Formatting.
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@ -169,15 +169,13 @@ inline double DistanceLinePoint( const wxPoint &linePointA,
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//! @param pointB Second point
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//! @param threshold The maximum distance
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//! @return True or false
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inline bool HitTestPoints( const wxPoint &pointA, const wxPoint &pointB,
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double threshold )
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inline bool HitTestPoints( const wxPoint &pointA, const wxPoint &pointB, double threshold )
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{
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wxPoint vectorAB = pointB - pointA;
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// Compare the distances squared. The double is needed to avoid
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// overflow during int multiplication
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double sqdistance = (double)vectorAB.x * vectorAB.x +
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(double)vectorAB.y * vectorAB.y;
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double sqdistance = (double)vectorAB.x * vectorAB.x + (double)vectorAB.y * vectorAB.y;
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return sqdistance < threshold * threshold;
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}
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@ -199,8 +197,7 @@ inline double CrossProduct( const wxPoint &vectorA, const wxPoint &vectorB )
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* @param aEnd is the second end-point of the line segment
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* @param aDist = maximum distance for hit
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*/
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bool TestSegmentHit( const wxPoint &aRefPoint, wxPoint aStart,
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wxPoint aEnd, int aDist );
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bool TestSegmentHit( const wxPoint &aRefPoint, wxPoint aStart, wxPoint aEnd, int aDist );
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/**
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* Return the length of a line segment defined by \a aPointA and \a aPointB.
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