Solved bug in zone filling by polygons: a forgotten conversion to double. using int in calculations creates sometimes overflows and erroneous filling
Add patch to handle oblong pads
This commit is contained in:
parent
062bbfe1c3
commit
5bfcc88433
|
@ -34,7 +34,7 @@ void AddTextBoxWithClearancePolygon( Bool_Engine* aBooleng,
|
||||||
// Local Variables:
|
// Local Variables:
|
||||||
/* how many segments are used to create a polygon from a circle: */
|
/* how many segments are used to create a polygon from a circle: */
|
||||||
static int s_CircleToSegmentsCount = 16; /* default value. the real value will be changed to 32
|
static int s_CircleToSegmentsCount = 16; /* default value. the real value will be changed to 32
|
||||||
if g_Zone_Arc_Approximation == 1
|
* if g_Zone_Arc_Approximation == 1
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** function AddClearanceAreasPolygonsToPolysList
|
/** function AddClearanceAreasPolygonsToPolysList
|
||||||
|
@ -224,6 +224,64 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PAD_OVAL:
|
case PAD_OVAL:
|
||||||
|
angle = aPad.m_Orient;
|
||||||
|
if( dy > dx ) // Oval pad X/Y ratio for chooring translation axles
|
||||||
|
{
|
||||||
|
int angle_pg; //Polygon angle
|
||||||
|
wxPoint shape_offset = wxPoint( 0, (dy - dx) );
|
||||||
|
RotatePoint( &shape_offset, angle ); //Rotating shape offset vector with component
|
||||||
|
|
||||||
|
for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ ) //Half circle end cap...
|
||||||
|
{
|
||||||
|
corner_position = wxPoint( dx, 0 ); //Coordinate translation +dx
|
||||||
|
RotatePoint( &corner_position, angle );
|
||||||
|
angle_pg = ii * delta;
|
||||||
|
RotatePoint( &corner_position, angle_pg );
|
||||||
|
corner_position += PadShapePos - shape_offset;
|
||||||
|
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
||||||
|
}
|
||||||
|
|
||||||
|
for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ ) //Second half circle end cap...
|
||||||
|
{
|
||||||
|
corner_position = wxPoint( -dx, 0 ); //Coordinate translation -dx
|
||||||
|
RotatePoint( &corner_position, angle );
|
||||||
|
angle_pg = ii * delta;
|
||||||
|
RotatePoint( &corner_position, angle_pg );
|
||||||
|
corner_position += PadShapePos + shape_offset;
|
||||||
|
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int angle_pg; //Polygon angle
|
||||||
|
wxPoint shape_offset = wxPoint( (dy - dx), 0 );
|
||||||
|
RotatePoint( &shape_offset, angle );
|
||||||
|
|
||||||
|
for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ )
|
||||||
|
{
|
||||||
|
corner_position = wxPoint( 0, dy );
|
||||||
|
RotatePoint( &corner_position, angle );
|
||||||
|
angle_pg = ii * delta;
|
||||||
|
RotatePoint( &corner_position, angle_pg );
|
||||||
|
corner_position += PadShapePos - shape_offset;
|
||||||
|
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
||||||
|
}
|
||||||
|
|
||||||
|
for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ )
|
||||||
|
{
|
||||||
|
corner_position = wxPoint( 0, -dy );
|
||||||
|
RotatePoint( &corner_position, angle );
|
||||||
|
angle_pg = ii * delta;
|
||||||
|
RotatePoint( &corner_position, angle_pg );
|
||||||
|
corner_position += PadShapePos + shape_offset;
|
||||||
|
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
case PAD_RECT:
|
case PAD_RECT:
|
||||||
angle = aPad.m_Orient;
|
angle = aPad.m_Orient;
|
||||||
corner_position = wxPoint( -dx, -dy );
|
corner_position = wxPoint( -dx, -dy );
|
||||||
|
@ -295,6 +353,7 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
|
||||||
* 3 ------ 2
|
* 3 ------ 2
|
||||||
* holes 2, 3, 4 are the same as hole 1, rotated 90, 180, 270 deg
|
* holes 2, 3, 4 are the same as hole 1, rotated 90, 180, 270 deg
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// Build the hole pattern, for the hole in the X >0, Y > 0 plane:
|
// Build the hole pattern, for the hole in the X >0, Y > 0 plane:
|
||||||
std::vector <int> corners_buffer;
|
std::vector <int> corners_buffer;
|
||||||
|
|
||||||
|
@ -315,6 +374,7 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
|
||||||
corners_buffer.push_back( corner.y );
|
corners_buffer.push_back( corner.y );
|
||||||
RotatePoint( &corner, delta );
|
RotatePoint( &corner, delta );
|
||||||
}
|
}
|
||||||
|
|
||||||
corners_buffer.push_back( corner_end.x );
|
corners_buffer.push_back( corner_end.x );
|
||||||
corners_buffer.push_back( corner_end.y );
|
corners_buffer.push_back( corner_end.y );
|
||||||
|
|
||||||
|
@ -491,7 +551,7 @@ void AddRoundedEndsSegmentPolygon( Bool_Engine* aBooleng,
|
||||||
startp = aEnd;
|
startp = aEnd;
|
||||||
}
|
}
|
||||||
int delta_angle = ArcTangente( endp.y, endp.x ); // delta_angle is in 0.1 degrees
|
int delta_angle = ArcTangente( endp.y, endp.x ); // delta_angle is in 0.1 degrees
|
||||||
seg_len = (int) sqrt( (endp.y * endp.y) + (endp.x * endp.x) );
|
seg_len = (int) sqrt( ((double)endp.y * endp.y) + ((double)endp.x * endp.x) );
|
||||||
|
|
||||||
if( !aBooleng->StartPolygonAdd( GROUP_B ) )
|
if( !aBooleng->StartPolygonAdd( GROUP_B ) )
|
||||||
return; // error!
|
return; // error!
|
||||||
|
|
Loading…
Reference in New Issue