gal: fixed broken lines in flipped board view (pixel alignment regression)
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@ -103,6 +103,8 @@ void computeLineCoords( bool posture, vec2 vs, vec2 vp, vec2 texcoord, vec2 dir,
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float pixelWidth = roundr( w / worldPixelSize, 1.0 );
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float aspect = ( lineLength + w ) / w;
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vec4 color = gl_Color;
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vec2 s = sign( vec2( gl_ModelViewProjectionMatrix[0][0], gl_ModelViewProjectionMatrix[1][1] ) );
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if( pixelWidth < 1.0 )
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pixelWidth = 1.0;
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@ -110,7 +112,7 @@ void computeLineCoords( bool posture, vec2 vs, vec2 vp, vec2 texcoord, vec2 dir,
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if ( pixelWidth > 1.0 || pixelSizeMultiplier > 1.0 )
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{
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vec2 offsetNorm = (vs + vp) * pixelWidth / lineLength * 0.5;
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vec4 screenOffset = vec4( offsetNorm.x * screenPixelSize.x, -offsetNorm.y * screenPixelSize.y , 0, 0);
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vec4 screenOffset = vec4( s.x * offsetNorm.x * screenPixelSize.x, s.y * offsetNorm.y * screenPixelSize.y , 0, 0);
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vec4 adjust = vec4(-1, -1, 0, 0);
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if( mod( pixelWidth * pixelSizeMultiplier, 2.0 ) > 0.9 )
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