selection_tool: Renamed selectSingle to selectCursor.
This commit is contained in:
parent
18898fe807
commit
62e2537e73
|
@ -32,7 +32,7 @@ TOOL_ACTION COMMON_ACTIONS::selectionActivate( "pcbnew.InteractiveSelection",
|
|||
AS_GLOBAL, 0,
|
||||
"", "", AF_ACTIVATE ); // No description, it is not supposed to be shown anywhere
|
||||
|
||||
TOOL_ACTION COMMON_ACTIONS::selectionSingle( "pcbnew.InteractiveSelection.Single",
|
||||
TOOL_ACTION COMMON_ACTIONS::selectionCursor( "pcbnew.InteractiveSelection.Cursor",
|
||||
AS_GLOBAL, 0,
|
||||
"", "" ); // No description, it is not supposed to be shown anywhere
|
||||
|
||||
|
|
|
@ -41,7 +41,7 @@ public:
|
|||
static TOOL_ACTION selectionActivate;
|
||||
|
||||
/// Select a single item under the cursor position
|
||||
static TOOL_ACTION selectionSingle;
|
||||
static TOOL_ACTION selectionCursor;
|
||||
|
||||
/// Clears the current selection
|
||||
static TOOL_ACTION selectionClear;
|
||||
|
|
|
@ -581,7 +581,7 @@ wxPoint EDIT_TOOL::getModificationPoint( const SELECTION& aSelection )
|
|||
bool EDIT_TOOL::makeSelection( const SELECTION& aSelection )
|
||||
{
|
||||
if( aSelection.Empty() ) // Try to find an item that could be modified
|
||||
m_toolMgr->RunAction( COMMON_ACTIONS::selectionSingle, true );
|
||||
m_toolMgr->RunAction( COMMON_ACTIONS::selectionCursor, true );
|
||||
|
||||
return !aSelection.Empty();
|
||||
}
|
||||
|
|
|
@ -111,7 +111,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
|
|||
if( !m_additive )
|
||||
clearSelection();
|
||||
|
||||
selectSingle( evt->Position() );
|
||||
selectCursor( evt->Position() );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -119,7 +119,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
|
|||
else if( evt->IsClick( BUT_RIGHT ) )
|
||||
{
|
||||
if( m_selection.Empty() )
|
||||
selectSingle( evt->Position() );
|
||||
selectCursor( evt->Position() );
|
||||
|
||||
generateMenu();
|
||||
}
|
||||
|
@ -128,7 +128,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
|
|||
else if( evt->IsDblClick( BUT_LEFT ) )
|
||||
{
|
||||
if( m_selection.Empty() )
|
||||
selectSingle( evt->Position() );
|
||||
selectCursor( evt->Position() );
|
||||
|
||||
m_toolMgr->RunAction( COMMON_ACTIONS::properties );
|
||||
}
|
||||
|
@ -143,7 +143,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
|
|||
else if( m_selection.Empty() )
|
||||
{
|
||||
// There is nothing selected, so try to select something
|
||||
if( !selectSingle( getView()->ToWorld( getViewControls()->GetMousePosition() ), false ) )
|
||||
if( !selectCursor( getView()->ToWorld( getViewControls()->GetMousePosition() ), false ) )
|
||||
{
|
||||
// If nothings has been selected or user wants to select more
|
||||
// draw the selection box
|
||||
|
@ -171,10 +171,10 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
|
|||
}
|
||||
}
|
||||
|
||||
else if( evt->IsAction( &COMMON_ACTIONS::selectionSingle ) )
|
||||
else if( evt->IsAction( &COMMON_ACTIONS::selectionCursor ) )
|
||||
{
|
||||
// GetMousePosition() is used, as it is independent of snapping settings
|
||||
selectSingle( getView()->ToWorld( getViewControls()->GetMousePosition() ) );
|
||||
selectCursor( getView()->ToWorld( getViewControls()->GetMousePosition() ) );
|
||||
}
|
||||
|
||||
else if( evt->IsAction( &COMMON_ACTIONS::find ) )
|
||||
|
@ -245,7 +245,7 @@ void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem )
|
|||
}
|
||||
|
||||
|
||||
bool SELECTION_TOOL::selectSingle( const VECTOR2I& aWhere, bool aAllowDisambiguation )
|
||||
bool SELECTION_TOOL::selectCursor( const VECTOR2I& aWhere, bool aAllowDisambiguation )
|
||||
{
|
||||
BOARD_ITEM* item;
|
||||
GENERAL_COLLECTORS_GUIDE guide = m_frame->GetCollectorsGuide();
|
||||
|
@ -395,7 +395,7 @@ bool SELECTION_TOOL::selectMultiple()
|
|||
void SELECTION_TOOL::setTransitions()
|
||||
{
|
||||
Go( &SELECTION_TOOL::Main, COMMON_ACTIONS::selectionActivate.MakeEvent() );
|
||||
Go( &SELECTION_TOOL::SingleSelection, COMMON_ACTIONS::selectionSingle.MakeEvent() );
|
||||
Go( &SELECTION_TOOL::CursorSelection, COMMON_ACTIONS::selectionCursor.MakeEvent() );
|
||||
Go( &SELECTION_TOOL::ClearSelection, COMMON_ACTIONS::selectionClear.MakeEvent() );
|
||||
Go( &SELECTION_TOOL::find, COMMON_ACTIONS::find.MakeEvent() );
|
||||
Go( &SELECTION_TOOL::findMove, COMMON_ACTIONS::findMove.MakeEvent() );
|
||||
|
@ -444,9 +444,9 @@ bool SELECTION_TOOL::CheckLock()
|
|||
}
|
||||
|
||||
|
||||
int SELECTION_TOOL::SingleSelection( TOOL_EVENT& aEvent )
|
||||
int SELECTION_TOOL::CursorSelection( TOOL_EVENT& aEvent )
|
||||
{
|
||||
selectSingle( getView()->ToWorld( getViewControls()->GetMousePosition() ) );
|
||||
selectCursor( getView()->ToWorld( getViewControls()->GetMousePosition() ) );
|
||||
setTransitions();
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -151,8 +151,8 @@ public:
|
|||
///> Checks if the user has agreed to modify locked items for the given selection.
|
||||
bool CheckLock();
|
||||
|
||||
///> Select single item event handler.
|
||||
int SingleSelection( TOOL_EVENT& aEvent );
|
||||
///> Select a single item under cursor event handler.
|
||||
int CursorSelection( TOOL_EVENT& aEvent );
|
||||
|
||||
///> Clear current selection event handler.
|
||||
int ClearSelection( TOOL_EVENT& aEvent );
|
||||
|
@ -168,7 +168,7 @@ public:
|
|||
|
||||
private:
|
||||
/**
|
||||
* Function selectSingle()
|
||||
* Function selectCursor()
|
||||
* Selects an item pointed by the parameter aWhere. If there is more than one item at that
|
||||
* place, there is a menu displayed that allows to choose the item.
|
||||
*
|
||||
|
@ -177,7 +177,7 @@ private:
|
|||
* a menu is shown, otherise function finishes without selecting anything.
|
||||
* @return True if an item was selected, false otherwise.
|
||||
*/
|
||||
bool selectSingle( const VECTOR2I& aWhere, bool aAllowDisambiguation = true );
|
||||
bool selectCursor( const VECTOR2I& aWhere, bool aAllowDisambiguation = true );
|
||||
|
||||
/**
|
||||
* Function selectMultiple()
|
||||
|
@ -208,7 +208,7 @@ private:
|
|||
/**
|
||||
* Function disambiguationMenu()
|
||||
* Handles the menu that allows to select one of many items in case there is more than one
|
||||
* item at the selected point (@see selectSingle()).
|
||||
* item at the selected point (@see selectCursor()).
|
||||
*
|
||||
* @param aItems contains list of items that are displayed to the user.
|
||||
*/
|
||||
|
|
Loading…
Reference in New Issue