Header containing GLSL source code is generated only after change of any of shader source files.
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@ -4,6 +4,19 @@
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# number of input files
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# number of input files
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list( LENGTH inputFiles shadersNumber )
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list( LENGTH inputFiles shadersNumber )
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# check if GLSL source files were updated since the last time
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set( update "FALSE" )
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foreach( inputFile ${inputFiles} )
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if( ${inputFile} IS_NEWER_THAN ${outputFile} )
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set( update "TRUE" )
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endif( ${inputFile} IS_NEWER_THAN ${outputFile} )
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endforeach( inputFile ${inputFiles} )
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if( NOT update )
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message( "Headers are up-to-date" )
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return()
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endif( NOT update )
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# write header
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# write header
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file( WRITE ${outputFile} "// Do not edit this file, it is autogenerated by CMake.
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file( WRITE ${outputFile} "// Do not edit this file, it is autogenerated by CMake.
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@ -35,7 +48,6 @@ foreach( inputFile ${inputFiles} )
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string( REGEX REPLACE "\"$" "," contents "${contents}" )
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string( REGEX REPLACE "\"$" "," contents "${contents}" )
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file( APPEND ${outputFile} "${contents}" )
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file( APPEND ${outputFile} "${contents}" )
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endforeach( inputFile ${inputFiles} )
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endforeach( inputFile ${inputFiles} )
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# write footer
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# write footer
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