Formatting; include cleanup.
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@ -31,14 +31,12 @@
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#include <sch_edit_frame.h>
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#include <sch_junction.h>
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#include <sch_line.h>
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#include <sch_label.h>
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#include <project/net_settings.h>
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#include <project/project_file.h>
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#include <settings/color_settings.h>
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#include <netclass.h>
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#include <trigo.h>
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#include <board_item.h>
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#include <advanced_config.h>
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#include <connection_graph.h>
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#include "sch_painter.h"
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#include "plotters/plotter.h"
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@ -269,11 +267,12 @@ void SCH_BUS_ENTRY_BASE::Print( const SCH_RENDER_SETTINGS* aSettings, int aUnit,
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const VECTOR2I& aOffset, bool aForceNoFill, bool aDimmed )
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{
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wxDC* DC = aSettings->GetPrintDC();
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COLOR4D color = ( GetBusEntryColor() == COLOR4D::UNSPECIFIED ) ?
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aSettings->GetLayerColor( m_layer ) : GetBusEntryColor();
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COLOR4D color = ( GetBusEntryColor() == COLOR4D::UNSPECIFIED )
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? aSettings->GetLayerColor( m_layer )
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: GetBusEntryColor();
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VECTOR2I start = m_pos + aOffset;
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VECTOR2I end = GetEnd() + aOffset;
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int penWidth = ( GetPenWidth() == 0 ) ? aSettings->GetDefaultPenWidth() : GetPenWidth();
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int penWidth = ( GetPenWidth() == 0 ) ? aSettings->GetDefaultPenWidth() : GetPenWidth();
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if( GetLineStyle() <= LINE_STYLE::FIRST_TYPE )
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{
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@ -26,12 +26,8 @@
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#include <widgets/msgpanel.h>
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#include <bitmaps.h>
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#include <core/mirror.h>
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#include <sch_pin.h>
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#include <sch_shape.h>
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#include <pgm_base.h>
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#include <sch_symbol.h>
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#include <sch_sheet_path.h>
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#include <schematic.h>
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#include <sim/sim_model.h>
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#include <sim/spice_generator.h>
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#include <sim/sim_lib_mgr.h>
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@ -97,7 +93,7 @@ static LIB_SYMBOL* dummy()
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SCH_SYMBOL::SCH_SYMBOL() :
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SYMBOL( nullptr, SCH_SYMBOL_T )
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SYMBOL( nullptr, SCH_SYMBOL_T )
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{
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Init( VECTOR2I( 0, 0 ) );
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}
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@ -157,7 +153,7 @@ SCH_SYMBOL::SCH_SYMBOL( const LIB_SYMBOL& aSymbol, const SCH_SHEET_PATH* aSheet,
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SCH_SYMBOL::SCH_SYMBOL( const SCH_SYMBOL& aSymbol ) :
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SYMBOL( aSymbol )
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SYMBOL( aSymbol )
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{
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m_parent = aSymbol.m_parent;
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m_pos = aSymbol.m_pos;
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@ -430,7 +426,7 @@ void SCH_SYMBOL::SetBodyStyle( int aBodyStyle )
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{
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m_bodyStyle = aBodyStyle;
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// The convert may have a different pin layout so the update the pin map.
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// The body style may have a different pin layout so the update the pin map.
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UpdatePins();
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}
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}
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