make PROPERTIES::Value() not inline
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42ef7f6215
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@ -167,7 +167,7 @@ void BOARD::Move( const wxPoint& aMoveVector ) // overload
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// PCB_PAD_T,
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// PCB_MODULE_TEXT_T,
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PCB_MODULE_T,
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PCB_ZONE_AREA_T, // if it is visible on screen, it should be selectable
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PCB_ZONE_AREA_T,
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EOT
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};
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@ -42,6 +42,21 @@
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#define FMT_NOTFOUND _( "Plugin type '%s' is not found." )
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// is there a better place for this function?
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bool PROPERTIES::Value( const char* aName, std::string* aFetchedValue ) const
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{
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PROPERTIES::const_iterator it = find( aName );
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if( it != end() )
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{
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if( aFetchedValue )
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*aFetchedValue = it->second;
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return true;
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}
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return false;
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}
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// Some day plugins might be in separate DLL/DSOs, simply because of numbers of them
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// and code size. Until then, use the simplest method:
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@ -48,17 +48,12 @@ public:
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* Function Value
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* fetches a property by aName and returns true if that property was found, else false.
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* If not found, aFetchedValue is not touched.
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* @param aName is the property or option to look for.
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* @param aFetchedValue is where to put the value of the property if it
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* exists and aFetchedValue is not NULL.
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* @return bool - true if property is found, else false.
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*/
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bool Value( const char* aName, std::string* aFetchedValue ) const
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{
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PROPERTIES::const_iterator it = find( aName );
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if( it != end() )
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{
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*aFetchedValue = it->second;
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return true;
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}
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return false;
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}
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bool Value( const char* aName, std::string* aFetchedValue = NULL ) const;
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};
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