pcbnew: work on undo/redo in progress
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@ -999,9 +999,9 @@ void ZONE_CONTAINER::MoveEdge( const wxPoint& offset )
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*/
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void ZONE_CONTAINER::Rotate( const wxPoint& centre, int angle )
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{
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wxPoint pos;
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for( unsigned ii = 0; ii < m_Poly->corner.size(); ii++ )
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{
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wxPoint pos;
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pos.x = m_Poly->corner[ii].x;
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pos.y = m_Poly->corner[ii].y;
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RotatePoint( &pos, centre, angle );
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@ -1010,6 +1010,17 @@ void ZONE_CONTAINER::Rotate( const wxPoint& centre, int angle )
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}
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m_Poly->Hatch();
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/* rotate filled areas: */
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for( unsigned ic = 0; ic < m_FilledPolysList.size(); ic++ )
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{
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CPolyPt* corner = &m_FilledPolysList[ic];
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pos.x = corner->x;
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pos.y = corner->y;
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RotatePoint( &pos, centre, angle );
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corner->x = pos.x;
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corner->y = pos.y;
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}
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}
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/**
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@ -1034,11 +1045,20 @@ void ZONE_CONTAINER::Mirror( const wxPoint& mirror_ref )
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for( unsigned ii = 0; ii < m_Poly->corner.size(); ii++ )
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{
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m_Poly->corner[ii].y -= mirror_ref.y;
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m_Poly->corner[ii].y = -m_Poly->corner[ii].y;
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NEGATE(m_Poly->corner[ii].y);
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m_Poly->corner[ii].y += mirror_ref.y;
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}
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m_Poly->Hatch();
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/* mirror filled areas: */
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for( unsigned ic = 0; ic < m_FilledPolysList.size(); ic++ )
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{
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CPolyPt* corner = &m_FilledPolysList[ic];
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corner->y -= mirror_ref.y;
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NEGATE(corner->y);
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corner->y += mirror_ref.y;
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}
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}
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