Restore clearance cache usage in PNS::NODE::NearestObstacle.
This (and the other commit) restores router performance to pre-7.0.3 levels.
This commit is contained in:
parent
d29c07a663
commit
5e93814283
|
@ -281,21 +281,17 @@ int NODE::QueryColliding( const ITEM* aItem, NODE::OBSTACLES& aObstacles,
|
|||
NODE::OPT_OBSTACLE NODE::NearestObstacle( const LINE* aLine,
|
||||
const COLLISION_SEARCH_OPTIONS& aOpts )
|
||||
{
|
||||
const int clearanceEpsilon = GetRuleResolver()->ClearanceEpsilon();
|
||||
OBSTACLES obstacleList;
|
||||
std::vector<SEGMENT> tmpSegs;
|
||||
|
||||
tmpSegs.reserve( aLine->CLine().SegmentCount() );
|
||||
|
||||
const int clearanceEpsilon = GetRuleResolver()->ClearanceEpsilon();
|
||||
OBSTACLES obstacleList;
|
||||
|
||||
for( int i = 0; i < aLine->CLine().SegmentCount(); i++ )
|
||||
{
|
||||
// Note: Clearances between tmpSegs.back() and other items are cached,
|
||||
// Note: Clearances between &s and other items are cached,
|
||||
// which means they'll be the same for all segments in the line.
|
||||
// Disabling the cache will lead to slowness.
|
||||
|
||||
tmpSegs.emplace_back( *aLine, aLine->CLine().CSegment( i ) );
|
||||
QueryColliding( &tmpSegs.back(), obstacleList, aOpts );
|
||||
const SEGMENT s( *aLine, aLine->CLine().CSegment( i ) );
|
||||
QueryColliding( &s, obstacleList, aOpts );
|
||||
}
|
||||
|
||||
if( aLine->EndsWithVia() )
|
||||
|
@ -703,7 +699,7 @@ void NODE::doRemove( ITEM* aItem )
|
|||
if( aItem->BelongsTo( m_root ) && !isRoot() )
|
||||
{
|
||||
m_override.insert( aItem );
|
||||
|
||||
|
||||
if( aItem->HasHole() )
|
||||
m_override.insert( aItem->Hole() );
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue