Solved bug in zone filling by polygons: a forgotten conversion to double. using int in calculations creates sometimes overflows and erroneous filling

Add patch to handle oblong pads
This commit is contained in:
charras 2008-10-13 18:39:38 +00:00
parent 062bbfe1c3
commit 5bfcc88433
1 changed files with 89 additions and 29 deletions

View File

@ -17,25 +17,25 @@ extern void Test_For_Copper_Island_And_Remove( BOARD* aPcb, ZONE_CONTAINER* aZon
// Local Functions:
void AddTrackWithClearancePolygon( Bool_Engine* aBooleng,
TRACK& aTrack, int aClearanceValue );
void AddPadWithClearancePolygon( Bool_Engine* aBooleng, D_PAD& aPad, int aClearanceValue );
void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
D_PAD& aPad,
int aThermalGap,
int aCopperTickness );
void AddRoundedEndsSegmentPolygon( Bool_Engine* aBooleng,
wxPoint aStart, wxPoint aEnd,
int aWidth );
void AddTextBoxWithClearancePolygon( Bool_Engine* aBooleng,
TEXTE_PCB* aText, int aClearanceValue );
void AddTrackWithClearancePolygon( Bool_Engine* aBooleng,
TRACK& aTrack, int aClearanceValue );
void AddPadWithClearancePolygon( Bool_Engine* aBooleng, D_PAD& aPad, int aClearanceValue );
void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
D_PAD& aPad,
int aThermalGap,
int aCopperTickness );
void AddRoundedEndsSegmentPolygon( Bool_Engine* aBooleng,
wxPoint aStart, wxPoint aEnd,
int aWidth );
void AddTextBoxWithClearancePolygon( Bool_Engine* aBooleng,
TEXTE_PCB* aText, int aClearanceValue );
// Local Variables:
/* how many segments are used to create a polygon from a circle: */
static int s_CircleToSegmentsCount = 16; /* default value. the real value will be changed to 32
if g_Zone_Arc_Approximation == 1
*/
* if g_Zone_Arc_Approximation == 1
*/
/** function AddClearanceAreasPolygonsToPolysList
* Add non copper areas polygons (pads and tracks with clearence)
@ -55,7 +55,7 @@ if g_Zone_Arc_Approximation == 1
void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
{
// Set the number of segments in arc approximations
if ( m_ArcToSegmentsCount == 32 )
if( m_ArcToSegmentsCount == 32 )
s_CircleToSegmentsCount = 32;
else
s_CircleToSegmentsCount = 16;
@ -67,7 +67,7 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
* after adding holes, many polygons could be exist in this list.
*/
Bool_Engine * booleng = new Bool_Engine();
Bool_Engine* booleng = new Bool_Engine();
ArmBoolEng( booleng, true );
@ -145,9 +145,9 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
{
case TYPEDRAWSEGMENT:
AddRoundedEndsSegmentPolygon( booleng,
( (DRAWSEGMENT*) item )->m_Start,
( (DRAWSEGMENT*) item )->m_End,
( (DRAWSEGMENT*) item )->m_Width + (2 * m_ZoneClearance) );
( (DRAWSEGMENT*) item )->m_Start,
( (DRAWSEGMENT*) item )->m_End,
( (DRAWSEGMENT*) item )->m_Width + (2 * m_ZoneClearance) );
break;
case TYPETEXTE:
@ -186,7 +186,7 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
delete booleng;
// Remove insulated islands:
if ( GetNet() > 0 )
if( GetNet() > 0 )
Test_For_Copper_Island_And_Remove_Insulated_Islands( aPcb );
}
@ -224,6 +224,64 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
break;
case PAD_OVAL:
angle = aPad.m_Orient;
if( dy > dx ) // Oval pad X/Y ratio for chooring translation axles
{
int angle_pg; //Polygon angle
wxPoint shape_offset = wxPoint( 0, (dy - dx) );
RotatePoint( &shape_offset, angle ); //Rotating shape offset vector with component
for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ ) //Half circle end cap...
{
corner_position = wxPoint( dx, 0 ); //Coordinate translation +dx
RotatePoint( &corner_position, angle );
angle_pg = ii * delta;
RotatePoint( &corner_position, angle_pg );
corner_position += PadShapePos - shape_offset;
aBooleng->AddPoint( corner_position.x, corner_position.y );
}
for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ ) //Second half circle end cap...
{
corner_position = wxPoint( -dx, 0 ); //Coordinate translation -dx
RotatePoint( &corner_position, angle );
angle_pg = ii * delta;
RotatePoint( &corner_position, angle_pg );
corner_position += PadShapePos + shape_offset;
aBooleng->AddPoint( corner_position.x, corner_position.y );
}
break;
}
else
{
int angle_pg; //Polygon angle
wxPoint shape_offset = wxPoint( (dy - dx), 0 );
RotatePoint( &shape_offset, angle );
for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ )
{
corner_position = wxPoint( 0, dy );
RotatePoint( &corner_position, angle );
angle_pg = ii * delta;
RotatePoint( &corner_position, angle_pg );
corner_position += PadShapePos - shape_offset;
aBooleng->AddPoint( corner_position.x, corner_position.y );
}
for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ )
{
corner_position = wxPoint( 0, -dy );
RotatePoint( &corner_position, angle );
angle_pg = ii * delta;
RotatePoint( &corner_position, angle_pg );
corner_position += PadShapePos + shape_offset;
aBooleng->AddPoint( corner_position.x, corner_position.y );
}
break;
}
case PAD_RECT:
angle = aPad.m_Orient;
corner_position = wxPoint( -dx, -dy );
@ -284,7 +342,7 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
{
case PAD_CIRCLE: // Add 4 similar holes
{
/* we create 4 copper holes and put them in position 1, 2, 3 and 4
/* we create 4 copper holes and put them in position 1, 2, 3 and 4
* here is the area of the rectangular pad + its thermal gap
* the 4 copper holes remove the copper in order to create the thermal gap
* 4 ------ 1
@ -295,6 +353,7 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
* 3 ------ 2
* holes 2, 3, 4 are the same as hole 1, rotated 90, 180, 270 deg
*/
// Build the hole pattern, for the hole in the X >0, Y > 0 plane:
std::vector <int> corners_buffer;
@ -309,12 +368,13 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
corner_end.y = aThermalGap / 2;
// calculate intermediate points (y coordinate from corner.y to corner_end.y
while( (corner.y > corner_end.y) && (corner.x < corner_end.x))
while( (corner.y > corner_end.y) && (corner.x < corner_end.x) )
{
corners_buffer.push_back( corner.x );
corners_buffer.push_back( corner.y );
RotatePoint( &corner, delta );
}
corners_buffer.push_back( corner_end.x );
corners_buffer.push_back( corner_end.y );
@ -332,7 +392,7 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
{
for( unsigned ii = 0; ii < corners_buffer.size(); ii += 2 )
{
corner = wxPoint( corners_buffer[ii], corners_buffer[ii+1] );
corner = wxPoint( corners_buffer[ii], corners_buffer[ii + 1] );
RotatePoint( &corner, angle );
corner += PadShapePos;
aBooleng->AddPoint( corner.x, corner.y );
@ -349,7 +409,7 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
case PAD_OVAL:
case PAD_RECT: // draw 4 Holes
{
/* we create 4 copper holes and put them in position 1, 2, 3 and 4
/* we create 4 copper holes and put them in position 1, 2, 3 and 4
* here is the area of the rectangular pad + its thermal gap
* the 4 copper holes remove the copper in order to create the thermal gap
* 4 ------ 1
@ -371,13 +431,13 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
wxPoint corners_hole[4]; // buffer for 6 corners
// Create 1 hole, for a pad centered at0,0, orient 0
// Calculate coordinates for corner 1 to corner 4:
corners_hole[0] = wxPoint( copper_tickness.x / 2, - copper_tickness.x / 2 );
corners_hole[0] = wxPoint( copper_tickness.x / 2, -copper_tickness.x / 2 );
corners_hole[1] = wxPoint( (copper_tickness.x / 2), -dy - aThermalGap );
corners_hole[2] = wxPoint( dx + aThermalGap, -dy - aThermalGap );
corners_hole[3] = wxPoint( dx + aThermalGap, -(copper_tickness.y / 2) );
/* Create 2 holes, rotated by pad rotation.
*/
*/
angle = aPad.m_Orient;
for( int irect = 0; irect < 2; irect++ )
{
@ -463,8 +523,8 @@ void AddTrackWithClearancePolygon( Bool_Engine* aBooleng,
default:
AddRoundedEndsSegmentPolygon( aBooleng,
aTrack.m_Start, aTrack.m_End,
aTrack.m_Width + (2 * aClearanceValue) );
aTrack.m_Start, aTrack.m_End,
aTrack.m_Width + (2 * aClearanceValue) );
break;
}
}
@ -491,7 +551,7 @@ void AddRoundedEndsSegmentPolygon( Bool_Engine* aBooleng,
startp = aEnd;
}
int delta_angle = ArcTangente( endp.y, endp.x ); // delta_angle is in 0.1 degrees
seg_len = (int) sqrt( (endp.y * endp.y) + (endp.x * endp.x) );
seg_len = (int) sqrt( ((double)endp.y * endp.y) + ((double)endp.x * endp.x) );
if( !aBooleng->StartPolygonAdd( GROUP_B ) )
return; // error!