Try and avoid crashing on gl context creation failure in the 3d viewer

Sentry event id 0ad4afa6b86a4a03ad7f8fdbcdb72f86
This commit is contained in:
Marek Roszko 2023-02-14 21:18:28 -05:00
parent 2d7c5c5c0f
commit 5ccf205788
2 changed files with 16 additions and 0 deletions

View File

@ -383,6 +383,15 @@ void EDA_3D_CANVAS::DoRePaint()
if( m_glRC == nullptr )
m_glRC = GL_CONTEXT_MANAGER::Get().CreateCtx( this );
// CreateCtx could and does fail per sentry crash events, lets be graceful
if( m_glRC == nullptr )
{
warningReporter.Report( _( "OpenGL context creation error" ), RPT_SEVERITY_ERROR );
warningReporter.Finalize();
m_is_currently_painting.clear();
return;
}
GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this );
// Set the OpenGL viewport according to the client size of this canvas.

View File

@ -257,6 +257,13 @@ void EDA_3D_MODEL_VIEWER::OnPaint( wxPaintEvent& event )
if( m_glRC == nullptr )
m_glRC = GL_CONTEXT_MANAGER::Get().CreateCtx( this );
// CreateCtx could and does fail per sentry crash events, lets be graceful
if( m_glRC == nullptr )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_MODEL_VIEWER::OnPaint creating gl context failed" ) );
return;
}
GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this );
// Set the OpenGL viewport according to the client size of this canvas.