Move ruler drawing to the stroke font.

We don't need to be fast, and this allows us to implement drop
shadows for better readability.

Fixes https://gitlab.com/kicad/code/kicad/issues/5654
This commit is contained in:
Jeff Young 2020-09-30 20:02:30 +01:00
parent 3f8c9d49f8
commit 626bcea8ce
7 changed files with 165 additions and 99 deletions

View File

@ -156,5 +156,5 @@ void ARC_ASSISTANT::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
// place the text next to cursor, on opposite side from radius
DrawTextNextToCursor( aView, m_constructMan.GetLastPoint(),
origin - m_constructMan.GetLastPoint(),
cursorStrings );
cursorStrings, aLayer == LAYER_GP_OVERLAY );
}

View File

@ -94,19 +94,19 @@ void KIGFX::PREVIEW::SetConstantGlyphHeight( KIGFX::GAL& aGal, double aHeight )
void KIGFX::PREVIEW::DrawTextNextToCursor( KIGFX::VIEW* aView, const VECTOR2D& aCursorPos,
const VECTOR2D& aTextQuadrant,
const std::vector<wxString>& aStrings )
const std::vector<wxString>& aStrings,
bool aDrawingDropShadows )
{
auto gal = aView->GetGAL();
auto glyphSize = gal->GetGlyphSize();
auto rs = aView->GetPainter()->GetSettings();
const auto lineSpace = glyphSize.y * 0.2;
auto linePitch = glyphSize.y + lineSpace;
KIGFX::GAL* gal = aView->GetGAL();
VECTOR2D glyphSize = gal->GetGlyphSize();
RENDER_SETTINGS* rs = aView->GetPainter()->GetSettings();
double linePitch = glyphSize.y * 1.6;
double textThickness = glyphSize.x / 8;
// radius string goes on the right of the cursor centre line
// with a small horizontal offset (enough to keep clear of a
// system cursor if present)
auto textPos = aCursorPos;
VECTOR2D textPos = aCursorPos;
// if the text goes above the cursor, shift it up
if( aTextQuadrant.y > 0 )
@ -118,21 +118,38 @@ void KIGFX::PREVIEW::DrawTextNextToCursor( KIGFX::VIEW* aView, const VECTOR2D& a
{
gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_LEFT );
textPos.x += 15.0 / gal->GetWorldScale();
if( aDrawingDropShadows )
textPos.x -= textThickness;
}
else
{
gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_RIGHT );
textPos.x -= 15.0 / gal->GetWorldScale();
if( aDrawingDropShadows )
textPos.x += textThickness;
}
gal->SetLineWidth( 1.0f ); // TODO(ISM): Set to the minimum GAL linewidth for HiDPI compatibility
gal->SetStrokeColor( rs->GetLayerColor( LAYER_AUX_ITEMS ) );
gal->SetIsFill( false );
gal->SetStrokeColor( rs->GetLayerColor( LAYER_AUX_ITEMS ) );
if( aDrawingDropShadows )
{
if( gal->GetStrokeColor().GetBrightness() > 0.5 )
gal->SetStrokeColor( COLOR4D::BLACK.WithAlpha( 0.7 ) );
else
gal->SetStrokeColor( COLOR4D::WHITE.WithAlpha( 0.7 ) );
textThickness *= 3;
}
gal->SetLineWidth( textThickness );
// write strings top-to-bottom
for( const auto& str : aStrings )
for( const wxString& str : aStrings )
{
textPos.y += linePitch;
gal->BitmapText( str, textPos, 0.0 );
gal->StrokeText( str, textPos, 0.0 );
}
}

View File

@ -38,8 +38,15 @@ static const double maxTickDensity = 10.0; // min pixels between tick mark
static const double midTickLengthFactor = 1.5;
static const double majorTickLengthFactor = 2.5;
static const double tickLineWidth = 1.0;
static void drawCursorStrings( KIGFX::VIEW* aView, const VECTOR2D& aCursor,
// We need a pair of layers for the graphics and drop-shadows, but it's probably not
// worth adding more layers to the enum.
#define LAYER_RULER LAYER_SELECT_OVERLAY
#define LAYER_RULER_SHADOWS LAYER_GP_OVERLAY
static void drawCursorStrings( int aLayer, KIGFX::VIEW* aView, const VECTOR2D& aCursor,
const VECTOR2D& aRulerVec, EDA_UNITS aUnits )
{
// draw the cursor labels
@ -55,7 +62,17 @@ static void drawCursorStrings( KIGFX::VIEW* aView, const VECTOR2D& aCursor,
EDA_UNITS::DEGREES ) );
auto temp = aRulerVec;
DrawTextNextToCursor( aView, aCursor, -temp, cursorStrings );
DrawTextNextToCursor( aView, aCursor, -temp, cursorStrings, aLayer == LAYER_RULER_SHADOWS );
}
static double getTickLineWidth( KIGFX::GAL* aGal, int aLayer )
{
if( aLayer == LAYER_RULER_SHADOWS )
return ( tickLineWidth * 3.0 ) / aGal->GetWorldScale();
else
return tickLineWidth / aGal->GetWorldScale();
}
@ -107,6 +124,40 @@ static TICK_FORMAT getTickFormatForScale( double aScale, double& aTickSpace, EDA
}
static wxString FormatRulerNumber( double aVal, EDA_UNITS aUnits )
{
int precision = 3;
// show a sane precision for the ruler tick marks, which don't need to be accurate down to
// the nanometre
switch( aUnits )
{
case EDA_UNITS::MILLIMETRES:
precision = 2; // 10um
break;
case EDA_UNITS::INCHES:
precision = 3; // 1mil
break;
case EDA_UNITS::DEGREES:
precision = 1; // 0.1deg
break;
case EDA_UNITS::PERCENT:
precision = 1; // 0.1%
break;
case EDA_UNITS::UNSCALED:
break;
}
const wxString fmtStr = wxString::Format( "%%.%df", precision );
return wxString::Format( fmtStr, To_User_Unit( aUnits, aVal ) );
}
/**
* Draw labelled ticks on a line. Ticks are spaced according to a
* maximum density. Miror ticks are not labelled.
@ -116,35 +167,41 @@ static TICK_FORMAT getTickFormatForScale( double aScale, double& aTickSpace, EDA
* @param aLine line vector
* @param aMinorTickLen length of minor ticks in IU
*/
void drawTicksAlongLine( KIGFX::VIEW* aView, const VECTOR2D& aOrigin, const VECTOR2D& aLine,
double aMinorTickLen, EDA_UNITS aUnits )
void drawTicksAlongLine( int aLayer, KIGFX::GAL* aGal, const VECTOR2D& aOrigin,
const VECTOR2D& aLine, double aMinorTickLen, EDA_UNITS aUnits )
{
VECTOR2D tickLine = aLine.Rotate( -M_PI_2 );
auto gal = aView->GetGAL();
double tickSpace;
TICK_FORMAT tickF = getTickFormatForScale( gal->GetWorldScale(), tickSpace, aUnits );
auto rs = aView->GetPainter()->GetSettings();
TICK_FORMAT tickF = getTickFormatForScale( aGal->GetWorldScale(), tickSpace, aUnits );
// number of ticks in whole ruler
int numTicks = (int) std::ceil( aLine.EuclideanNorm() / tickSpace );
// work out which way up the tick labels go
double labelAngle = -tickLine.Angle();
float textThickness = aGal->GetGlyphSize().x / 8;
float textOffset = 0;
if( aLayer == LAYER_RULER_SHADOWS )
{
// Drawing drop shadows
textOffset = textThickness;
textThickness *= 3.0;
}
double majorTickLen = aMinorTickLen * ( majorTickLengthFactor + 1 );
VECTOR2D labelOffset = tickLine.Resize( majorTickLen - textOffset );
if( aLine.Angle() > 0 )
{
gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_LEFT );
aGal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_LEFT );
}
else
{
gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_RIGHT );
aGal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_RIGHT );
labelAngle += M_PI;
}
gal->SetStrokeColor( rs->GetLayerColor( LAYER_AUX_ITEMS ) );
const auto labelOffset = tickLine.Resize( aMinorTickLen * ( majorTickLengthFactor + 1 ) );
for( int i = 0; i < numTicks; ++i )
{
const auto tickPos = aOrigin + aLine.Resize( tickSpace * i );
@ -163,12 +220,14 @@ void drawTicksAlongLine( KIGFX::VIEW* aView, const VECTOR2D& aOrigin, const VECT
length *= midTickLengthFactor;
}
gal->DrawLine( tickPos, tickPos + tickLine.Resize( length ) );
aGal->SetLineWidth( getTickLineWidth( aGal, aLayer ) );
aGal->DrawLine( tickPos, tickPos + tickLine.Resize( length ) );
if( drawLabel )
{
wxString label = DimensionLabel( "", tickSpace * i, aUnits );
gal->BitmapText( label, tickPos + labelOffset, labelAngle );
wxString label = FormatRulerNumber( tickSpace * i, aUnits );
aGal->SetLineWidth( textThickness );
aGal->StrokeText( label, tickPos + labelOffset, labelAngle );
}
}
}
@ -184,16 +243,17 @@ void drawTicksAlongLine( KIGFX::VIEW* aView, const VECTOR2D& aOrigin, const VECT
* @param aTickLen length of ticks in IU
* @param aNumDivisions number of parts to divide the line into
*/
void drawBacksideTicks( KIGFX::GAL& aGal, const VECTOR2D& aOrigin, const VECTOR2D& aLine,
double aTickLen, int aNumDivisions )
void drawBacksideTicks( int aLayer, KIGFX::GAL* aGal, const VECTOR2D& aOrigin,
const VECTOR2D& aLine, double aTickLen, int aNumDivisions )
{
const double backTickSpace = aLine.EuclideanNorm() / aNumDivisions;
const auto backTickVec = aLine.Rotate( M_PI_2 ).Resize( aTickLen );
const VECTOR2D backTickVec = aLine.Rotate( M_PI_2 ).Resize( aTickLen );
for( int i = 0; i < aNumDivisions + 1; ++i )
{
const auto backTickPos = aOrigin + aLine.Resize( backTickSpace * i );
aGal.DrawLine( backTickPos, backTickPos + backTickVec );
const VECTOR2D backTickPos = aOrigin + aLine.Resize( backTickSpace * i );
aGal->SetLineWidth( getTickLineWidth( aGal, aLayer ) );
aGal->DrawLine( backTickPos, backTickPos + backTickVec );
}
}
@ -219,79 +279,62 @@ const BOX2I RULER_ITEM::ViewBBox() const
void RULER_ITEM::ViewGetLayers( int aLayers[], int& aCount ) const
{
aLayers[0] = LAYER_GP_OVERLAY;
aCount = 1;
aLayers[0] = LAYER_RULER;
aLayers[1] = LAYER_RULER_SHADOWS;
aCount = 2;
}
void RULER_ITEM::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
{
auto& gal = *aView->GetGAL();
auto rs = aView->GetPainter()->GetSettings();
KIGFX::GAL* gal = aView->GetGAL();
RENDER_SETTINGS* rs = aView->GetPainter()->GetSettings();
gal.PushDepth();
gal.SetLayerDepth( gal.GetMinDepth() );
gal->PushDepth();
gal->SetLayerDepth( gal->GetMinDepth() );
VECTOR2D origin = m_geomMgr.GetOrigin();
VECTOR2D end = m_geomMgr.GetEnd();
gal.SetLineWidth( 1.0 );
gal.SetIsStroke( true );
gal.SetIsFill( false );
gal->SetIsStroke( true );
gal->SetIsFill( false );
gal.SetTextMirrored( false );
gal.SetStrokeColor( rs->GetLayerColor( LAYER_AUX_ITEMS ) );
gal->SetTextMirrored( false );
gal->SetStrokeColor( rs->GetLayerColor( LAYER_AUX_ITEMS ) );
gal.ResetTextAttributes();
if( aLayer == LAYER_RULER_SHADOWS )
{
// Drawing drop-shadows
if( gal->GetStrokeColor().GetBrightness() > 0.5 )
gal->SetStrokeColor( COLOR4D::BLACK.WithAlpha( 0.7 ) );
else
gal->SetStrokeColor( COLOR4D::WHITE.WithAlpha( 0.7 ) );
}
gal->ResetTextAttributes();
// draw the main line from the origin to cursor
gal.DrawLine( origin, end );
gal->SetLineWidth( getTickLineWidth( gal, aLayer ) );
gal->DrawLine( origin, end );
VECTOR2D rulerVec( end - origin );
// constant text size on screen
SetConstantGlyphHeight( gal, 14.0 );
SetConstantGlyphHeight( *gal, 10.0 );
drawCursorStrings( aView, end, rulerVec, m_userUnits );
drawCursorStrings( aLayer, aView, end, rulerVec, m_userUnits );
// tick label size
SetConstantGlyphHeight( gal, 12.0 );
SetConstantGlyphHeight( *gal, 9.0 );
// basic tick size
const double minorTickLen = 5.0 / gal.GetWorldScale();
const double minorTickLen = 5.0 / gal->GetWorldScale();
drawTicksAlongLine( aView, origin, rulerVec, minorTickLen, m_userUnits );
drawTicksAlongLine( aLayer, gal, origin, rulerVec, minorTickLen, m_userUnits );
gal.SetStrokeColor( rs->GetLayerColor( LAYER_AUX_ITEMS ) );
drawBacksideTicks( gal, origin, rulerVec, minorTickLen * majorTickLengthFactor, 2 );
drawBacksideTicks( aLayer, gal, origin, rulerVec, minorTickLen * majorTickLengthFactor, 2 );
// draw the back of the origin "crosshair"
gal.DrawLine( origin, origin + rulerVec.Resize( -minorTickLen * midTickLengthFactor ) );
// Draw a shadow behind everything to help visibility on busy boards
if( rulerVec.SquaredEuclideanNorm() > 0 )
{
VECTOR2D shadowOrigin = origin + rulerVec.Resize( -minorTickLen * midTickLengthFactor );
wxString dummyText = DimensionLabel( "", 0, m_userUnits );
double textSize = gal.GetTextLineSize( dummyText ).x;
textSize += minorTickLen * ( majorTickLengthFactor + 1 );
VECTOR2D textVec = rulerVec.Rotate( -M_PI_2 ).Resize( textSize );
SHAPE_POLY_SET shadow;
shadow.NewOutline();
shadow.Append( shadowOrigin );
shadow.Append( end );
shadow.Append( end + textVec );
shadow.Append( shadowOrigin + textVec );
gal.SetLayerDepth( gal.GetMinDepth() + 1 );
gal.SetIsStroke( false );
gal.SetIsFill( true );
gal.SetFillColor( rs->GetLayerColor( LAYER_PCB_BACKGROUND ).WithAlpha( 0.5 ) );
gal.DrawPolygon( shadow );
}
gal.PopDepth();
gal->DrawLine( origin, origin + rulerVec.Resize( -minorTickLen * midTickLengthFactor ) );
gal->PopDepth();
}

View File

@ -110,5 +110,5 @@ void TWO_POINT_ASSISTANT::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
}
// place the text next to cursor, on opposite side from drawing
DrawTextNextToCursor( aView, end, origin - end, cursorStrings );
DrawTextNextToCursor( aView, end, origin - end, cursorStrings, aLayer == LAYER_GP_OVERLAY );
}

View File

@ -26,16 +26,14 @@
#include <base_struct.h>
#include <preview_items/arc_geom_manager.h>
#include <layers_id_colors_and_visibility.h>
namespace KIGFX
{
namespace PREVIEW
{
/**
* SELECTION_AREA
*
* Represents an assistant draw when interactively drawing an
* arc on a canvas.
* Represents an assistant draw when interactively drawing an arc on a canvas.
*/
class ARC_ASSISTANT : public EDA_ITEM
{
@ -44,6 +42,13 @@ namespace PREVIEW
const BOX2I ViewBBox() const override;
void ViewGetLayers( int aLayers[], int& aCount ) const override
{
aLayers[0] = LAYER_GP_OVERLAY; // Drop shadows
aLayers[1] = LAYER_SELECT_OVERLAY; // Assitant graphics
aCount = 2;
}
/**
* Draw the assistance (with reference to the contstruction manager
*/
@ -55,10 +60,6 @@ namespace PREVIEW
}
#endif
/**
* Get class name
* @return string "ARC_ASSISTANT"
*/
wxString GetClass() const override
{
return "ARC_ASSISTANT";

View File

@ -67,9 +67,9 @@ void SetConstantGlyphHeight( KIGFX::GAL& aGal, double aHeight );
* text in
* @param aStrings list of strings to draw, top to bottom
*/
void DrawTextNextToCursor( KIGFX::VIEW* aView,
const VECTOR2D& aCursorPos, const VECTOR2D& aTextQuadrant,
const std::vector<wxString>& aStrings );
void DrawTextNextToCursor( KIGFX::VIEW* aView, const VECTOR2D& aCursorPos,
const VECTOR2D& aTextQuadrant, const std::vector<wxString>& aStrings,
bool aDrawingDropShadows );
} // PREVIEW
} // KIGFX

View File

@ -26,6 +26,7 @@
#include <base_struct.h>
#include <preview_items/two_point_geom_manager.h>
#include <layers_id_colors_and_visibility.h>
namespace KIGFX
{
@ -44,10 +45,7 @@ namespace PREVIEW
};
/**
* SELECTION_AREA
*
* Represents an assistant draw when interactively drawing an
* line or circle on a canvas.
* Represents an assistant draw when interactively drawing a line or circle on a canvas.
*/
class TWO_POINT_ASSISTANT : public EDA_ITEM
{
@ -57,6 +55,13 @@ namespace PREVIEW
const BOX2I ViewBBox() const override;
void ViewGetLayers( int aLayers[], int& aCount ) const override
{
aLayers[0] = LAYER_GP_OVERLAY; // Drop shadows
aLayers[1] = LAYER_SELECT_OVERLAY; // Assitant graphics
aCount = 2;
}
/**
* Draw the assistance (with reference to the contstruction manager
*/