Module anchors are visible in GAL canvas.
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@ -830,6 +830,21 @@ void MODULE::ViewUpdate( int aUpdateFlags )
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}
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void MODULE::ViewGetLayers( int aLayers[], int& aCount ) const
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{
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aCount = 1;
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aLayers[0] = ITEM_GAL_LAYER( ANCHOR_VISIBLE );
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}
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unsigned int MODULE::ViewGetLOD( int aLayer ) const
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{
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// Currently there is only one layer, so there is nothing to check
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// if( aLayer == ITEM_GAL_LAYER( ANCHOR_VISIBLE ) )
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return 30;
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}
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/* Test for validity of the name in a library of the footprint
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* ( no spaces, dir separators ... )
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* return true if the given name is valid
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@ -483,6 +483,12 @@ public:
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/// @copydoc VIEW_ITEM::ViewUpdate()
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void ViewUpdate( int aUpdateFlags = KIGFX::VIEW_ITEM::ALL );
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/// @copydoc VIEW_ITEM::ViewGetLayers()
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virtual void ViewGetLayers( int aLayers[], int& aCount ) const;
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/// @copydoc VIEW_ITEM::ViewGetLOD()
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virtual unsigned int ViewGetLOD( int aLayer ) const;
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/**
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* Function CopyNetlistSettings
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* copies the netlist settings to \a aModule.
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@ -47,7 +47,7 @@ const LAYER_NUM GAL_LAYER_ORDER[] =
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ITEM_GAL_LAYER( MOD_TEXT_FR_VISIBLE ),
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ITEM_GAL_LAYER( MOD_REFERENCES_VISIBLE), ITEM_GAL_LAYER( MOD_VALUES_VISIBLE ),
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ITEM_GAL_LAYER( RATSNEST_VISIBLE ),
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ITEM_GAL_LAYER( RATSNEST_VISIBLE ), ITEM_GAL_LAYER( ANCHOR_VISIBLE ),
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ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_HOLES_VISIBLE ),
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ITEM_GAL_LAYER( VIA_THROUGH_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ),
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@ -141,6 +141,8 @@ EDA_DRAW_PANEL_GAL( aParentWindow, aWindowId, aPosition, aSize, aGalType )
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}
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}
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m_view->SetLayerTarget( ITEM_GAL_LAYER( ANCHOR_VISIBLE ), KIGFX::TARGET_NONCACHED );
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// Some more required layers settings
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m_view->SetRequired( ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE ), ITEM_GAL_LAYER( VIA_THROUGH_VISIBLE ) );
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m_view->SetRequired( ITEM_GAL_LAYER( PADS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ) );
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@ -79,6 +79,7 @@ void PCB_RENDER_SETTINGS::ImportLegacyColors( const COLORS_DESIGN_SETTINGS* aSet
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m_layerColors[NETNAMES_GAL_LAYER( PADS_NETNAMES_VISIBLE )] = COLOR4D( 1.0, 1.0, 1.0, 0.9 );
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m_layerColors[NETNAMES_GAL_LAYER( PAD_FR_NETNAMES_VISIBLE )] = COLOR4D( 1.0, 1.0, 1.0, 0.9 );
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m_layerColors[NETNAMES_GAL_LAYER( PAD_BK_NETNAMES_VISIBLE )] = COLOR4D( 1.0, 1.0, 1.0, 0.9 );
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m_layerColors[ITEM_GAL_LAYER( ANCHOR_VISIBLE )] = COLOR4D( 0.3, 0.3, 1.0, 0.9 );
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m_layerColors[ITEM_GAL_LAYER( RATSNEST_VISIBLE )] = COLOR4D( 0.4, 0.4, 0.4, 0.8 );
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m_layerColors[ITEM_GAL_LAYER( WORKSHEET )] = COLOR4D( 0.5, 0.0, 0.0, 0.8 );
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m_layerColors[ITEM_GAL_LAYER( DRC_VISIBLE )] = COLOR4D( 1.0, 0.0, 0.0, 0.8 );
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@ -233,6 +234,10 @@ bool PCB_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer )
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draw( (TEXTE_MODULE*) item, aLayer );
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break;
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case PCB_MODULE_T:
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draw( (MODULE*) item );
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break;
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case PCB_ZONE_AREA_T:
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draw( (ZONE_CONTAINER*) item );
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break;
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@ -284,7 +289,7 @@ void PCB_PAINTER::draw( const TRACK* aTrack, int aLayer )
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// Set a proper color for the label
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const COLOR4D& color = m_pcbSettings.GetColor( aTrack, aTrack->GetLayer() );
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COLOR4D labelColor = m_pcbSettings.GetColor( NULL, aLayer );
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const COLOR4D labelColor = m_pcbSettings.GetColor( NULL, aLayer );
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if( color.GetBrightness() > 0.5 )
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m_gal->SetStrokeColor( labelColor.Inverted() );
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@ -421,7 +426,7 @@ void PCB_PAINTER::draw( const D_PAD* aPad, int aLayer )
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// Set a proper color for the label
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const COLOR4D& color = m_pcbSettings.GetColor( aPad, aPad->GetLayer() );
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COLOR4D labelColor = m_pcbSettings.GetColor( NULL, aLayer );
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const COLOR4D labelColor = m_pcbSettings.GetColor( NULL, aLayer );
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if( color.GetBrightness() > 0.5 )
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m_gal->SetStrokeColor( labelColor.Inverted() );
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@ -726,6 +731,23 @@ void PCB_PAINTER::draw( const TEXTE_MODULE* aText, int aLayer )
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}
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void PCB_PAINTER::draw( const MODULE* aModule )
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{
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const COLOR4D color = m_pcbSettings.GetColor( aModule, ITEM_GAL_LAYER( ANCHOR_VISIBLE ) );
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// Draw anchor
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m_gal->SetStrokeColor( color );
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m_gal->SetLineWidth( 1.0 );
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// Keep the size constant, not related to the scale
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double anchorSize = 5.0 / m_gal->GetWorldScale();
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VECTOR2D center = aModule->GetPosition();
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m_gal->DrawLine( center - VECTOR2D( anchorSize, 0 ), center + VECTOR2D( anchorSize, 0 ) );
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m_gal->DrawLine( center - VECTOR2D( 0, anchorSize ), center + VECTOR2D( 0, anchorSize ) );
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}
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void PCB_PAINTER::draw( const ZONE_CONTAINER* aZone )
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{
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const COLOR4D& color = m_pcbSettings.GetColor( aZone, aZone->GetLayer() );
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@ -213,6 +213,7 @@ protected:
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void draw( const DRAWSEGMENT* aSegment );
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void draw( const TEXTE_PCB* aText, int aLayer );
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void draw( const TEXTE_MODULE* aText, int aLayer );
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void draw( const MODULE* aModule );
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void draw( const ZONE_CONTAINER* aZone );
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void draw( const DIMENSION* aDimension, int aLayer );
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void draw( const PCB_TARGET* aTarget );
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