; ++j )
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{
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if( maxOrd < GetLayerOrder( aLayers[j] ) )
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{
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maxLay = aLayers[j];
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maxOrd = GetLayerOrder( maxLay );
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maxIdx = j;
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}
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}
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// Swap elements
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aLayers[maxIdx] = aLayers[i];
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aLayers[i] = maxLay;
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}
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}
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struct VIEW::updateItemsColor
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{
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updateItemsColor( int aLayer, PAINTER* aPainter, GAL* aGal ) :
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@ -559,7 +532,7 @@ struct VIEW::drawItem
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if( !drawCondition )
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return;
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view->Draw( aItem, currentLayer->id );
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view->draw( aItem, currentLayer->id );
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}
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const VIEW_LAYER* currentLayer;
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@ -585,13 +558,73 @@ void VIEW::redrawRect( const BOX2I& aRect )
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}
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void VIEW::draw( VIEW_ITEM* aItem, int aLayer, bool aImmediate ) const
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{
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if( isCached( aLayer ) && !aImmediate )
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{
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// Draw using cached information or create one
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int group = aItem->getGroup( aLayer );
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if( group >= 0 )
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{
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m_gal->DrawGroup( group );
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}
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else
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{
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group = m_gal->BeginGroup();
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aItem->setGroup( aLayer, group );
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if( !m_painter->Draw( aItem, aLayer ) )
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aItem->ViewDraw( aLayer, m_gal, BOX2I() ); // Alternative drawing method
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m_gal->EndGroup();
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}
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}
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else
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{
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// Immediate mode
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if( !m_painter->Draw( aItem, aLayer ) )
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aItem->ViewDraw( aLayer, m_gal, BOX2I() ); // Alternative drawing method
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}
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// Draws a bright contour around the item
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if( static_cast<const EDA_ITEM*>( aItem )->IsBrightened() )
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{
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m_painter->DrawBrightened( aItem );
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}
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}
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void VIEW::draw( VIEW_ITEM* aItem, bool aImmediate ) const
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{
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int layers[VIEW_MAX_LAYERS], layers_count;
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aItem->ViewGetLayers( layers, layers_count );
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SortLayers( layers, layers_count );
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for( int i = 0; i < layers_count; ++i )
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{
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m_gal->SetLayerDepth( m_layers.at( i ).renderingOrder );
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draw( aItem, layers[i], aImmediate );
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}
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}
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void VIEW::draw( VIEW_GROUP* aGroup, bool aImmediate ) const
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{
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std::set<VIEW_ITEM*>::const_iterator it;
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for( it = aGroup->Begin(); it != aGroup->End(); ++it )
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{
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draw( *it, aImmediate );
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}
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}
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bool VIEW::IsDirty() const
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{
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BOOST_FOREACH( VIEW_LAYER* l, m_orderedLayers )
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for( int i = 0; i < TARGETS_NUMBER; ++i )
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{
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if( l->isDirty )
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if( isTargetDirty( i ) )
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return true;
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}
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}
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return false;
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}
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@ -675,18 +708,22 @@ void VIEW::Redraw()
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m_gal->ClearTarget( TARGET_NONCACHED );
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m_gal->ClearTarget( TARGET_CACHED );
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SetTargetDirty( TARGET_NONCACHED );
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SetTargetDirty( TARGET_CACHED );
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MarkTargetDirty( TARGET_NONCACHED );
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MarkTargetDirty( TARGET_CACHED );
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m_gal->DrawGrid();
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}
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// Always refresh the overlay
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MarkTargetDirty( TARGET_OVERLAY );
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m_gal->ClearTarget( TARGET_OVERLAY );
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redrawRect( rect );
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// All targets were redrawn, so nothing is dirty
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SetTargetDirty( TARGET_CACHED, false );
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SetTargetDirty( TARGET_NONCACHED, false );
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clearTargetDirty( TARGET_CACHED );
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clearTargetDirty( TARGET_NONCACHED );
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clearTargetDirty( TARGET_OVERLAY );
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}
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@ -752,10 +789,26 @@ void VIEW::invalidateItem( VIEW_ITEM* aItem, int aUpdateFlags )
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// Mark those layers as dirty, so the VIEW will be refreshed
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m_layers[layers[i]].isDirty = true;
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MarkTargetDirty( m_layers[layers[i]].target ); // TODO remove?
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}
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}
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void VIEW::sortLayers()
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{
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int n = 0;
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m_orderedLayers.resize( m_layers.size() );
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for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i )
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m_orderedLayers[n++] = &i->second;
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sort( m_orderedLayers.begin(), m_orderedLayers.end(), compareRenderingOrder );
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MarkTargetDirty( TARGET_CACHED );
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}
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void VIEW::updateItemAppearance( VIEW_ITEM* aItem, int aLayer )
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{
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wxASSERT( (unsigned) aLayer < m_layers.size() );
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@ -811,15 +864,13 @@ void VIEW::RecacheAllItems( bool aImmediately )
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r.SetMaximum();
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#ifdef __WXDEBUG__
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wxLogDebug( wxT( "RecacheAllItems::immediately: %u" ), aImmediately );
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prof_counter totalRealTime;
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prof_start( &totalRealTime, false );
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#endif /* __WXDEBUG__ */
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for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i )
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{
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VIEW_LAYER* l = & ( ( *i ).second );
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VIEW_LAYER* l = &( ( *i ).second );
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// Obviously, there is only one cached target that has to be recomputed
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if( isCached( l->id ) )
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@ -834,7 +885,8 @@ void VIEW::RecacheAllItems( bool aImmediately )
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#ifdef __WXDEBUG__
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prof_end( &totalRealTime );
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wxLogDebug( wxT( "RecacheAllItems::%.1f ms" ), (double) totalRealTime.value / 1000.0 );
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wxLogDebug( wxT( "RecacheAllItems::immediately: %u %.1f ms" ),
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aImmediately, (double) totalRealTime.value / 1000.0 );
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#endif /* __WXDEBUG__ */
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}
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@ -843,6 +895,10 @@ bool VIEW::isTargetDirty( int aTarget ) const
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{
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wxASSERT( aTarget < TARGETS_NUMBER );
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// Check the target status
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if( m_dirtyTargets[aTarget] )
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return true;
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// Check if any of layers belonging to the target is dirty
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BOOST_FOREACH( VIEW_LAYER* l, m_orderedLayers )
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{
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@ -850,6 +906,5 @@ bool VIEW::isTargetDirty( int aTarget ) const
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return true;
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}
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// If no layer is dirty, just check the target status itself
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return m_dirtyTargets[aTarget];
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return false;
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}
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@ -0,0 +1,145 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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/**
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* @file view_group.cpp
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* @brief VIEW_GROUP extends VIEW_ITEM by possibility of grouping items into a single object.
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* VIEW_GROUP does not take over ownership of the held items. The main purpose of this class is
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* to group items and draw them on a single layer (in particular the overlay).
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*/
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#include <set>
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#include <algorithm>
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#include <view/view_group.h>
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#include <view/view.h>
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#include <painter.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <boost/foreach.hpp>
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#include <layers_id_colors_and_visibility.h>
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using namespace KiGfx;
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VIEW_GROUP::VIEW_GROUP( VIEW* aView ) :
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m_layer( ITEM_GAL_LAYER( GP_OVERLAY ) )
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{
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m_view = aView;
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}
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VIEW_GROUP::~VIEW_GROUP()
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{
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}
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void VIEW_GROUP::Add( VIEW_ITEM* aItem )
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{
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m_items.insert( aItem );
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updateBbox();
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}
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void VIEW_GROUP::Remove( VIEW_ITEM* aItem )
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{
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m_items.erase( aItem );
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updateBbox();
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}
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void VIEW_GROUP::Clear()
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{
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m_items.clear();
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updateBbox();
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}
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unsigned int VIEW_GROUP::GetSize() const
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{
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return m_items.size();
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}
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const BOX2I VIEW_GROUP::ViewBBox() const
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{
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BOX2I box;
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// Merge all bounding boxes, so the returned one contains all stored items
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BOOST_FOREACH( VIEW_ITEM* item, m_items )
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{
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box.Merge( item->ViewBBox() );
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}
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return box;
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}
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void VIEW_GROUP::ViewDraw( int aLayer, GAL* aGal, const BOX2I& aVisibleArea ) const
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{
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PAINTER* painter = m_view->GetPainter();
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// Draw all items immediately (without caching)
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BOOST_FOREACH( VIEW_ITEM* item, m_items )
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{
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int layers[VIEW::VIEW_MAX_LAYERS], layers_count;
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item->ViewGetLayers( layers, layers_count );
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m_view->SortLayers( layers, layers_count );
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for( int i = 0; i < layers_count; i++ )
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{
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aGal->SetLayerDepth( m_view->GetLayerOrder( layers[i] ) );
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if( !painter->Draw( item, layers[i] ) )
|
||||
item->ViewDraw( layers[i], aGal, aVisibleArea ); // Alternative drawing method
|
||||
}
|
||||
|
||||
/// m_view->Draw( item, true );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void VIEW_GROUP::ViewGetLayers( int aLayers[], int& aCount ) const
|
||||
{
|
||||
aLayers[0] = m_layer;
|
||||
aCount = 1;
|
||||
}
|
||||
|
||||
|
||||
void VIEW_GROUP::ViewUpdate( int aUpdateFlags, bool aForceImmediateRedraw )
|
||||
{
|
||||
BOOST_FOREACH( VIEW_ITEM* item, m_items )
|
||||
{
|
||||
item->ViewUpdate( aUpdateFlags, aForceImmediateRedraw );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void VIEW_GROUP::updateBbox()
|
||||
{
|
||||
// Save the used VIEW, as it used nulled during Remove()
|
||||
VIEW* view = m_view;
|
||||
|
||||
// Reinsert the group, so the bounding box can be updated
|
||||
view->Remove( this );
|
||||
view->Add( this );
|
||||
}
|
|
@ -37,6 +37,7 @@ namespace KiGfx
|
|||
class PAINTER;
|
||||
class GAL;
|
||||
class VIEW_ITEM;
|
||||
class VIEW_GROUP;
|
||||
class VIEW_RTREE;
|
||||
|
||||
/**
|
||||
|
@ -95,19 +96,6 @@ public:
|
|||
*/
|
||||
int Query( const BOX2I& aRect, std::vector<LayerItemPair>& aResult );
|
||||
|
||||
/**
|
||||
* Function Draw()
|
||||
* Draws an item, but on a specified layers. It has to be marked that some of drawing settings
|
||||
* are based on the layer on which an item is drawn.
|
||||
*/
|
||||
void Draw( VIEW_ITEM* aItem, int aLayer ) const;
|
||||
|
||||
/**
|
||||
* Function Draw()
|
||||
* Draws an item on all layers that the item uses.
|
||||
*/
|
||||
void Draw( VIEW_ITEM* aItem ) const;
|
||||
|
||||
/**
|
||||
* Function SetRequired()
|
||||
* Marks the aRequiredId layer as required for the aLayerId layer. In order to display the
|
||||
|
@ -296,13 +284,30 @@ public:
|
|||
|
||||
/**
|
||||
* Function SetLayerOrder()
|
||||
* Sets rendering order of a particular layer.
|
||||
* Sets rendering order of a particular layer. Lower values are rendered first.
|
||||
* @param aLayer: the layer
|
||||
* @param aRenderingOrder: arbitrary number denoting the rendering order.
|
||||
* Lower values are rendered first.
|
||||
*/
|
||||
void SetLayerOrder( int aLayer, int aRenderingOrder );
|
||||
|
||||
/**
|
||||
* Function GetLayerOrder()
|
||||
* Returns rendering order of a particular layer. Lower values are rendered first.
|
||||
* @param aLayer: the layer
|
||||
* @return Rendering order of a particular layer.
|
||||
*/
|
||||
int GetLayerOrder( int aLayer ) const;
|
||||
|
||||
/**
|
||||
* Function SortLayers()
|
||||
* Changes the order of given layer ids, so after sorting the order corresponds to layers
|
||||
* rendering order (descending, ie. order in which layers should be drawn - from the bottom to
|
||||
* the top).
|
||||
* @param aLayers stores id of layers to be sorted.
|
||||
* @param aCount stores the number of layers.
|
||||
*/
|
||||
void SortLayers( int aLayers[], int& aCount ) const;
|
||||
|
||||
/**
|
||||
* Function UpdateLayerColor()
|
||||
* Applies the new coloring scheme held by RENDER_SETTINGS in case that it has changed.
|
||||
|
@ -390,22 +395,20 @@ public:
|
|||
* Returns true if any of the VIEW layers needs to be refreshened.
|
||||
* @return True in case if any of layers is marked as dirty.
|
||||
*/
|
||||
bool IsDirty() const;
|
||||
bool IsDirty() const;
|
||||
|
||||
/**
|
||||
* Function SetTargetDirty()
|
||||
* Function MarkTargetDirty()
|
||||
* Sets or clears target 'dirty' flag.
|
||||
* @param aTarget is the target to set.
|
||||
* @param aState says if the flag should be set or cleared.
|
||||
*/
|
||||
inline void SetTargetDirty( int aTarget, bool aState = true )
|
||||
inline void MarkTargetDirty( int aTarget )
|
||||
{
|
||||
wxASSERT( aTarget < TARGETS_NUMBER );
|
||||
|
||||
m_dirtyTargets[aTarget] = aState;
|
||||
m_dirtyTargets[aTarget] = true;
|
||||
}
|
||||
|
||||
|
||||
static const int VIEW_MAX_LAYERS = 128; ///* maximum number of layers that may be shown
|
||||
|
||||
private:
|
||||
|
@ -438,12 +441,49 @@ private:
|
|||
struct updateItemsColor;
|
||||
struct changeItemsDepth;
|
||||
|
||||
///* Whether to use rendering order modifier or not
|
||||
bool m_enableOrderModifier;
|
||||
|
||||
///* Redraws contents within rect aRect
|
||||
void redrawRect( const BOX2I& aRect );
|
||||
|
||||
inline void clearTargetDirty( int aTarget )
|
||||
{
|
||||
wxASSERT( aTarget < TARGETS_NUMBER );
|
||||
|
||||
m_dirtyTargets[aTarget] = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Function draw()
|
||||
* Draws an item, but on a specified layers. It has to be marked that some of drawing settings
|
||||
* are based on the layer on which an item is drawn.
|
||||
*
|
||||
* @param aItem is the item to be drawn.
|
||||
* @param aLayer is the layer which should be drawn.
|
||||
* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
|
||||
* for cached items.
|
||||
*/
|
||||
void draw( VIEW_ITEM* aItem, int aLayer, bool aImmediate = false ) const;
|
||||
|
||||
/**
|
||||
* Function draw()
|
||||
* Draws an item on all layers that the item uses.
|
||||
*
|
||||
* @param aItem is the item to be drawn.
|
||||
* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
|
||||
* for cached items.
|
||||
*/
|
||||
void draw( VIEW_ITEM* aItem, bool aImmediate = false ) const;
|
||||
|
||||
/**
|
||||
* Function draw()
|
||||
* Draws a group of items on all layers that those items use.
|
||||
*
|
||||
* @param aItem is the group to be drawn.
|
||||
* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
|
||||
* for cached items.
|
||||
*/
|
||||
void draw( VIEW_GROUP* aGroup, bool aImmediate = false ) const;
|
||||
|
||||
|
||||
///* Manages dirty flags & redraw queueing when updating an item. Called internally
|
||||
/// via VIEW_ITEM::ViewUpdate()
|
||||
void invalidateItem( VIEW_ITEM* aItem, int aUpdateFlags );
|
||||
|
@ -484,10 +524,13 @@ private:
|
|||
*/
|
||||
bool isTargetDirty( int aTarget ) const;
|
||||
|
||||
///* Whether to use rendering order modifier or not
|
||||
bool m_enableOrderModifier;
|
||||
|
||||
/// Contains set of possible displayed layers and its properties
|
||||
LayerMap m_layers;
|
||||
|
||||
/// Sorted list of pointers to members of m_layers.
|
||||
/// Sorted list of pointers to members of m_layers
|
||||
LayerOrder m_orderedLayers;
|
||||
|
||||
/// Stores set of layers that are displayed on the top
|
||||
|
|
|
@ -0,0 +1,158 @@
|
|||
/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2013 CERN
|
||||
* @author Maciej Suminski <maciej.suminski@cern.ch>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, you may find one here:
|
||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
||||
* or you may write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file view_group.h
|
||||
* @brief VIEW_GROUP extends VIEW_ITEM by possibility of grouping items into a single object.
|
||||
* VIEW_GROUP does not take over ownership of the held items. The main purpose of this class is
|
||||
* to group items and draw them on a single layer (in particular the overlay).
|
||||
*/
|
||||
|
||||
#ifndef VIEW_GROUP_H_
|
||||
#define VIEW_GROUP_H_
|
||||
|
||||
#include <view/view_item.h>
|
||||
#include <deque>
|
||||
|
||||
namespace KiGfx
|
||||
{
|
||||
|
||||
class VIEW_GROUP : public VIEW_ITEM
|
||||
{
|
||||
public:
|
||||
VIEW_GROUP( VIEW* aView );
|
||||
virtual ~VIEW_GROUP();
|
||||
|
||||
/**
|
||||
* Function Add()
|
||||
* Adds an item to the group.
|
||||
*
|
||||
* @param aItem is the item to be added.
|
||||
*/
|
||||
virtual void Add( VIEW_ITEM* aItem );
|
||||
|
||||
/**
|
||||
* Function Remove()
|
||||
* Removes an item from the group.
|
||||
*
|
||||
* @param aItem is the item to be removed.
|
||||
*/
|
||||
virtual void Remove( VIEW_ITEM* aItem );
|
||||
|
||||
/**
|
||||
* Function Clear()
|
||||
* Removes all the stored items from the group.
|
||||
*/
|
||||
virtual void Clear();
|
||||
|
||||
/**
|
||||
* Function Begin()
|
||||
* Returns iterator to beginning.
|
||||
*/
|
||||
inline std::set<VIEW_ITEM*>::const_iterator Begin() const
|
||||
{
|
||||
return m_items.begin();
|
||||
}
|
||||
|
||||
/**
|
||||
* Function End()
|
||||
* Returns iterator to end.
|
||||
*/
|
||||
inline std::set<VIEW_ITEM*>::const_iterator End() const
|
||||
{
|
||||
return m_items.end();
|
||||
}
|
||||
|
||||
/**
|
||||
* Function GetSize()
|
||||
* Returns the number of stored items.
|
||||
*
|
||||
* @return Number of stored items.
|
||||
*/
|
||||
virtual unsigned int GetSize() const;
|
||||
|
||||
/**
|
||||
* Function ViewBBox()
|
||||
* Returns the bounding box for all stored items covering all its layers.
|
||||
*
|
||||
* @return The current bounding box
|
||||
*/
|
||||
virtual const BOX2I ViewBBox() const;
|
||||
|
||||
/**
|
||||
* Function ViewDraw()
|
||||
* Draws all the stored items in the group on the given layer.
|
||||
*
|
||||
* @param aLayer is the layer which should be drawn.
|
||||
* @param aGal is the GAL that should be used for drawing.
|
||||
* @param aVisibleArea is limiting the drawing area.
|
||||
*/
|
||||
virtual void ViewDraw( int aLayer, GAL* aGal, const BOX2I& aVisibleArea ) const;
|
||||
|
||||
/**
|
||||
* Function ViewGetLayers()
|
||||
* Returns all the layers used by the stored items.
|
||||
*
|
||||
* @param aLayers[] is the output layer index array.
|
||||
* @param aCount is the number of layer indices in aLayers[].
|
||||
*/
|
||||
virtual void ViewGetLayers( int aLayers[], int& aCount ) const;
|
||||
|
||||
/// @copydoc VIEW_ITEM::ViewUpdate()
|
||||
virtual void ViewUpdate( int aUpdateFlags, bool aForceImmediateRedraw );
|
||||
|
||||
/**
|
||||
* Function SetLayer()
|
||||
* Sets layer used to draw the group.
|
||||
*
|
||||
* @param aLayer is the layer used for drawing.
|
||||
*/
|
||||
inline virtual void SetLayer( int aLayer )
|
||||
{
|
||||
m_layer = aLayer;
|
||||
}
|
||||
|
||||
protected:
|
||||
/// These functions cannot be used with VIEW_GROUP as they are intended only to work with
|
||||
/// singular VIEW_ITEMs (there is only one-to-one relation between item/layer combination and
|
||||
/// its group).
|
||||
int getGroup( int aLayer ) const { return -1; };
|
||||
std::vector<int> getAllGroups() const { return std::vector<int>(); };
|
||||
void setGroup( int aLayer, int aGroup ) {};
|
||||
void deleteGroups() {};
|
||||
bool storesGroups() const { return false; };
|
||||
|
||||
/// Layer on which the group is drawn
|
||||
int m_layer;
|
||||
|
||||
private:
|
||||
void updateBbox();
|
||||
|
||||
/// Container for storing VIEW_ITEMs
|
||||
std::set<VIEW_ITEM*> m_items;
|
||||
};
|
||||
} // namespace KiGfx
|
||||
|
||||
#endif // VIEW_GROUP_H_
|
Loading…
Reference in New Issue