Fixed oval pads highlighting in mark collisions mode (PNS).
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7a51a502b4
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@ -49,17 +49,17 @@ public:
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const BOX2I BBox( int aClearance = 0 ) const
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const BOX2I BBox( int aClearance = 0 ) const
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{
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{
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return BOX2I( m_seg.A, m_seg.B - m_seg.A ).Inflate( aClearance + (m_width + 1) / 2 );
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return BOX2I( m_seg.A, m_seg.B - m_seg.A ).Inflate( aClearance + ( m_width + 1 ) / 2 );
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}
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}
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bool Collide( const SEG& aSeg, int aClearance = 0 ) const
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bool Collide( const SEG& aSeg, int aClearance = 0 ) const
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{
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{
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return m_seg.Distance( aSeg ) < (m_width + 1) / 2 + aClearance;
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return m_seg.Distance( aSeg ) < ( m_width + 1 ) / 2 + aClearance;
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}
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}
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bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const
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bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const
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{
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{
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return m_seg.Distance( aP ) <= (m_width + 1) / 2 + aClearance;
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return m_seg.Distance( aP ) <= ( m_width + 1 ) / 2 + aClearance;
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}
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}
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void SetSeg( const SEG& aSeg )
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void SetSeg( const SEG& aSeg )
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@ -224,7 +224,6 @@ PNS_ITEM* PNS_ROUTER::syncPad( D_PAD* aPad )
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switch( aPad->GetShape() )
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switch( aPad->GetShape() )
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{
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{
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case PAD_OVAL:
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case PAD_OVAL:
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if( sz.x == sz.y )
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if( sz.x == sz.y )
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solid->SetShape( new SHAPE_CIRCLE( c, sz.x / 2 ) );
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solid->SetShape( new SHAPE_CIRCLE( c, sz.x / 2 ) );
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@ -251,8 +250,8 @@ PNS_ITEM* PNS_ROUTER::syncPad( D_PAD* aPad )
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{
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{
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wxPoint coords[4];
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wxPoint coords[4];
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aPad->BuildPadPolygon( coords, wxSize( 0, 0 ), aPad->GetOrientation() );
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aPad->BuildPadPolygon( coords, wxSize( 0, 0 ), aPad->GetOrientation() );
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SHAPE_CONVEX* shape = new SHAPE_CONVEX();
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SHAPE_CONVEX* shape = new SHAPE_CONVEX();
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for( int ii = 0; ii < 4; ii++ )
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for( int ii = 0; ii < 4; ii++ )
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{
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{
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shape->Append( wx_c + coords[ii] );
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shape->Append( wx_c + coords[ii] );
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@ -288,9 +287,10 @@ PNS_ITEM* PNS_ROUTER::syncPad( D_PAD* aPad )
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int w = aPad->BuildSegmentFromOvalShape( start, end, 0.0, wxSize( 0, 0 ) );
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int w = aPad->BuildSegmentFromOvalShape( start, end, 0.0, wxSize( 0, 0 ) );
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if( start.y == 0 )
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if( start.y == 0 )
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corner = wxPoint( start.x, -(w / 2) );
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corner = wxPoint( start.x, -( w / 2 ) );
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else
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else
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corner = wxPoint( w / 2, start.y );
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corner = wxPoint( w / 2, start.y );
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RotatePoint( &start, aPad->GetOrientation() );
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RotatePoint( &start, aPad->GetOrientation() );
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RotatePoint( &corner, aPad->GetOrientation() );
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RotatePoint( &corner, aPad->GetOrientation() );
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shape->Append( wx_c + corner );
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shape->Append( wx_c + corner );
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@ -305,7 +305,8 @@ PNS_ITEM* PNS_ROUTER::syncPad( D_PAD* aPad )
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if( end.y == 0 )
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if( end.y == 0 )
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corner = wxPoint( end.x, w / 2 );
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corner = wxPoint( end.x, w / 2 );
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else
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else
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corner = wxPoint( -(w / 2), end.y );
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corner = wxPoint( -( w / 2 ), end.y );
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RotatePoint( &end, aPad->GetOrientation() );
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RotatePoint( &end, aPad->GetOrientation() );
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RotatePoint( &corner, aPad->GetOrientation() );
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RotatePoint( &corner, aPad->GetOrientation() );
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shape->Append( wx_c + corner );
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shape->Append( wx_c + corner );
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@ -166,15 +166,15 @@ void ROUTER_PREVIEW_ITEM::ViewDraw( int aLayer, KIGFX::GAL* aGal ) const
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if( m_type == PR_SHAPE )
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if( m_type == PR_SHAPE )
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{
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{
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if( !m_shape )
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return;
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aGal->SetLineWidth( m_width );
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aGal->SetLineWidth( m_width );
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aGal->SetStrokeColor( m_color );
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aGal->SetStrokeColor( m_color );
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aGal->SetFillColor( m_color );
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aGal->SetFillColor( m_color );
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aGal->SetIsStroke( m_width ? true : false );
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aGal->SetIsStroke( m_width ? true : false );
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aGal->SetIsFill( true );
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aGal->SetIsFill( true );
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if( !m_shape )
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return;
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switch( m_shape->Type() )
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switch( m_shape->Type() )
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{
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{
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case SH_LINE_CHAIN:
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case SH_LINE_CHAIN:
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@ -187,14 +187,14 @@ void ROUTER_PREVIEW_ITEM::ViewDraw( int aLayer, KIGFX::GAL* aGal ) const
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case SH_SEGMENT:
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case SH_SEGMENT:
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{
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{
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const SHAPE_SEGMENT* s = (const SHAPE_SEGMENT*) m_shape;
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const SHAPE_SEGMENT* s = (const SHAPE_SEGMENT*) m_shape;
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aGal->DrawLine( s->GetSeg().A, s->GetSeg().B );
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aGal->DrawSegment( s->GetSeg().A, s->GetSeg().B, s->GetWidth() );
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if( m_clearance > 0 )
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if( m_clearance > 0 )
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{
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{
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aGal->SetLayerDepth( ClearanceOverlayDepth );
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aGal->SetLayerDepth( ClearanceOverlayDepth );
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aGal->SetStrokeColor( COLOR4D( DARKDARKGRAY ) );
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aGal->SetStrokeColor( COLOR4D( DARKDARKGRAY ) );
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aGal->SetLineWidth( m_width + 2 * m_clearance );
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aGal->SetFillColor( COLOR4D( DARKDARKGRAY ) );
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aGal->DrawLine( s->GetSeg().A, s->GetSeg().B );
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aGal->DrawSegment( s->GetSeg().A, s->GetSeg().B, s->GetWidth() + 2 * m_clearance );
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}
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}
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break;
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break;
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