Rework on undo/redo and block functions: more efficient code to undo/redo block move and mirror operations
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@ -137,9 +137,7 @@ void MirrorOneStruct( SCH_ITEM* DrawStruct, wxPoint& aMirrorPoint )
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else if( DrawText->m_Orient == 2 ) /* invert horizontal text*/
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DrawText->m_Orient = 0;
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px = DrawText->m_Pos;
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MirrorYPoint( px, aMirrorPoint );
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DrawText->m_Pos.x = px.x;
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MirrorYPoint( DrawText->m_Pos, aMirrorPoint );
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break;
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case TYPE_SCH_COMPONENT:
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@ -149,7 +147,7 @@ void MirrorOneStruct( SCH_ITEM* DrawStruct, wxPoint& aMirrorPoint )
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WinEDA_SchematicFrame* frame = (WinEDA_SchematicFrame*) wxGetApp().GetTopWindow();
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frame->CmpRotationMiroir( DrawLibItem, NULL, CMP_MIROIR_Y );
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MirrorYPoint( DrawLibItem->m_Pos, aMirrorPoint );
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dx -= DrawLibItem->m_Pos.x;
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dx -= DrawLibItem->m_Pos.x; // dx,0 is the move vector for this transform
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for( int ii = 0; ii < DrawLibItem->GetFieldCount(); ii++ )
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{
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@ -374,6 +374,7 @@ void WinEDA_SchematicFrame::PutDataInPreviousState( PICKED_ITEMS_LIST* aList )
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{
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wxPoint moveVector = - aList->m_TransformPoint;
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MoveOneStruct( item, moveVector );
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aList->m_TransformPoint = moveVector;
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}
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break;
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