Don't skip highlighting selected NPTH/via holes
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@ -90,7 +90,8 @@ void RENDER_SETTINGS::update()
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m_layerColorsHi[i] = m_layerColors[i].Brightened( m_highlightFactor );
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m_layerColorsHi[i] = m_layerColors[i].Brightened( m_highlightFactor );
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m_layerColorsDark[i] = m_layerColors[i].Darkened( 1.0 - m_highlightFactor );
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m_layerColorsDark[i] = m_layerColors[i].Darkened( 1.0 - m_highlightFactor );
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if( IsNetnameLayer( i ) || IsHoleLayer( i ) )
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// Skip selection brightening for things close to black, and netname text
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if( IsNetnameLayer( i ) || m_layerColors[i].GetBrightness() < 0.05 )
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{
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{
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m_layerColorsSel[i] = m_layerColors[i];
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m_layerColorsSel[i] = m_layerColors[i];
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continue;
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continue;
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