Formatting.
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@ -126,16 +126,11 @@ bool ITEM::collideSimple( const ITEM* aHead, const NODE* aNode,
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}
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// And a special case for the "head" via's hole.
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if( holeH && shouldWeConsiderHoleCollisions( this, holeH ) )
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{
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if( collideSimple( holeH, aNode, aCtx ) )
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{
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collisionsFound = true;
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}
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}
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// Sadly collision routines ignore SHAPE_POLY_LINE widths so we have to pass them in as part
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// of the clearance value.
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@ -156,9 +151,7 @@ bool ITEM::collideSimple( const ITEM* aHead, const NODE* aNode,
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int clearance;
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if( aCtx )
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{
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differentNetsOnly = aCtx->options.m_differentNetsOnly;
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}
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// Hole-to-hole collisions don't have anything to do with nets
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if( Kind() == HOLE_T && aHead->Kind() == HOLE_T )
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