Fix crash when appending a board in pcbnew.
Fixes: lp:1731539 https://bugs.launchpad.net/kicad/+bug/1731539
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9723b0d844
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@ -792,7 +792,7 @@ int PCBNEW_CONTROL::PasteItemsFromClipboard( const TOOL_EVENT& aEvent )
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items.push_back( clipItem );
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}
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placeBoardItems( items );
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placeBoardItems( items, true );
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break;
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}
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default:
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@ -829,29 +829,43 @@ int PCBNEW_CONTROL::placeBoardItems( BOARD* aBoard )
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for( auto track : aBoard->Tracks() )
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{
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items.push_back( track );
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if( track->GetFlags() & FLAG0 )
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track->ClearFlags( FLAG0 );
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else
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items.push_back( track );
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}
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for( auto module : aBoard->Modules() )
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{
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items.push_back( module );
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if( module->GetFlags() & FLAG0 )
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module->ClearFlags( FLAG0 );
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else
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items.push_back( module );
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}
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for( auto drawing : aBoard->Drawings() )
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{
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items.push_back( drawing );
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if( drawing->GetFlags() & FLAG0 )
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drawing->ClearFlags( FLAG0 );
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else
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items.push_back( drawing );
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}
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for( auto zone : aBoard->Zones() )
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{
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items.push_back( zone );
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if( zone->GetFlags() & FLAG0 )
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zone->ClearFlags( FLAG0 );
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else
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items.push_back( zone );
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}
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return placeBoardItems( items );
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// items are new if the current board is not the board source
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bool isNew = board() != aBoard;
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return placeBoardItems( items, isNew );
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}
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int PCBNEW_CONTROL::placeBoardItems( std::vector<BOARD_ITEM*>& aItems )
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int PCBNEW_CONTROL::placeBoardItems( std::vector<BOARD_ITEM*>& aItems, bool aIsNew )
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{
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m_toolMgr->RunAction( PCB_ACTIONS::selectionClear, true );
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@ -864,7 +878,12 @@ int PCBNEW_CONTROL::placeBoardItems( std::vector<BOARD_ITEM*>& aItems )
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{
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item->SetSelected();
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selection.Add( item );
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editTool->GetCurrentCommit()->Add( item );
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// Add or just select items for the move/place command
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if( aIsNew )
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editTool->GetCurrentCommit()->Add( item );
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else
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editTool->GetCurrentCommit()->Added( item );
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}
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selection.SetReferencePoint( VECTOR2I( 0, 0 ) );
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@ -875,21 +894,40 @@ int PCBNEW_CONTROL::placeBoardItems( std::vector<BOARD_ITEM*>& aItems )
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return 0;
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}
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int PCBNEW_CONTROL::AppendBoard( PLUGIN& pi, wxString& fileName )
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{
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PCB_EDIT_FRAME* editFrame = dynamic_cast<PCB_EDIT_FRAME*>( m_frame );
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if( !editFrame )
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return 1;
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// Mark existing tracks, in order to know what are the new tracks
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// Tracks are inserted, not appended, so mark existing tracks to be
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// able to select the new tracks only later
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BOARD* brd = board();
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if( !brd )
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return 1;
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// Mark existing items, in order to know what are the new items
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// to be ble to select only the new items after loadind
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for( auto track : brd->Tracks() )
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{
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track->SetFlags( FLAG0 );
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}
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for( auto module : brd->Modules() )
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{
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module->SetFlags( FLAG0 );
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}
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for( auto drawing : brd->Drawings() )
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{
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drawing->SetFlags( FLAG0 );
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}
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for( auto zone : brd->Zones() )
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{
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zone->SetFlags( FLAG0 );
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}
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// Keep also the count of copper layers, to adjust if necessary
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int initialCopperLayerCount = brd->GetCopperLayerCount();
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@ -923,7 +961,7 @@ int PCBNEW_CONTROL::AppendBoard( PLUGIN& pi, wxString& fileName )
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// rebuild nets and ratsnest before any use of nets
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brd->BuildListOfNets();
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brd->SynchronizeNetsAndNetClasses();
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brd->BuildConnectivity();
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// Synchronize layers
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// we should not ask PLUGINs to do these items:
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@ -92,7 +92,13 @@ public:
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private:
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int placeBoardItems( BOARD* aBoard );
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int placeBoardItems( std::vector<BOARD_ITEM*>& aItems );
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/** add and selec or just select for move/place command a list of board items.
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* @param aItems is the list of items
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* @param aIsNew = true to add items to the current board, false to just select if
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* items are already managed by the current board
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*/
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int placeBoardItems( std::vector<BOARD_ITEM*>& aItems, bool aIsNew );
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///> Pointer to the currently used edit frame.
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PCB_BASE_FRAME* m_frame;
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