Trim the camera includes
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@ -30,7 +30,7 @@
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#ifndef CAMERA_H
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#ifndef CAMERA_H
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#define CAMERA_H
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#define CAMERA_H
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#include "../3d_rendering/raytracing/ray.h"
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#include <plugins/3dapi/xv3d_types.h>
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#include <wx/gdicmn.h> // for wxSize
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#include <wx/gdicmn.h> // for wxSize
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#include <vector>
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#include <vector>
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@ -26,17 +26,11 @@
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#define HIDPI_GL_3D_CANVAS_H
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#define HIDPI_GL_3D_CANVAS_H
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#include <atomic>
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#include <atomic>
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#include "3d_rendering/raytracing/accelerators/accelerator_3d.h"
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#include "3d_rendering/camera.h"
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#include "3d_cache/3d_cache.h"
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#include <gal/hidpi_gl_canvas.h>
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#include <gal/hidpi_gl_canvas.h>
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#include <wx/image.h>
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#include <wx/image.h>
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#include <wx/timer.h>
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#include <wx/timer.h>
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class RENDER_3D_RAYTRACE;
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class RENDER_3D_OPENGL;
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/**
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/**
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* Provides basic 3D controls ( zoom, rotate, translate, ... )
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* Provides basic 3D controls ( zoom, rotate, translate, ... )
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*
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*
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