Fixed point-in-polygon test bugs. Connectivity now correctly recognizes zone outlines that have non-zero width
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@ -27,6 +27,7 @@
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#include <geometry/seg.h>
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#include <geometry/shape_line_chain.h>
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#include <geometry/shape_rect.h>
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#include <vector>
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#include <algorithm>
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@ -87,6 +88,12 @@ private:
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return VECTOR2I( px, py );
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}
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void stupid_test() const
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{
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for(int i = 0; i < 16;i++)
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assert( poly2gridX(grid2polyX(i)) == i);
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}
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int grid2polyX( int x ) const
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{
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return rescale( x, m_bbox.GetWidth(), m_gridSize ) + m_bbox.GetPosition().x;
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@ -146,6 +153,10 @@ private:
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void build( const SHAPE_LINE_CHAIN& aPolyOutline, int gridSize )
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{
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m_outline = aPolyOutline;
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//if (orientation(m_outline) < 0)
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// m_outline = m_outline.Reverse();
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m_bbox = m_outline.BBox();
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m_gridSize = gridSize;
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@ -190,21 +201,19 @@ private:
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if( edgeSet[edge] == 1 )
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{
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if( dir.Dot( ref_h ) > 0 )
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if( dir.Dot( ref_h ) < 0 )
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{
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flags |= LEAD_H;
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}
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else if( dir.Dot( ref_h ) < 0 )
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else if( dir.Dot( ref_h ) > 0 )
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{
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flags |= TRAIL_H;
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}
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}
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m_flags.push_back( flags );
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if( !flags )
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continue;
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std::set<int> indices;
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indices.insert( m_gridSize * poly2gridY( edge.A.y ) + poly2gridX( edge.A.x ) );
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@ -217,7 +226,7 @@ private:
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if( dir.x != 0 )
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{
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int gx0 = poly2gridX( edge.A.x ) + 1;
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int gx0 = poly2gridX( edge.A.x );
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int gx1 = poly2gridX( edge.B.x );
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for( int x = gx0; x <= gx1; x++ )
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@ -227,9 +236,9 @@ private:
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int yy = poly2gridY( py );
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indices.insert( m_gridSize * yy + x );
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if( x > 0 )
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indices.insert( m_gridSize * yy + x - 1 );
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}
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}
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@ -240,7 +249,7 @@ private:
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if( dir.y != 0 )
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{
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int gy0 = poly2gridY( edge.A.y ) + 1;
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int gy0 = poly2gridY( edge.A.y );
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int gy1 = poly2gridY( edge.B.y );
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for( int y = gy0; y <= gy1; y++ )
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@ -250,7 +259,6 @@ private:
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int xx = poly2gridX( px );
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indices.insert( m_gridSize * y + xx );
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if( y > 0 )
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indices.insert( m_gridSize * (y - 1) + xx );
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}
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@ -259,8 +267,10 @@ private:
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for( auto idx : indices )
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m_grid[idx].push_back( i );
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}
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}
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bool inRange( int v1, int v2, int x ) const
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{
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if( v1 < v2 )
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@ -286,44 +296,52 @@ private:
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int nearest;
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};
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void scanCell( SCAN_STATE& state, const EDGE_LIST& cell, const VECTOR2I& aP ) const
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void scanCell( SCAN_STATE& state, const EDGE_LIST& cell, const VECTOR2I& aP, int cx, int cy ) const
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{
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int cx0 = grid2polyX(cx);
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int cx1 = grid2polyX(cx + 1);
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for( auto index : cell )
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{
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const SEG& edge = m_outline.CSegment( index );
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if( edge.A.y == edge.B.y ) // horizontal edge
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continue;
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if( m_flags[index] == 0 ) // a slit
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if( m_flags[index] == 0 )
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{
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if ( aP.y == edge.A.y && inRange( edge.A.x, edge.B.x, aP.x ) ) // we belong to the outline
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{
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state.nearest = index;
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state.dist_max = 0;
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return;
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} else {
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continue;
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}
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}
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if( inRange( edge.A.y, edge.B.y, aP.y ) )
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{
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int dist = 0;
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int x0;
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if( edge.A.y == aP.y )
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{
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dist = -(aP.x - edge.A.x);
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x0 = edge.A.x;
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}
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else if( edge.B.y == aP.y )
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{
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dist = -(aP.x - edge.B.x);
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x0 = edge.B.x;
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}
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else
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{
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const VECTOR2I e( edge.B - edge.A );
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const VECTOR2I ff( 1, 0 );
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const VECTOR2I ac( aP - edge.A );
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auto d = ff.Cross( e );
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auto q = e.Cross( ac );
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using ecoord = VECTOR2I::extended_type;
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dist = rescale( q, (ecoord) 1, d );
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x0 = edge.A.x + rescale( ( edge.B.x - edge.A.x ), (aP.y - edge.A.y), (edge.B.y - edge.A.y ) );
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}
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if( x0 < cx0 || x0 > cx1 )
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{
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continue;
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}
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dist = aP.x - x0;
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if( dist == 0 )
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{
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if( state.nearest_prev < 0 || state.nearest != index )
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@ -359,7 +377,7 @@ public:
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build( aPolyOutline, gridSize );
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}
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int ContainsPoint( const VECTOR2I& aP ) // const
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int containsPoint( const VECTOR2I& aP ) // const
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{
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const auto gridPoint = poly2grid( aP );
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@ -369,7 +387,7 @@ public:
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SCAN_STATE state;
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const EDGE_LIST& cell = m_grid[ m_gridSize * gridPoint.y + gridPoint.x ];
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scanCell( state, cell, aP );
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scanCell( state, cell, aP, gridPoint.x, gridPoint.y );
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if( state.nearest < 0 )
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{
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@ -383,7 +401,7 @@ public:
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if( xl >= 0 )
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{
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const EDGE_LIST& cell2 = m_grid[ m_gridSize * gridPoint.y + xl ];
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scanCell( state, cell2, aP );
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scanCell( state, cell2, aP, xl, gridPoint.y );
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if( state.nearest >= 0 )
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break;
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@ -392,7 +410,7 @@ public:
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if( xh < m_gridSize )
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{
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const EDGE_LIST& cell2 = m_grid[ m_gridSize * gridPoint.y + xh ];
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scanCell( state, cell2, aP );
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scanCell( state, cell2, aP, xh, gridPoint.y );
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if( state.nearest >= 0 )
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break;
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@ -430,6 +448,49 @@ public:
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}
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}
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bool checkClearance( const VECTOR2I& aP, int aClearance )
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{
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int gx0 = poly2gridX( aP.x - aClearance - 1);
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int gx1 = poly2gridX( aP.x + aClearance + 1);
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int gy0 = poly2gridY( aP.y - aClearance - 1);
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int gy1 = poly2gridY( aP.y + aClearance + 1);
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using ecoord = VECTOR2I::extended_type;
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ecoord dist = (ecoord) aClearance * aClearance;
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for ( int gx = gx0; gx <= gx1; gx++ )
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{
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for ( int gy = gy0; gy <= gy1; gy++ )
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{
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const auto& cell = m_grid [ m_gridSize * gy + gx];
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for ( auto index : cell )
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{
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const auto& seg = m_outline.CSegment(index);
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if ( seg.SquaredDistance(aP) <= dist )
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return true;
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}
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}
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}
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return false;
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}
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int ContainsPoint( const VECTOR2I& aP, int aClearance = 0 ) // const
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{
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if( containsPoint(aP) )
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return 1;
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if( aClearance > 0 )
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return checkClearance ( aP, aClearance );
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return 0;
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}
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const BOX2I& BBox() const
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{
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return m_bbox;
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@ -622,12 +622,14 @@ public:
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bool ContainsAnchor( const CN_ANCHOR_PTR anchor ) const
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{
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return m_cachedPoly->ContainsPoint( anchor->Pos() );
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auto zone = static_cast<ZONE_CONTAINER*> ( Parent() );
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return m_cachedPoly->ContainsPoint( anchor->Pos(), zone->GetMinThickness() );
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}
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bool ContainsPoint( const VECTOR2I p ) const
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{
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return m_cachedPoly->ContainsPoint( p );
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auto zone = static_cast<ZONE_CONTAINER*> ( Parent() );
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return m_cachedPoly->ContainsPoint( p, zone->GetMinThickness() );
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}
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const BOX2I& BBox() const
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