3d: Disable floor rendering by default
The floor render in raytracing creates interesting shadow effects but
significantly increasing the processing time for renders and has the
side effect of making the bottom of the board very dark if you simply
flip it over. Making this option off by default, we allow power users
to turn it on if needed for their renders while speeding up the default
raytrace and preventing new user confusion.
(cherry picked from commit 4fcfd266e0
)
This commit is contained in:
parent
2dd7a8637c
commit
65f2af5849
|
@ -761,7 +761,7 @@ void EDA_3D_VIEWER::LoadSettings( wxConfigBase *aCfg )
|
||||||
aCfg->Read( keyRenderRAY_Shadows, &tmp, true );
|
aCfg->Read( keyRenderRAY_Shadows, &tmp, true );
|
||||||
m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS, tmp );
|
m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS, tmp );
|
||||||
|
|
||||||
aCfg->Read( keyRenderRAY_Backfloor, &tmp, true );
|
aCfg->Read( keyRenderRAY_Backfloor, &tmp, false );
|
||||||
m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR, tmp );
|
m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR, tmp );
|
||||||
|
|
||||||
aCfg->Read( keyRenderRAY_Refractions, &tmp, true );
|
aCfg->Read( keyRenderRAY_Refractions, &tmp, true );
|
||||||
|
|
Loading…
Reference in New Issue