Minor fix to SEG class.
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@ -46,7 +46,8 @@ public:
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* to an object the segment belongs to (e.g. a line chain) or references to locally stored
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* to an object the segment belongs to (e.g. a line chain) or references to locally stored
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* points (m_a, m_b).
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* points (m_a, m_b).
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*/
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*/
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VECTOR2I& A, B;
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VECTOR2I& A;
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VECTOR2I& B;
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/** Default constructor
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/** Default constructor
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* Creates an empty (0, 0) segment, locally-referenced
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* Creates an empty (0, 0) segment, locally-referenced
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@ -203,6 +204,8 @@ public:
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bool Collide( const SEG& aSeg, int aClearance ) const;
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bool Collide( const SEG& aSeg, int aClearance ) const;
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ecoord SquaredDistance( const SEG& aSeg ) const;
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/**
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/**
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* Function Distance()
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* Function Distance()
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*
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*
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@ -210,14 +213,16 @@ public:
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* @param aSeg other segment
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* @param aSeg other segment
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* @return minimum distance
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* @return minimum distance
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*/
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*/
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ecoord SquaredDistance( const SEG& aSeg ) const;
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int Distance( const SEG& aSeg ) const
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int Distance( const SEG& aSeg ) const
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{
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{
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return sqrt( SquaredDistance( aSeg ) );
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return sqrt( SquaredDistance( aSeg ) );
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}
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}
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ecoord SquaredDistance( const VECTOR2I& aP ) const
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{
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return ( NearestPoint( aP ) - aP ).SquaredEuclideanNorm();
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}
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/**
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/**
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* Function Distance()
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* Function Distance()
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*
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*
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@ -225,11 +230,6 @@ public:
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* @param aP the point
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* @param aP the point
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* @return minimum distance
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* @return minimum distance
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*/
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*/
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ecoord SquaredDistance( const VECTOR2I& aP ) const
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{
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return ( NearestPoint( aP ) - aP ).SquaredEuclideanNorm();
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}
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int Distance( const VECTOR2I& aP ) const
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int Distance( const VECTOR2I& aP ) const
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{
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{
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return sqrt( SquaredDistance( aP ) );
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return sqrt( SquaredDistance( aP ) );
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