Clamp cursor to limits of coordinates representation
Also improves large distance handling. Fixes https://gitlab.com/kicad/code/kicad/-/issues/8846
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940e03e567
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68655540eb
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@ -36,6 +36,7 @@
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#include <trace_helpers.h>
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#include <settings/common_settings.h>
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#include <math/util.h> // for KiROUND
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#include <geometry/geometry_utils.h>
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#include <widgets/ui_common.h>
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#include <class_draw_panel_gal.h>
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#include <kiplatform/ui.h>
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@ -302,7 +303,7 @@ void WX_VIEW_CONTROLS::onMotion( wxMouseEvent& aEvent )
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}
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if( m_updateCursor ) // do not update the cursor position if it was explicitly set
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m_cursorPos = m_view->ToWorld( mousePos );
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m_cursorPos = GetClampedCoords( m_view->ToWorld( mousePos ) );
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else
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m_updateCursor = true;
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@ -648,7 +649,7 @@ VECTOR2D WX_VIEW_CONTROLS::GetMousePosition( bool aWorldCoordinates ) const
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wxPoint msp = getMouseScreenPosition();
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VECTOR2D screenPos( msp.x, msp.y );
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return aWorldCoordinates ? m_view->ToWorld( screenPos ) : screenPos;
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return aWorldCoordinates ? GetClampedCoords( m_view->ToWorld( screenPos ) ) : screenPos;
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}
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@ -675,7 +676,7 @@ VECTOR2D WX_VIEW_CONTROLS::GetCursorPosition( bool aEnableSnapping ) const
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}
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else
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{
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return GetRawCursorPosition( aEnableSnapping );
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return GetClampedCoords( GetRawCursorPosition( aEnableSnapping ) );
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}
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}
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@ -685,10 +686,12 @@ void WX_VIEW_CONTROLS::SetCursorPosition( const VECTOR2D& aPosition, bool aWarpV
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{
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m_updateCursor = false;
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VECTOR2D clampedPosition = GetClampedCoords( aPosition );
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if( aTriggeredByArrows )
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{
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m_settings.m_lastKeyboardCursorPositionValid = true;
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m_settings.m_lastKeyboardCursorPosition = aPosition;
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m_settings.m_lastKeyboardCursorPosition = clampedPosition;
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m_settings.m_lastKeyboardCursorCommand = aArrowCommand;
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m_cursorWarped = false;
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}
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@ -700,8 +703,8 @@ void WX_VIEW_CONTROLS::SetCursorPosition( const VECTOR2D& aPosition, bool aWarpV
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m_cursorWarped = true;
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}
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WarpCursor( aPosition, true, aWarpView );
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m_cursorPos = aPosition;
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WarpCursor( clampedPosition, true, aWarpView );
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m_cursorPos = clampedPosition;
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}
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@ -710,14 +713,16 @@ void WX_VIEW_CONTROLS::SetCrossHairCursorPosition( const VECTOR2D& aPosition,
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{
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m_updateCursor = false;
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VECTOR2D clampedPosition = GetClampedCoords( aPosition );
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const VECTOR2I& screenSize = m_view->GetGAL()->GetScreenPixelSize();
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BOX2I screen( VECTOR2I( 0, 0 ), screenSize );
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VECTOR2D screenPos = m_view->ToScreen( aPosition );
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BOX2I screen( VECTOR2I( 0, 0 ), screenSize );
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VECTOR2D screenPos = m_view->ToScreen( clampedPosition );
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if( aWarpView && !screen.Contains( screenPos ) )
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m_view->SetCenter( aPosition );
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m_view->SetCenter( clampedPosition );
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m_cursorPos = aPosition;
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m_cursorPos = clampedPosition;
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}
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@ -727,14 +732,15 @@ void WX_VIEW_CONTROLS::WarpCursor( const VECTOR2D& aPosition, bool aWorldCoordin
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if( aWorldCoordinates )
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{
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const VECTOR2I& screenSize = m_view->GetGAL()->GetScreenPixelSize();
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BOX2I screen( VECTOR2I( 0, 0 ), screenSize );
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VECTOR2D screenPos = m_view->ToScreen( aPosition );
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BOX2I screen( VECTOR2I( 0, 0 ), screenSize );
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VECTOR2D clampedPosition = GetClampedCoords( aPosition );
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VECTOR2D screenPos = m_view->ToScreen( clampedPosition );
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if( !screen.Contains( screenPos ) )
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{
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if( aWarpView )
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{
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m_view->SetCenter( aPosition );
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m_view->SetCenter( clampedPosition );
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m_parentPanel->WarpPointer( screenSize.x / 2, screenSize.y / 2 );
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}
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}
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@ -889,7 +895,7 @@ void WX_VIEW_CONTROLS::refreshMouse()
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moveEvent.SetShiftDown( wxGetKeyState( WXK_SHIFT ) );
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moveEvent.SetAltDown( wxGetKeyState( WXK_ALT ) );
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m_cursorPos = m_view->ToWorld( VECTOR2D( msp.x, msp.y ) );
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m_cursorPos = GetClampedCoords( m_view->ToWorld( VECTOR2D( msp.x, msp.y ) ) );
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wxPostEvent( m_parentPanel, moveEvent );
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}
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@ -943,6 +949,8 @@ void WX_VIEW_CONTROLS::UpdateScrollbars()
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void WX_VIEW_CONTROLS::ForceCursorPosition( bool aEnabled, const VECTOR2D& aPosition )
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{
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VECTOR2D clampedPosition = GetClampedCoords( aPosition );
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m_settings.m_forceCursorPosition = aEnabled;
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m_settings.m_forcedPosition = aPosition;
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m_settings.m_forcedPosition = clampedPosition;
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}
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@ -204,6 +204,8 @@ public:
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* @note The position may be different from the cursor position if snapping is
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* enabled (@see GetCursorPosition()).
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*
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* @note The position is clamped if outside of coordinates representation limits.
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*
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* @param aWorldCoordinates if true, the result is given in world coordinates, otherwise
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* it is given in screen coordinates.
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* @return The current mouse pointer position in either world or screen coordinates.
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@ -216,6 +218,8 @@ public:
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* @note The position may be different from the mouse pointer position if snapping is
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* enabled or cursor position is forced to a specific point.
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*
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* @note The position is clamped if outside of coordinates representation limits.
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*
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* @return The current cursor position in world coordinates.
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*/
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VECTOR2D GetCursorPosition() const
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@ -237,6 +241,8 @@ public:
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* @note The position may be different from the mouse pointer position if snapping is
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* enabled or cursor position is forced to a specific point.
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*
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* @note The position is clamped if outside of coordinates representation limits.
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*
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* @param aEnableSnapping selects whether cursor position should be snapped to the grid.
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* @return The current cursor position in world coordinates.
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*/
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@ -245,6 +251,8 @@ public:
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/**
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* Place the cursor immediately at a given point. Mouse movement is ignored.
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*
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* @note The position is clamped if outside of coordinates representation limits.
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*
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* @param aEnabled enable forced cursor position
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* @param aPosition the position (world coordinates).
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*/
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@ -260,6 +268,8 @@ public:
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* The position is not forced and will be overridden with the next mouse motion event.
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* Mouse cursor follows the world cursor.
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*
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* @note The position is clamped if outside of coordinates representation limits.
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*
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* @param aPosition is the requested cursor position in the world coordinates.
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* @param aWarpView enables/disables view warp if the cursor is outside the current viewport.
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*/
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@ -270,6 +280,8 @@ public:
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/**
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* Move the graphic crosshair cursor to the requested position expressed in world coordinates.
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*
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* @note The position is clamped if outside of coordinates representation limits.
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*
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* @param aPosition is the requested cursor position in the world coordinates.
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* @param aWarpView enables/disables view warp if the cursor is outside the current viewport.
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*/
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@ -303,6 +315,8 @@ public:
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* If enabled (@see SetEnableCursorWarping(), warps the cursor to the specified position,
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* expressed either in the screen coordinates or the world coordinates.
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*
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* @note The position is clamped if outside of coordinates representation limits.
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*
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* @param aPosition is the position where the cursor should be warped.
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* @param aWorldCoordinates if true treats aPosition as the world coordinates, otherwise it
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* uses it as the screen coordinates.
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@ -133,6 +133,47 @@ VECTOR2<T> GetVectorSnapped45( const VECTOR2<T>& aVec, bool only45 = false )
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}
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/**
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* Clamps a vector to values that can be negated, respecting numeric limits
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* of coordinates data type with specified padding.
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*
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* Numeric limits are (-2^31 + 1) to (2^31 - 1).
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*
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* Takes care of rounding in case of floating point to integer conversion.
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*
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* @param aCoord - vector to clamp.
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* @param aPadding - padding from the limits. Must not be negative.
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* @return clamped vector.
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*/
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template <typename in_type, typename ret_type = in_type, typename pad_type = unsigned int,
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typename = typename std::enable_if<std::is_unsigned<pad_type>::value>::type>
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VECTOR2<ret_type> GetClampedCoords( const VECTOR2<in_type>& aCoords, pad_type aPadding = 0u )
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{
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typedef std::numeric_limits<int> coord_limits;
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long max = coord_limits::max() - aPadding;
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long min = -max;
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in_type x = aCoords.x;
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in_type y = aCoords.y;
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if( x < min )
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x = min;
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else if( x > max )
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x = max;
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if( y < min )
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y = min;
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else if( y > max )
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y = max;
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if( !std::is_integral<in_type>() && std::is_integral<ret_type>() )
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return VECTOR2<ret_type>( KiROUND( x ), KiROUND( y ) );
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return VECTOR2<ret_type>( x, y );
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}
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/**
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* Test if any part of a line falls within the bounds of a rectangle.
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*
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@ -260,10 +260,12 @@ VECTOR2I PCB_GRID_HELPER::BestSnapAnchor( const VECTOR2I& aOrigin, const LSET& a
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// see https://gitlab.com/kicad/code/kicad/-/issues/7125
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double snapScale = snapSize / m_toolMgr->GetView()->GetGAL()->GetWorldScale();
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int snapRange = std::min( KiROUND( snapScale ), GetGrid().x );
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int snapDist = snapRange;
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int snapDist = snapRange;
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BOX2I bb( VECTOR2I( aOrigin.x - snapRange / 2, aOrigin.y - snapRange / 2 ),
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VECTOR2I( snapRange, snapRange ) );
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//Respect limits of coordinates representation
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BOX2I bb;
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bb.SetOrigin( GetClampedCoords<double, int>( VECTOR2D( aOrigin ) - snapRange / 2 ) );
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bb.SetEnd( GetClampedCoords<double, int>( VECTOR2D( aOrigin ) + snapRange / 2 ) );
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clearAnchors();
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