Use an independent pivot representation for the 3dmouse in the 3dviewer.
CHANGED: Instead of using the target style pivot that is used to move the look at position, a different pivot is used for the center of rotation used by the 3dmouse. Both pivots, the camera look at position and the 3dmouse rotation pivot, need not necessarily coincide. A blue ball is used to represent the pivot.
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e19e039a47
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@ -521,6 +521,14 @@ void EDA_3D_CANVAS::DoRePaint()
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render_pivot( curtime_delta_s, scale );
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render_pivot( curtime_delta_s, scale );
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}
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}
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#if defined( KICAD_USE_3DCONNEXION )
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if( m_render3dmousePivot )
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{
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const float scale = glm::min( m_camera.GetZoom(), 1.0f );
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render3dmousePivot( scale );
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}
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#endif
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// "Swaps the double-buffer of this window, making the back-buffer the
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// "Swaps the double-buffer of this window, making the back-buffer the
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// front-buffer and vice versa, so that the output of the previous OpenGL
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// front-buffer and vice versa, so that the output of the previous OpenGL
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// commands is displayed on the window."
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// commands is displayed on the window."
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@ -178,6 +178,39 @@ public:
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*/
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*/
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void SetRenderPivot( bool aValue ) { m_render_pivot = aValue; }
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void SetRenderPivot( bool aValue ) { m_render_pivot = aValue; }
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#if defined( KICAD_USE_3DCONNEXION )
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/**
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* Get a value indicating whether to render the 3dmouse pivot.
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*/
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bool GetRender3dmousePivot()
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{
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return m_render3dmousePivot;
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}
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/**
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* Set aValue indicating whether to render the 3dmouse pivot.
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*
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* @param aValue true will cause the pivot to be rendered on the next redraw.
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*/
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void SetRender3dmousePivot( bool aValue )
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{
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m_render3dmousePivot = aValue;
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}
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/**
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* Set the position of the the 3dmouse pivot.
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*
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* @param aPos is the position of the 3dmouse rotation pivot
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*/
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void Set3dmousePivotPos( const SFVEC3F& aPos )
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{
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m_3dmousePivotPos = aPos;
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}
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#endif
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private:
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private:
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/**
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/**
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* Called by a wxPaintEvent event
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* Called by a wxPaintEvent event
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@ -245,6 +278,15 @@ private:
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*/
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*/
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void render_pivot( float t, float aScale );
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void render_pivot( float t, float aScale );
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#if defined( KICAD_USE_3DCONNEXION )
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/**
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* Render the 3dmouse pivot cursor.
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*
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* @param aScale scale to apply on the cursor.
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*/
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void render3dmousePivot( float aScale );
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#endif
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/**
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/**
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* @return true if OpenGL initialization succeeded.
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* @return true if OpenGL initialization succeeded.
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*/
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*/
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@ -289,6 +331,11 @@ private:
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BOARD_ITEM* m_currentRollOverItem;
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BOARD_ITEM* m_currentRollOverItem;
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#if defined( KICAD_USE_3DCONNEXION )
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bool m_render3dmousePivot = false; // Render the 3dmouse pivot
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SFVEC3F m_3dmousePivotPos; // The position of the 3dmouse pivot
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#endif
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/**
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/**
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* Trace mask used to enable or disable the trace output of this class.
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* Trace mask used to enable or disable the trace output of this class.
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* The debug output can be turned on by setting the WXTRACE environment variable to
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* The debug output can be turned on by setting the WXTRACE environment variable to
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@ -118,3 +118,46 @@ void EDA_3D_CANVAS::render_pivot( float t , float aScale )
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pivot_render_triangles( t * 0.5f );
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pivot_render_triangles( t * 0.5f );
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glPopMatrix();
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glPopMatrix();
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}
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}
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#if defined( KICAD_USE_3DCONNEXION )
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void EDA_3D_CANVAS::render3dmousePivot( float aScale )
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{
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wxASSERT( aScale >= 0.0f );
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glDisable( GL_LIGHTING );
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glDisable( GL_DEPTH_TEST );
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glDisable( GL_CULL_FACE );
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// Set projection and modelview matrixes
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glMatrixMode( GL_PROJECTION );
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glLoadMatrixf( glm::value_ptr( m_camera.GetProjectionMatrix() ) );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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glLoadMatrixf( glm::value_ptr( m_camera.GetViewMatrix() ) );
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glEnable( GL_COLOR_MATERIAL );
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glColor4f( 0.0f, 0.667f, 0.902f, 0.75f );
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// Translate to the look at position
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glTranslatef( m_3dmousePivotPos.x, m_3dmousePivotPos.y, m_3dmousePivotPos.z );
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glPointSize( 16.0f );
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glEnable( GL_POINT_SMOOTH );
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glHint( GL_POINT_SMOOTH_HINT, GL_NICEST );
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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glScalef( aScale, aScale, aScale );
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// Draw a point at the look at position.
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glBegin( GL_POINTS );
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glVertex3f( 0, 0, 0 );
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glEnd();
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glDisable( GL_BLEND );
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glDisable( GL_POINT_SMOOTH );
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}
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#endif
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@ -459,16 +459,11 @@ long NL_3D_VIEWER_PLUGIN_IMPL::SetPivotPosition( const navlib::point_t& position
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{
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{
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SFVEC3F pivotPos = SFVEC3F( position.x, position.y, position.z );
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SFVEC3F pivotPos = SFVEC3F( position.x, position.y, position.z );
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// Set the pivot icon position .
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// Set the 3dmouse pivot position.
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m_camera->SetLookAtPos_T1( pivotPos );
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m_canvas->Set3dmousePivotPos( pivotPos );
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#if 0
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// Set the camera lookat pos.
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// Set the trackball pivot to the same position as the 3DMouse pivot.
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m_camera->SetLookAtPos_T1( pivotPos );
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glm::mat4 m = m_camera->GetViewMatrix();
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m_camera->SetLookAtPos( pivotPos );
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m_camera->SetViewMatrix( std::move( m ) );
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m_camera->Update();
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#endif
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m_canvas->Request_refresh();
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m_canvas->Request_refresh();
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@ -478,7 +473,7 @@ long NL_3D_VIEWER_PLUGIN_IMPL::SetPivotPosition( const navlib::point_t& position
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long NL_3D_VIEWER_PLUGIN_IMPL::GetPivotVisible( navlib::bool_t& visible ) const
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long NL_3D_VIEWER_PLUGIN_IMPL::GetPivotVisible( navlib::bool_t& visible ) const
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{
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{
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visible = m_canvas->GetRenderPivot();
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visible = m_canvas->GetRender3dmousePivot();
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return 0;
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return 0;
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}
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}
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@ -486,7 +481,7 @@ long NL_3D_VIEWER_PLUGIN_IMPL::GetPivotVisible( navlib::bool_t& visible ) const
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long NL_3D_VIEWER_PLUGIN_IMPL::SetPivotVisible( bool visible )
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long NL_3D_VIEWER_PLUGIN_IMPL::SetPivotVisible( bool visible )
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{
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{
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m_canvas->SetRenderPivot( visible );
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m_canvas->SetRender3dmousePivot( visible );
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m_canvas->Request_refresh();
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m_canvas->Request_refresh();
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